- Joined
- Nov 10, 2021
For those not in the know, Stormgate is a Real Time Strategy game in the same vein as Starcraft and Warcraft made by a shitload of ex devs from both games hoping to bring back the magic of RTS.
The game will be free to play with optional skins for units as well as it seems paid story content for people who care about lore. Its focus seems to be spread out between its cooperative 3v3 and mission modes as well as competitive 1v1 and 3v3s. Figured this would be a good place to talk about it. So I'm gonna do that.
I really, really, really, really, really cannot express enough how much I don't want killing neutral creeps and hero units to be involved in 1v1 competitive play. I really like grinding ladders, and nothing is more lame to me than getting potentially beat by an opponent who got an edge not by outplaying anyone, but by killing NPCs.
I understand that there is strategy to clearing creep camps, maintaining map control, and a presence on the map, I do. I just don't think the additional effort of having to be out and killing creeps, levelling a hero unit, etc. actually adds to the RTS experience in any meaningful way.
I mean on one hand, yeah it does promote being active in the map. On the other hand, neutral creeps are NPCs that anyone can kill easily, regardless of skill and if they provide much benefit to anyone they could make balance a nightmare.
I mean fuck I think back to WoL and HoTS and think "Man you know what would have made the 12 minute max roach even better? If the 200 Supply Roach army also had the Baron Buff from league of legends."
Speaking of Toss, I really l want to see what Stormgates version of the Protoss is gonna be. As a Protoss main, it is more interesting to me than the Terran counter part (although I do like the look of the Human Vanguard more than the Terran), or the Infernal Horde. I'm assuming thematically it'll be some kind of Angellic race.
The game will be free to play with optional skins for units as well as it seems paid story content for people who care about lore. Its focus seems to be spread out between its cooperative 3v3 and mission modes as well as competitive 1v1 and 3v3s. Figured this would be a good place to talk about it. So I'm gonna do that.
I really, really, really, really, really cannot express enough how much I don't want killing neutral creeps and hero units to be involved in 1v1 competitive play. I really like grinding ladders, and nothing is more lame to me than getting potentially beat by an opponent who got an edge not by outplaying anyone, but by killing NPCs.
I understand that there is strategy to clearing creep camps, maintaining map control, and a presence on the map, I do. I just don't think the additional effort of having to be out and killing creeps, levelling a hero unit, etc. actually adds to the RTS experience in any meaningful way.
I mean on one hand, yeah it does promote being active in the map. On the other hand, neutral creeps are NPCs that anyone can kill easily, regardless of skill and if they provide much benefit to anyone they could make balance a nightmare.
I mean fuck I think back to WoL and HoTS and think "Man you know what would have made the 12 minute max roach even better? If the 200 Supply Roach army also had the Baron Buff from league of legends."
Speaking of Toss, I really l want to see what Stormgates version of the Protoss is gonna be. As a Protoss main, it is more interesting to me than the Terran counter part (although I do like the look of the Human Vanguard more than the Terran), or the Infernal Horde. I'm assuming thematically it'll be some kind of Angellic race.