Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

How do you think Starfield will turn out?


  • Total voters
    1,007
Speaking of asscancer coming down the line, is anyone else looking forward to playing as the ☢ Atomborn ☢ when FO5 releases a decade from now? Featuring new and unique powers such as Unrelenting Nuclear Force, Slow Atoms, and Become Atomless. The writing is on the wall, this the the only story Bethesda has left to tell.
I can already imagine I'll see more people complain that your character being forced to be a member of the Children of Atom ruining their roleplay than the fact that it's just another copy/paste of the Dragonborn.
 
I can already imagine I'll see more people complain that your character being forced to be a member of the Children of Atom ruining their roleplay than the fact that it's just another copy/paste of the Dragonborn.
I can’t wait to be a body positive they/them of colour decolonizing the wasteland as aborigines stare at me.
 
NASApunk or realistic scifi is extremely boring and there's a reason most there's very few successful examples of this sub genre.

Most popular sci fi franchise tend to be high concept rather than realistic ie Mass Effect, Star Trek ect.
Realistic sci-fi only works when you add conceptual liberties that don't violate the laws of physics, like 2001: A Space Odyssey and its sister books, the Planetes anime or The Black Cloud by Fred Hoyle. Going full hard scifi is basically just reading a textbook in the form of a novel.
 
NASApunk could have worked if they'd added some realism to the technology. Namely, on current human space endeavors, stuff breaks down, falls apart or otherwise fails on a pretty regular basis. People screw up and cause damage, defects cause fires or shorts, imperfections in materials leads to compromised seals and habitat spaces, you name it.

In Starfield, every time you try to dock, it works. Every time you try to land, you land. Every time you try to get up out of your pilot's seat, it smoothly retracts and makes way for you to do so. Y'know, instead of a docking clamp going haywire and screwing up your docking collar, one of your landing struts collapsing on touchdown or your chair getting stuck at the front end of its rails and practically pinning you to the console.

I'm not saying it should be a matter of "oh god what's gonna break this time?" every time you touch a control panel, but a tiny bit of actual risk (that you can usually wriggle out of if you're clever enough) sure would be fun, wouldn't it?
 
NASApunk or realistic scifi is extremely boring and there's a reason most there's very few successful examples of this sub genre.
I think if they'd gone the same style as The Expanse, ring gates that you have to travel to in order to hide load screens and make using your ship worth while. Make it physics based or have a flight computer that'll handle things like drift for the player if they're bad at it, it would have been better.

Plus it justifies having a crew. Missiles are a problem? Find a companion who's good at working PDCs and that raises your ships anti-missile stat and keeps you safe. Make it a real threat anytime you take anyone out of the ship because its someone you care about and because it makes using the ship important.

Its cooler than Nasa punk, more realistic without sacrificing RPG mechanics, and it still feels futuristic.

Also nothing screams "Punk" less than NASA, a government organization of fucking nerds who got to where they are, usually by enlisting in the Military and following orders and playing politics super well.
 
Speaking of asscancer coming down the line, is anyone else looking forward to playing as the ☢ Atomborn ☢ when FO5 releases a decade from now? Featuring new and unique powers such as Unrelenting Nuclear Force, Slow Atoms, and Become Atomless. The writing is on the wall, this the the only story Bethesda has left to tell.
You joke, but they already got Children of Atom in Fallout 3 and 4. In 4 they are even immune to radiation, I mean they could have just hand waved them being around the stuff with them taking Rad-X and Rad-Away constantly and even do a little bit of world building by saying how some zealots would forget or even intentionally not take their meds and either die, get cancer or become glowing ones.
No, they're just immune to radiation now. Giving them atom-shouts would be the logical next step, especially when you have a teleporting, radiation-magic using ghoul in one of the DLCs
 
Last edited:
I'd probably find it fun, but I think the majority of people would bitch about it.
Yeah, you couldn't sell it to the same group of people who complained about durability.
I think if they'd gone the same style as The Expanse, ring gates that you have to travel to in order to hide load screens and make using your ship worth while. Make it physics based or have a flight computer that'll handle things like drift for the player if they're bad at it, it would have been better.

Plus it justifies having a crew. Missiles are a problem? Find a companion who's good at working PDCs and that raises your ships anti-missile stat and keeps you safe. Make it a real threat anytime you take anyone out of the ship because its someone you care about and because it makes using the ship important.

Its cooler than Nasa punk, more realistic without sacrificing RPG mechanics, and it still feels futuristic.

Also nothing screams "Punk" less than NASA, a government organization of fucking nerds who got to where they are, usually by enlisting in the Military and following orders and playing politics super well.
I'm surprised Bethesda didn't draw from The Expanse at all. As far as grounded hard sci-fi for relative normies, it's about as good as it gets (up until season 4. I haven't read the books).
The term "NASA punk" is fucking gay and so is space magic. The inclusion of magic in what's supposed to be a hard sci-fi setting tells me that they were super unconfident/unsatisfied with their ability to create a convincing setting. You want fantastical? Make it about discovering alien life or scraps of alien civilization, not put alien life in the setting but make them cows and add space atlanteans as the kicker. That's fucking lame. If they wanted to do actual "NASA punk", they shouldn't have included the grav drive but then again, not including the grav drive means no 100000000000 barren planets and cutting down on the procgen means someone actually has to make maps which is bad for the diversity hire pajeets you fucking nazi incel chud.
Whoever made the point about space docks being suspiciously absent is spot fucking on.
 
The inclusion of magic in what's supposed to be a hard sci-fi setting tells me that they were super unconfident/unsatisfied with their ability to create a convincing setting.
When I first saw the term "starborn" on /v/ I assumed it was just a (good) joke. Then I saw it again here and again dismissed it as a meme spreading.

Finally I saw it mentioned on a wiki or something, realized it was fucking real, and my disappointment was palpable. It's not that I didn't expect Bethesda to shit the bed with the story, but I didn't expect them to literally rip off whole chunks of Skyrim's plot and bust out the space magic like that. It takes a special kind of laziness to come up with that and equally impressive apathy to willingly go along with it.

I like to imagine at least one employee was fired for saying "starborn? Are you fucking serious?" but part of me knows that no, it probably went unchallenged and it's somewhat likely people actually thought it sounded good (like a "callback" to previous Bethesda games or something).
 
When I first saw the term "starborn" on /v/ I assumed it was just a (good) joke. Then I saw it again here and again dismissed it as a meme spreading.

Finally I saw it mentioned on a wiki or something, realized it was fucking real, and my disappointment was palpable. It's not that I didn't expect Bethesda to shit the bed with the story, but I didn't expect them to literally rip off whole chunks of Skyrim's plot and bust out the space magic like that. It takes a special kind of laziness to come up with that and equally impressive apathy to willingly go along with it.

I like to imagine at least one employee was fired for saying "starborn? Are you fucking serious?" but part of me knows that no, it probably went unchallenged and it's somewhat likely people actually thought it sounded good (like a "callback" to previous Bethesda games or something).
>in b4 the antagonist for the dlc is Dagoth ur
"Welcome Moon-and-Star(field) and look upon the heart"
 
I think the craziest thing about the Space Magic is that it's pretty fucking useless and almost all of the powers could have been done through various tech suits and weapons instead.

It really is only there to explain

A. Why the Hunter is obsessed with killing you and doing the loop over and over again.

B. Get you to "power up" through NG+ playthroughs.

A is stupid as shit, because you have this "deep lore" in the game explaining that The Pilgrim started going through the Unity Loop in an attempt to discover meaning and knowledge. Why couldn't you just keep it at that and just have The Hunter be an iteration of him that has gone mad and took it to the furthest point?

B is stupid, because even before release Todd (and others maybe?) were saying over and over that they didn't think a lot of the players would give a shit about the main story and would instead find entertainment in playing out various roles in the galaxy.

So like...they focused so much of their time on this bullshit and in the end didn't even think most players would care? Why wouldn't they focus on the other things? Why not make a *real* bounty hunting system? Why not make a half decent economy so people could play being space truckers? Why not focus on the piracy and smuggling? Why focus on the thing you thought would be overlooked and not focus on the shit you thought people would care about?

It's crazy because in the end they were exactly right. Any time I check reddit or somewhere else, it seems like only the complete autismos give a shit about doing NG+. Most of the posts are just people dicking around and a lot are even questioning why they'd want to do NG+ when they have so much time focused on dicking around and building ships and stuff.
 
Last edited:
>in b4 the antagonist for the dlc is Dagoth ur
"Welcome Moon-and-Star(field) and look upon the heart"
It wouldn't surprise me if Bethesda silently memory holes Dagoth Ur due to the spicy AI memes from earlier in the year (and his own ethnonationalistic tendencies). Red Hook sort of did the same thing in Darkest Dungeon 2 with the crusader after getting assmad over crusader memes. They're bringing him back now but they're just nostalgia baiting because DD2 is shit and sold like shit.
 
I don’t think there’s anything inherently wrong with the “NASA-Punk (what a gay term, it’s just western hard sci-fi)” aesthetic, and I don’t think a universe NEEDS intelligent aliens to be interesting or unique. Science-fiction is awesome because of its versatility as a genre because you can do anything with it and it can work. Variety is the spice of life after all, and you can’t expect everything to be like one singular science-fiction IP when you have a whole universe of possible shit out there to exist.

That being said though, you need to make the world ACTUALLY interesting via world building. Starfield is literally a hollow husk. There’s no identity to it. It really feels like half-baked ideas thrown together at a wall hoping it all sticks together. I know the big thing right now in this thread is comparing the Outer Worlds and Starfield together and that they’re both shit, but frankly I think the Outer Worlds at least has some fucking identity to it (even if it’s shit). You can show me something from Starfield and and I could honestly not tell where it came from because it feels so generic. It doesn’t help that every fucking planet has the same ESG globo-homo people with bug-eyes staring at you.

You couldn’t even have individual planets having their own culture, lingo, traditions or holidays? That’s like world-building 101.
 
Adoring fan and robot are probably the only ones that aren't incredibly annoying. One thing you should know going in is that every companion except robot who is neutral morality is of the lawful good alignment.
The fact that the literal fucking robot and parody of the shittiest oblivion character ever is the best companions should say something about society.
 
So, how do crewmates work? The way I understand it is that you can have a certain amount of them + your current companion(even if it exceeds your crew limit), the number of which is determined by the size of your ship and your level in commander or some other perk. Each crew member(and your companion, if they don't exceed the crew limit) has a set of perks that activate when they're on your ship and/or when they're traveling around with you.
My question is, are these just generic perks you can unlock yourself or are there any unique abilities? Both New Vegas and Fallout 4 gave you unique perks for traveling around with companions, it would be such a letdown if every crew mate is just some generic template with an annoying/nonexistent personality instead of a unique NPC like in those games(especially since the crew system doesn't seem to fully work, as it was mentioned earlier in the thread)
 
There’s no identity to it. It really feels like half-baked ideas thrown together at a wall hoping it all sticks together.
If only someone at multibillion dollar company Bethesda Game Studios Who Was Purchased By Microsoft For A Whopping Eight Billion Dollars could have been bothered to create a design document.
 
you can shit on starfield withevery single reason but at least it doesnt had a so quirky asexual dyke who lore dumps her entire fucking life history in the first 2 hours of the fucking game. the outer worlds was ass.

also on other note, no, cyberpunk isnt good now you fucking morons.
if i have to give OW any form of win, you can sabotage the dikes date by killing her Partner while their dating.

no way in hell Betsheda would allow that

 
Last edited:
if i have to give OW any form of win, you can sabotage the dikes date by killing her Partner while their dating.

no way in hell Betsheda would allow that

https://youtube.com/watch?v=wFm_VmNkrdQ
People tend to complain about this quest, but they forget they can turn it down before it even begins. When she initiates you with her personal quest, you can tell Parvatti to shut up and never bring it up again and she will act as if she never brought it up in the first place going forward. Faggotry aside, the quest itself is just a very boring multi-stage fetch quest with no payout, she doesn't even wear a dress for the "date" because Obsidian supposedly had trouble with cloth physics(same reason they gave out for not having any NPCs with long hair).

That said I do appreciate how you can indeed kill everyone if you want, you just have to deal with the consequences. Obsidian definitely didn't need to do that but they did, what's Todd's excuse? Honestly, I think this turns me off of Starfield even more than the emptiness, lack of depth in it's setting and writing or even gay ESG mutts: What's the point if you can't kill everyone you meet? I'm not just talking about literally who NPCs, even quest NPCs that SHOULD be killable are immortal and you HAVE to do the quests precisely the game wants you to in order to progress. The SysDef and Paradiso quests are the best examples of that, and that is the biggest factor in stopping me from trying out the game. I've done my tango with Fallout 4, it took me YEARS to make that game playable. Starfield isn't worth it, and that's even if the tools were already available. All-white NPCs, all-killable NPCs(including children), habitable Earth, flyable planets, complete rebalancing, new guns since the vanilla ones are awful, removal of the 85% cap to resistances, lootable armor from NPCs and some way to integrate NG+ content into a first time walkthru(really, who is going to play the game more than once on the same profile?) are the BARE MINIMUM for me to even think about it. That goes double for the ridiculously unoptimized mess that is the PC port, I think I might have to update my PC just to get this piece of shit to work, and Starfield isn't the kind of game to make me shell out my money for new parts.

BTW TOW works flawlessly on my old machine, consistent framerates and zero stutters on medium/high settings. Almost zero bugs too, which is amazing for an Obsidian game. It goes without saying that the game mogs Starfield even in the technical department, altho that's not a high bar to pass.
 
Back
Top Bottom