Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

How do you think Starfield will turn out?


  • Total voters
    1,007
Last day of the year and still no news of the DLC, that was suppose to come out late this year.

What a disaster.
I don't know why anyone thought it was coming out this year.

It's clearly not getting released until they attempt a Cyberpunk/No Man's Sky "2.0" launch for Playstation 5.

Or possibly even Playstation 6, since it'd make since they have like a 5 man B-Team on this while they desperately try to get Fallout shit out to try and ride the shows popularity and try to come up with something for Elder Scrolls VI.
 
I don't know why anyone thought it was coming out this year.
They could have said something at least. Do they release a patch every month? Judging by their Steam page, the last couple of entries were about Creation Club content made by the community.
I didn't notice before but there's no support or bug report sub-forum on the Starfield Steam forum. I guess the only way to have a tiny bit of hope to interact with them is via their Discord...
 
I know Bethesda desperately wants Starfield to be their third flagship franchise but they would be smart to drop it.

Literally no one likes Starfield, no one's even interested in modding it.

It's a complete and utter flop.
 
Literally no one likes Starfield, no one's even interested in modding it.

It's a complete and utter flop.
Eh, there are people interested in modding it. The problem is they all seem to only want to do paid mods, make new spaceships or make the game into Star Wars.

Like, I wonder how much these paid mods actually sell. There's this dude who kept popping up in my recommendations who seemingly reviews a new mod every 2 weeks or so for Starfield. And the stuff that was getting recommended to me was about the paid mods so I'm like people are making/buying these?

It's just weird from the Bethesda side of things. It feels like someone over there was absolutely kicking themself in the ass for abandoning Skyrim after a year when people have continued playing it for like 15 years now. Especially when it seems like they turned a week of fucking around into two big 20 dollar DLC's and one smaller 5 dollar DLC.

But then like with Starfield all they've seemed to produce are little 5 dollar shit mods that I certainly don't give a fuck about. Did Hearthfire and the stupid workshop DLC's sell way better than Dawnguard, Dragonborn, Far Harbor and Nukaworld or something?

Or was like 2008-2013 just a weird spot in gaming where you could actually produce something decent in a decent amount of time with a reasonable amount of people and now that just isn't possible?
 
Did Hearthfire and the stupid workshop DLC's sell way better than Dawnguard, Dragonborn, Far Harbor and Nukaworld or something?
My theory is that they're looking at all those shitty player home mods on the Skyrim Nexus that have like 60 million downloads and not realizing that the reason those mods have so many downloads isn't because they're good but because they were released in 2012 like two weeks after Skyrim's release.

Anything that old is going to to have fuck tons of downloads.

Tldr boomers not understanding the internet.
 
Like, I wonder how much these paid mods actually sell.
I haven't found any pirated Starfield paid mods so they can't be selling that well if people aren't bothering with pirating them.

My theory is that they're looking at all those shitty player home mods on the Skyrim Nexus that have like 60 million downloads and not realizing that the reason those mods have so many downloads isn't because they're good but because they were released in 2012 like two weeks after Skyrim's release.
You know who made all the top player homes back in the day? Ellianora. You know who got a job at Bethesda after fucking the owner of Nexus Mods? Ellianora. Now take a guess who's making the player home paid mods.
 
I definitely remember Todd Howard in an interview saying they look at popular mods to get an idea of what to add to their next game. So, yeah, those gay ass Skyrim house mods undoubtedly led to Hearthfire and the stupid base building crap in FO4 and Starfield.
 
I'm like people are making/buying these?
I assume that most people that play Starfield are probably Xbox retards tbqh
guess who can't pirate creation club mods?
das rite, xbox niggers :sighduck:
besides most CC mods are like a few dollars or even cents, it's basically minecraft marketplace, equally shitty too.
I definitely remember Todd Howard in an interview saying they look at popular mods to get an idea of what to add to their next game. So, yeah, those gay ass Skyrim house mods undoubtedly led to Hearthfire and the stupid base building crap in FO4 and Starfield.
then the star wars is going to influence TES6 because it's the only mod that people are making videos about since the starfleet one is JeetClub-"Only", welp...
i just hope they make redguards have cannons like the reguard game mentions, then.

also with the star wars mod video from a sloptuber jeettube recommended me with.
i found that snoyggas still fucking seething, holy shit, look at the replies to the comments in the video, absolute fucking niggers of gaming.
 
Last edited:
>zowie starfield is akshually good if you mod it, you know, the game that is so fucking barebones because todd wanted modders to "fix it"
how long did it took, 2 years? TODD CAN'T KEEP GETTING AWAY WITH THIS.
also if todd keep emil's bitch mouth shut then they can time the release of the new DLC with the update and then hint at the modders to have more dynamic battles for the genesis team to update...
 
This star wars overhaul is the most astroturfed shit I've seen for a while. These are the exact type of channels that a wetbrain at Bethesda would think to pay off too - 500k-2m sub vapid no names, large enough to be familiar with the jewtube game, have already sold their integrity, and completely willing to play ball, but not large enough to tell Bethesda to pound sand. They're absolutely gearing up for another round of dlc and I'd be mega surprised if the first major update for the mod after the dlc drops didn't make the new dlc a requirement.
 
if adding fucking star wars of all things is what modders are doing with this dreck then lmao
i have no comments because on pretty much all moddable games star wars people will show up.
This star wars overhaul is the most astroturfed shit I've seen for a while. These are the exact type of channels that a wetbrain at Bethesda would think to pay off too - 500k-2m sub vapid no names, large enough to be familiar with the jewtube game, have already sold their integrity, and completely willing to play ball, but not large enough to tell Bethesda to pound sand. They're absolutely gearing up for another round of dlc and I'd be mega surprised if the first major update for the mod after the dlc drops didn't make the new dlc a requirement.
even that faggot luke stephens had to acknowledge the mod is alright i found it weird that he kept talking about a PS5 version is coming for some reason, algorithm seems pretty astroturfed because of these random channels saying about it with lots of views, however i'm seeing a conflict between the ARC raiders 1st person and the saarfield genesis mod viewcount.

although i missed the mark when "people" would 180 from "starfield is shit" talks, PS5 version isn't even out, if it's even indev...
 
Last edited:

Todd Howard says there's no Starfield 2.0 coming: The next big update is for people who already love Starfield, and if you don't, 'I don't think this is going to change that'​


By Andy Chalk

Bethesda will start talking about the future of Starfield "really soon," but he warned that it may not be all that some fans are hoping for.
The concept of 'Starfield 2.0,' essentially a major update/overhaul of Bethesda's less-than-stellar sci-fi RPG, has been kicking around for quite a while now. Fans have been huffing the copium since at least the middle of 2025, and started hitting the pipe extra hard at the end of last year when it came to light that Bethesda had given content creators a behind-closed-doors look at what's coming next. But you should probably dial back your expectations: In a new interview with Kinda Funny, Todd Howard said the next update "is not Starfield 2.0," and warned that if you don't like the game now, that's probably not going to change.


The good news is that the long wait for actual Starfield news is almost over: Howard said Fallout has been the focus over the past several months but with that now out of the way, Bethesda is going to start talking about what's next for Starfield "really soon."

"We're moving into a phase where we're ready to talk about Starfield, and really show that in the right way, and what's coming to the game," Howard said. "We've been doing a lot of work that we like a lot."
Ah, but then he dropped the hammer. "It is not Starfield 2.0. I've seen some of that—for expectation-setting, I think it's the kind of thing where, if you love Starfield, we think you're gonna love this. It's updates and things that change the game, not in an isolated way, but sort of meta, using outer space and things in ways that we haven't.


"But look, is Starfield something that didn't connect with you right away, or you bounced off it or found it boring in places—I don't think this is going to change that fundamentally."

It's a refreshingly frank statement if nothing else, although Bethesda might simply feel that there's no sense sacrificing any more credibility on this particular altar. Some diehard Starfield fans have been holding out hope for a turnaround akin to that of Cyberpunk 2077, which enjoyed a massive recovery campaign culminating in a 2.0 update in September 2023, three years after launch. Starfield is moving into a comparable window—it came out, coincidentally, in September 2023.

But the very big stumbling block for Bethesda is that while Cyberpunk 2077 was a phenomenal game that was broken as hell, Starfield just isn't all that great. It's not awful, but that middling reputation is pretty much carved in stone at this point, and players have long fallen away: SteamDB says there are currently four times as many people on Steam playing the 16-year-old Fallout: New Vegas than there are Starfield, and that's the sort of thing that's bound to give Bethesda leadership pause as it considers how long it wants to continue working on updates. That said, Howard clarified that the release of not-Starfield2 2.0 will not signal the end of work on the game: "We're doing more Starfield stuff coming up. We've been laying that out. It's something we see continuing for a while."
Article
Archive

Todd BTFO!
 
Last edited:
I only follow the adult modding scene. Unfortunately they skeleton model used means it' more like Fallout 4 than Skyrim and this seems to have turned off a lot of the really qualified modders.

I am hopeful this turns into Sex Slaves in Space, but so far it hasn't happened.
 
I only follow the adult modding scene.
Man. Don't.
Unfortunately they skeleton model used means it' more like Fallout 4 than Skyrim and this seems to have turned off a lot of the really qualified modders.
Fallout 4 skeleton model is more hard to modding. And Starfield is worse? Meh.
I am hopeful this turns into Sex Slaves in Space, but so far it hasn't happened.
You wish Loverslab make a slaver mod like 99% of that forum but please, no.
 
I definitely remember Todd Howard in an interview saying they look at popular mods to get an idea of what to add to their next game. So, yeah, those gay ass Skyrim house mods undoubtedly led to Hearthfire and the stupid base building crap in FO4 and Starfield.
It kinda makes sense. Mods are a representation of what the players want, that the company wasn't aware of. The players love house mods, so let's add house/fortress building. Look at all these armor mods, let's find a way to profit off of implementing player-made armor directly into the game. There's a few problems in that way of thinking, namely that trying to create a bunch of new features to appease the players' every whim, will end up with those features being underbaked (due to complexity of implementation rubbing up against deadlines for every new thing you're trying) in addition to the new features taking away from the game's core appeal, which is why the players that wanted to mod it in the first place. All I remember of FO4's marketing was the base building mechanics, and the more in-depth weapon modding system.
 
I have the same takes about Starfield that i do with Skyrim and FO4 but the one thing the game does uniquely that I desperately wish for is for a proper Star Wars RPG like not even something convulted KOTOR but like an open ended game where you can play as a force user or a generic clone trooper something with similar leveling like let me become a psychotic Sith Lord go to Geonosis commit genocide and get unfathomably large bounty,every game that comes out these days is divisive but a lot of Star Wars fans have been hoping for something like that for years
 
Back
Top Bottom