Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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I like how the robots are just reskinned human raider npcs and have the same AI and animations so if they get low on health they'll run away and cower on the floor you know like robots would do.

How embarrassing.
 
Also this, after the Terrormorph storyline:
God, what pisses me off is you have two choices as part of that storyline:

A: Reintroduce the Terrormorph's natural predator, a species that was already wiped out by man after being hunted for food

B: Create and release a new and untested bacterium to kill off the Terrormorphs

And everyone bitches you out about not trusting the science if you pick the safe and reasonable option, A.
 
I like how the robots are just reskinned human raider npcs and have the same AI and animations so if they get low on health they'll run away and cower on the floor you know like robots would do.

How embarrassing.
The DLC is currently sitting at 53% positive reviews on Steam. It's all downhill from here, Slopthesda.
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Having decided to pick Starfield back up again (thank you, Steam, for holding on to 13 years worth of trading cards that I sold for a game) and I think the main storyline about the Terrormorphs is everything wrong with modern gamers. Instead of drip feeding the story beats and expecting you the player to put them together to figure out the UC made the Terrormorphs, they literally spoil it in the first dungeon. The research logs you find literally spell out that the UC was trying to create bioweapons in the style of something like Umbrella Corp.
 
Having decided to pick Starfield back up again (thank you, Steam, for holding on to 13 years worth of trading cards that I sold for a game) and I think the main storyline about the Terrormorphs is everything wrong with modern gamers. Instead of drip feeding the story beats and expecting you the player to put them together to figure out the UC made the Terrormorphs, they literally spoil it in the first dungeon. The research logs you find literally spell out that the UC was trying to create bioweapons in the style of something like Umbrella Corp.
pretty much all of the storylines are like that, that fucking pirate shit was dreadful since i had a bug with contraband and the first time i was caught they tried tossing that shit at me, told the nigger to fuck off instead.
DLC's are the same too with the quest tracker telling you about the recommended level, i guess it's a way to keep teasing people and whatnot...

actually no, emil is a fucking hack and he should have been demoted a long time ago.
also i'd like to laugh at the terran armada rifle, it's a fucking sai gry but "nasa tatical" which gives the appearance of a fucking mod item, this is pathetic, fuck the new faggot robot too, it's literally a nod to the shitty ball robot from star wars when you squint at it which means this shit was made by a dangehair.
 
The more I play Starfield the more I'm convinced that Bethesda has the bones of something really good built but it's absolutely being held back by engine limitations.

Mind you when I say engine limitations, I mean that in a technical way related to how environments are loaded into the game world because what really drags down Starfield is loading screens.
 
God, what pisses me off is you have two choices as part of that storyline:

A: Reintroduce the Terrormorph's natural predator, a species that was already wiped out by man after being hunted for food

B: Create and release a new and untested bacterium to kill off the Terrormorphs

And everyone bitches you out about not trusting the science if you pick the safe and reasonable option, A.
and Gay Black Science Man gaslights you and says that mutations are good most of the time.
Sorry but I don't trust a freshly-created mutagen to only do its job of killing all terrormorphs.
Then there's the issue with the plant, all your companions want it gone. I was like, who the fuck are we to get rid of something that was there before we arrived in the Settled Systems? And what if the plant ends up being useful in the future? At least they didn't disagree on sharing the data with the Freestar Collective.
 
Gave the game another 10 hours of my time since late 2024, the game is still just a 5/10 at best. I can say a big chunk of me playing was in the ship builder which is to be fair fun, but that is it.

The story is boring and just walking/flying around.

The characters are all beta soyjacks that I genuinely dislike.

The cities and landscapes are bland and generic.

So much QoL is missing, infinite loading screens, ...

I fear for what TES6 will become.
 
The more I play Starfield the more I'm convinced that Bethesda has the bones of something really good built but it's absolutely being held back by engine limitations.

Mind you when I say engine limitations, I mean that in a technical way related to how environments are loaded into the game world because what really drags down Starfield is loading screens.
Everyone else figured that out around Fallout 3, but good that you’re catching up.

Bethesda’s engine has been shot for literally decades now, and they just keep using scotch tape, baling wire and happy thoughts to add to the trash heap rather than build or license something better.
 
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The more I play Starfield the more I'm convinced that Bethesda has the bones of something really good built but it's absolutely being held back by engine limitations.

Mind you when I say engine limitations, I mean that in a technical way related to how environments are loaded into the game world because what really drags down Starfield is loading screens.
this is a console limitation, lol, there is a mod that expands the world size and the mod maker is looking into how to get POIs on the extended world's mod...
still the entire game even with DLC has a ton of basic bitch shit meant to be a mod framework of sorts, vehicles you can buy for example or even weapon skins but that's inherited from fallout 4...

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okay this is funny.
 
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Then explain No Man's Sky and how it, at least while within the same system, has functionally seamless traversal.
NMS doesn't handle cell loading and jeet state of the art modeling that doesn't know what culling means, although SF uses the similar "keep only certain things" that NMS does in order to not make your save huge like in minecraft, especially the limits, you can only build like 24 outposts tops because they make the outpost zone persistent, until you delete the outpost that is then it'll be regenerated after a while.
else you wouldn't be able to mod the size of the boundary.

also always, always relevant whenever NMS is mentioned versus starfield:
 
The more I play Starfield the more I'm convinced that Bethesda has the bones of something really good built but it's absolutely being held back by engine limitations.

Mind you when I say engine limitations, I mean that in a technical way related to how environments are loaded into the game world because what really drags down Starfield is loading screens.
First thing I have to say is "really good" is quite the stretch. Making a space game without aliens, when all the major events have already happened, when all major factions are at peace, that set up couldn't be saved no matter what. It was guaranteed to suck.

Second, I agree about the technical limitations. That's not just creation engine being held together with duct tape and chewing gum with vibe coded additions bolted onto the side, it's a universal one.

The tech just isn't there for a good open world space RPG. Space is so vast that it by necessity ends up procedurally generated and thus forgettable and repetitive (Elite Dangerous, Starfield, No Man's Sky)

The closest we probably have to what people want out of a space game is Star Citizen, where it's handmade locations in procedurally assisted planets. But that games taken in a billion dollars over a decade with no release date in sight, and for all the tech theyve built it still isn't enough.
 
First thing I have to say is "really good" is quite the stretch. Making a space game without aliens, when all the major events have already happened, when all major factions are at peace, that set up couldn't be saved no matter what. It was guaranteed to suck.
Second, I agree about the technical limitations. That's not just creation engine being held together with duct tape and chewing gum with vibe coded additions bolted onto the side, it's a universal one.
The tech just isn't there for a good open world space RPG. Space is so vast that it by necessity ends up procedurally generated and thus forgettable and repetitive (Elite Dangerous, Starfield, No Man's Sky)
The closest we probably have to what people want out of a space game is Star Citizen, where it's handmade locations in procedurally assisted planets. But that games taken in a billion dollars over a decade with no release date in sight, and for all the tech theyve built it still isn't enough.
bold of you to assume robert wishes to finish SC when he can keep the money printer working forever due to sunk cost fallacy from his cultists, jeetthesda fumbled the bag hard by making saarfield the way it is especially with all of the fallout 4/76 framework they have to add space and shieet, even worse is them trying to bank on modders by providing so little because retardation, sure they can get some mod sales for their niggercattle but the game could have been so much more if it didn't have the shitty unity ganesha allegory and proper ship combat alongside reworked attribute stats, even with mods trying to add multiple guns and shields just breaks everything, forcing you to go with cosmetic modules instead because of the hardcoded stuff, seeing them adding the travel mode is also pathetic because you can see shit pregenerating or being deleted if you deactivate/activate travel mode, they still haven't made class M ships to be flyable, fucking pathetic but it's easy guess to be a engine limitation once you figure out how the ships and their interiors work in space cell, CE has a ton of fixes though, at least i can give them credit because i just tested a couple of mods and was hot swapping them with zero issues and my save is fine since all of default values were force-loaded instead, i guess that's why modding uses .esm's now instead of them hiring programmers to handle better .esp loading/unloading but what the fuck do i know, india superpower o algo, saars...

and i blame all of bethesda/jeetsoft for fucking it up when they had a great opportunity, space games are just fucking cursed.
 
The more I play Starfield the more I'm convinced that Bethesda has the bones of something really good built but it's absolutely being held back by engine limitations.
The game at its core is time travel and that has never been mentioned in any review or shitpost I've come across. It's as if the issues are so glaring even the story itself is overlooked.
 
the only character i liked in this game was the "religious" dude with the funny hat in the constellation hq and i think thats only because he would constantly offer up counter points to the stuff the other constellation members were saying, and i hated them so bad, im pretty sure sam coe and barret black science man are hermaphrodites, like they both have actually have dicks and pussies, its probably the best "on-screen portrayal" of hermaphrodites and nobody knows about it
 
Everyone else figured that out around Fallout 3, but good that you’re catching up.

Bethesda’s engine has been shot for literally decades now, and they just keep using scotch tape, baking wire and happy thoughts to add to the trash heap rather than build or license something better.
Their engine is textbook “technical debt”, despite being for open-world games they never bothered to address the 32-bit floating number world coordinates limitations that every other modern engine has in one way or another. Can’t wait for ES6, it’s going to be an unmitigated disaster
 
I played the new update. Haven't touched Tran Armada.

I mean it's...fine. Cruise mode feels like it should have been in like 3-6 months after the game came out. But they also couldn't get decent maps for that long so I guess the timing tracks.

There's more POI's which the game desperately needed.

I like that I can upgrade weapons now instead of having to deal with the whole bullshit looter shooter thing they fell in love with with Fallout 4.

Companions are still stupid. They take forever to follow you, get in the way while you're shooting, you can't order them to do stuff. I figured this shit would be addressed because they were some of the first mods I remember seeing for Starfield.

Didn't even talk to any of the new companions so no idea how annoying they are.

I think the funniest thing about it was going on reddit and having a thread pushed to me that was basically a bunch of Starfield lorebeards (I honestly had no idea they were a thing) losing their mind at how this update "breaks" the Starborn lore. Literally like a dozen dudes losing their mind because the "casuals" won and now they don't have to go through the unity 10+ times to upgrade powers, and trying to find a way to justify it in the bare bones lore of the game.

Like I know I say this a lot but Damn! It's not real faggots. Play how you want.
 
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