- Joined
- Feb 14, 2025
That's from the first game. I don't even think the knife is in the second game. I'm asking if there's a snarky PDA comment about weapons being a danger because of sexually-frustrated males or some shit in the second one.
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That's from the first game. I don't even think the knife is in the second game. I'm asking if there's a snarky PDA comment about weapons being a danger because of sexually-frustrated males or some shit in the second one.
RapedNot only was it a genuinely good gameplay decision
Beaten wife logic tbhbut the in game explanation fit perfectly with the comically evil quirky corpo style humor
Death Stranding has combat. It has terrorists, its got giant monsters. There's a bunch of guns both lethal and non-lethal.I mean I guess Skillup thinks Death Stranding is based because it got rid of of all that icky combat from Metal Gear but he's barely even a person.
Rodeo lasso-ing a reaper and beating it to death wifh my fists is infinitely more fun than any gun could ever possibly be and I will die on this hillRaped
Yea its so hecking awesome they had to delete every other form of combat to get people to do itRodeo lasso-ing a reaper and beating it to death wifh my fists is infinitely more fun than any gun could ever possibly be and I will die on this hill
If it's any condolences. Several of the survivors in S2 eat shit to a bunch of primitive aliens using makeshift spears and you get an audio log of them dying. The funny part is there's a spear stuck into the wall of the habitat just above the colonist's black box, presumably where it went through them, with a piddly little multi tool on the ground as the only sign that they even tried to fight.Nigger literally give me a fucking harpoon! I'd have unironically printed something easy to take apart and made shivs, or spears with it. It would be an overwhelming urge, an unironic need that you - as a human - would have to make a weapon if you were there.
It's just such a retarded choice. Made by people who don't get that the natural world is fucking vicious and that there is no way that someone would do anything except stay in the safe zone if they lack even a token weapon. Psychologically, you would need to have something, anything.If it's any condolences. Several of the survivors in S2 eat shit to a bunch of primitive aliens using makeshift spears and you get an audio log of them dying. The funny part is there's a spear stuck into the wall of the habitat just above the colonist's black box, presumably where it went through them, with a piddly little multi tool on the ground as the only sign that they even tried to fight.
The devs hate that too, buddyRodeo lasso-ing a reaper and beating it to death wifh my fists is infinitely more fun than any gun could ever possibly be and I will die on this hill
But where even Subnautica 1 allowed players to kill fish using a survival knife, Subnautica 2 maintains a firmer line about whether it will let players kill wildlife at their discretion, because it promotes a relationship between the game's players and their surroundings that Unknown Worlds doesn't want to enable.
To explain that stance, Unknown Worlds creative media producer Scott MacDonald offered Subnautica 1's leviathans as an example. The studio gave its leviathans beefy health stats with the assumption that players wouldn't think fighting them was worth their time—but crucially, Unknown Worlds left those health bars visible.
"We set the health bars to be so high, we thought no one's gonna bother killing them or anything like that," MacDonald said. "And then what happens is the community takes it as a challenge, right?"
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As the developers tell it, once players realized they could kill leviathans with enough effort, many of them went about systematically purging Subnautica 1's oceans so they could gather resources without any danger. Its predatory sea life went from being a threat to learn to coexist with to an inconvenience to be eliminated.
"You do the work of killing Leviathan and now it's perfectly safe. But you also end up robbing the game of its tension," Gallegos said. "To us, minor decisions like that have major impacts."
He noted with a chuckle that Unknown Worlds co-founder Charlie Cleveland "was always a bit sad to see how people used a lot of the things in the game to murder things." As a result, the studio is being a bit more mindful in maintaining a more equal dynamic between the player and the alien sea life.
100% agreed. My point was that they slipped their way into the no-guns-thing working out well in the first game only to go pants on head retarded in the second.Reminder that even the original devs of Subnautica were faggots who accidently made a good game
See it's funny you say that.... because that's the entire theme of S2, but turned on its head. The awoken survivors by NoA pretty much all accepted that this new planet was theirs to settle and they wanted to do it peacefully by the books. Only this one bitch who is going world tree crazy is like, "don't you get it? It's RULES OF NATURE retards!" Except she extrapolated that logic into "humanity is inferior because it's eat or be eaten, and we REFUSE TO EAT! So we would die out." So she does some heken terrorism and sabotaged their colonization efforts.It's just such a retarded choice. Made by people who don't get that the natural world is fucking vicious and that there is no way that someone would do anything except stay in the safe zone if they lack even a token weapon.
Because that worked out so well last time, oh boy!The game will go through a rewrite and narrative shake up before 1.0, because right now it's a mess.