- Joined
- Feb 10, 2017
Stage 15 (Gundam X): I'll Give You Power
Alright Kiwis, it's time we we fulfilled the first step in the chain of getting one of the most kickass secrets in the game.
The Skill Point involves killing everyone, but for step one of the secret, Garrod needs the lion share of the kills.
We start with Shingo and Tonya saying good morning, and Shingo points out they got 5 Gundams with them now, no one with a brain would dare attack them.
Jamil then cuts in, says he'd like to study the machines of the newcomers discreetly, but is positive they are not enemies, at least not of them. He then gets back to business and asks about the GX's location.
Sarah confirms it's 30km north of their position, and Jamil realizes Garrod didn't haul ass further because Tiffa is in frail health.
We cut to the Freeden hangar, where Roux is happy she didn't have to sleep sitting up in her Gundam cockpit another night and instead got a real bed. Meanwhile, Kosuke and Quatre notice their machines got a tuneup during the night.
On cue, Kid pops in, says it's because he's a genius, was happy to do the work, and he deflates when Roux is not surprised a kid is mechanic, and is even more deflated when she points to Kosuke and says "you aren't the only kid gearhead I know".
His ego a little wounded at not being the smartest kid in the room aside, Quatre reinforces said ego a little by complimenting him on getting all the work done in a night, and as Kid is surprisingly willing to not pry into where they got their mechs, Quatre finds out they've been digging up mobile suits in this part of Ameria for about ten years or so.
Note: Roughly matches up with Gundam X, it took a few years for the worst of the colony drop debris to settle before they started digging shit up.
He also reveals Gundams are a hot commodity, being the rarest of all MS that get dug up, having been important in past wars especially. He also alludes to Turn A, saying he thought the Combattler was a mechanical doll since it didn't look like a Gundam.
We cut over to Kamille, who is getting told by Witz he didn't expect another Gundam similar to his own.
Kamille is abit recalcitrant to mention where he got his Zeta from for obvious reasons, and Roybea lets it go as he realizes Kamille has got questions.
Kamille asks about Jamil, and finds out the boss has a name in the Vulture community, and this term is also explained, and he finds out about Breakers, who are considered rivals by Vultures.
He draws a few curious looks when he needs mountain cycles explained to him, but gets informed, then they turn to wondering why Jamil is worked up over Tiffa and the GX, and accidentally let's slip he'd like to turn a profit on the knowledge, which unfortunately gets Sarah and Tonya's attention.
Roybea turns on the charm to get Sarah to calm down, and when he throws her off guard for a second, points out it would be in her interest to know too, her ass may ride on the knowledge.
We then cut over to Garrod in a clearing, asking Tiffa if she's okay. She tells him she's better now and asks Garrod for his life story, so he spills, it not being much more than I described a post ago, but they made some minor changes.
For one, Garrod's dad was killed by the Innocent (remember, the Innocent fill in for most of Gundam X's background characters), and since then Garrod had to fend for himself. Tiffa reveals she's without family for similar reasons, and just as things get a little warm for the two of them, the heavy mood is shook up by enemies closing in, so Garrod takes Tiffa with him in the GX to haul ass.
We cut to the battle map, where Shingo spots the enemies in question, who have surrounded Garrod.
The enemy are a bunch of Jenice, and Garrod MUST kill at least six in three turns for part one of the secret.
I'll be blunt, this step SUCKS, because Garrod has one long range weapon with ten shots, and even if you cheated and maxed out the GX beforehand, the game, in a clever anticipation of this, switches out the GX for a dummy version with basic stats prior so this trick won't work, and you still have to kill six Jenice anyway.
Here's how I find works:
1. Turn one, Garrod uses Focus, shoots the farthest Jenice from him. During enemy counterattack, dodge anything you can't counter and shoot back at what you can.
2. On turn two, move one space up and repeat steps for Turn 1.
3. By turn 3, you'll be out of ammo, but two Jenice should be at right angles next to each other. Park Garrod in between them and kill one. The other should have some damage from being shot and will be killed by Garrod on the enemy counter turn 3.
The game is supposed to play a brief conversation clip every two dead Jenice, but I found it will occasionally misfire, so this is not an accurate way to judge this, but you will get at least one guaranteed conversation at four dead, so by that point at the end of turn 2, you know you only need two more down.
Doing this right registers what's known as a "Tiffa Point", which is invisible to the player but can be seen on the save file with save hacking tools.
You may need to sacrifice the Skill Point this level, it's nearly impossible to get and get this secret, and as long as you have 33 points by Stage 40, you can afford to miss a few.
Anyway, once you killed six or all of them with just Garrod or friendly reinforcements, the next part of the stage begins
Before I get to that, you'll notice the Super Gundam deploys with it's G-Defenser and the Gundam MK-II separated, you can combine them by selecting the Combine option for the G-Defenser, and this will not waste a turn.
Anyway, as the next part of the stage begins and more enemies close in, Sarah gets a reading from the GX, the Satellite System has activated.
Jamil nearly shits himself at that news, and you get a chance to mop up any remaining enemies before Shagia shows up with another platoon of Jenice and Olba in tow.
The two of them wax rhapsodic about how securing the GX will mean the Innocent are screwed and how dusk is fitting time for their enemies to die, but Tiffa says this, and you Gundam X fans all know this means shit is about to get real.
Garrod does NOT need to move his unit at all (he can't), just have your team murder all the assholes near the GX only, including the Frost Brothers.
After a turn of this, this bit of epic action below happens ingame.
All I plan to say is this:
"SATTELITE CANNON............HAAAASHAAAAAA!!!!!!!!!!!"
One gigantic wave motion blast of power that could cut through an entire space colony like butter later, Shagia's entire platoon of goons, or rather what little remains after they were simply obliterated off the planet, is gone, and both Frost Brothers go all 0_0 as they realize they were almost on the business end of that, and they wisely haul ass.
The Preventers freak when they realize it got energy for it's attack from a transmitter on the Moon, and which one do you think they're thinking off capable of doing that?
That's right, the one meant for Project Aegis.
However, Tiffa is experiencing an epic freakout now, the psychic feedback from all the newly dead people as a result of turning the key to the Sattelite System sent her into overload, and the other Newtypes are wincing from the aftershocks they sense, with Tex and Jamil realizing Tiffa needs medical attention ASAP.
We cut to later inside the Freeden, where Garrod is having to be restrained, and as he demands to be let go, Jamil busts his balls and tells Garrod she's on thin ice mentally and psychically from what Garrod just did thanks to her power, and orders Garrod carted off to the brig.
We then cut to the hangar, where the Preventers are still 0_0 at what they just saw.
I'll cover the rest next post.
P.S. - The game slightly altered Jamil's dialogue about the GX being a nightmare from the past.
In the show, he gives a specific set of years. In SRW, it's left somewhat vague to prevent canon clash weirdness.
Alright Kiwis, it's time we we fulfilled the first step in the chain of getting one of the most kickass secrets in the game.
The Skill Point involves killing everyone, but for step one of the secret, Garrod needs the lion share of the kills.
We start with Shingo and Tonya saying good morning, and Shingo points out they got 5 Gundams with them now, no one with a brain would dare attack them.
Jamil then cuts in, says he'd like to study the machines of the newcomers discreetly, but is positive they are not enemies, at least not of them. He then gets back to business and asks about the GX's location.
Sarah confirms it's 30km north of their position, and Jamil realizes Garrod didn't haul ass further because Tiffa is in frail health.
We cut to the Freeden hangar, where Roux is happy she didn't have to sleep sitting up in her Gundam cockpit another night and instead got a real bed. Meanwhile, Kosuke and Quatre notice their machines got a tuneup during the night.
On cue, Kid pops in, says it's because he's a genius, was happy to do the work, and he deflates when Roux is not surprised a kid is mechanic, and is even more deflated when she points to Kosuke and says "you aren't the only kid gearhead I know".
His ego a little wounded at not being the smartest kid in the room aside, Quatre reinforces said ego a little by complimenting him on getting all the work done in a night, and as Kid is surprisingly willing to not pry into where they got their mechs, Quatre finds out they've been digging up mobile suits in this part of Ameria for about ten years or so.
Note: Roughly matches up with Gundam X, it took a few years for the worst of the colony drop debris to settle before they started digging shit up.
He also reveals Gundams are a hot commodity, being the rarest of all MS that get dug up, having been important in past wars especially. He also alludes to Turn A, saying he thought the Combattler was a mechanical doll since it didn't look like a Gundam.
We cut over to Kamille, who is getting told by Witz he didn't expect another Gundam similar to his own.
Kamille is abit recalcitrant to mention where he got his Zeta from for obvious reasons, and Roybea lets it go as he realizes Kamille has got questions.
Kamille asks about Jamil, and finds out the boss has a name in the Vulture community, and this term is also explained, and he finds out about Breakers, who are considered rivals by Vultures.
He draws a few curious looks when he needs mountain cycles explained to him, but gets informed, then they turn to wondering why Jamil is worked up over Tiffa and the GX, and accidentally let's slip he'd like to turn a profit on the knowledge, which unfortunately gets Sarah and Tonya's attention.
Roybea turns on the charm to get Sarah to calm down, and when he throws her off guard for a second, points out it would be in her interest to know too, her ass may ride on the knowledge.
We then cut over to Garrod in a clearing, asking Tiffa if she's okay. She tells him she's better now and asks Garrod for his life story, so he spills, it not being much more than I described a post ago, but they made some minor changes.
For one, Garrod's dad was killed by the Innocent (remember, the Innocent fill in for most of Gundam X's background characters), and since then Garrod had to fend for himself. Tiffa reveals she's without family for similar reasons, and just as things get a little warm for the two of them, the heavy mood is shook up by enemies closing in, so Garrod takes Tiffa with him in the GX to haul ass.
We cut to the battle map, where Shingo spots the enemies in question, who have surrounded Garrod.
The enemy are a bunch of Jenice, and Garrod MUST kill at least six in three turns for part one of the secret.
I'll be blunt, this step SUCKS, because Garrod has one long range weapon with ten shots, and even if you cheated and maxed out the GX beforehand, the game, in a clever anticipation of this, switches out the GX for a dummy version with basic stats prior so this trick won't work, and you still have to kill six Jenice anyway.
Here's how I find works:
1. Turn one, Garrod uses Focus, shoots the farthest Jenice from him. During enemy counterattack, dodge anything you can't counter and shoot back at what you can.
2. On turn two, move one space up and repeat steps for Turn 1.
3. By turn 3, you'll be out of ammo, but two Jenice should be at right angles next to each other. Park Garrod in between them and kill one. The other should have some damage from being shot and will be killed by Garrod on the enemy counter turn 3.
The game is supposed to play a brief conversation clip every two dead Jenice, but I found it will occasionally misfire, so this is not an accurate way to judge this, but you will get at least one guaranteed conversation at four dead, so by that point at the end of turn 2, you know you only need two more down.
Doing this right registers what's known as a "Tiffa Point", which is invisible to the player but can be seen on the save file with save hacking tools.
You may need to sacrifice the Skill Point this level, it's nearly impossible to get and get this secret, and as long as you have 33 points by Stage 40, you can afford to miss a few.
Anyway, once you killed six or all of them with just Garrod or friendly reinforcements, the next part of the stage begins
Before I get to that, you'll notice the Super Gundam deploys with it's G-Defenser and the Gundam MK-II separated, you can combine them by selecting the Combine option for the G-Defenser, and this will not waste a turn.
Anyway, as the next part of the stage begins and more enemies close in, Sarah gets a reading from the GX, the Satellite System has activated.
Jamil nearly shits himself at that news, and you get a chance to mop up any remaining enemies before Shagia shows up with another platoon of Jenice and Olba in tow.
The two of them wax rhapsodic about how securing the GX will mean the Innocent are screwed and how dusk is fitting time for their enemies to die, but Tiffa says this, and you Gundam X fans all know this means shit is about to get real.
Garrod does NOT need to move his unit at all (he can't), just have your team murder all the assholes near the GX only, including the Frost Brothers.
After a turn of this, this bit of epic action below happens ingame.
All I plan to say is this:
"SATTELITE CANNON............HAAAASHAAAAAA!!!!!!!!!!!"
One gigantic wave motion blast of power that could cut through an entire space colony like butter later, Shagia's entire platoon of goons, or rather what little remains after they were simply obliterated off the planet, is gone, and both Frost Brothers go all 0_0 as they realize they were almost on the business end of that, and they wisely haul ass.
The Preventers freak when they realize it got energy for it's attack from a transmitter on the Moon, and which one do you think they're thinking off capable of doing that?
That's right, the one meant for Project Aegis.
However, Tiffa is experiencing an epic freakout now, the psychic feedback from all the newly dead people as a result of turning the key to the Sattelite System sent her into overload, and the other Newtypes are wincing from the aftershocks they sense, with Tex and Jamil realizing Tiffa needs medical attention ASAP.
We cut to later inside the Freeden, where Garrod is having to be restrained, and as he demands to be let go, Jamil busts his balls and tells Garrod she's on thin ice mentally and psychically from what Garrod just did thanks to her power, and orders Garrod carted off to the brig.
We then cut to the hangar, where the Preventers are still 0_0 at what they just saw.
I'll cover the rest next post.
P.S. - The game slightly altered Jamil's dialogue about the GX being a nightmare from the past.
In the show, he gives a specific set of years. In SRW, it's left somewhat vague to prevent canon clash weirdness.
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