The worst offender for me is the quest where you have to steal an artefact from an eccentric scavenger captain, you have this really well designed ship full of antique objects with this really unique character. You can talk to the crew, pay some to find out ways to the vault, sweettalk the captain and so on. It presents multiple options to solve this quest but they all lead to the same point, violence. You need the captain to open the artefacts container, you can either take his tour around the ship and then beat him up, or just kill everything on the ship, stealth or using the info you bought from his men will lead to a fight either way.
It sucks having these interesting places and characters and not letting us think of ways to solve an issue besides kill or persuasion.
The whole Starborn and Space Magic stuff is to me really uninteresting we get enough info to be confused but not enough to be hooked. The idea of the Hunter and Emissary being people from multiple different universes but playing the same role over and over again whilst they fight each other alongside whoever has artefacts feels so unnecessary.