dustnight
kiwifarms.net
- Joined
- Dec 17, 2022
Does anyone know if there's a finite number of tiles per planet and if so how many tiles are there? Do 'bigger planets' get more than smaller ones or is it the same number for each one.
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Hey now those holographic "static object floats and rotates in midair" animations are expensive and time-consuming!Starfield almost had a mini resource management game before it was canned, former dev reveals (videogamer archive)
tl;dr: You were originally supposed to be able to use mined resources to build your own ship components. They ran out of time when it came to "art and programming" so they scrapped it. Which makes no fucking sense to me because every other crafting component in the game is just a fucking single animation of someone standing over a table and then just selecting the resources to make the thing.
thank god they scrapped this, the game needs ships as a credit sinkStarfield almost had a mini resource management game before it was canned, former dev reveals (videogamer archive)
tl;dr: You were originally supposed to be able to use mined resources to build your own ship components. They ran out of time when it came to "art and programming" so they scrapped it. Which makes no fucking sense to me because every other crafting component in the game is just a fucking single animation of someone standing over a table and then just selecting the resources to make the thing.
It would make sense as the base building would play along with this concept. What does mining even do in the final game? Give you a shitload of resources to quickly mod your few guns you're actually using, except that most attachments are locked behind level gated perks? Being able to farm adaptive frames for cash?Starfield almost had a mini resource management game before it was canned, former dev reveals (videogamer archive)
tl;dr: You were originally supposed to be able to use mined resources to build your own ship components. They ran out of time when it came to "art and programming" so they scrapped it. Which makes no fucking sense to me because every other crafting component in the game is just a fucking single animation of someone standing over a table and then just selecting the resources to make the thing.
My question is, what happens when you don't give a fuck about the spaceship or the space combat mechanics? I know that there is missions that give you pretty good new ships, and space combat isn't required for most of the game. What does a player who prefer more grounded combat do with their money?thank god they scrapped this, the game needs ships as a credit sink
Bethesda genuinely seems to have no fucking idea what they're doing anymore. Everything they do seems to just make shit worse. Their entire audience has to gang up on them to get basic shit fixed.Don't know if that's made up cope or not, but it'd kind of be funny because we'd now have at least two things Bethesda made a point of saying they didn't want in the game, only to then add into the game because enough people pointed out how shitty it was to not include/remove them.
A few dialogue options? A new world state following a universe reset? What does it matter? The rest of the vanilla content is so garbage and boring I couldn't care less. Is the DLC going to rewrite the entire setting?how you finish the quest will have repercussions in the rest of the game.
Bethesda HAS to have generic raiders in every location man, they just have to. They can't help themselves.don't even get why they need Spacers or Crimson Fleet.
No, for the first time in a Bethesda game enemy drops are not guaranteed. You can no longer strip the clothes off every NPC you kill.Do enemies not just drop the crap they're using?
Because the treaty was written like the factions were in a setting with limited landmass and not fucking space. The war started because everyone agreed to just never make a colony ever again, but somebody did, so they all had to kill each other with mecha.why there ever was a Colony War
Literally nothing. The problem with space being empty boxes where you can't actually travel is that the endgame money sink of new ships falls apart completely because space flight might as well not exist.What does a player who prefer more grounded combat do with their money?
The mining and factory features in the game were easily one of the most bewildering, shitty parts.Starfield almost had a mini resource management game before it was canned, former dev reveals (videogamer archive)
tl;dr: You were originally supposed to be able to use mined resources to build your own ship components. They ran out of time when it came to "art and programming" so they scrapped it. Which makes no fucking sense to me because every other crafting component in the game is just a fucking single animation of someone standing over a table and then just selecting the resources to make the thing.
having played both outer worlds and starfield the only thing I can confidently say outer worlds does better is being forgettableIt would make sense as the base building would play along with this concept. What does mining even do in the final game? Give you a shitload of resources to quickly mod your few guns you're actually using, except that most attachments are locked behind level gated perks? Being able to farm adaptive frames for cash?
The real reason is likely the same one that the QA testers gave them for survival mechanics: It was too hard and confusing for the poor bethesda fanbase so they scrapped it or made it a shell of it's former self.
Not like it matters, game would have still been shit regardless. You know another space rpg that doesn't have meaningless resource management and is far better than Starfield?
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I can't wait until this DLC comes out so I can then say that Outer Worlds done it better too.
My question is, what happens when you don't give a fuck about the spaceship or the space combat mechanics? I know that there is missions that give you pretty good new ships, and space combat isn't required for most of the game. What does a player who prefer more grounded combat do with their money?
Plenty of good games that are forgettable. "7/10, wasn't bad" and then you never think about it again kind of deal, much better than a complete disaster that will probably kill off Bethesda for good(either that or TES6, if it ever releases). At worst, Obsidian can use OW to pad out it's portfolio and make a sequel to it, it will be a cold day in hell before we see Starfield 2 if even getting a single piece of DLC content is like pushing a kidney stone.having played both outer worlds and starfield the only thing I can confidently say outer worlds does better is being forgettable
the outer sharts is a 2/10 to starfields 5-6/10, you don’t need to worship it just because your favourite faggot company made itPlenty of good games that are forgettable. "7/10, wasn't bad" and then you never think about it again kind of deal, much better than a complete disaster that will probably kill off Bethesda for good(either that or TES6, if it ever releases). At worst, Obsidian can use OW to pad out it's portfolio and make a sequel to it, it will be a cold day in hell before we see Starfield 2 if even getting a single piece of DLC content is like pushing a kidney stone.
lolthe outer sharts is a 2/10 to starfields 5-6/10, you don’t need to worship it just because your favourite faggot company made it
Its also a retarded stretch to call starfield a complete disaster when it at the end of the day made them money
the terrain of each tile is directly mapped to a part of each planet, and is contiguous with the next tile, so it is theoretically finite.Does anyone know if there's a finite number of tiles per planet and if so how many tiles are there? Do 'bigger planets' get more than smaller ones or is it the same number for each one.
What I never understood was why they got rid of the busted but admittedly fun settlement system to replace it with something more complex that serves no purpose. You'd think with 1 gazillion planets and RNG settlements you could interlink for resources and cash flow would be a no brainer, especially for a game about space frontiering.You have to set up 23 fucking outposts that significantly bog down the game's performance to do this in a self-sustaining way.
What would the sequel even be? It's the first Bethesda game where I am left wondering what a sequel could even entail. Elder Scrolls and Fallout have lots of unexplored and unique territory to cover but SF's setting is so limited and dull. I guess with the multiverse they could basically redesign the entire universe from the ground up into something not shit.will be a cold day in hell before we see Starfield 2 if even getting a single piece of DLC content is like pushing a kidney stone.
You could make a prequel that takes place around the time of colony wars or even within the first days of proper space exploration, right after Earth was evacuated, but all of these would take effort to make. I am more interested in what OW2 will look like, if it ever comes out, since there is a ton of room for improvement AND they added a hook for a sequel right at the end of OW1. The idea that these two games are anywhere on the same level is laughable, especially when one was successful enough to get a potential sequel and the other one wasn't.What I never understood was why they got rid of the busted but admittedly fun settlement system to replace it with something more complex that serves no purpose. You'd think with 1 gazillion planets and RNG settlements you could interlink for resources and cash flow would be a no brainer, especially for a game about space frontiering.
I guess because making colonies is what got the last war started in lore. Thanks Emil.
What would the sequel even be? It's the first Bethesda game where I am left wondering what a sequel could even entail. Elder Scrolls and Fallout have lots of unexplored and unique territory to cover but SF's setting is so limited and dull. I guess with the multiverse they could basically redesign the entire universe from the ground up into something not shit.
I wish I could be interested in it but OW1 was just so obnoxious. It's a better game than Starfield but only just.am more interested in what OW2 will look like
I haven't been paying attention to it, what happened to Avowed?I wish I could be interested in it but OW1 was just so obnoxious. It's a better game than Starfield but only just.
I also pretty much lost any hope for Obsidian when I saw what they did to Avowed. They can't even make fucking Skyrim 1.5 in current year. I don't think OW2 will be anything to write home about.
It went from an open world game to an instances level progression style game, also terrible DEI designs where all the fish people are black and have zoomer haircuts.I haven't been paying attention to it, what happened to Avowed?