Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
This is why I got as much mileage as I did from the mission boards, and why I say that there could have been something to a *real* bounty hunting faction/questline or even just an actual bounty hunting mechanic.

As is, what is even the point of boarding outside of like 3 missions that force you to do it? It's just a longer and more labor intensive means of ultimately "blowing up" a ship.
I know right? You have a couple minor radiant bounty hunting type missions in those kiosks but you never get to really live as a bounty hunter, and even if you tried you'd just end up with the factions putting big bounties on you for dumb nonsense. Not to mention you can't even place bounties yourself, and like half the named NPCs are unkillable.
 
View attachment 5590601


People who bought it at 30% off hoping the game wasn't that bad are not having a great day.
Baldur's Gate 3 is thriving and Starfield is not just flopping about, but already dead. Good riddance
Honestly, there is way too much mods required to even make the game usable. All white NPCs, Killable NPCs, No pronouns, No fees for registering ships, Removing Constellation from the main story entirely and relegating them to a side faction, New Game+ events integrated into the main game(lmao if you think anyone is going to play this shit more than once, at least with the same character), Green Earth with life ect.
Nobody is going to mod this game and there is too much to fix. It's over
That Patrician TV video was about the most attention this game will ever get. Looking forward to them shitting out a few contractually obligated DLCs, opening the Creation Club and then forgetting this turd ever existed, like most gamers already did
Speaking of which, Private Sessions(Patrician's friend and fellow video essay sperg) released a preview of his upcoming Starfield video
Only 2 hours long, for the ADHD friends in the audience
 
I know right? You have a couple minor radiant bounty hunting type missions in those kiosks but you never get to really live as a bounty hunter, and even if you tried you'd just end up with the factions putting big bounties on you for dumb nonsense. Not to mention you can't even place bounties yourself, and like half the named NPCs are unkillable.
They could have gotten Someguy2000 to write a space Bounty Hunter quest line and Akila City but no instead they hired the cringelords behind the Interesting NPCs mod.
 
Last edited:
Looking back you can see that Skyrim was the start of the downfall of Bethesda. I've heard it called "baby's first RPG" but it's barely even an RPG. It's the first time Bethesda really dumbed down their game for console tards which made it the most popular game they've ever made. That taught them that they can push out whatever retarded shit Emil pukes out with the most basic of RPG elements and people will eat it up. Bethesda will dumb down TES: VI so much that you won't be able to enchant weapons or armor and you will only have a body slot and a head slot for armor and a helmet/hat. The only magic they'll have is destruction spells, illusion will only be invisibility, and restoration will only be a healing spell with every other school of magic tossed because Todd only plays as a two-handed barbarian. TES:VI will have a ton of pre-orders because gamers are retarded and never learn but the backlash will be ten times worse than Starfield because everyone has been waiting for it since 2011. Right now I'd bet that Fallout 5 will either not ever be released or Microsoft will have another studio make it. I think Camelworks summed up nicely why Bethesda will fail in his recent video:


Like modern Hollywood and other AAA studios Bethesda has gotten too big and filled with woke managers that we will never see another Morrowind or even another Skyrim from them again.
I've got some time to burn so I am going to just write my thoughts here as I watch the video.
* Saves do not have thumbnails and cannot be renamed. Do I even have to comment on this? Every Bethesda RPG I can think of has been doing this, plenty of older titles as far back as 25+ years ago(Fallout 1 from 1997 had both features). What the fuck happened here that they threw this out? Isn't Fallout 4 a heavy base for this game? That one has thumbnails
*So you got a space exploration game where you spend half if not more of your time in a space suit...and you don't have a flashlight on your helmet? Nevermind, he showed that the dinky flashlight on your pipboy in 4 is better than the option the game gives you...and it still isn't a helmet mounted flashlight. What?
Remember, there were helmet lamps in Fallout 4, most notably literally every Power Armor helmet, even the Raider ones made out of trash. What the fuck?
*This guy has been a life long Bethesda fan but boy is he roasting them. That company is toast if even their biggest fans are ready to throw them under the bus
*Waiting is even more needlessly painful than in Fallout 4. Not only do you have to find a seat again to even be given the option to wait, but I swear that the time passing is at least twice as long per hour than in Fallout 4...and it was confirmed just now by using console commands. This is NOT an engine limitation, but a genuine decision by the devs. Why? And why can't you wait anywhere like in Fallout 3?
*A game that is all about space exploration has no map and no compass available for the player...why? Again, we SOLVED that problem with Fallout 4 and even 3, just COPY THE PIPBOY INTERFACE
*The watch you are given tells you every useless detail like temperature(that plays no part in minute to minute gameplay) besides THE TIME. If that doesn't tell you everything you need to know about this game, nothing will
*Daggerfall(which some fanboys like to compare Starfield to) has a search option on the map...Starfield doesn't. Daggerfall also has named saves and thumbnails
*A game all about exploring the galaxy and gathering resources...has no log on what each planet and moon has. You can't tell where you can find certain animals or where you can find resources for crafting, unless you physically write it down or look it up on the web. lol? You even get to sell the data on the planets you scan to the shops, why isn't that data in your not-pipboy?(The lengths this dude goes to show how all these features COULD have looked like via photoshop or video editing is hilarious. You're telling me this one sperg can think of this, but all the devs at Bethesda and half of India that they outsourced the project to didn't?)
*Not a new comment by any means, but the game literally doesn't have any Master level loot chest leveled lists...which means they either have generic garbage or nothing at all. lol? Even Fallout 4 had some worthwhile garbage in every reward chest, or at least some money and ammo
*Not only has the useful scrapping mechanic of Fallout 4/76 been taken away, but junk don't break down into resources anymore so they are useless again...Bethesda is going to give Gamefreak a run for their money with REMOVING quality of life features at this rate!(and with how broken and empty/soulless their "open worlds" are)
*There is skin section in the game's crafting table for both armor and weapons...which currently only matters if you paid for pre order bonuses or bought the ultra paypig edition. Fallout 4 had this feature via mods and DLC, and it had a variety of choices depending on the mod/DLC, it's clear that they are setting up this system for paid skins...in a single player RPG with free mods
*So, we got tiers of items mixed in with Fallout 4's legendary weapons that get randomly spawned in...why? Outer Worlds had the tiering system to it's gear, but it had leveled uniques for every tier, so that you would be picking up gear all the way thru out the game no matter what weapons you specialized in. The game still had the problem where your tier 1 or 2 uniques were useless when compared to Tier 3 uniques or even normal weapons of the same type, BUT it also had the magical workbench that let you give these weapons a bit more punch, if you were really attached to the weapons or if it had truly unique effects/mods that were not present with further tiers. Why doesn't Starfield have this magic workbench to let you turn money into a stronger weapon, especially if it's a lower tier than the weapons spawning currently depending on your level? Why have this useless Fallout 4 crafting system where the weapons will never keep up with the leveled enemies, making the prefix of the weapon the only thing that matters in the long run? Nothing worse than useless uniques. It should be noted that New Vegas had a much better weapon balance, one where the weapons didn't have tiers in traditional sense but there were more powerful weapon variants of the same weapon class(.357 revolver, .44 magnum, hunting revolver ect.) that each had their own PROS and CONS. Even if you had a more powerful weapon, the previous "tier" of the gun might have better benefits than the new shiny one you just found, especially until the new ammo type is common enough to use for every-day purposes. There were CHOICES that you had to consider, rather than just sticking with the gun that had the bigger numbers(not to mention many had their own backstories, looks and were generally rewards for completing a quest or killing a boss NPC, not just random magic guns that were better or worse for no reason than the same variant you can find in an outpost next door). Everything I have talked about with guns also applies to armor, Fallout 4 had various tiers of armor pieces and BALLISTIC WEAVE that increases effectiveness of normal clothing, tier by tier based on your perk levels/resources. Do that and reward your character for gathering rare resources and taking proper perks instead of randomly giving your better or inferior items with the same name and look for no reason.
*Randomized effects on items found at the end of the quests...ones with PRE DETERMINED backstories and look. What? Why not have fitting effects based on what they are and what their stories tell us about it and their owner?
*There is an alt jetpack boost jump that lets you move faster...only for PC owners, console cucks or gamepad users can get fucked...WHY? Halfway cut feature or total controller death?
*On topic of random NPCs, while not openly calling them out for what they are(non-white abominations), the wording he uses for them due to how weird they look is incredibly based, considering how most of them look. I swear they look dumber every time I pay attention to them, why is that one fat abbo wearing an old timey leather football helmet as a fashion statement? Dios mio, the raiders in Fallout games have a better sense to dress themselves more respectively...
*Again, this has been stated a million times by now, but all the "main" companions have the exact same moral compass. It's almost as if tying all the big companions to one faction was a BAD idea. Think of Fallout 4, there was one companion tied to every major NPC faction(that includes Nuka World raiders if you count them as a faction), and then there were other companions that had their own likes and dislikes, and their own moral compass. You also had robotic companions added with one DLC that didn't give a single shit what you do and just went beep-boop. In Starfield, you only have goody two-shoes companions from Constellation and then you have "crewmates" that barely have anything to say and only exist to carry your junk/help you out in gunfights or take up space on your ship to give passive bonuses. Ironically enough, these "crewmates" have more nuance than actual companions since they have their own backgrounds, many have their own stories and quests that unlock them, and they don't seem to judge you nearly as much for activities the urbanites at Constellation do. Hell, some of them are even tied to factions, like UC/Freestar/Crimson Fleet. Various different companions loyal to their respective factions and ones that fit different playstyles? What are those?? What do you mean most players don't like my Andreja/Sarah waifu or the gay nigger who constantly cries about his dead husband??(Fun fact: Despite them having no presence in the main game, the snake cult logo has been tattooed on Emil's arm, and he claims Andreja is his waifu. lol, lmao even). "Virtual school teacher ready to slap you if act out of turn. Why am I nagged in my own video game?" Quote by a Bethesda fan describing one of the "main" companions
*Game is missing a status page that shows you, for example, what your current bonuses stack up to be. Are you serious?
*Some perks simply don't work right now or don't work as advertised. LMFAO
*Very inconsistent XP gain from activities. Another creator, 21Kiloton, pointed out half a year ago during the "first gameplay reveal" that these look like debug values...they haven't changed one bit from what I have seen as shown in that video since. That footage was taken from the tutorial dungeon with the pirates btw, so you can easily compare the two
*"Cutscene remover, I don't think this is even possible". I should point out that most of these have been modded out already, and they MASSIVELY decrease loading times. Possible for Bethesda? Now that's another story, remember this is a studio that infamously complained about ladders and spears(both of which were easily modded in by other people)
*This one speaks for itself
starfield vs morrowind faction quests.png
*This one has been brought before, again, but why not have the story REVOLVE AROUND FACTIONS? Do what Fallout 4 and New Vegas did, arguably one of the best parts of Fallout 4 (which had otherwise shoddy writing) was actually siding with the factions you liked, up to and including Children of Atom and Raiders with DLC. Have the main quest force you to side with UC, Freestar or Crimson Fleet, with the Ryujin shadily stacking the three sides against one another for maximum profit and being the secret fourth joinable faction, and having Constellation be the minor side faction that also serves as Yes Man/Minutemen emergency faction to finish the game with, in case you were locked out of the other questlines. Have their horrible writing and characters be the punishment for getting kicked out of all 4 above factions, don't make them the MAIN COURSE AND ONLY WAY TO FINISH THE GAME. Speaking of which ,if we're taking inspiration from TES, where the hell are the guilds? Xenologists, LIST, Corpos, Eucliptic, Bounty Hunters, Varuun, hell give us more Miner work and even an option to own one of the outifts with it's own questline where you get to take over other companies and their properties, either by buying them out or by doing sneaky shit behind the scenes and forcing them to sell for pennies when their entire security force or their machines mysteriously suffer deadly malfunctions with no visible culprit. Let us ROLEPLAY, every single faction I listed off exists in the game already and just needs their own HQ and/or questlines. As it stands being a Xenologist or Bounty Hunter are just literally flavor text with one or two interactions in the main game from them, if that much for example. where as all the effort must have went to the Parents trait which from what I have seen is the only one that has any serious impact on the game(along with the one that adds a companion and a house, but those are one time bonuses with no other interactions aside from that). Seriously, there is a mining mechanic and a planet scanning mechanic, you could easily make each a questline(as you will be doing both the entire game anyways) and that's 2 extra factions right there, bounty hunter missions could just be generic murder missions(unless you want to capture them alive for more cash, that will reward players sticking with EM weapons and having large cargo ships), LIST would reward you for creating and managing settlements(basically Fallout 4 Minutemen quests), Xenologists would be rewarded with scanning animals and fauna and crafting useful components out of them. Corpos would reward players who are good in speech or barter, or at least good in safecracking/hacking, stealth or stealing. Eucliptic and Varuun questslines, even if they would just be the generic kill or raiding quests that are all over the place already, would give more flavor and I refuse to believe it would take too much time to implement either. Note that every faction I just described has all the elements needed to make them work in place already, all that would be needed would be a few quests and their own HQ as I have already said. This is not hard, I refuse to believe nobody else came up with this concept
*Another useful infographic. Very good ending to the video btw
starfield writers.png
*Lastly, some stellar examples of Starfield's writing from the one writer in the room
starfield writing.jpgstarfield writing.pngstarfield hecking science.png

Why do I need another human being to validate my beliefs with a two hour video?
Plus nobody has time to watch a two hour essay video on YouTube
Well, this is awkward. Oh well, onwards to my second Starfield video essay of the day!
 
Well, I watched the Private Sessions video. It's more or less a shorter version of the 8 hour Patrician TV one, which makes sense since they share a lot of notes(that also goes for their Fallout 76 videos). It doesn't cover everything, but it's still a pretty good video and it's more concise since it's not bothered by trying to 100% everything over several playthrus and covering absolutely everything the game has to offer, it instead goes in depth over the most important content.
I guess if the thought of watching a video for 8 hours scares or confuses you, this is the next best thing, altho I would recommend the Camelworks video as well if you want to see not just an analysis of the game's problems, but also their possible solutions. I covered that one a post above.
I guess what's left now is to see the Oney Plays videos, since the boys picked the game up. They're going to drop it REAL SOON, there is no way this piece of shit is going to keep their short attentions span when there is other games they can play instead.
Oh, and here is a list of dungeons that Starfield has over other Bethesda games(that includes the generic repeated POI ones, of which there are about 10. That means the handmade list is even shorter)
starfield dungeons.png
Funny how the game expects you to play it at least 10 times with a single character to uncover everything with New Game+, it's kinda like me finding something new that's wrong with the game everytime I watch another video on it! When will it end, IS there an end to how much this game sucks?
Edit: The boys HATE the game. It runs like shit for them and they can barely even joke about it, the first video is mostly just shitting on it and Bethesda. They also made their character a fat tranny pedo discord moderator, but I am repeating myself, entertaining that she looks like an Outer Worlds NPC.
 
Last edited:
Sorry for the quote wall, but relevant.
The "Starfield Together" mod will no longer be made by the person who made Skyrim together. View attachment 5551478
There are things they could do to improve Starfield.

1. Get rid of fast travel in space or limit it. Make it so the sectors are linked by Ring Gates/Mass Relays ala X4 or Mass Effect that way ships actually have to fly through space at some point.

2. Make it so in order to land on civilized planets you have to fly to a designated Space Station where you can either defraud the port authority through bribery or forgery if you're a criminal, or land normally

3. Make a point you have to fly to in order to prompt landing anywhere on the surface for every other planet.
They proclaimed it as a modders paradise in pre release material only for Xedit to show that this is actually a fucking disaster for modding because of how the system ID's work. Mods will conflict if you add more than one mod and don't add a third mod to manually force compatibility. And even then it'd only work for those two particular mods, because of how ID's work now with their cascading effects on other objects/entities/etc. and it's why modders think the game is too boring to warrant the effort they're going to put into modding it. Of course, creation club mods will work, since the game will have preloads to fix it if they work for Bethesda, one would assume. Making the modding architecture downright hostile only to give a skeleton key if you sell your mod to them is very Zenimax of them
It's kind of amazing how fast this game died. I don't see anyone talking about it.

Not on Twitter, not on YouTube, not on reddit, not in irl gamer circles.

No one gives a fuck about Starfield.

I saw a video (random YouTube talking head citing a bunch of random posts) about why there was a glut of "Modders abandon StarField because it's too boring" posts. @RedGermaine hinted at it, but supposedly it's not that the game is boring, it's that the promised easy fixes like vehicles, new planets, and less loading screen don't actually work due to limits of the engine. Something about floating point numbers and world origins that would basically require an engine rewrite to fix so a lot of modders are just giving up.

But "the game is boring" makes for a better headline.

Adding to this, I haven't been following the game, but are the official mod tools out yet? Given that the game is dying, it seems stupid to be keeping their one lifeline (mods) at arms length.

I think this is what is causing the death spiral. Modders can't deliver promised features, which in turn leads to a lack of content, which causes people to leave, which makes modders to not want to touch the game.
 
are the official mod tools out yet?
No. A theory is that they're gonna drop it after the first batch of CC content. Others have suggested they might be scrubbing the files for god knows what.
Given that the game is dying, it seems stupid to be keeping their one lifeline (mods) at arms length.

I think this is what is causing the death spiral. Modders can't deliver promised features, which in turn leads to a lack of content, which causes people to leave, which makes modders to not want to touch the game.
@xXx: State of the Union pointed out they might be deliberately sabotaging modding efforts as a method of pushing people into paying for CC content.
 
"Bethesda will totally learn from Fallout 76's disaster" - people in 2019.

I got this pile of mediocrity for $5 off on Newegg after it came out on a whim.. The constant fast traveling for everything and the boring, empty environments outside of a select few spots were what killed it for me. I also LOL'd so hard when the space dragonborn reveal happened. Todd literally copy and pasted Skyrim in space.
 
The trannies who made Fallout: The Frontier managed to get working drivable cars modded into the FO:NV flavor of the Bethesda's janked fork of Gamebryo, so it was (at least at one point) technically possible to implement.

What I've read in a few places is that Bethesda have made it viciously hard for multiple mods to coexist together now at runtime because (simplifying here) individual mods used to have "namespaced" IDs (i.e. every mod had its own sandbox and was free to assign IDs to things in it at will without risk of collision with other mods) but now they don't (so now everything conflicts), requiring what amounts to "compatibility shims" to be created for every permutation of installable modules.
 
Well, I watched the Private Sessions video. It's more or less a shorter version of the 8 hour Patrician TV one, which makes sense since they share a lot of notes(that also goes for their Fallout 76 videos). It doesn't cover everything, but it's still a pretty good video and it's more concise since it's not bothered by trying to 100% everything over several playthrus and covering absolutely everything the game has to offer, it instead goes in depth over the most important content.
I guess if the thought of watching a video for 8 hours scares or confuses you, this is the next best thing, altho I would recommend the Camelworks video as well if you want to see not just an analysis of the game's problems, but also their possible solutions. I covered that one a post above.
I guess what's left now is to see the Oney Plays videos, since the boys picked the game up. They're going to drop it REAL SOON, there is no way this piece of shit is going to keep their short attentions span when there is other games they can play instead.
Oh, and here is a list of dungeons that Starfield has over other Bethesda games(that includes the generic repeated POI ones, of which there are about 10. That means the handmade list is even shorter)
View attachment 5592763
Funny how the game expects you to play it at least 10 times with a single character to uncover everything with New Game+, it's kinda like me finding something new that's wrong with the game everytime I watch another video on it! When will it end, IS there an end to how much this game sucks?
Edit: The boys HATE the game. It runs like shit for them and they can barely even joke about it, the first video is mostly just shitting on it and Bethesda. They also made their character a fat tranny pedo discord moderator, but I am repeating myself, entertaining that she looks like an Outer Worlds NPC.
As far back as Morrowwind part of the charm for Bethesda games was treating them as dungeon crawlers. Run around the world until you find a ruin/cave/door then run in and go full murder hobo, sell loot, rinse and repeat. The fact that there are only 40 unique dungeons in Starfield is mind blowing,. Dungeons are one of the easiest parts of the game to make, just look at all the modded dungeons available for previous games,. If a novice modder are pop out an acceptable dungeon in a week, then a team of dedicated workers should be churning these out no problem. To me this just shows the utter contempt Bethesda has for their slop eating consoomers, as they couldn't even be assed to make enough content to keep those niggercattle happy.
 
I watched the Private Sessions video. It's more or less a shorter version of the 8 hour Patrician TV one
I tried watching the Patrician one today and hated it, Private Sessions is not only more concise, but doesn't get distracted by autistic rabbit holes.

Speaking of which, Patrician seems incapable of making a point without twenty minutes of unrelated waffle. I gave up when he started bragging about how his fans spammed the Patrician reaction emote on the official Discord server. It seriously undermines the points he's trying to make.

they might be deliberately sabotaging modding efforts as a method of pushing people into paying for CC content.
I wonder if political sperging has to do with it too. They don't want a Spiderman flag fiasco.

I mean...they already sold it to a shit ton of people. They kinda *have* to make it.
Wasn't that the case with The Last of Us 2, and people are still waiting?

The trannies who made Fallout: The Frontier managed to get working drivable cars modded into the FO:NV flavor of the Bethesda's janked fork of Gamebryo, so it was (at least at one point) technically possible to implement.
I think it's more a case of being pointless. Skyrim and Oblivion have horses. But if it's true it only takes 10 minutes to walk from one boundary to another, having a vehicle seems a bit pointless as you'd hit an invisible wall almost immediately.
 
I think it's more a case of being pointless. Skyrim and Oblivion have horses. But if it's true it only takes 10 minutes to walk from one boundary to another, having a vehicle seems a bit pointless as you'd hit an invisible wall almost immediately.
Well no, the argument has long been "it's technically impossible to have working vehicles in Creation Engine," with people clinging to the old post detailing how a "wily" developer made a working tram in Fallout 3 by making it a hidden NPC with a train car for a hat that moved along a prescribed track to give the illusion of a functioning vehicle, i.e. faking it.

It's been further claimed (by some Bethesda drone or other) that horses barely made it into the Elder Scrolls games by the skin of their teeth with developers scrambling to the last possible second to get them working by the launch deadline.

My point is the existence of a fan-made mod that includes functional, drivable vehicles in the FO:NV engine proves it is possible, and demonstrates Bethesda's incompetence more than any cleverness in "faking" vehicles. It was never the case that the engine couldn't do it. It was always just Bethesda being incapable of doing it. With their own fucking engine.

The Mass Effect games had sections of gameplay that involved driving a vehicle around a small area that only took a couple of minutes to drive across (or triple that by foot), but it was still entertaining. Hell, driving was entertaining even in the Borderlands series despite the maps being easily traversed in just a couple of minutes on foot. It's not the size of the arena, it's what you can do in it that determines whether driving is worth it or not. Of course, that supports your point anyway :)
 
Back