Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I can see Bethesda managing to shit out a game in 2-3 years in time for S2 if they fire all the trannies and Todd starts acting like a proper boss instead of letting everybody faff about doing everything but their actual job.
I know patrician isn't exactly well liked here so I didn't link his and private sessions' reaction to Will Shen's GDC presentation but they brought up a good point about the direction Bethesda might take going forward. Apparently during MS acquisition of ActiBlizz, Bethesda employees voted to unionize and MS, not wanting to risk the ire of lawmakers, said they wouldn't get in the way. Shen alluded to how the studio had ballooned far too quickly and Todd had expressed a wish to slash jobs. Now, I think that despite how crappy the red tape and bureaucracy at Bethesda might be, loads of employees are talentless hacks and belong elsewhere but apparently they're here to stay and milk MS for all they're worth. The point they brought up was that now that the employees are sacred niggercattle, never to be led to slaughter, Todd might split at least the Rockville main branch into a TES team and a FO team, which I'm in favor of as long as it keeps Emil confined to FO. Fallout can go straight to hell; it's already ruined in a way TES isn't. If that happens, you'd be correct. I still think the teams would be too big to to produce a product in a timely manner so long as they're continuing their current practices but that's just me.
Patrician is better off script and even if people don't like him it's worth a listen, though maybe listen to the original presentation first. The starfield part starts at 4:34.

Edit: a word
 
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I know patrician isn't exactly well liked here so I didn't link his and private sessions' reaction to Will Shen's GDC presentation but they brought up a good point about the direction Bethesda might take going forward. Apparently during MS acquisition of ActiBlizz, Bethesda employees voted to unionize and MS, not wanting to risk the ire of lawmakers, said they wouldn't get in the way. Shen alluded to how the studio had ballooned far too quickly and Todd had expressed a wish to slash jobs. Now, I think that despite how crappy the red tape and bureaucracy at Bethesda might be, loads of employees are talentless hacks and belong elsewhere but apparently they're here to stay and milk MS for all they're worth. The point they brought up was that now that the employees are sacred niggercattle, never to be led to slaughter, Todd might split at least the Rockville main branch into a TES team and a FO team, which I'm in favor of as long as it keeps Emil confined to FO. Fallout can go straight to hell; it's already ruined in a way TES isn't. If that happens, you'd be correct. I still think the teams would be too big to to produce a product in a timely manner so long as they're continuing their current practices but that's just me.
Patrician is better off script and even if people don't like him it's worth a listen, though maybe listen to the original presentation first. The starfield part starts at 4:34.

Edit: a word
Another all time banger from Patrician and Private Sessions. The early to mid stuff with the earlier Bethesda titles is comfy, but boy that Starfield section.
It pretty much confirms everything we already knew about Bethesda and their development process. I will never look at Neon the same way again, I can tell you this much.
It's interesting that Private Sessions is really into Starfield now that he can edit out some of his biggest complaints with the GECK. From the sounds of it, there might be potential in modding the game, or at least there would be if the community wasn't already dead and the foundation wasn't so horribly rotten. Maybe it would have helped if they released it on day one, but it's way too late now.
 
if the community wasn't already dead and the foundation wasn't so horribly rotten
This is another reason i hoped for a "we had a great game but had to cut it out" reasoning. If you remember Watch Dogs, a huge reason for it being overly represented in the mod scene and having more mods than every other ubisoft game of its era combined is because of the trailers and the lies they said making it a huge goal for people to get the game to as close to their promises as possible. And its mostly there, Watchdogs with living city and a few graphical mods is amazing and people have figured out how to add in missions and a bunch of cool shit.

But without something to inspire a mod scene, there's no reason for one. especially for Starfield.
 
It's interesting that Private Sessions is really into Starfield now that he can edit out some of his biggest complaints with the GECK. From the sounds of it, there might be potential in modding the game, or at least there would be if the community wasn't already dead and the foundation wasn't so horribly rotten.
His proposal of "release a stripped down version of the game with nothing but the files necessary to craft a world" is intriguing as one would be able to bypass the space element of the game, instead focusing on a single landmass. Of course, fleshing out a worldspace larger than FO76 would take a stupid amount of time, but I see that as a superior alternative than creating a funhouse on some random planet and being forced to engage with the rest of the game. It's a shame @Epoch fucked off or got banned or whatever as I'd imagine he'd have a lot to say on the topic.
 
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His proposal of "release a stripped down version of the game with nothing but the files necessary to craft a world" is intriguing as one would be able to bypass the space element of the game, instead focusing on a single landmass. Of course, fleshing out a worldspace larger than FO76 would take a stupid amount of time, but I see that as a superior alternative than creating a funhouse on some random planet and being forced to engage with the rest of the game. It's a shame @Epoch fucked off or got banned or whatever as I'd imagine he'd have a lot to say on the topic.
Outer Worlds got it right, all you need is a few handcrafted planets and some misc locations within a single solar system. Nobody cares about 1000 dead planets with several loadzones inbetween them, especially as there is only a handful of proper cities in the game. Even if the locations are small, as long as they're interesting and have a few quests within them that is all you need.
 
I guess the rumor I heard was wrong...

But I wonder what happens when you ram into a space bug at 50 mph, and if you stop the trailer at 0:38 they imply you can take it to New Atlantis. I wanna see someone whip donuts on the big space war memorial.
 
But I wonder what happens when you ram into a space bug at 50 mph, and if you stop the trailer at 0:38 they imply you can take it to New Atlantis. I wanna see someone whip donuts on the big space war memorial.
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Looks like it's live. It's downloading for me on Steam at least.
 
Even if the locations are small, as long as they're interesting and have a few quests within them that is all you need.
thats one of the things i hear people say they love about asian RPGs, especially Yakuza, the actual open world might be small but holy shit is it packed with shit to do. instead of this whole fallout 4 style of running from one set piece to another, everything is crammed in tightly, so even if the open world is small it gives off the feeling of being a small cog in a huge city.
they imply you can take it to New Atlantis
you can tell they put the most time into NA, no loading screens for such a huge area must have felt like an accomplishment to them, IIRC you don't see the pop-in either like you would on the fallout games if you look far enough out.
 
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Looks like it's live. It's downloading for me on Steam at least.
I would have re-downloaded the game now but I'll wait a few days for the modders to update their stuff first.

Edit: Also Shattered Space release date of September 30th, if you don't want to watch the trailer to the end.
I didn't expect the DLC to come out this soon. I thought it would be for November or December.
 
I didn't expect the DLC to come out this soon. I thought it would be for November or December.
I'm actually surprised they're releasing it the 30th tbh. I'd figured they'd release it at the one year mark instead of waiting an extra month.

I was playing Jagged Alliance 3 so I still haven't gotten around to trying the vehicle, but apparently there's already a mod to replace it with the NASA rover model that was in the museum.

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Does the car fix any underlying issues with the game? No, all it does is make exploration even more boring, since you're still riding around in an empty sandbox that's procedurally generated with POI types you can count on one hand. All this will do is make the glaring flaws of exploration in this game even more obvious.
Any hilarious bugs this new driving mechanic introduced? There is no way Bethesda got something as complex done flawlessly on Gamebryo. For all we know, the "car" is still just a hat your character wears.
 
Apparently Bethesda patched the glitch that most ship builders were using to merge pieces together to make better looking ships.

What makes this really weird is that Bethesda hosted a ship build competition a month ago and I'm told most of the finalists used this glitch to make their ships so it's like WTF are Bethesda promoting here?
 
I can see Bethesda managing to shit out a game in 2-3 years in time for S2 if they fire all the trannies and Todd starts acting like a proper boss instead of letting everybody faff about doing everything but their actual job.

I know, give me the rainbows.
Starfield took 7 years. maybe having to produce something in 2-3 years might enforce a bit of discipline and maybe produce an average playable open world game, which I would take over Starfield any day.
 
It's good they added a car, finally, but couldn't they at least make it a little more futuristic? I mean at least make it a hovercar or something.

thats one of the things i hear people say they love about asian RPGs, especially Yakuza, the actual open world might be small but holy shit is it packed with shit to do
That's what made Batman Arkham's open world work so well too, each game's map was dense, and always packed with stuff to do.
 
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