Super disappointment thread

Dead Island (games) was so much fucking fun man! As for DL, I kinda liked the story. No it wasn’t super original and you could tell what would happen a few places, but it give me the feels at the right places and that’s something!
I loved the first Dead Island but Riptide felt like too much of more of the same, I didn't bother with any of the other spinoffs and I doubt the sequel will ever come out.

Also: EVERY SINGLE LOVECRAFT GAME EVER.

Just like movies should just stay the fuck away from Lovecraft’s books, games should too.

Lovecraft’s works is an example of something that only works in one medium, just like Mario would never work outside of games.

Lovecraft’s brilliant writing works because it reaches into your imagination. How the fuck do you translate “an indescribable horror” or “geometrically impossible shapes and unknown colors” into a game or a movie? You fucking can’t! It’s all in your head, which is why Call of Cthulhu TRPG is the only other medium it works in.

Take that same CoC table RPG and put it on a computer and the result will only disappoint, just like when they tried to make a movie out of Color out of Space.
Eternal Darkness is good, but that game was heavily inspired by Lovecraft and not directly based on his work.

Every game directly based on Lovecraft has been a mixed bag at best, which is odd, you'd think it would work better.
 
Wtf why did they stop
Hubris, pride, general stupidity and wrong set of priorities
they think just copying elements of Valkyrie Profile will make the game good. So, they decided to make a Valkyrie Profile like RPG, never knowing that Valkyrie Profile earned its cult status because the combination of gameplay, story and art.

Then they hired Trigger to do the OP, when they could use the money to outsource attack animations to animation companies (yes animation companies usually do 2d game animations). So they have basically have good animators but without the discipline of pro-animators doing the animations, so they have to redesign characters and cut characters because its too hard for them to animate it.

Oh, and they decided to make it an RPG, despite clearly being bad at it. I think the game would work a lot better as a beat em up
 
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Wtf why did they stop
Mix of things i think
Game was poorly recieved and took so long to come out hype had died
Then not too long after release the saga of Mike Z refusing to be ousted from his company happened during allegations of abuse left Lab Zero an essentially dead company so the post release content was all but abandoned. I don't think they're even working on the new Skullgirls DLC characters (Annie and Umbrella at present), that's the company that was doing the mobile game
 
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I've never been more disappointed in a video game than Lionhead's Black & White. I was a kid around the time it was first announced, and the hype around the game was absurd. I mean even more absurd than the likes of Cyberpunk 2077 and Duke Nukem Forever et al, if you can believe that.

They had these weird "exclusive" features in some gaming magazines (those are things that existed in those days! Gaming magazines made with actual paper! Incredible!) where they had these whacky developer diaries, and the way those chucklefucks described the AI made it seem like their game was going to revolutionize not just gaming, but the world.

To keep it short and paraphrase a lot: I remember in one of the diaries, the developer describing how, when their pet monster watched them do a thing (it's too long ago, I don't remember exactly what he was describing, but think monkey see, monkey do; which, given this game, could actually be taken literally, but I digress) and it proceeded to "intelligently" (*cough*) do the same thing, the hair on the back of his neck stood up and he just had to tell everyone in the office to come huddle around his computer because it was JUST. SO. INCREDIBLE. YOU. GUYS.... shit like that. They did this over and over and over, and the journos at the time joined in on the act with their "hands on" previews and shit. "I got cold chills", "I've never Seen anything like this". "Gaming is going to change forever". "This is just the beginning"... They literally made it sound like this game was going to be mind-blowing. Like it would change your life, and me being a dumb fucking kid at the time, I BELIEVED IT. God help me, I believed it............

Anyway, if you've actually played the game, then you don't need a tl;dr, but if you haven't, suffice it to say:

Fuck Lionhead, and fuck Peter Molyneux.
 
Every game directly based on Lovecraft has been a mixed bag at best, which is odd, you'd think it would work better.

Idk man... How do you translate “unspeakable horrors” and things that can drive you insane just from looking at them on to a screen?

Lovecraft has IMHO always worked better in the written format or as a traditional RPG than anything else.

But this is coming from a sperg who lay sleepless at night from fear as a 12-13 year old after reading some of his books, so take it with a grain of salt.

Heck, the very premise of Lovecrafts horror: That there are ancient terrors, gods and creatures as old as time itself, and that humans are as powerless against them as an anthill is against us, is extremely hard to translate into a video game where you play as a protagonist able to do shit.

Just imho, but Lovecraft works as well on the screen as Mario does in a book or a movie. Not very.
 
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Wolfenstein The New Colossus was a bummer. Really enjoyed The New Order feeling like a mix of the good Medal of Honor games and the story of a cheesy 80's action b-movie. Everything about the sequel just felt off. Not just the story the gameplay and level design too. Tried to play it a few times since it's not a long game but always end up dropping it.
The New Order / The Old Blood were genuinely great games and were just short enough to finish in a single playthrough if you were committed enough. I still load up the games from time to time to play a specific level (like the moonbase) but they completely nailed the whole alternate history with supernatural elements. There's bits that made you feel sad, there's bits that made you horrified (bruh they have fucking holocaust robots) and there's bits that made you smile and it all just hits the right notes at the right times. I still think the story got fucked up with the Jew magic makes the world go around element but whatever, yids gotta yid.

I'd even go as far to say they should have ended it on TNO because it was such a perfect ending.

The only thing preventing them from having a perfect score in my opinion is the multiple pathways situation in TNO (clearly there for obvious padding reasons) and the stupidly overpowered machines on rails at the start of TOB that make getting past them incredibly frustrating.

Wolfy 2 (yeah, I like saying that because people get flustered) pretty much went against everything good in TNO. It had some really cool sequences (like carrying the nuke disguised as a fireman) but overall everything felt off. The tone was off, the fact that BJ even survived in the first place basically forced them to up the zany because how else could you explain yourself out of that. The lack of a chapter system was straight up retarded, the story was retarded, not being able to kill frau (forget her name) other than through a cutscene was retarded, spending the first half of the game with 50% health was retarded, the woke resistance was retarded, the execution scene was so fucking bad that I nearly stopped playing then and there and don't forget the worst bit: the courthouse sequence which was hard as nails AND didn't mean anything because it was only a dream. Also stealth options were cut drastically, forcing every encounter to be a messy gunfight where you couldn't even tell where you were getting hit from.

I just knew Wolfenstein 2 was going to be shit once the advertising campaign started making references to Trump. What's funny is that the advertising campaign up until then was amazing, featuring live action propoganda with dark comedy elements, but once the developers made the Trump thing it became apparent that they were getting the word in first so they could call out any bad reviews as political brigading, showing just how much faith they had in the game itself if they had to resort to shit like this.

A few years on and Wolfenstein 2 will go down as one of the most disappointing sequels of all time.

Some of the quality of life improvements were nice, but it does feel really unbalanced now. Runs seem to be either too easy or too hard with the new items, and items like Rock Bottom breaks the game (which I think is super ironic, since I remember them saying the whole point of a lot of the improvements was to make breaking the game harder).
I've said it before. Rebirth Vanilla is the best Binding of Isaac and anything after that is dogshit. The more items you have, the more diluted the item pool becomes and the more frustrating it becomes when you get 3 shitty items on the first few floors and killing anything becomes a slog. Edmund is one of the spergiest developers around and seems to violently hate fans of his games having fun so there'll be outright retarded anti-fun shit like gold rooms with enemies, the new curse of darkness, nerf after nerf after nerf etc.
 
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