Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I was going to say, I've never used it because I never mod my shit *that* much anyways, but isn't this the entire purpose of Wrye Bash which is supposedly some "staple" in Bethesda modding? (that's how modfags act at least when I tell them I don't use it)
All Wrye Bash does it merges leveled lists. For example, if you had two different mods that each added weapons to bandits, only one mod would add their weapons because one mod will overwrite the previous one, but a bashed patch would allow both mods to add their weapons to the bandits leveled lists.
Haven't even thought of that, can't wait.

Pretty much, but that's currently, with no CK. Might be fucked afterwards still but we'll see. Top of my head in term of Starfield's fucked up modding is the xEdit dev.View attachment 6000350
Bugthesda really fucked up because this also affects the DLC's and any Creation Club BS that they'll wanna hock in the future. Maybe that's why the Shattered Space DLC is talking so long, they need to figure out how to unfuck their engine.
 
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Bugthesda really fucked up because this also affects the DLC's and any Creation Club BS that they'll wanna hock in the future. Maybe that's why the Shattered Space DLC is talking so long, they need to figure out how to unfuck their engine.
With the amount of duct tape holding the Creation Engine together at this point, it’s actually kind of impressive how long they’ve managed to kick the can down the road in terms of having to unfuck the engine.

That said, I’m not sure if they can - even ignoring the years of technical debt that’ve been piled up just on how old the CE is, I legitimately don’t think Bethesda has anyone on hand that has the actual technical know-how to “fix” the engine without it ripping itself apart. Imo, they’ve relied on modders fixing their games for so long that they’ve likely never actually hired anyone to do so themselves, but now they can’t kick that can any further - Starfield was probably the worst game Bethesda could try and make with this engine, and I doubt the Diversity Hires and Pajeet Contractors will be able to make noticeable improvements.

If this game really was Todd’s Baby, I’m half expecting him to retire now that it’s out there. Probably after the hype cycle for ES6, they need him to sell their game…
 
Finally restarted the game after 6 months of saying I would.

The new gameplay options have only reinforced my opinion that shouldn't continue to try and make RPG's. Setting both player and enemy damage high and health low has made this play much more like a shooter and it's honestly better.
I restarted it with another character that I had and the new update really changed the harder difficulty, I couldn't understand why suddenly my weapons did next to zero damage but enemies could put my life bar in the red with one bullet. You really have to change the settings of the hard difficulty or it's not playable at all.
 
if there existed a mod collection to go all-out on the shooter aspect,
bleed+JSUE gets you 90% of the way there. mines are insta kills and you really have to rely on everyone else to do the fighting until you're level 20+ even then lucky hits will knock you down fast.
but isn't Xbox *really* telegraphing that you shouldn't buy their games at release
you just found that out? they've been doing that since literally the launch of the 360, fallout 3 was unplayable at release. there's a reason almost everyone became a fan post-broken steel
 
Finally decided to try this fucking game out on my new PC and it hard locks the entire computer after an hour of play. Thanks Todd.
Lower graphics quality to medium low. Synthetic Man had the same issue while streaming this slop and that fixed it for him.
 
Lower graphics quality to medium low. Synthetic Man had the same issue while streaming this slop and that fixed it for him.
The game is so poorly optimized. Even with FSR sometimes you get a playable framerate then if you alt+tab to look at something and come back in the game it's suddenly running at a 20fps + some awful smearing effect.
 
even ignoring the years of technical debt that’ve been piled up just on how old the CE is, I legitimately don’t think Bethesda has anyone on hand that has the actual technical know-how to “fix” the engine without it ripping itself apart.
Isn't this piece of shit engine still a heavily modified version of the Gameboyo engine? Which was also notoriously buggy?
Maybe that's why the Shattered Space DLC is talking so long, they need to figure out how to unfuck their engine.
All those employees, all that budget, and yet it would be completely unsurprising if that were the case.
I restarted it with another character that I had and the new update really changed the harder difficulty, I couldn't understand why suddenly my weapons did next to zero damage but enemies could put my life bar in the red with one bullet. You really have to change the settings of the hard difficulty or it's not playable at all.
Or just not play it, honestly I've yet to see the appeal since day one.
The game is so poorly optimized. Even with FSR sometimes you get a playable framerate then if you alt+tab to look at something and come back in the game it's suddenly running at a 20fps + some awful smearing effect.
Remember, they did come out and say "lol just upgrade your PC" even though it struggled on a number of modern hardware. Even then, the vast majority of PC users aren't able to afford the top shit.
 
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All Wrye Bash does it merges leveled lists. For example, if you had two different mods that each added weapons to bandits, only one mod would add their weapons because one mod will overwrite the previous one, but a bashed patch would allow both mods to add their weapons to the bandits leveled lists.
To be fair almost all of Fallout's files are in list format. Even dialogues. So it can merge a lot of changes. Leveled list, form lists, dialogue, item stats (as long as they don't change the same thing)... Can't do anything about scripting or worldspace edits though.
 
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I still don't quite understand how my mid range PC from late 2019 is able to handle Cyberpunk and Starfield at mid-high without much issue. (only time my framerate dips lower than 60 is in New Atlantis, and it still doesn't dip below 30. I had a similar experience with Cyberpunk at release.)

Anyways, Starfield has worked its way up to nearly 12k players on Steam in the past day thanks to the update.

I've also heard the claim that the reviews are trending towards positive again to the point that it's now rated as "mixed", but I haven't paid any attention to the Steam reviews in over six months to know if it's moved from negative to mixed for real.
 
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Lower graphics quality to medium low. Synthetic Man had the same issue while streaming this slop and that fixed it for him.
This does appear to have fixed it but after making it to New Atlantis I was so bored I had to put the game down.

It's strange, there's a pervasive atmosphere of something being... Off, through the whole game. It's such an incongruous mix of sci-fi that it almost feels like you're not supposed to be in it. I don't know. It's hard to put into words.

Escaping a mining base then going and murdering an entire base of pirates just feels like something you really shouldn't be able to do in a game that is trying to be this grounded aesthetically, but also have this strange saccharine tone.

I really do think the setting is the silver bullet for why people hate Starfield so much. Emil was too retarded to make a world as compelling as Tamriel or Fallout.
 
I really do think the setting is the silver bullet for why people hate Starfield so much. Emil was too retarded to make a world as compelling as Tamriel or Fallout.
This really is an issue with the game.

There's a lot of stuff that you don't really notice or think about too much on a first playthrough, but really stick out on a second playthrough once you have kind of gotten a feel for the setting.

Vasco says you have to kill the pirates because they're going to attack you on the way to Jemison, but Grav Drive travel is seemingly instantaneous and takes you directly to the planet that you want to go to. Even if it took you to someplace randomly in the system, you're in the heart of UC territory and would be protected by Vanguard and Sysdef.

Why not just have the pirates steal the artifact, and you have to help recover it with Barret? Or maybe the Frontiers grav drive is damaged so while Barret repairs it, you recover the Artifact? (or vice versa if you have a background that works, so you skip the tutorial and repair the Frontier and Barret goes and gets the Artifact?)

Edit: You literally are out of fuel and have to take it from the pirates. That would have been simple enough.

Don't even get me started on how stupid their whole way of doing Earth was, and how they could have fixed it to be better and make more sense by just having a weird gravity anomaly surrounding it that kills anyone that tries to land on it. Earth should *never* have been playable except for the NASA Headquarters part, and you could still have just had The Emissary give you coordinates to get through the storm to land there.
 
This does appear to have fixed it but after making it to New Atlantis I was so bored I had to put the game down.

It's strange, there's a pervasive atmosphere of something being... Off, through the whole game. It's such an incongruous mix of sci-fi that it almost feels like you're not supposed to be in it. I don't know. It's hard to put into words.

Escaping a mining base then going and murdering an entire base of pirates just feels like something you really shouldn't be able to do in a game that is trying to be this grounded aesthetically, but also have this strange saccharine tone.

I really do think the setting is the silver bullet for why people hate Starfield so much. Emil was too retarded to make a world as compelling as Tamriel or Fallout.
TES and Fallout have tons of pre Bethesda lore written by talented people that they can draw on.

Starfield is what happens when Emil doesn't have the settings and background lore of much more talented writers than himself to steal and leech off of.
 
TES and Fallout have tons of pre Bethesda lore written by talented people that they can draw on.

Starfield is what happens when Emil doesn't have the settings and background lore of much more talented writers than himself to steal and leech off of.
Emil pastainculo's writing skills are on par with whoever designed the weapons in starefield amd the assault rifle in fallout 4.
 
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This does appear to have fixed it but after making it to New Atlantis I was so bored I had to put the game down.

It's strange, there's a pervasive atmosphere of something being... Off, through the whole game. It's such an incongruous mix of sci-fi that it almost feels like you're not supposed to be in it. I don't know. It's hard to put into words.

Escaping a mining base then going and murdering an entire base of pirates just feels like something you really shouldn't be able to do in a game that is trying to be this grounded aesthetically, but also have this strange saccharine tone.

I really do think the setting is the silver bullet for why people hate Starfield so much. Emil was too retarded to make a world as compelling as Tamriel or Fallout.
It doesn't help that none of the factions seem to have reach that level of development to be considered a space faring civilization. The UC is like a strange future China where they can assign a child to another family just because his real parents - who have his papers - were on another flight (that shit was disturbing), on the surface you have futuristic aesthetic buildings and in The Well you have the poor people. The FreeStar Collective still have dirt roads and live in mud huts.
As for the mining base, this was probably the worst way to start a story. I wouldn't be surprised if they wrote this at the last minute. It raised a lot of questions about the shitty world bulding. They have robots everywhere, why do they still use humans in the mines?
 
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