Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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That's what I meant idiot. That Starfield has no soundtrack compared to one as great as Morrowind. Sorry if I ESL'd the point.

I'm the tard; I thought you were being sarcastic about Morrowind too.


It does give you the required symbols, you just have to click on the symbol you want to use on the right.

How sure are you on that? At times where I got sick of picking manually and just pressed auto, sometimes it wouldn't do anything even though I still had charges left. But it could be that that's what's bugged instead.
 
It does give you the required symbols, you just have to click on the symbol you want to use on the right. It's extremely bad UX since I didn't even know you could click and switch the shape until near the end of the game because of how the UI is designed, so the entire time before that I was trying to solve them using the shapes in the order it auto selected and failing a lot of the time.
Yeah but sometimes none of the symbols fit, it's always near the end.
Another thing about the locks, I wish Bethesda added an option to break things with the melee. I think the helmet display cases should be breakable if they're locked.
 
It does give you the required symbols, you just have to click on the symbol you want to use on the right. It's extremely bad UX since I didn't even know you could click and switch the shape until near the end of the game because of how the UI is designed, so the entire time before that I was trying to solve them using the shapes in the order it auto selected and failing a lot of the time.
Yeah but sometimes none of the symbols fit, it's always near the end.
Another thing about the locks, I wish Bethesda added an option to break things with the melee. I think the helmet display cases should be breakable if they're locked.
The higher the tier of lock you're picking, the less solutions you have to the system. It's why you bank the autos for high locks to get on in the ring 100% correct and not just one that fits. And it's why you save the single slot ones for last if you can. The novice one are impossible to fail if you're not retarded. Advanced ones aren't much harder but you just have to not get a right solution early that was actually a key you needed for lower.

Master especially has a singular or near singular solution with the keys you're given. That's why you have the "spend keys to undo" thing.

Edit: Starfield was at least not as bad as Fallout 4's 20 locked items per floor of a building for no fucking reason and things that can't even fucking be locked in any substantial way like lunchboxes, individual tool cases and suitcases with no visible lock.
 
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Honestly the high point of the entire game for me personally was the quest "Entangled" where your character keeps hopping between two different multiverse versions of the same location. It was actually interesting and suspenseful, unlike some quests which are just like "Go to location -> talk to guy -> go someplace else -> return to guy -> etc."
 
Honestly the high point of the entire game for me personally was the quest "Entangled" where your character keeps hopping between two different multiverse versions of the same location. It was actually interesting and suspenseful, unlike some quests which are just like "Go to location -> talk to guy -> go someplace else -> return to guy -> etc."
I liked that quest but I couldn't help noticing that it was an indian woman in charge of everything, and the other scientist was also a woman, and the chief of security was a black african dude. But I guess I'm just a bigot for noticing.
 
Honestly the high point of the entire game for me personally was the quest "Entangled" where your character keeps hopping between two different multiverse versions of the same location. It was actually interesting and suspenseful, unlike some quests which are just like "Go to location -> talk to guy -> go someplace else -> return to guy -> etc."
It's the best quest in the game just on the fact that it has a secret ending that isn't downright spoonfed to you.

I'm trying to get through the Crimson Fleet stuff right now, and I got to the quest where you meet the guy who has the same Voice Actor as Ulfric Stormcloak. It was kind of jarring because his speech wasn't all stilted and robotic like it was in Skyrim. I wonder if he just got better or if they actually directed him that way.
 
Edit: Starfield was at least not as bad as Fallout 4's 20 locked items per floor of a building for no fucking reason and things that can't even fucking be locked in any substantial way like lunchboxes, individual tool cases and suitcases with no visible lock.
I agree there, but at least in previous Bethesda games you could reach a point where it only takes a few seconds to finish a lock. I've barely passed 300 locks picked in Starfield and it's such a slog continuing. A fast master lock is still like a minute to finish, at least for me. Looking back to an old Fallout 4 save, I had 900+ locks picked and I don't ever really remember thinking the mechanic itself was a drag, just lots of wierd objects with locks.

I see a lot of people complaining about unsolvable locks in Starfield, I wonder if they're encountering the bug I see occasionally, where when you complete a ring, the next ring in the sequence will suddenly have one of it's gaps fill in right as it takes focus. It's easy to miss, but the gap still counts even though it's no longer visible, so you need to remember where it was to fit the right piece. I only started noticing this after I took the skill to light the active ring blue when you have a matching segment selected, not sure if that's tied to the bug.

Also recommend PC players consider using the left/right hotkeys as a way to cycle through the key options faster instead of clicking each one.
 
I see a lot of people complaining about unsolvable locks in Starfield, I wonder if they're encountering the bug I see occasionally, where when you complete a ring, the next ring in the sequence will suddenly have one of it's gaps fill in right as it takes focus.
I think it's just a bug related to total levels having more colors for the lower rings because it's always them that bug out. I saw it on expert and master but never anything lower, no matter my skill. It'll still show the right color when the key fits even with the hidden slot so it's not the worst thing but I will completely admit the minigame takes way too much time and isn't fun in the slightest. I think it was just something to bring back the Oblivion style lockpicking with a minigame instead of the same one since Fallout 3 and to add something that reduces the fact you have functionally unlimited picks in all games but Starfield will require you to buy every one you pass to not run out if you're like us and have a deep seated need to never be locked out of literal garbage rewards.
 
The lockpicking system in Starfield seemed like an interesting mechanic when I first played the game but as time went on, it became tedious. Locked loot, more often than not, are mid quality. I once unlocked a master level container only to find the basic fucking deep mining spacesuit inside. It is also retarded how you can't pick locks when you don't have skillpoints invested in the Security ranks. I long for Oblivion's system, at least you could pick any lock without wasting points in a skill tree. Hacking computer terminals is a joke too, it's the same lockpicking mechanic. I shouldn't have to spend 5 - 10 minutes reloading a quick save in order to get the right combinations for a lock.

Tl;dr, Lockpicking is a shittier version of Fallout 4's.
 
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Should this become a meme like the Modern Warfare 2 boycott?
 
Should this become a meme like the Modern Warfare 2 boycott?
No, because they didn't join a group called boycott COD. They just gave starfield a poor review after playing it, which could have been given for any reason from optimization to just not liking the later game. Just going off of recommended or not is silly because there could be a multiple paragraph entry on why they wouldn't recommend it.
 
No, because they didn't join a group called boycott COD. They just gave starfield a poor review after playing it, which could have been given for any reason from optimization to just not liking the later game. Just going off of recommended or not is silly because there could be a multiple paragraph entry on why they wouldn't recommend it.
It seems weird to continue to play a game for dozens of hours if you are willing to throw up a don't recommend it.

But hey, I've seen gamers do dumber shit so maybe I'm the weirdo.
 
It seems weird to continue to play a game for dozens of hours if you are willing to throw up a don't recommend it.

But hey, I've seen gamers do dumber shit so maybe I'm the weirdo.
I get what you're saying, but someone could say they don't recommend buying it right now because of issues that could be fixed later(they won't). I just don't think it's entirely comparable to the COD group picture because it could be given a don't recommend for any number of reasons.

Maybe it's sunk cost or something along those lines, but I didn't waste my time with it after finding out space travel was menus and loading screens.
 
Check the Destiny 2 reviews, you are in for a surprise. People can still play a game they give a negative review to, its not exclusive to Bethesda
Destiny 2 and Warframe both have people with over 3000 hours in the goddamn game leave negative reviews because the latest patch/DLC nerfed their favorite shit or shifted a meta marginally. But that won't stop their 3000 word screed about how the game is basically Hitler by changing a number by sub 5%.
 
The worst offender for me is the quest where you have to steal an artefact from an eccentric scavenger captain, you have this really well designed ship full of antique objects with this really unique character. You can talk to the crew, pay some to find out ways to the vault, sweettalk the captain and so on. It presents multiple options to solve this quest but they all lead to the same point, violence. You need the captain to open the artefacts container, you can either take his tour around the ship and then beat him up, or just kill everything on the ship, stealth or using the info you bought from his men will lead to a fight either way.
It sucks having these interesting places and characters and not letting us think of ways to solve an issue besides kill or persuasion.
The whole Starborn and Space Magic stuff is to me really uninteresting we get enough info to be confused but not enough to be hooked. The idea of the Hunter and Emissary being people from multiple different universes but playing the same role over and over again whilst they fight each other alongside whoever has artefacts feels so unnecessary.
The thing that pisses me off here is you have so many powers to choose from here, if you did the Ryujin thing you basically have outright mind control, you should be able to play this like Hitman or Dishonored with any number of ways to get the damn thing; with the Ryujin doohickey you should be able to straight-up mind control the guy into handing it over to you, yet the game doesn't let you do that. No matter what you do you have to do something that ends with him putting a bounty on your head with the stupid bounty system.
 
It seems weird to continue to play a game for dozens of hours if you are willing to throw up a don't recommend it.

But hey, I've seen gamers do dumber shit so maybe I'm the weirdo.
Apparently if you play too little your review is useless but if you play too much you're a weirdo.
So I guess arbitrary lines in playtime is going to be the next big cope.
 
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