Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Normally a good game would allow you to side against this faction like you can side against the NCR in New Vegas (and they arent even as bad as the UC) but, alas, this isnt a good game.
Unironically a pretty great way to salvage this product years later when people are thinking about a reboot, would be to add options to undo the horrific postmodern future the game places you in
 
I don't believe Todd when he says this was the game he always wanted to make.
No one surrenders their lifelong dream/ambition to propagandists/kikery.
Starfield is pretty much Fallout 4 or Fallout 76 in space. It's the standard Todd Howard and Bethesda game. Todd hates stuff like New Vegas, Fallout 1, Planescape, or Arcanum. And doesn't want XCOM or Wasteland 3 style turn based combat in his RPGs. His games are meant for casuals and quick sessions of gaming.

His games are action games with light RPG elements. Constant compass on map and screen to direct the player. Level scaling. Infinite "radiant" quests. Looting. Fast travel. Light story. Pretty much the same 'chosen one' storyline over and over. They have the pace of arcade games that required inserting more quarters for extra lives.
 
It's funny how they did that, meanwhile Doom Eternal has the demonic UAC HR lady talking like an actual HR lady with stuff like "Remember, 'demon' can be an offensive term. Refer to them as 'mortally challenged.'" and "Earth is the melting pot of the universe."
Leftoids were very briefly upset about that. I thought it was a good jab.
 
I don't believe Todd when he says this was the game he always wanted to make.
No one surrenders their lifelong dream/ambition to propagandists/kikery.
Todd always wanted to make a space/sci fi game

So in that sense, Starfield is a game he always wanted to make. But yeah, it's probably not THE game he wanted to make lol

Then again, it kind of sounds like he was fully behind the 1000 planets so maybe it is...
 
Todd always wanted to make a space/sci fi game

So in that sense, Starfield is a game he always wanted to make. But yeah, it's probably not THE game he wanted to make lol

Then again, it kind of sounds like he was fully behind the 1000 planets so maybe it is...

The question is if the concept and basic setup of Starfield as is came from Todd all those years ago or if they came all with it during its production since the lore of Starfield feels like a mixture of undercooked, outdated and surprisingly limited.

The NASApunk asthetic was a poor choice, really feels like this was chosen when it still was somewhat popular way back when and I really cant recall where that look worked outside of Alien and 2001 A Space odyssey.

The lack of aliens is a shockingly bad decision, especially after games like Mass Effect made gang busters and Bethesda always seemed to dig having different races other than humans in their settings.

And the lore is just so...lame. Its like one of those "this is how people in the 70's thought the future would look like" pictures given life but all the exciting and wonder sucked out of it.
 
Based on the first page he showed of his design notebook for Skyrim, I'm going to guess that Todd had very little to do with the actual writing and lore (that's Emil) of Starfield and probably boiled it down to the basic things like "1000 planets, alternate universes, NASApunk, Starborn powers, factions." as well as the basic logo design.

Page for Reference

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The lack of aliens is a shockingly bad decision, especially after games like Mass Effect made gang busters and Bethesda always seemed to dig having different races other than humans in their settings.
Bethesda's writers cannot do anything original. The teams that made the original lore of stuff like Fallout or Elder Scrolls do not work for them. They can give you generic dragons and spells in Skyrim and basically remake stuff from popular fantasy stories like LOTR or ASOIAF. Or regurgitate old Fallout factions like shoehorning the Brotherhood, Supermutants, and Enclave to the east coast of the United States. But making new factions and worlds? They don't have the talent nor the effort and patience.

This is why Starfield doesn't feel like its own unique and memorable world. You play a Star Wars game and often you can instantly tell you are in the Star Wars universe by the music, the character names, the laser guns and lightsabers. The iconic stuff. Look at the iconic suits and armor in stuff like Dead Space or Halo. What exactly is going to be unique and iconic about Starfield? What came from Skyrim other than the helmet on the cover or joked about stuff like "arrow to the knee"?
 
Starfield is kindof a big ask for an admittedly generous (at the time) 2020 AMD APU chip (its basically almost a RTX 3060)
 
The question is if the concept and basic setup of Starfield as is came from Todd all those years ago or if they came all with it during its production since the lore of Starfield feels like a mixture of undercooked, outdated and surprisingly limited.

The NASApunk asthetic was a poor choice, really feels like this was chosen when it still was somewhat popular way back when and I really cant recall where that look worked outside of Alien and 2001 A Space odyssey.

The lack of aliens is a shockingly bad decision, especially after games like Mass Effect made gang busters and Bethesda always seemed to dig having different races other than humans in their settings.

And the lore is just so...lame. Its like one of those "this is how people in the 70's thought the future would look like" pictures given life but all the exciting and wonder sucked out of it.
NASApunk is a retarded term. Going for that as a setting and aesthetic while not going the hard sim route was a mistake. Putting the fact that Bethesda is too incompetent to make a sim of any kind aside, if Starfield was a more grounded Elite Dangerous, I'd be all over it and probably appreciate the setting at least a bit.
 
The lack of aliens is a shockingly bad decision, especially after games like Mass Effect made gang busters and Bethesda always seemed to dig having different races other than humans in their settings.
Not having aliens in the first game could work if the humans are settled in systems that are close to each other and the war limited the exploration. In a sequel, humanity starts expanding again and we are introduced to various aliens.
Can Bethesda do this? No, unless Todd gets rid of Emil and hires actual writers with sci-fi background.
 
The thing I found with Starfield, and I put a good few hours into it, went through unity, tried a couple of the alternate universes etc... it's all so faggy. It's like the world of Demolition Man in space, but instead of smoking hot Sandra Bullock you get a middle-aged shrew with an inexplicably British accent who hates everything you do. The ship registration fees make piracy a pointless endeavour, the piss poor vendor cash makes smuggling a pointless endeavour, Constellation is a fucking Benneton advert full of milquetoast losers (worst offender being the cuckold who hates his dad). It's all just so soft and safe and unchallenging and bland.
 
It's very globohomo and if there's a woman in charge, she's a lesbian (see the girlboss in the Crimson Fleet that you can't kill).
This is why I would never give this game more than a 2/10.

The story sets everything up perfectly with consequences NOT MATTERING because you just jump to a different universe at the end. They had endless possibilities to make every quest fun and entertaining with branching choices.

I guess that was too hard. Enjoy your [Starborn] option that will let you skip tedious shit 1 out of 10 times so you can get to the rest of the tedium quicker.
 
busters and Bethesda always seemed to dig having different races other than humans in their settings
Actually, following Morrowind the other races in Elder Scrolls were heavily relegated to set dressing. Both The Imperials and Nords are humans and their countries are human dominant. Elves are the villains in Skyrim but only ancillary. Todd actually does not seem to care for the other races at all outside of having them be there out of obligation.

Redfall appears to be more of the same. Hammerfell and probably High Rock, two human settlements.
it's all so faggy.
This is what really sticks out to me as well. The world is so saccharine and lame, despite the hard sci-fi aesthetic, a giant war in the backstory, hordes of space pirates and your main mode of interaction with everything being brutal murder. They wanted some kind of grounded Star Trek hugs and kisses universe full of niggers and chinks but also it's a universe full of intense violence. But they also neutered the violence so there's no gore or anything.

It's just shit and incongruous with itself.

Fallout 3 had some seriously grim shit in it. So did Skyrim. Saccharine cartoon Bethesda began in Fallout 4 and just continues to the logical endpoint here.
 
Fallout 3 had some seriously grim shit in it. So did Skyrim. Saccharine cartoon Bethesda began in Fallout 4 and just continues to the logical endpoint here.
I was thinking recently if all the grim and morally grey stuff from Fallout 3, 4, and later Elder Scrolls games just the happy result of bad writing that wasn’t shackled by DEI nonsense?

I’m dreading what they’ll do to these franchises when the start making them “for the modern audience.” Postmodern inclusive nihilism without any edge will be dull as fuck.
 
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