Subnautica - Undah Dah Sea (you die)

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The anti violence messaging is hilariously pushed back within the game itself. We get logs that mention that they've invented new children's songs to teach kids about listening for weird sounds in vents in case Kharaa creatures are hiding and breeding in them because S2 takes place after the events of Natural Selection 2. Who are the kids going to tell? Only the paramilitary has weapons so they tell their parents and their parent have to go "Welp we're dead because our corporate overlords would rather damn humanity than risk a couple of shootings."

Same with the Tailings. The other colonists/prints before you found an existing somewhat intelligent race and were actively being hunted by them and being kidnapped and forced to drown and NoA is just like "Sucks to suck retard. Just let them do it. Defending yourself is evil."

Its all just so stupid. I get from a design standpoint you don't want the player just exterminating the planet with superior firepower and you always want the leviathans to feel threatening but being preachy about it is so fucking gay. Its especially gay because since fish can't die they can't even hunt each other. I watched a predator eat a fish, it released green mist and then the fish and predator just went their separate ways. At least let me club the Earth shark sized creatures to death because hitting them with the hammer or sonic canon effectively does nothing and I want to garden without them nibbling me down to half health.
 
Just say the guns don't work underwater or something, so they're useless anyways, fuck.

I don't even care about the game not letting me kill things because it prevents me from just murdering leviathan/etc and removing all tension of exploring (which subnautica does well). Just don't preach to me about your design decisions.
 
I don't even care about no guns in the first game. Not only was it a genuinely good gameplay decision, but the in game explanation fit perfectly with the comically evil quirky corpo style humor the rest of the game had. The reasons outside of the game were retarded but if you didn't follow the devs on Twitter then you wouldn't notice.

The difference is when they decide to make pants on head retarded gameplay restrictions and you look at it and you can just FEEL this was some wokeslop bullshit decision, which the situation in S2 reeks of.
 
Is there a more raped gamer than the guy who insists it's awesome akshully that game mechanics are watered down or removed?

I mean I guess Skillup thinks Death Stranding is based because it got rid of of all that icky combat from Metal Gear but he's barely even a person.
 
Subnautica is game about exploration thus the story ought to be nothing more than an excuse to do it, exactly as it was in the original game. Devs are retards for trying to expand on it in any other manner as last thing that i want to do when exploring ocean on alien planet is listening to some sheeboon.
 
The way you deal with predators is using a non lethal 'go away reeeeeeeeeeeeeeeeeeeeeeeeeeeeeee' pulse gun thing. Nigger literally give me a fucking harpoon! I'd have unironically printed something easy to take apart and made shivs, or spears with it. It would be an overwhelming urge, an unironic need that you - as a human - would have to make a weapon if you were there.
 
Early access but full price
Missing like 65% of the planned content
Deleted entire concept of combat from the game for retarded ideological reasons
EULA practically declares ownership of your soul

Goyconsoomer sloppers are eaten good.
 
Nigger literally give me a fucking harpoon! I'd have unironically printed something easy to take apart and made shivs, or spears with it. It would be an overwhelming urge, an unironic need that you - as a human - would have to make a weapon if you were there.
If it's any condolences. Several of the survivors in S2 eat shit to a bunch of primitive aliens using makeshift spears and you get an audio log of them dying. The funny part is there's a spear stuck into the wall of the habitat just above the colonist's black box, presumably where it went through them, with a piddly little multi tool on the ground as the only sign that they even tried to fight.
 
If it's any condolences. Several of the survivors in S2 eat shit to a bunch of primitive aliens using makeshift spears and you get an audio log of them dying. The funny part is there's a spear stuck into the wall of the habitat just above the colonist's black box, presumably where it went through them, with a piddly little multi tool on the ground as the only sign that they even tried to fight.
It's just such a retarded choice. Made by people who don't get that the natural world is fucking vicious and that there is no way that someone would do anything except stay in the safe zone if they lack even a token weapon. Psychologically, you would need to have something, anything.

The boxcutter looking tool legit made me quit. It feels like a babies edutainmemt game, or a parody. It has a safety blade on it. A human strand on an alien world would print six of them, smash them open with a rock amd make a bunch of spears.
 
Rodeo lasso-ing a reaper and beating it to death wifh my fists is infinitely more fun than any gun could ever possibly be and I will die on this hill
The devs hate that too, buddy

From PC Gamer:
Don't expect to kill fish in a future Subnautica 2 patch: 'You are here to exist on this planet, not to dominate it'
But where even Subnautica 1 allowed players to kill fish using a survival knife, Subnautica 2 maintains a firmer line about whether it will let players kill wildlife at their discretion, because it promotes a relationship between the game's players and their surroundings that Unknown Worlds doesn't want to enable.

To explain that stance, Unknown Worlds creative media producer Scott MacDonald offered Subnautica 1's leviathans as an example. The studio gave its leviathans beefy health stats with the assumption that players wouldn't think fighting them was worth their time—but crucially, Unknown Worlds left those health bars visible.

"We set the health bars to be so high, we thought no one's gonna bother killing them or anything like that," MacDonald said. "And then what happens is the community takes it as a challenge, right?"

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As the developers tell it, once players realized they could kill leviathans with enough effort, many of them went about systematically purging Subnautica 1's oceans so they could gather resources without any danger. Its predatory sea life went from being a threat to learn to coexist with to an inconvenience to be eliminated.

"You do the work of killing Leviathan and now it's perfectly safe. But you also end up robbing the game of its tension," Gallegos said. "To us, minor decisions like that have major impacts."

He noted with a chuckle that Unknown Worlds co-founder Charlie Cleveland "was always a bit sad to see how people used a lot of the things in the game to murder things." As a result, the studio is being a bit more mindful in maintaining a more equal dynamic between the player and the alien sea life.

Reminder that even the original devs of Subnautica were faggots who accidently made a good game
 
Reminder that even the original devs of Subnautica were faggots who accidently made a good game
100% agreed. My point was that they slipped their way into the no-guns-thing working out well in the first game only to go pants on head retarded in the second.

You cannot convince me that UW understands what actually made Subnautica a good game. Just because I think it was ultimately a good design choice definitely does not mean that I think it was done that way on purpose. They just got lucky it worked out.
 
It's just such a retarded choice. Made by people who don't get that the natural world is fucking vicious and that there is no way that someone would do anything except stay in the safe zone if they lack even a token weapon.
See it's funny you say that.... because that's the entire theme of S2, but turned on its head. The awoken survivors by NoA pretty much all accepted that this new planet was theirs to settle and they wanted to do it peacefully by the books. Only this one bitch who is going world tree crazy is like, "don't you get it? It's RULES OF NATURE retards!" Except she extrapolated that logic into "humanity is inferior because it's eat or be eaten, and we REFUSE TO EAT! So we would die out." So she does some heken terrorism and sabotaged their colonization efforts.

The games theme is survival and it revolves around surviving, adapting and literally evolving. But somehow the narrative is all over the place and can't decide if colonizing the planet, possibly being the last humans, is a good thing or uh oh stinky colonialism™. So it splits hairs by telling midwit stories and refuses to commit one way or another. The game will go through a rewrite and narrative shake up before 1.0, because right now it's a mess.
 
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