Let's Sperg Super Robot Wars Alpha Gaiden - The first game in the series to make mecha nerds cry from the difficulty

Stage 30: The Ruler of The Innocent (Part 1)

On @Cubanodun's suggestion, we are gonna do this the badass way, by doing a frontal assault,and the Skill Point is to kill everything in the first half of the stage.

For those who aren't feeling so badass, just get the Freeden to the central dome in around six turns.


We start this level with the cast going all 0_0 over Kihel really being Diana. Well, save Sochie, who is pissed, for obvious reasons. However, Tyutti Noorbuck notices, pulls her aside,and advises her not to let feeling of revenge consume her.

Note: In Masoukishin: The Lord of Elemental, some asshole named Lubikka Hakkener killed her boyfriend, and while Lubikka was an evil asshole (and the predecessor of the Original Generations scumbag Archibald Grims), Tyutti speaks from experience on why he who fights monsters shouldn't stoop to their level.

We cut to Tex and Jamil, who are taking it well, althougth Tex admits watching Diana rolls up her sleeves and help with the domestic stuff threw him for a loop, then asks if Diana has figured out their pasts yet.

Jamil says if she has, she's not saying anything.

That's when Puru shows up, complaining of head pain, and since it's not a fever, Jamil figures she must be sensing a nearby Newtype.

We cut to the bridge, where Alan Igor is beck from recon and is relaying to Burning and Bright his report.

Jop Point is heavily fortified and the Innocent are wanting to ambush people, based on their troop dispositions.

Quattro then adds, up to this point, they still have a chance not to wind up enemies of every faction, but if they commit themselves to the assault of Jop Point, any remaining pretense of doing so goes out the window. Bright acknowledges that risk as he says to call everyone to briefing room to discuss their options for the upcoming attack.

We cut to Burning telling everyone the goal is to secure Arthur Rank, and Birin adds they need not worry about the Breakers, most will flee if it gets too hot for them to handle.

Amuro says the op has two phases: Storming the outside, then securing the interior.

They can either hit the Innocent head on, or they can do a feint and try to get the Innocent off guard.

If we do the sneak attack, it will be at night, meaning the Satellite Cannon will be available for use.

We're gonna be badasses, so frontal assault will be our choice.

Either way, Fokker, Hikaru, and Max will join the second phase as team leaders, and Birin, Rag, and Maria will also come along with them. Jiron is heading out on Phase 1, and Puru warns Judau Puru 2 must be near.

SECRET: Deploy Judau on the first half and have him convince Puru 2 if you did the right steps on Stage 9 to get her and Haman's Quebley. Have Puru do the convincing if you want the Quebley Mk-II and did the proper steps prior in Stage 9.


We cut to Jop Point, where Kashim is not pleased the Irregulars will soon make their move, and he orders Biram to deploy their Newtype to deal with the Irregulars, citing them as a bigger threat than the Moon Race at this point.

We also get Kashim's plan in full: If he can destroy Diana Sorrel and the Turn A, that should convince the forces of Agrippa Maintainer on the Moon to piss off, thus winning by default after dealing with the Irregulars.


We cut to the battle map, where Hola and Geraba are leading the front lines of the Innocent's defensive perimeter in Hola's Galavier. Geraba is concerned the Elche they know right now is not herself, but Hola is too blinded by hearts in his eyes to care, though eventually concedes the point, and Elche tears a stripe off his ass for fucking around instead of watching for the enemy, and Tim is next to her in his own landship, who echoes her concerns, while Vickman just keeps his mouth shut.

Oh yeah, turns out Greta Karas isn't dead like Karas Karas thought.

You can launch either the Argamma or Iron Gear as your carrier for this battle, either works fine.

With that said, the heroic "we are gonna fuck your shit up" theme plays as Burning says this:

Stage30a.jpg

You heard the man, let's do this shit.

Aside from launching Judau, Puru and Jiron because secrets demand it, we are gonna drown these bastards in a Super Robot beatdown fest (mostly, I do need to level up a few real robots and some support units)

Our battle map:

Stage30b.jpg

The Innocent are officially DONE fucking around with you.

The closest force is Hola's, with a nice compliment of Walker Machines you've dealt with before.

Over to the west is Vickman's force of Galapagos and his Delvagaslan.

North, though, is where a crapload of Doran, Timp's Gibros, and Elche's Gear Gear guard the ingress point to the goal, the northernmost dome, and if we want the skill point, we have to kill everything on the map first.

This battle also introduces a new twist: All the enemy commanders will bolster the effectiveness of their forces with command auras, so you may just want to kill the landships first BEFORE killing the goons around them, as the goons stats jump up quite a bit while they are still alive.

Anyway, once you've gone through a turn or two and chew through some of the enemy, more Dorans appear as reinforcements around the domes.

If you take down Hola's landship, both he and Geraba will reappear piloting Galapagos, and to their credit, they will be a pain in the ass to kill, as they will support attack and defend for each other.

After a few more turns, the Innocent will deploy Puru 2, and she'll be piloting the Queen/Quin Mantha, the Newtype Mobile Armor from Double Zeta.

Once it shows up and Judau persuades Puru 2, destroy the Queen Mantha. It's a pain in the ass that does pretty good damage, but you can easily chip it down to almost nothing with one ICBM Toss by a Valor-ed up Jiron.

Just want to warn you, the enemy will be happy to dogpile the shit out of you, so have units heal up in the carrier or have support units busting their ass overtime.

Note that if Jiron persuades Elche, the Gear Gear will transform to Walker Mode.

Both Timp and Elche can take a shitload of damage, and both can do a ton if their Prevail kicks in, so hit them with everything you have to take them down.

Once you manage to do this, the Iron Gear will automatically approach the northernmost dome, and the Skull Squadron will deploy to breakthrough the inner perimeter.

We'll cover the inner perimeter raid next post.
 
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Stage 31: The Ruler of The Innocent (Part 2)


We resume with Dowas shitting his pants over the Irregulars making it inside the dome, and Biran has him deploy Caloon and Timp, saying they can use the Blackalley.

Note: The Blackalley/Brackary is a retarded powerful Walker Machine, and a secret you can get if you follows some steps (the convincing of Elche you did before was part of it).

Biran then shits his pants when he realizes they broke into the area where Arthur Rank is being held, and deploys the android squad as well.

Kashim then shows up and says Arthur is expendable (he can't live outside a dome for long), don't worry about it, and to prepare it as they leave. Dowas is aghast, but Kashim is willing to sacrifice a Point or two for total victory.

We then cut to the level, which is an interior map, meaning there is no healing save any support units you bring along and whatever healing panels may or may not be present.

Fokker, Hikaru, and Max of Skull Squadron are required, as are Jiron and both Xabungles. Past that, you can deploy five more, keep what I said in mind.

Your map:

Stage30c.jpg

Your objective is the center where those red dots are. The glowing green floor grates should definitely be checked, one of them will give you the following secret:

24 Skill Points or less: Nu Gundam HWS (Heavy Weapon System)
25 Skill Points or More: Hi Nu Gundam

Either is pretty nice, so don't forget it.

The tank like objects can be parked over for a mild HP/EN healing per turn, but otherwise, there is no healing or ammo refill save what you brought with you, so don't be stupid.

Also, you will get jumped at some point, be prepared, and if ONE allied unit dies, you lose.

After a turn or two, the other shoe drops and some Doran and Burans deploy in the tunnels headed by Caloon, with small leavening of Xamels.

As you close in on Arthur's location, that's when Timp will appear, and he'll have a shitload of Burans as well be piloting the Blackalley.

Here's what it's like:

Stage30d.jpg

Despite the low HP, it's basically an evil parody of the Xabungle on crack. It's stats are quite good for a Walker Machine, and these are the STOCK stats, it's quite impressive fully leveled up.

Once you kill all foes or make it to the goal, the stage ends.


We cut to the Preventers finally meeting Arthur Rank, and in another moment of Xabungle's amusingly zany humor, all the ladies (Rag included), see THIS when they see Arthur.

Stage30e.jpg


He's playing that bishounen (pretty boy) trope for all it's worth.

And the ladies agree:

Stage30f.jpg

As for the guys, they are all "Uh..........."

Jiron breaks the comedy eventually and tells Arthur flat out Kashim King has taken over and has been using him, and Arthur already suspected as much. He's all 0_0 when Fokker mentions Diana Sorrel wants to speak with him, and when he finds out who Jiron is, he echoes Biel sentiments Jiron is a fit successor to the Innocent.

We cut back to the Argamma, where Torres reports mission success, and we then cut to the med bay, where Puru 2 is alive and well.

As the stage ends, the Bazaar is temporarily unavailable.

-----

You've gotten some new units, and I'm going to explain them.

If you had Judau and Puru speak to Puru 2 every level you needed to covince her, you get Puru 2 in Haman Karn's Quebley, which is white. If not, you should at least get her in her own red Quebley MK-II so long as you did the steps partially.

If you never bothered, you just get Puru 2 and need to get her her own unit.

If you got the Hi Nu, it's this:

Stage30g.jpg

The Hi Nu is basically an even better version of the Nu Gundam, and this was the very first game that let the player use it, having only shown up in the Char's Counterattack novelization prior.

Char's ultimate upgrade, the Nightingale, would only show up as a secret enemy unit in Alpha 2, and the only game where all versions of the Sazabi and Nu Gundam would be playable would be Super Robot Wars D.

In fact, they were all handed to you by the plot in the game.


If you got the Nu Gundam HWS, it's basically the Nu Gundam with some more powerful conventional weapons attached, which isn't anything to be ashamed of, but the Hi Nu is still better.
 
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Stage 31: The Weapon That Scorches the Earth


We start this level with Olba and Shagia discussing the fall of Jop, with Olba ready to write the Innocent off, but Shagia corrects him, saying the true Innocent base of power is located on Eisia (Asia).

Apparently, it's got a lot of mountain cycles filled with all sorts of weapons from the Black History that are uber deadly, and while Olba is concerned about them getting their hands on said weapons, Shagia says they have more important matters like escorting Tiffa back with them to the Moon.

And breaking the seal on "D.O.M.E.", the demon of the Moon Cradle.


We cut to the Argamma, where Bright is getting a final status report from Saeugesa, but just as Bright wonders where the Innocent ran off to, a battleship is detected approaching from the upper atmosphere, as well as mobile suits.

We cut to the battlemap, and the goal is simple:

Beat the ever loving shit out of the Gundam Ashtaron (BUT DON'T KILL IT, critical damage like the Gundam GP-02 stage is enough) before it can make it to it's escort off this planet for the skill point.

You can deploy fifteen units of your choosing. Once you do so, your map:

Stage31a.jpg


The Moon Race are now taking the gloves off, their deployed mechs are gonna get a lot nastier from this point, so pro-tip, this stage is a warmup for later.

Shiagia and his Rig Contio escorts will throw themselves in front of you to buy Olba time to escape, and the side where their ride is has some Messala (MA), Doven Wolves, Zaku III Customs, half a dozen WaDoms, and the Almeyer ships the Frost Brothers are hoping to haul ass on.

As the map displays, you need to throw bodies in front of the Ashtaron and make a hash of those plans.

To be honest, this map is really hard to fail if you just surround the Ashtaron with bodies and dogpile the hell out of it. Even if you don't get the skill point, all Moon Race enemies will withdraw.

However, that's just part 1, as Kashim King appears in a Sudori with Biran, and they've apparently set an explosive device for five minutes.

Kashim tells you all you can all die together, they they fly off, and Loran gets some news that should chill the guts of everyone present.

Radiation readings.

That's right, Kashim King is gonna cook off a nuke.

Sochie doesn't get why everyone else is panicking, and Loran explains nukes are basically uberbombs that can kill entire cities in one shot and the fallout makes the blast area uninhabitable.

Your mission changes:

Get everyone to any edge of the map in five turns or you will all be ashes.

As the stage ends, Jop Point dies in nuclear fire:

Stage31b.jpg


We cut to the Argamma, where everyone is beyond aghast one of the most forbidden weapons of the Black History was just casually detonated, and as we cut to the Freeden, Jamil notes even in the most recent conflict between Earth and Space they weren't insane enough to use nukes, wondering if even that last bastion of sanity is now gone.

Tex then shows up with grave news about Arthur Rank.

As we cut to the infirmary, we get filled in his lifesigns are going into the toilet fast. He's got some medication in his bloodstream buttressing his immune system, but once it's gone, he's screwed. As Banjou then realizes, Biel mentioned this, that the Innocent's bodies cannot live outside controlled environments for long, and thus outside a Dome for too long is a death sentence for the Innocent.

Jamil asks why that's not true in Ameria, and Banjou explains the Innocent there managed to adapt faster and eventually were no longer shackled to the Domes, but it's a different story with the Gallian Innocent.

We then have every discuss two scary issues: Kashim King and his wanton access to nukes and the "Demon of the Moon"mentioned by the Frost Brothers.

As to the latter issue, Jamil confirms what they all know of the Moon Cradle, and after being a bit 0_0 when Banjou admits he helped construct it, Jamil says the Moon Cradle is currently a no man's land, even for the Moon Race (who live in bunkers elsewhere on the Moon, the main facilities of the Moon Cradle are denied them), because of the demons that protect it, and it's said records of the Black History are sealed in D.O.M.E., the core of the Moon Cradle.

We then cut to Arthur still in bed, saying his fate was not a surprise, and that it's proof people like Jiron (who he's speaking to) should inherit the Earth from the Innocent.

As Jiron leaves, it gets hilarious as EVERY WOMAN IN THE GOOD GUY CAST IS LINED UP OUTSIDE.

Apparently, the allure of a pretty boy is just that much that even though many of these women are already attached/spoken for, they just can't resist drooling anyway.

Well, save Diana, who needs to see him for serious reasons, and thus gets priority.

They both start off by sharing how they both bear heavy responsibilities, then immediately get into serious talks as we cut away.

We cut to the Argamma briefing room where Ryouma is surprised they are about to divide their forces.

Bright explains one forces is heading to space, the other will remain on Earth.

The space force, explains Jamil, is going to interdict the Ghingham Fleet and the Frost Brothers, as they plan to use Tiffa to unseal D.O.M.E. for themselves, and to get into space, they plan to use the Ra Calium dug up near Kingsley, since it's capable of exiting the atmosphere under it's own power.

As for the Earth force, Banjou explains that Arthur mentioned the true Innocent stronghold is at X-Point, and the Dinosaur Empire still remains at large according to Alan.

Masaki then pulls bright aside and has something Wendy brought up concerning Egret and Magus from S-Point.

Wendy believes they are hiding a massive secret from everyone, and their technology heavily hints they may be from the past as well.

Bright says they'll look into them if possible, then the team assignments are as follows:

Space
-------
Gundam 0083
Zeta Gundam
Gundam ZZ
Gundam Wing
Victory Gundam
Macross
Macross Plus
Turn A Gundam
Gundam X
Braiger


Earth
-------
Mazinger
Great Mazinger
Getter Robo
Combattler
Voltes
Reideen
Dancougar
Xabungle
Masoukishin
Daitarn 3

Masaki then gets asked if you want to go over the splits again by Wendy, which has no real penalty either way, then we get our choices

1. X-Point Route
2. Moon Route

-------------

I will cover both, but I want votes which I should cover first.

I'm going with the Moon Route as the "canon" route since the Gundam X secret is ideal for Hard Mode, but I'll cover both routes secrets.


This is the final route split of the game, everything after this point is a unified route, though after Stage 40, the game end path differs depending on number of skill points, and since we're in Hard Mode, we'll get the Hard route, which is the longest of the three paths.
 
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Sorry if I'm busting up your thread but I want to say you have excellent taste. The Super Robot Wars series is one of my favorite turn based strategy games and Alpha 3 was my first import game I ever played seriously. Printed out a list of all the menu commands and remember having stuff like tenshi/hotblood memorized. The series introduced me to some of my favorite mecha ever, like Ideon and Gaogaigar.

I really wish someone would release an english patch of the Gihren's greed games.
 
Stage 32 (X-Point): The Formless Dinosaur Bomber Squad


Since no one specified a preferred route, I'll cover the X-Point route first.


The Bazaar has a Galapagos available if you want before the next level, I recommend replacing an older Walker Machine with it.

Anyway, we begin with a cut to the Moon:

Stage32Xa.jpg


BTW, notice something? No space colonies.

I don't need to explain what that means, do I?

Agrippa Maintainer is conferring with Midgard (that guy who tried to jack the GP-02), and they confirm they absconded with Tiffa.

Stage32Xb.jpg

Apparently, they are cooperating with the Frost Brother to unseal D.O.M.E, and they remark on how Kashim King failed to destroy the Turn A, even with nukes. Agrippa is horrified nukes were brought back from the Black History, even to do that (unaware of Midgard's attempted hijack of the GP-02 apparently), and after Agrippa ignores the question as to whether Ghingham got the Turn X working, they discuss how the real Diana is working with the Irregulars.

Agrippa still wants insurance Diana won't compromise his plans (and his goon Midgard is apparently working for two bosses, neither aware of what he does for the other), so he wants Midgard (in Knox at the moment) to lure Diana there so Agrippa can prevent her and the Diana Counter from becoming a problem.

After he signs off with Midgard, he fears the second coming of the Black History, and that's when that annoying Eqyptian theme plays:

Stage32Xc.jpg

Yep, Khamen is working with Agrippa, and he survived the Black History by cryosleep with the Moon Race, and he plans to intercept the Irregulars on Agrippa's behalf to repay his helping him survive the Black History.

We cut to the Myceanans, who note the dividing of the Preventer forces, and Emperor Gore notes that 'it" could awaken in Eisia if they find it there, something they all want to avoid, so Gore orders General Bat to take the battleship Guda and slow them down, but Gorgon quietly thinks to himself they shouldn't fail to use "it" themselves if need be.

We cut to the Iron Gear, where Arthur confirms to Banjou that X-Point has a shitload of firepower, including "Lost Mountains".

In short, it's where the bulk of the most powerful weapons ever to exist in the Black History were buried, and considering Eisia = Asia and considering all the stuff on your team from there, and I think the dots can be connected from there.

We then cut to where Mari is inviting Masaki and Kouji to an outdoor lunch, but Kouji is still worried about Sakaya, Musashi, Ryusei, and everyone else still unaccounted for. Also, Masaki gets asked by Precia to see Wendy and Cenia,they plan to do somethign with their Elemental Lords.

We cut to the Masoukishin meeting, where the smart people say their machines have been functioning at half strength because they aren't adjusted to post-Black History Earth properly and they need to fix that. After a bit of Lune and Wendy and Masaki comedy, we cut to a misty valley where the Masoukishin cast are going to test their tweaked machines.

And they manage to stumble across Ryusei and Viletta, who survived Stage 9 and Viletta has been training Ryusei on kicking ass even in this timeline (she was his combat instructor in the past too, after she switched sides from the Balmar).

However, they don't have long to celebrate before they notice Mechasaurus troops heading for the Iron Gear's position.

We cut to outside a city where everyone is eating lunch, but that's when they hear a rumbling noise above, however, their sudden appearance is odd.

And that's when the Masoukishin and SRX team members show up.

And General Bat shows up with a giant flying aircraft carrier and bombs the shit out of the Iron Gear:

Stage32Xd.jpg

But just as they try to fight back, Bat and the bombers disappear.

Anyway, after realizing their radar detected squat, you can deploy 16 units, and who you deploy doesn't really matter too much, just make sure they can cover ground quickly and aren't weak as hell. A few healer units for the Iron Gear are recommended as well.

Bat fires on the Iron Gear again, and lols at you guys not being able to hit shit you can't either radar home on nor see with your eyes, leaving the Iron Gear out of action with the last shot and sending in regular troops to finish the job.

Battle map time:

Stage32Xe.jpg


The Iron Gear is defenseless and Bat is effectively invulnerable for now, so you can to discover how he's shielding himself from attack.

Tip: Aim for the corners of the map.

If you want the Skill Point, kill everything on the map before figuring out where Bat is.

Also note if you deploy Masoukishin units, they have some more attacks and are somewhat stronger now.

After a turn or two, Kosuke figures it out: The Guda is generating an EM field that jams radar and creates a mirage like effect that distort visual detection.

In short, it's a cloaking field, and you need to dispel it, and those clouds are part of it.

Kosuke has Akira use the Reideen's X-ray Beam to locate the cloak field emitter, and the edges of the map have Zen II's guarded by other mechasauruses.

AKA, those Zen II's must die. And you need to do it by Turn Six.

In truth, you'll start off with a big advantage if you already know where to go by the start of the actual battle, so if already have troops headed for the corners, you stand a good chance of getting the Skill Point.

If you don't get it but have been good about getting Skill Points otherwise, it can be worth it to skip this one, it's a hassle to get and requires a fair amount of good timing and luck.

Once you take out the cloud generator, the Guda and some Dino-Jets will appear near the Iron Gear, so have all your team converge back to there and beat the crap out of General Bat.

However, it's not that easy, as Archeduke Gorgon will show up on the next turn to reinforce Bat, and when everyone is all "we are so gonna kick your ass", he's all "O RLY?"

Stage32Xf.jpg
Yep, he's got hostages. Sakaya, Musashi, Sarumaru, Dr. Anzai and Banjou's two girlfriends and token kid sidekick.

He tries to do the classic "their lives if you throw down your weapons" ploy, and while everyone else is unsure how to respond to this sadistic chopice, Banjou Haran surprises everyone with his response.

He admits he's not enough of a pussy to just roll over for the demand, but he also knows he can't save everyone and kick the hostage taker's asses at the same time, so he's got a third answer:

He'd rather put a bullet through his friends than let them die at Archduke Gorgon's hands.

Gorgon thinks he's bluffing, but Banjou Haran is not a man who wimps out of a game of chicken:

Stage32Xg.jpg

Garrison is among the hostages, and he confirms to Gorgon this is not the first time Banjou has threatened to kill his friends when given this sort of ultimatum, only when the Meganoids (enemy of Banjou's own series) got their asses beat, Banjou made a point of making their deaths quite gruesome for putting him in that position to begin with.

Bat concedes the point, they know Banjou Haran would do EXACTLY that, so if he wants to call the bluff, it's Gorgon's call, but would be a dumb call. He also points out Gorgon has a lot more to lose here than does Banjou, so he's got a weak hand and should fold while he can.

Besides, neither the Myceanan nor Dinosaur Empire like the idea of being hostage takers, they are of the honor before reason types who prefer to fight their enemies without such handicaps, so the hostages go free, but no sooner do they do so, the fight continues.

That said, get all your allies to keep the Iron Gear alive and take down Bat and Gorgon's remaining forces.

Once the level is over, Cotset applauds Banjou's acting skills, but goes all 0_0 when Banjou makes clear he meant what he said, then says maybe not anyone save his closest friends, but them, no question.

However, given they all know he'd do them for them as an act of ultimate mercy given the alternative, they have been long prepared for that.

Later, we find out Garrison and the other still don't know squat about the long term plans of the Dinosaur Empire despite being in their temporary custody, but they did find out the world has been screwed on more than just one occasion.

Basically, Earth got raped THREE times over. In order:

1. The gravitational wave (Round 1)
2. The Dinosaur Empire backstory invasion (Round 2)
3. The Innocent-Moon Race conflict prior to the present with the GX and Turn A (Round 3)

The nanomachines were spread to heal the Earth on at least two occasions by another party, currently unknown.......

-----

As the stage ends, you can buy another Galapagos from the Bazaar if you wish.
 
Gonna update this soon, but I need to do a little more of the SRW J LS, so that will be getting an update soon.
 
Stage 33 (X-Point): Elche, Wake Up!


We start this level with Banjou putting together the pieces from all the reports he's gotten, and he realizes that the third disaster to befall Earth had something to do with the Turn A, and as he realizes that's why it got garbled into a deity by contemporary time, he realizes Chiru wanted to talk to him.

Chiru asks if he knows anything about Eisia, which he doesn't (of this time period), and when the topic of pointing it out on a map is brought up, Banjou has a lightbulb moment and asks Cotset to get everyone together.

He basically points out what everyone in the audience has likely sussed out: Earth is still roughly the same topographically if you make allowances for all the post-apocalyptic changes, and Eisia would be towards the northern center of the map, but it would be somewhat absorbed into what would be the northern polar region, as that's how it was back when the Earth was in a more Pangeatic state.

Translation: The EOT facility from pre-Stage 9 Earth is what is now the Lost Mountains.

We cut to later, where Jiron is asking Arthur if Elche can be saved, and while Arthur doesn't have an immediate solution, Jiron gets a little frustrated, but Kenichi tells him to quit autistically screeching at Arthur, it won't help much.

We end this segue with Jiron being convinced to just bust his ass to find a way to save Elche.

We then cut to Elche's current flagship, and get a good look at Greta Karas, who is concerned about Elche:

Stage33Xa.jpg


She has a point:

Stage33Xb.jpg


She mumbles her love for Jiron in her trance like state, showing the brainwashing is failing on some level, but it takes back control a moment later, in a Jekyll-Hyde sort of way.

Greta Karas doesn't really get it, but tells Elche once she's done having a fit of the vapors, it wouldn't hurt to act more like a captain and to even give the ship a name.

Elche zones out a second, then calls it the Calling, remarking it sounds strong yet cultured, another sign the brainwashing is failing on some level.

We also get some hilarious comedy where Greta hits on a random mook, and while her seiyuu was Komiya Kazue, she does a creepily good Mamiko Noto style impression for this scene.

Anyway, the scene ends with Elche have Greta on recon for the Iron Gear.

We cut to the battleship map, and Dike lampshades the cliche:

Stage33Xc.jpg

It's Elche in yet another ship, doing her usual brainwashed rant.

When she calls her ship the Calling, remember back to that in-joke about her dad's name I mentioned awhile back?

Well, one of the ways to transliterate his name is CALLING Cargo, and if she's directly referencing her dad's name, that means the brainwashing is weakening.

Hence Jiron sorties in hope of breaking the spell. You can sortie twelve other units as well.

Once you do, Elche sorties a bunch of Doran and Galapagos, as well some Xamel bodyguards and some Recarl support.

The Skill Point is pretty specific. You need to kill all other enemies before moving Jiron next to Elche to persuade her (the second time in the stage you must do so). The Blackalley secret step 3 is part of this, the persuasion bit, so the Skill Point and secret go hand in hand.

FYI, this is Elche's new ship:

Stage33Xd.jpg

Once you get to Elche and try to convince, it semi-works, but before Jiron can fight off the brainwashing attempt to reassert itself, Hola shows up in his Galavier with some reinforcements.

The mission changes after this:

Stage33Xe.jpg


See that X of enemies? Elche is in the center. Jiron MUST park next to Elche before her unit can flee for the edge of the forest region or you lose. Hola and his goon squad of various Breaker machines will try to stall you, so reuse the tactics from the GP-02 level here.

At the end of the level, the Calling goes nova, but Jiron saves Elche from it's wreckage.

I'll cover the rest next post.
 
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Due to horrible laziness, I have not updated in awhile, but here I go, finishing up from Stage 33.


Elche is flipping out as she's still in brainwashed mode. Medic eventually has to resort to giving her a tranquilizer while the big guys of Voltes and Combattler casts hold her down, but she's so hopped up on her own adrenaline, she throws them both off, and Fatman shows up.

Stage33Xb.jpg

Yes, there is a story behind the outfit, more on that later.

She actually stops, something jogging her memory, and Medic wastes no time sticking that tranquilizer in her neck.

Once she's out like a light, we find out Elche herself made that outfit for Fatman on her 12th birthday, and in some backstory the game glosses over, Fatman was a literal slave before the Calling family picked him up and gave him a new life, so he owes their asses a LOT.

Anyway, the stage ends on this point, and the Bazaar has nothing new at this time.
 
Stage 34 (X-Point): The Earth Belongs to Us


This level starts with General Bat getting a dressing down from Emperor Gore for screwing up and failing hard even with the Dino-Bomber Squad. Bat is ashamed, but Gore is surprisingly reasonable, and despite Bat's protest of wanting to go back and reclaim his honor, Gore tells him to chill for awhile, and as Bat leaves, Gore realizes half ass measures just aren't gonna cut it.

Gallery comes in, bearing the news the good guys are heading for where Japan once was, and they assume the worst, that they want to excavate all the buried weapons there. Gallery's got an idea, and the scene cuts out as Gallery has a special request to borrow something.

We cut back to the Iron Gear, where Jiron is gonna see if Elche has calmed down.

She hasn't, even after Arthur Rank decides to try using his status as an Innocent to chill her out, and after Medic puts her under again, Arthur asks to see her electrocardiogram. (that's examining the status of the heartbeat for you non medical types)

He's not an expert, but even Arthur can tell Elche's vital signs are batshit because of external tampering, and thankfully it's not permanent, but Arthur plans to remain by her side with Medic to monitor her.

We then cut to the Combattler team, which has their team robot Ropet announcing they have a new weapon on Combattler finally online.

We then get this:

Stage34X.jpg

This game, sadly, does not feature these, but it was the first game to come up with the idea, and in later games, this would be a standard feature. For instance, we'd get several combinations of mechs from related series basically giving a joint beatdown to enemies, generally either those by the same creator or those with a similar concept, such as Dancougar and Dancougar Nova, the Mazingers and the Grendizer since they were by the same creator, Mazinger and Getters kicking ass side by side since they had formal crossovers, and so on.

However, all talk of this stops as they get a warning of an incoming attack.

It's Gallery and a crapload of Dinosaur Empire goons, and you can deploy whoever you wish, but Combattler and Voltes are forced deploys.

Gallery then reveals he brought back an old friend:

Stage34Xa.jpg

For those not aware, it was a beast bred in Great Mazinger series specifically for kicking ass, and in Alpha lore, they created it by re-purposing the corpse of one of the STMC from Gunbuster. It's also one of the few things in SRW that has the rare honor of being a non Banpresto original final boss in some older games, an honor only shared with Paptimus Scirroco piloting the Valsion Custom in SRW3, the Grand Zamboa from Gurren Lagann in SRWZ3.1, and a few others.

And this time, it's got an nasty trick: The Magnet Anchor Wave.

In short, it's a massive gravitational field generator that practically craps out its targets with a massive increase in the gravitational pull they have relative to the Earth.

However, Gallery forgets Combattler and Voltes run off a similar energy source, and they plan to crush the Gilgilgan, which I'm gonna call the GLLG for short.

Of course, no one else can move, and Gallery plans to kill everyone who can't move before Combattler and Voltes can do their thing.

Stage34Xb.jpg


The GLLN is the red dot ahead of your guys, the furthest ahead blue dots are Combattler and Voltes.

Short version, have them blitz the GLLN ASAP.

Stage34Xc.jpg

It's built like a brick shithouse, so spare no expense in beating it retarded.

By Turn 2, Gallery has a lightbulb moment as his forces move forward.

If you pour a ton of effort into this, the GLLN should be dead Turn 3, but it comes back as something even nastier, the Mecha GLLN, and Gallery commends you for your effort, but says even you have your limits.

But he loses the smirk on his face when he get told he still lost by Hyouma, because the GLLN pissed away the gravity field energy transforming, meaning your team can now move.

All of Gallery's crap should be no surprise, but the Mecha GLLN is no joke:

Stage34Xd.jpg

Thankfully, once you kill this, it's dead for real, but until then, it's even more an asshole than it's first form.

By the time you take down Gallery, he runs like a bitch.

However, he summons more Mecha GLLN as he leaves as a parting fuck you.

However, some familiar figures show up as that creepy-badass as fuck dirgey theme (known as "The Gate of Magus") that heralded Sanger's arrival plays:

Stage34Xe.jpg


They then proceed to use Machine Cells, which they also used to revert the tropical forest the Dinosaur Empire created,and the Mecha GLLN are pwned instantly.

They then turn to you, and Magus is still wondering if they plan to save the planet.

Banjou replies they intend on it.

They reply "Then head to Machine-land and prove it."

Banjou asks if they could pwn stuff like the Mecha GLLN, why not them.

They reply (calling themselves Ancestors) they want to avoid interfering in human affairs as much as possible.

Banjou then asks what they consider what they just did.

They say it was preventing further destruction of the Earth.

They then reiterate they are mere overseers, but humanity needs to give a shit about their own survival,and repeats the admonishment to hunt down the Dinosaur Empire.

Banjou is all "we plan to, but we do have something else we need to do first."

The Ancestors are all "let me guess, the war between Earth and Moon?"

Your team "Bingo."

This just sets them all off, and they decide "fuck it, you're idiots, might as well kill you".

We also find out their names.

The blue and red haired one is Uruz Egret. The grey and blue haired one is Ansuz, and yellow and blue haired one is Thurisaz.

They would reappear in the Original Generation series, but they'd switch up their appearances a little. Also, their names are derived from Norse runes, while their machines (Bergelmirs) are also derived from Norse mythology.

Buth Uruz and Anthuz go off to report to Magus, while Thurisaz decides to handle you guys.

We also find out the Egrets are collectively referred to as the Machinery Children (as they are artificially decanted and part of their biological makeup is nanomachine based)

For you Mobile Fighter G Gundam fans, think Devil Gundam Cell infested humans.

Stage34Xf.jpg


This asshole has great range and his Bergelmir is pretty strong, but if you didn't struggle too hard prior to this, you should be able to kick his ass.

Your Skill Point is to kill this prick, and he'll run around 50-40% HP, so bear that in mind.


Once the battle ends, Banjou says it's obvious the Ancestors aren't affiliated with the Innocent. Further, THEY are guardians of the land Magus mentioned, and given where they were first met, and how they dealt with the Dinosaur Empire, the Earth Cradle is their HQ, and Sarumaru noted they might been preserved survivors from their own time.

And Dr. Anzai wonders to herself if they are all from the past, then Magus is possibly Sophia Nate, who went AWOL from the Earth Cradle, or so it seemed.

Banjou has Garrison review all the data they can find on the Earth Cradle, and Dr. Anzai joins him. Meanwhile, Sarumaru decides to join Kosuke into investigating what they saw of the Ancestors machines, something about them bugs him, and Wendy pitches in.

With that, the level ends, and the Bazaar still has nothing new.
 
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Stage 35 (X-Point): Advent of the War God

We start this level with a cut to the leader of the Ghingham Army, Gym himself.

Stage35Xa.jpg


We'll be seeing a lot more of him in the other route, which I'm covering after this one.

The short version is that Gym, after having witnessed the events of the Moon route, he's geeked to go back to Earth and start fucking shit up, and he gives marching orders to Midgard to get that started.

And his Harley Quinn style sidekick asks the following question.

Stage35Xb.jpg

He's all "FUCK YEAH!"

We then cut back to the Iron Gear, where they've detected something coming from the upper atmosphere, a battleship to be precise, but it's got an energy field that makes determining the exact model impossible.

We then cut to the battle map, where you can deploy 14 units of your choice.

And the enemy has Akira shocked:

Stage35Xc.jpg


Yep, these assholes are from Reideen, whose plot is concluded for all intents and purposes.

And that's not all, some pricks from Combattler and Voltes got dug up too.

Anyway, just sortie your guys to fight these assclowns, they aren't too scary at all, but save your ammo, you have a docuhe to kill who is your skill point later on.

Some of the weirdos you need to kill:

Stage35Xd.jpg


These are Fossil Beasts from Reideen. Decent defense, lame attack.

Stage35Xe.jpg


These are machine monsters from Voltes, they make for decent tanks.

Stage35Xf.jpg


These vaguely butterflyish monsters are from Combattler. Not really remarkable.

The other monsters are giant flying hand looking freaks from Reideen that aren't more much scary than the Namazungos, and some creepy looking flying brains with jointed eyestalks:

Stage35Xg.jpg


Aside from being an HP sponge, it's not too bad.

BTW, not bothering to post a minimap shot for this stage, it's not too important and takes place on a generic Earth plains map.

Here's the flying hands:

Stage35Xh.jpg


Another HP sponge from Reideen.

There are also some of these lame grunts:

Stage35Xi.jpg


Short version, just continue to beat these assholes like a drum.

After a few turns, the guy who unleashed these thought dead bastards shows up:

Stage35Xj.jpg


Yep, it's Khamen Khamen, annoying theme song and all.

He explains he's immortal and thus he made it to this time period the long way (with some help from the Moon Race, but he omits that part). He also unveils his project for this current time period.

Stage35Xk.jpg


Bit of an aside, see spoiler for some Heliopolitan (Egyptian/Nubian) myth sperging.

Nubia was a client state of the Egyptian, technically independent, but often fell under Egyptian aegis and they shared a lot of mythology, especially Atum, considered the god of creation and renewal.

He was also associated with the sun like the god Amon-Ra.

He goes on to state he's going to obtain your power to complete it.

Kouji's response to this is awesome:

Stage35Xl.jpg


Banjou has had enough and tells everyone to just kill his goons and capture Khamen.

To get the skill point, you must destroy Khamen's ship before he runs around 30-40% HP.

There is no time limit, most of Khamen's home series goons are those weakass bee drones and Khamen is just one big HP sponge with an energy beam attack he'll piss away if you let him.

Honestly, this is something a breather level.

He does have some guards called Simons and Daimons, which are basically just somewhat more meaty versions of the bee drones that vaguely resemble beetles. They are mostly there to take support defense hits for Khamen's ship, so take them out ASAP.

Note he'll also run if you kill all his goons, so leave at least one alive.

Either way, after you dealt with him, more shit descends from the sky.

These assholes:

Stage35Xm.jpg


To steal a term from @Jaimas, the Moonfags are here.

That fat fuck from Turn A who thinks far too highly of himself, Swesson Stero, he's deployed by Ghingham to keep you busy, but he's considering deploying himself.

Anyway, you now have to deal with these pricks.

After a turn, Gym sorties with his Turn X Gundam and a squad of Bandits led by Merrybell.

Meanwhile, the haunting, creepy as fuck Black History theme (good remix, but I like the SRWZ version even better) plays.

Stage35Xn.jpg

Gym tells you all he had fun with everyone on the Moon route, now he wants to dance with you.

Be warned, the Mahiroos will swarm you, and the Turn X is a damned beast.

For the most part, play defensive.

The Turn X will not hesitate to gun for the front lines, and you can see I wasn't kidding about it being tough:

Stage35Xo.jpg


Keep in mind this asshole isn't even at full strength, he's still a bastard who hits hard and can recover up to 20% of HP and energy a turn.

I'll be blunt, this is gonna be bloody even if you cheated everyone to max stats, so if possible, dogpile the shit out of Gym and try to force him to retreat ASAP, you will likely not be able to win a knockdown dragout fight for long against this many assholes, and the Turn X alone will be able to fuck your shit up.

He mostly defends, so if you have any major firepower left after hosing Khamen's ass, blow it all on taking Gym down ASAP.

Oh yeah, fun bonus: If you can pull this off, you get a Skill Point if you didn't kill Khamen, just shave off about 60% of his HP.

Gym is pleased you gave him a nice warmup, and he'll then bum rush one of your mobile suits to show you he's still barely winded.

G Gundam fans might get a kick out of this:

Stage35Xp.jpg

After he's done proving he's a badass, he drops this bombshell:

Stage35Xq.jpg

He confirms he knows you're from the past, and then recaps the events of SRW Alpha and the events of Gaiden up to Stage 9, then basically says:

"This world is YOUR FAULT!"

He then adds he's not mad though, he's pleased.

Hell, he gets to kill you all now, that's more than fair compensation.

Banjou is horrified Gym is a war addicted asshole, and tells everyone who is shocked he doesn't give a fuck, he just wants to see shit explode and bodies pile up, dammit, fuck their objections.

However, he has to take a raincheck to do some other shit, so you get off easy for now.

The Ra Calium then shows up, a bit late to the party.

We then cut to the Ra Calium bridge after the battle, and everyone from the Moon route fills in the blanks I won't spoil here.

After this point, I'm doing the Moon Route, and for guys like @Cubanodun , @Kiwi Jeff , and @Jaimas, expect a shit ton of Gundam related stuff.

And after that, the final battles for Earth's future..........and even it's past.
 
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Stage 32 (Moon): Fly, to Space (Part 1)


We start that level with that smug asshole Agrippa Maintainer pleased as punch their Newtype capture op went well,as Midgard confirms. We also find out that the Frost Brothers report that Tiffa has a reaction to D.O.M.E, and they recap how Kashim King's stunt with nuclear weapons didn't work and Agrippa curses him for it.

We then turn to their plans to get Dianna Sorrel, the real one, taken out, and as Midgard goes to work on that, Agrippa muses the DX and Turn A could mean the second coming of the Black History,and the only counter they have is Gym Ghingham's Turn X.

We then recap that sequence where Khamen Khamen and Agrippa exchange their little spiel from the Earth route.

After this, we cut back to the Freeden, but before I continue, a note on what was not adapted:

Eventually, to get to space in Gundam X, they get the Freeden II, which is space capable, which was cut from this game since that arc could not be adapted given how they told the story, and the presence of the Ra Calium made it redundant plotwise.

Anyway, the guys on the Freeden wonder if there is any Diana Counter movement, and they get a call from Guin.

We cut to Judau, and get some bad news.

Stage32Ma.jpg

Unfortunately, despite the Militia best efforts, the Diana Counter overwhelmed them. We do, however, find out it's still on Earth, in Knox at the moment.

However, this is bad news for the Diana Counter, as Agrippa Maintainer has put a hit out on them, and his buddy Midgard is engineering that as I type this.

We then get a brief segue where Lily calls Guin on being gay for Loran and that he might not want to piss Loran off, and, bizarrely, that seems to turn him on.

We then cut to Loran, who is freaking out because the real Diana wants to return to her flagship. She's offering to do so, however, as a decoy to buy time to take back the Ra Calium. She then throws a little shade on Guin, pointing out he seems more excited than anyone else to get a shot at going into space.

Brief aside:

Guin Sard Rhineford is ultimately a villain, and honestly, it's not really THAT much of a spoiler because if you guys have followed the plot to this point, you all might have noticed three things.

1. While he knows the Black History had dangerous toys, he's a bit too eager to unearth them.
2. While he's supposed to be a peacemaker, he sure has a fascination with machines of war.
3. The man has a huge sense of overweening ambition and as Lily pointed out, doesn't know his limits.

Put those three things together and I'll let you guys guess how he ends up.

Anyway, Diana points out they need to stop the Ghingham Army, cool the jets of the Diana Counter, and make it to D.O.M.E before less reputable assholes do, so they need to get that done ASAP.

Loran is still pointing out it's dangerous, and Diana slaps him down with "life is risk, and sometimes that risk must be met head on because the risk needs to be taken".

He finally relents, and we cut to Lieutenant Burning, who tells Bright the Diana Counter dug up a space booster in Kingsley before they left, meaning they intend to exit the atmosphere and took it as insurance for that end.

Noin shows up and reports Diana headed back to the Counter to cool their jets, and Burning facepalms at the extreme danger in doing so, though Issac and Millardo both counter this could give them a chance during the confusion to turn things around.

Burning sees the logic, and Millardo adds they need some of their own ass coverage in case the Diana COunter makes it to space before they do, hence him offering to use his Tallgeese III, or Heero could serve as pursuit in Wing Zero, as both can exit the atmosphere under their own power, as can the DX Falcon, the YF-19/21, and the Brystar form of Braiger.

Bright approves the insurance policy and has Millardo work on that.

We then cut to Knox, where Milan is getting told to sit down and shut up by Midgard, who plans to take Diana back to the Moon on Maintainer's say so and requests a spare ship to do so. Milan then blusters, saying that exceeds Agrippa authority.

Midgard then implies he knows their Diana is actually Kihel!Diana.

Phil then joins in and says "then just get a ship from the Ghingham Fleet."

Midgard points out that isn't possible at the moment, then drops on the table he knows they found a space booster.

Milan then folds and offers to fit the booster to the Ra Calium and let Midgard use that, but that's not the ship they want (rather, the Soliel, it's Diana's flagship and it makes obvious Diana is Maintainer's puppet).

We then cut to Poe running in and telling them all the REAL Diana is back.

Phil flips and decides to check this shit out, and Midgard thinks to himself this is just dandy for his purposes.

We then cut to Kihel and Diana meeting up again, and it seems Kihel did a damned fine job by Diana's reckoning of preventing the Counter from doing anymore stupid shit, and it seems Kihel proved a quick study in her Diana impersonation.

Harry then comes in, and Diana reveals she promoted him to 1st Lieutenant as a reward for doing a fine job of late, then Diana and Kihel switch back to their original outfits.

We cut to afterwards, where Diana is getting asked by Phil to stand down from her role, and Phil points out the Innocent have finally started using nukes, and her policy of pacifism is going to be beyond pointless at this point if a nuke is aimed at them, so in the interests of staying alive, he wants her to cede authority in the name of not getting nuked.

Diana then points out she negotiated a deal with Arthur Rank's ancestor to BAN the use of nukes, but Phil points out that's useless now, then starts giving her shit because the people who lived in bunkers underneath the lunar city were dependent on D.O.M.E, which is for all intents and purpose an unknown element, for their life support.

Diana can see where this is going and poses this to Phil:

"Suppose I step aside, what are your intentions?"

His answer is fucking retarded:

Stage32Mb.jpg

Stage32Mc.jpg


Before we go on, I know @Jaimas, this level of stupid must be overwhelming, don't blame you if you just poured a shot of the good stuff.

Diana thankfully feels our pain and tells Phil he's a dumbass.

Phil then pulls out his trump card:

Stage32Md.jpg


His argument basically is "even if the HUMANS the play nice, the monsters who want to kill them won't ever do that, so ends justify the means, brutal as they may be".

Diana tells him to chill the fuck out, she already knows the Irregulars/Preventers have that on their bucket list.

Phil is losing ground here, but tries to regain his position at this table by saying because they didn't show force before, they now are in a shitty situation as a result.

Diana tells him to fuck off with his power grab.

She then proceeds to point out how fucking idiotic his plan is. He wants to institute a caste system, shit that should have died out millennia ago, and that if he ever utters such imbecilic, regressive bullshit again, she will order his execution.

Phil gulps at that one, and that's when they get word the Irregulars are attacking.

Diana waits until Phil leaves, then tells Harry to guard Kihel. She can look after herself, but despite Harry's objections to this, she knows she's better off here for now. Besides, they need to make sure the Preventers succeed, and Diana knows she can best buy them time where she is.

We then cut to the battle map, and given how long this post has been, we'll resume with the battle in the next part.
 
Stage 32 (Moon): Fly, to Space (Part 2)


We resume as you can deploy the Freeden or Argamma, your call, then all the space entrance under their own power capable units will deploy (including Garrod, this is important, he's needed for two secrets in this stage). As they do, Kid makes a shoutout here:

Stage32Me.jpg


To this:

https://en.wikipedia.org/wiki/Princess_Kaguya

After this, Garrod combines automatically with the G-Falcon, then you can sortie 8 more units.

If you did the Turn A routes, sortie Loran for a secret exclusive to that series of routes. Otherwise, you can still sortie him, but you won't get it.

Poe notices this, and orders you all shot down ASAP. You have eight turns before you fail.

To get a Skill Point, do this in six turns, and even if you forego the Skill Point, DO NOT shoot down the Soliel or Ra Calium.

Map time:

Stage32Mf.jpg


The northernmost group is several silver SUMOs, which aren't too nasty. In the middle are three Almeyer's which are damage sponges for beam weapons, and the southernmost group is five Baund Doc (MA), which are actually the easiest to kill, though they also have five WaDoms which are just north of the Almeyers which are annoying.

The Soliel is not initially present, and the Ra Calium is to the southern most part of the enemy formation.

For your part, fast, hard hitting units like Valkyries, high mobility Gundams, and water adept units do well on this stage, and several of these are already forced deploys.

After a turn, which you'll likely spend getting into position, the Soliel shows up just north of the enemy with some SUMOs and an Almeyer commanded by Phil (he's the hardest thing to kill since he constantly defends) in tow. Harry appears in his gold SUMO with Kihel in tow as well.

Poe tries to give him shit for this, calling him a traitor, and he amusingly throws shade on her crush over Phil by saying she needs to find a better man, it would make her a better woman, which pisses her off pretty bad.

On Turn 3, Ennil El shows up:

Stage32Mg.jpg

SECRET TIP:

If you want her custom Jenice AND get the final part of the G-Bits secret, Garrod MUST convince her before the level is over.

If you do this right, she becomes an ally on this map.

By Turn 5, Corin Nander will show up, and after it gets explained Nander has a hateboner against Gundams, Isamu cracks a joke Amuro should be his biggest target which Amuro doesn't find funny.

At any rate, he's pissed.

Stage32Mh.jpg

SECRET TIP:

If you want Corin to later join you with a custom Red Kapool, Loran must convince him before the level is over.

If you pulled it off, Milan has this reaction:

Stage32Mi.jpg

Isamu cracks "Experience buddy. We've fought off entire alien armadas before."

Issac then tells Milan to stand down, and just as Milan is panicky, another Almeyer shows up with atmospheric boosters attached, and Midgard thanks Milan for buying him time. It seems Diana is also aboard, going with Midgard in the hopes of getting Agrippa to chill out (unaware he plans to neutralize her), and then they leave.

The Soliel retreats as well, but at least you have the Ra Calium, but Harry nearly blows out a lung with his resultant rant about he's gonna fuck Midgard and Milan up so bad if harm comes to Diana.

However, Garrod has an idea:

Stage32Mj.jpg

Issac tells all space entry capable units to follow his lead, and as they do, the Gundam X dialogue where Garrod did something exactly like this plays as the Freeden crew all cheer Garrod on.

Afterwards, Saegusa reports remaining enemy forces are falling back from Knox to the northeast, then Bright asks Guin for some Milita help getting the Ra Calium ready, which he agrees to.

We then cut to Judau and Katz in the hangar bitching about how they have to move a ton of shit now, and that's when Kazikaki discover the Moon Race left something interesting behind.

Valkyrie FAST packs.

AKA, Macross' version of this:

https://en.wikipedia.org/wiki/Conformal_fuel_tank

These are basically upgrades for your Valkyrie units that make them faster and strap some added weapons on them.

The Moon Race were obviously unable to make them usable on their units, so they didn't bother with taking them with them.

He also found some V2 parts for Usso too, aka the Buster Module.

We then cut to those enroute to the Moon.

Shagia and Olba are discussing how they are about to liaise with Ghingham's main fleet soon, and the both of them admit they don't really like Gym very much. Tiffa Addil is with them, and they tell her they'll be seeing D.O.M.E. soon and breaking it's seal.

Tiffa then makes this cryptic comment.

Stage32Mk.jpg

Shagia is confused, and Tiffa continues being cryptic, though a read between the lines of her response is "Garrod is coming for me."

As the level ends, the Bazaar has a spare Jenice you can buy, which is pointless if you got Ennil to join you with her custom blue version.

I'll cover your new unit swag in the next post.
 
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Now to cover your new swag:

Intermission1.jpg

This is what happens if you equip both the Assault and Buster modules to the V2 Gundam. You get a slight mobility hit, but all other stats rise so high there is no reason to ever remove either module again.


Now as for the FAST packs:

Intermission2.jpg


All of the original Macross Valkyries get these, and they add a new "Reactor Missile" attack, which is basically a discount nuke that does some nice damage with a limited ammo supply.

They also give you max terrain boosts for space and even more mobility.

The Macross Plus units already have these integrated into their design, so they aren't needed.


Now for Enill El's custom Jenice.

Intermission3.jpg

While a bog standard Jenice is just Gundam X's version of a Zaku, this thing is like those super versions of regular units Char Aznable piloted in the original Gundam, and for a customized regular unit, this thing at full strength can do a sick amount of damage, takes hits fairly well, and is pretty damned speedy.


If you got the Moon Race secret, Corin Nander will later join with a customized Red Kapool that is basically a Kapool on crack, but honestly, the Ennil El Custom Jenice just is more useful long term and does better in space, which the next few maps are set in, and it has impressive range for a Jenice.
 
Stage 33 (Moon): Turn X Activation

We already got a nice preview of this Turn X Gundam asshole at the end of the Earth route, now we get to see this thing when Ghingham first fires it up.

We start with a cut to the moon, where Agrippa is bitching because of an electricity blackout:

Stage33Ma.jpg

The lights click back on, and Gym is on the horn:

Stage33Mb.jpg


We find out the lights crapped out because he needed more juice to fire up the Turn X than he anticipated.

Agrippa tries not to blow a gasket as he points out electricity loss for the lunar city long-term means death for everyone, and Gym callously replies a few people still in cryosleep would die is all.

Agrippa fights the urge to really lose his shit when he tells Gym that he trusted Gym to fire it up only because the situation is dire as hell at the moment, and Gym tells him to calm his tits, he knows, he's gonna stop the Earthnoids before they reach the Moon.

Maintainer then decides to test Gym's loyalty by saying Gym needs to bring Tiffa Addil before him, and Gym has a hard to retort to comeback:

Stage33Mc.jpg

He then adds they also need Diana Sorrel for that too, if only long enough to finish breaking D.O.M.E's seal, and Agrippa gets a shock when Gym says she's already enroute, and Agrippa nearly shits his pants at this:

Stage33Md.jpg


With that, we cut over to where Gym is preparing to sortie, and he's well aware Agrippa wants to keep him from D.O.M.E,but also knows he's got Maintainer by the balls now. The Frost Brothers show up at that point, Tiffa in tow, and Gym pours on what little charm he has and tells Merrybell to give her the guest treatment.

Gym then decides to rip open the scab the Frost Brothers have over being Category-F Newtypes just to be a dick, and both brothers have to fight the urge to punch the man.

Gym meanwhile laughs his ass off about how this will ensure a future of endless war.

We then cut to the battlemap, where Midgard tells Diana they are almost there. He then tells her she'll likely be put back into cryo-sleep after they are done, and she reveals she realizes he means more than that:

Stage33Me.jpg


Midgard does a shit job of hiding the truth, so she adds she knows he's lying about one other thing: They aren't heading for the Lunar City, but for the Ghingham Fleet.

He admits she's right, and that she's also correct Gym Ghingham is the real puppetmaster here, not Agrippa.

While she's on a roll, she tells him she already knows they tried to kill her once, so they only reason they need her alive now is to unseal D.O.M.E

Before Midgard can admit that, they get reports of pursuers.

It's Garrod and the other advance Preventer troops.

You need to interdict the Almeyer and disable it, but not destroy it before it can flee, and Midgard obviously is not going to make that easy.

Stage33Mf.jpg


Midgard's Almeyer is at the center of the red dots, and he's got WaDom guard and is surrounded by Messalas from Zeta Gundam:

Stage33Mg.jpg


They make decent guards if nothing else, but otherwise aren't too special.

Anyway, this is a reprise of other levels like the GP-02 capture level,in which we need to prevent Midgard's escape and surround his ass with bodies. Then reduce his HP to under 30%

Thankfully, he'll spend more time cowering behind his guards than running to use that to get in close and pummel his ass.

After another turn, this guy shows up:

Stage33Mh.jpg

He's on your side, FYI.

Once you succeed, Midgard freaks out:

Stage33Mi.jpg

And that's when that fat fuck Swesson shows up with a horde of troops to take on. Hell, even Midgard shit talks his fat ass.

And Gym is with them.

He tries to be all nice and say hi, but she tells him to cut the shit:

Stage33Mj.jpg

He decides to honor her with honesty and tells her he's here to fix her fuckups. When pressed, he consider her piss-weak force on Earth a failure at conducting an invasion.

Midgard uses this chance to limp away under what little engine power he was able to conjure out of his busted engine, and then Gym notices the Gundams on your team.

Specifically the DX, and he wants to have a throwdown right here.

He tells Swesson to fan his team out like at the end of the Earth route, then the fight resumes.

Conserve power for now, Gym will sortie shortly.

A turn later, Merrybell and Gym sortie.

Be warned, Gym is a very deadly asshole,and he will make a point to gun for the Double X first.

Your Skill Point is to reduce Gym to below 70% HP, which is not too hard if you conserve your major power until now.

I do recommend you be FAST, his other friends WILL make a point of dogpiling your ass.

Oh yeah, @Jaimas, Millardo will call him a blood soaked mercenary who needs to be put down, AKA, calling him a ripoff Ali al-Saachez, to which Gym takes offense.

If you manage to pull this off (you may have to abuse save states on emulators or quick saves on a real system), he's impressed:

Stage33Mk.jpg

With that, he withdraws, figuring the combat data was worth the trip.

After the level, we cut to Tonya informing Bright they are releasing the boosters now and Torres reports the advance team ahead.

Later, we recap, and Harry confirms the Turn X is a mobile suit excavated from a Mountain Cycle on the Moon. Katz then points out Anaheim Electronics from the UC Gundam series was based there, so they would likely have a lot to get from lunar mountain cycles.

Amuro concurs, and pay attention to Guin's thoughts here:

Stage33Ml.jpg

For those who know their Shakespeare, Guin has a certain lean, hungry look about him.

The others who fought the Turn X then segue into how it seemed to be adapting to their combat abilities, and while it's likely not a Newtype machine, Guld postulates it has a similar brainwave feedback reader like his YF-21.

It's at this point everyone remembers the connection between Jamil, the GX/DX and the Turn Gundams, and they decide to quiz Jamil, who, if he's still hiding secrets, needs to spill them now.

Before we continue, to account for the modified adaptation of Jamil's role in this story versus his source canon, certain details he mentions later will be different from the Gundam X source (in order to gel with Turn A), I'll cover the specifics in another post when we get to that.

We then cut to Garrod thanking Carrus for the helping hand, and he remarks (no offense to Carrus) that he doesn't see a lot of good in Newtype power, it only seems to make people miserable.

Before everyone tells Garrod he's being insensitive, Carrus admits he has a point.

As the level ends, the Bazaar is unavailable for obvious reasons, and Carrus is now a team member, and his unit is like a Quebley on crack.
 
Stage 34 (Moon): Confrontation Across Time


We start this level with everyone cornering Jamil, and they start poking holes in his original story and asking him to come clean.

Jamil is wavering, but says if you go to the Moon Cradle where D.O.M.E is, all your questions will be answered.

Jamil confirms a member of the Sorrel family and a Newtype are needed to do this, and says Gym getting there first could be disastrous. He refuses to elaborate, but begs Bright to put the pedal to the metal on getting to D.OM.E. first, and with little reason to object, that's a given.

We then cut over to Shakti (who is a Newtype if you remember your Victory Gundam), and it seems Tiffa is sending her a message, who is warning them off coming to D.O.M.E.

Shakti tries to object, but Tiffa says if they do that, demons of the land AND the Moon will go full tilt batshit.

She also says there will be "butterfly wings" if the Turn A and Turn X meet.

We then cut over to Tonya, who found Roybea duplicated the lounge from the Freeden on the Ra Calium. Or rather, he ported it from the Freeden.

We then find Sochie is not used to low gravity, and Ennil remarks her and Loran make a cute couple.

We then cut to bridge, where Shakti delivers Tiffa's warning. Usso takes part of the warning to mean the Turn A will sprout wings similar to the V2 Gundam's Wings of Light, and Usso, in disagreeing with Fokker, doesn't think the other half of the message means the Dinosaur Empire.

Rather, he points out the Moon Cradle is the counterpart of the Earth Cradle, and meeting D.O.M.E. will trigger something nasty at the Earth Cradle.

Fokker isn't sure, but Issac points out Usso may have a point.

As for Bright, he acknowledges the warning, but says they cannot turn back, citing it's the only way they'll know what caused their jump to the future.

We cut to the Lunar City, where Agrippa is realizing the dog is COMPLETELY off the leash:

Stage34Ma.jpg

Thankfully, Khamen Khamen shows up and offers to lend a hand.

We then cut to Gym, who informs Diana they are almost at the Moon Cradle.

She asks what he wants by unsealing D.O.M.E.

His response is the bog standard 'take over the world" boilerplate practically every warmongering asshole has ever spewed.

She says he's insane, but he counters she started a war herself with her Operation Homecoming, and the Turn X awoke in response.

I'll let Diana speak on that:

Stage34Mb.jpg

The good guys show up about this time, and Gym orders the grunts sent out to intercept them.

We also find out Katejina Loos has survived to this present time, was picked up by Gym, given a fresh coat of brainwashing, and they are gonna send her out too.

Gym then decides he might stick around a bit.

Besides, it's time the Turn X and Turn A finally meet.

We cut to the battle map, where the Turn A is a forced deploy, but you can deploy 15 other units of your choice.

I'll say the Skill Point up front, as there are two ways you can get it:

1. Kill Khamen Khamen when he appears.
2. Reduce the Turn X to under 60% HP when it appears in under 4 turns

Now for the map:

Stage34Mc.jpg


The Moon Race troops lead by Swesson are amix of Mahiroos, Zssas, WaDoms, and a few Almeyers.

Feel free to engage them in battle, but conserve your strength for when Khamen and Gym make an appearance.

After taking down some of them, these assholes show up:

Stage34Md.jpg

BTW, the Rig Contios they got are nasty, but there are only five of them. Again, conserve your strength for Gym and Khamen.

Taking down either Olba or Shagia will trigger Gym to appear, along with Merrybell, some more Bandit reinforcements, and a Gottltran with Katejina aboard.

And Loran with freak at this:

Stage34Me.jpg

Gym is all "This is the Turn X!"

He then tells Loran to leave the Turn-A if he values his life.

Jamil goes pale upon seeing it, and Gym actually has voiced dialogue acknowledging Jamil, saying he thought he froze Jamil away permanently.

Note: This is original dialogue they got Gym's seiyuu to do specifically for this game.

Everyone comes to one conclusion: Jamil is a member of the Moon Race.

Note 2: Original to this game, his source canon is different, more on that later.

Usso then hears a sound like ringing bells, and Usso has heard that before (in his own series).

And it's actually a Newtype signal from Katejina.

Usso realizes she survived the time warp like Puru 2 and Rosamia, and as the fight restarts, she gets added to the list of enemies.

This is when Skill Point condition 2 can be done.

Oh yeah, fun fact, the Turn X is considered such a threat by the game the song 'Arrow of Destiny" plays instead of the Turn A theme:

This, to be exact:


This is the "shit has gotten real" music.

I went for the Gym related Skill Point, for two reasons. One, Khamen tends to show up afterwards, and two, beating Gym to the point he realizes I'm not fucking around pleases me for some reason.

If you do this, he decides he's spent enough time stalling you, on to the Moon Cradle.

He then invites you to follow him, assuming you can get past it's guardians.

AKA, the "demons of the Moon".

Gym and the other enemies will retreat, but Khamen will show up afterwards.

He'll have more goons from other series (the ones from his series were pretty lame), and Agrippa is with him, not happy he's not giving chase to Gym.

Stage34Mf.jpg


Khamen says he changed his mind and offers Agrippa a chance to haul ass while he can, which he does, to the Moon Cradle.

Basically, beat this asshole retarded to finish the level.

The only new goon he has is this Combattler douche:

Stage34Mg.jpg


If you want to hurry this level the fuck up, just beat on Khamen till you kill him or he runs, either will work.

After the level, the J9 remark they weren't expecting to meet Khamen here, then we cut to Harry, who asks Kihel if she's willing to take Diana's place again, as Harry can see no other way to prevent Gym from gaining the secrets of the Moon Cradle unless Diana is taken out first.

This leads an incredibly awkward sequence where the two of them basically admit feelings for each other.

We then cut to the hangar, where Duo remarks the last time they were at the Cradle,they picked their Gundams up from it, and Jamil pulls Garrod aside and tells him they have another goal besides getting to D.O.M.E.

To survive.

Witz concurs, and Ennil flat out says his hidden torch for Tonya.

He goes all embarrassed, and Ennil turns to Garrod in utter seriousness and tells he HAS to get her (Tiffa) back.

We then cut to a bit later, where Sarah stops Jamil elsewhere in the ship and asks what he intends after this is all over. Jamil admits he hasn't thought of it, and then Sarah says she's also expecting an answer.

We get a discreet fade-out at the level ends.

In the show, this is about the point where he and Sarah start sucking face.

For some strange reason, the Bazaar is available, and you can buy a Val Varo (that mobile armor Kelly Lazyner used in Gundam 0083), which is a good purchase if you have the Blue Stones.

Before the next level, two warnings:

1. It's gonna be a MAJOR info dump level.
2. It's one of the levels in the game that has a engine-breaking bug, so for those playing along with this guide, pay careful attention to my advice, or your game will crash, as this bug can and will trigger on the real PS1 and on emulated hardware.
 
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Stage 35 (Moon): I am D.O.M.E.... Keeper of the Black History


Alright, before I go into this level at all, I feel the need to address a critical, engine breaking bug this stage is notorious for.

First off, when Banpresto modified the SRW Alpha engine for Alpha Gaiden, they did a crummy job cleaning up bad code from Alpha, and in some cases introduced new issues.

In this stage, due to a memory issue, the game can and WILL shit the bed if too many units are onscreen, and this is one of the rare levels where this is possible because every time you kill an enemy unit, more will replace them, and if too many are onscreen, the game reaches a hard-coded limit and will crash.

In this case, they removed a sanity check that prevents further spawns to prevent hitting this limit. It can also be made worse if your personal unit stock (everything you see on the intermission screen) has been modified to hell and back with tons of extra stuff you shouldn't even have. A few extra units won't break stuff, but if you went insane with a save editor, you'll introduce a memory overflow glitch that make the issue with this stage even worse, to the point killing even one foe will crash the game because the spawning of more units causes the game to shit the bed.

The game allows you a few dozen extra units in reserve since the Bazaar system and Mountain Cycles can expand your stock, but after adding a few dozen to your stock limit via this method, the game gets horribly unstable. Using a save editor will hit this same limit, so if you use save editing, I recommend buying a unit from the Bazaar, then changing that unit with a save editor to whatever you want, do the same with Mountain Cycle acquired units

This will also prevent aggravating the bug this stage introduces.

With that said, before you go into this stage, if you are using my LS as a strategy guide, keep this in mind before we continue.

------

We start as Tiffa is getting a message from D.O.M.E.

We cut over to the Frost brothers, who realize Tiffa made contact with D.O.M.E, and based on their commentary, they already have an idea that D.O.M.E. is more than just a mere computer or artificial intelligence.

We cut over to Gym, who is all "we're here, so get Tiffa and let's go inside."

Diana asks Gym to think this over, but Gym has his mind made up. He says the Moon Race has been tethered to D.O.M.E. since they began, and he wants to sever that link.

Diana points out that will cut their power, especially to those still in hibernation. Gym doesn't give a fuck.

His argument is that he's pissed they exist because D.O.M.E passively allows it, he wants to be free of someone else deciding his fate.

Diana points out part of what he's doing will unseal the record of the Black History, and knowing that won't change squat.

But that's not what he wants. He wants control of the microwave transmitter and D.O.M.E's control over the lunar city.

Further, he wants to basically recreate all the weapons of the Black History and trigger a contest of eternal war between Moon and Earth.

Diana finds this insane, but based on what Gym already knows of the Black History, war is part of human progress, and he abhors stagnation.

At this point, Diana is desperate to stop Gym, so she pulls rank (that Gym doesn't respect) and tells him stand down.

He finds that hilarious, and before he can laugh in her face, they get heat signatures.

It's the demons of the Moon.

We cut to battle map, and here's why the game is barely keeping this map stable in the game engine:

Stage35Ma.jpg


On top of rendering Gym's forces, the game is also rendering a shitload of D.O.M.E. Bit units, and the total number of both is already reaching the high end of the game's limits.

Swesson is all "fuck those things, we can take'em", and Gym tells him "many like you have died having said those words", and the smug fatass shuts up.

Diana reluctantly opens the Cradle, and we cut to the Ra Calium.

Sarah informs Bright they are nearing the Moon Cradle,and the Ghingham Fleet has already made it inside.

Bright decides that means they need to sortie now, but Jamil is not optimistic.

We cut to the hangar, where Garrod is jumping at the chance to sortie, but Hikaru tells Garrod to not go alone, he made that mistake with a girl named Minmay (Macross TV reference) and nearly died because he tried to one man army things.

Before this cuts out to the battle map, Shakti pulls Usso aside and tells Usso she needs to go with them.

When we cut to the map, Usso is a forced deploy, you can pick 14 others.

BTW, Duo sums up how much the G-Bits guarding the Moon Cradle suck ass rather nicely:

Stage35Mb.jpg


Oh yeah, don't bother with the Satellite Cannon, D.O.M.E won't allow it to be used here.

Haro also explains one last restriction:

Stage35Mc.jpg


Now for the map:

Stage35Md.jpg


Your goal is to make it to the inner perimeter of the Moon Cradle with the Ra Calium (aka the center with the sattelite dish), and you win.

The Skill Point involves getting there in five turns, which is quite possible. Alternatively, Gym will pop out to annoy you for awhile, and if you reduce his HP to under 50% five turns after he appears, you can still get the Skill Point.

BEWARE WHAT I SAID EARLIER. Killing one G-Bit will makes more appear. Too many appear at once, the game crashes.

Oh yeah, once you get everyone close to the Cradle, it has ANOTHER nasty surprise.

Stage35Me.jpg


That's right, MASS PRODUCED copies of the original starting units from the first game.

Even Gym notes he's never seen them before.

By Turn 2, you find out while Gym is inside the Moon Cradle, he's barely made it past the lobby.

Your new headaches:

Stage35Mf.jpg


Slow, hits like a sack of bricks.

Stage35Mg.jpg

The Huckebein is basically a ripoff Gundam (designed by same guy who drew the originals), and while it hits hard, it's pretty frail.

Oh yeah, the G-Bits:

Stage35Mh.jpg

These things are what happens when a Ghost X-9 and the Gundam X have a baby.

Once you manage to make it to the goal, all AI forces will withdraw.

Well, not quite.

Stage35Mi.jpg


Gym decides to troll and says he's the reason you're not getting in, but Tiffa overrides Gym's BS, and Shakti joins in on getting D.O.M.E. on the horn.

Shakti begs D.O.M.E to let them learn the truth....and to atone for their sins.

Usso is shocked, but then he remembers they DID commit one.

That gravity bomb they detonated to stop the STMC that brought about the gravitational wave.

D.O.M.E. responds:

Stage35Mj.jpg

We then cut to inside the Moon Cradle, where everyone remarks on how spooky it is.

After Miashei remarks it's like a tomb, Diana shows up to say this:

Stage35Mk.jpg


Gym then has this to say:

Stage35Ml.jpg

Garrod then has this bit of amusing shit talk for Gym:

Stage35Mm.jpg

Agrippa Maintainer is also here, collared by Midgard, and this is why:

Stage35Mn.jpg

Diana then calls out Gym, Guin, AND Agrippa. She says Gym just wants war, Guin is too eager to open Pandora's Box, and Agrippa is an asshat who wants to keep a lid on knowledge he has no right to lord over.

And then, one bright flash and the Black History music playing later, this happens:

Stage35Mo.jpg


One of the images is of a colony dropping.

A VERY SPECIFIC colony drop:

Stage35Mp.jpg

And this:

Stage35Mq.jpg

Both Amuro and Quattro/Char know what they seeing.

Themselves during the One-Year War.

Stage35Mr.jpg


Now it's Hikaru and Fokker's turn to go pale.

It's the SDF-1 Macross.

But we see more that everyone recognizes:

Stage35Ms.jpg

Stage35Mt.jpg

Stage35Mu.jpg

Stage35Mv.jpg

Stage35Mw.jpg

Sochie doesn't get it, but Loran is getting the idea:

Stage35Mx.jpg


Quattro confirms it.

These are scenes from the Balmar War.

And then Agrippa is horrified as this is shown:

Stage35My.jpg

Answer:

The shockwave triggered by the gravitational bomb.

And Agrippa has nothing nice to say about it:

Stage35Mz.jpg


He kinda glosses over the fact it was either that or letting the solar system get eaten by the Gunbuster equivalent to the W40K Tyranids, though.

He then continues to say Earth tried to counter the shockwave, but Project Aegis was never completed (because you all vanished when the Neo-Granzon sucked you all into a time warp), and thus the survivors were the forefathers of the Moon Race and the
Innocent.

As everyone looks on in horror, Gym has another reaction:

Stage35Maa.jpg

In fact, it amuses him to no end to realize he was right:

Man's fate is eternal battle.

He then shits on Agrippa and Diana's futile attempts to keep peace, saying it was repression of Man's warlike instinct, saying the modified humans the Innocent created are more like what humanity actually is.

Agrippa scoffs at this, then explains D.O.M.E's true purpose.

It was to be the master administrator of humanity itself.

A specific type, to be exact;

Stage35Mab.jpg

D.O.M.E itself is a Newtype, distilled down to the genetic level, and was then reincorporated as the core of the Moon Cradle by those that survived the Black History.

Jamil then has this to say:

Stage35Mac.jpg


He's pissed D.O.M.E was yet another Newtype they turned into a tool, and Agrippa feebly tries to counter D.O.M.E was why they the Moon Race has existed as long as it has.

He then adds it's why D.O.M.E. had the G-Bits defenses, and Diana pointedly adds that was to protect it from those who would steal it's power.

*glares in Gym's direction*

The Flash System used by the GX and DX was a direct descendant of D.O.M.E.

Loran then asks what the Turn A and X have to do with this, and what the Moonlight Butterfly is.

Agrippa tries to slam the door on that topic, then adds now that you've seen the Black History, you cannot be allowed to leave.

But he says that means you'll have to be placed in cryosleep.

Tiffa then tells him he's full of it:

Stage35Mad.jpg

And D.O.M.E agrees:

Stage35Mae.jpg

The Gate of Magus alt theme plays at this point (the version that doesn't segue into the battle chorus).

Agrippa can't believe this, D.O.M.E shouldn't have a will, but it does, and it has this to say:

Stage35Maf.jpg


Gym is all "you mean a history of eternal battle? I'm down with that."

D.O.M.E. counters that isn't all though. It explains Newtype is word with meany different meanings to many different people, and all such investitures of power given them are but illusions.

It then explains it's a being beyond what a "Newtype" is, and while it does not know why it had such power, but the word Newtype was given him and through it people lifted it up as a being beyond that of Men, when it should never have become so.

D.O.M.E then thumps Agrippa's nose by saying he was not created to uplift the Moon Race, saying those that believe that have no future.

All it says Newtypes are are people who have adapted to space, nothing more. In fact, it bitch slaps the very idea Newtypes are more than anyone else like so:

Stage35Mag.jpg


Man is not omnipotent, Newtypes are NOT gods.

Jamil then asks what he is and what his purpose is if that's true, and D.O.M.E tells him he had an illusion, one that has no power over him, one whose false promise should have ended.

The future is his to make, with his own hands.

D.O.M.E then explains Garrod, who is not a "Newtype", has done so repeatedly, cleaving a way to his own future with his own power.

Every vision of the future Tiffa had was defied by him and overcome, proving Newtype power, if anything, is little more than a fate that can be not only defied, but made meaningless in the face of will.

Gym finds this amusing, and when Judau asks why, he explains.

1. The Irregulars fucked up everything.
2. Jamil was the one who help kick off another apocalypse.
3. The Turn A Moonlight Butterfly helped do so again.
4. Ergo, any attempt man makes to make a future will be destroyed.....also by the hand of Man.

Agrippa then counters this, pointing out while the Moonlight Butterfly did do that, it was doing so to spread nanomachines to repair the Earth, not destroy it.

It then buried itself in the Mountain Cycle it was found in once it's task was complete.

Gym then points out the Turn X was meant as it's counter, but Diana has had enough and tells both Agrippa and Gym to surrender now, their paths lead to ruin.

Agrippa points out that's futile, the spark of war has already been lit, and that he tried so hard to make sure the Moon Race would never learn the terrible secrets of the Black History.

Before he can go on, an explosion rings out, and Gym guesses it's Swesson, and takes that as his cue to leave, figuring he got what he came here for, D.O.M.E can do whatever it wants, he doesn't give a shit anymore.

He attempts to seize Diana and Tiffa again, but that's foiled by the J9:

Stage35Mah.jpg

Gym decides to cut his losses and leave with what he has, and everyone notices Agrippa has fled too.

Everyone hears a snake hiss,and one gunshot later, there is a dead cobra at their feet.

And they find Agrippa's body nearby, with some fang marks in his now dead flesh.

Yep, Khamen killed him like he did Dekim Barton.

D.O.M.E then speaks to Tiffa, telling her that if she wants a happy future, that power she has will no longer need to be relied on.

In that, she will grasp her true strength.

It then tells everyone he showed the path, they must now walk it themselves.

It then adds to those from the past they have no need to feel guilt, history is but fact, one they cannot alter now, thus they bear no guilt. It adds their arrival in this time was likely inevitable, and confirms the Earth Cradle is real and says their remaining questions will be likely answered there.

D.O.M.E then says it's time to return to whence it came, but as it does, it leaves all present with the future.

With that, D.O.M.E goes silent for the last time...................





This has been LONG and there is still more, I'll cover the rest in the next post, as well what was changed from Gundam X from the source.
 
We cut to later, where Diana is making an announcement:

Int1.jpg

She basically is telling the Moon Race the truth of the Black History, and while Agrippa was shitting himself with fear of the damage this information getting out might cause, turns out telling people the truth is actually a good idea.

IMAGINE THAT!

It actually goes a long way towards calming down not only her own supporters, but many of Agrippa and Gym's loyalists are also chilling the fuck out now that they know the truth. In fact, as Diana intends, she wants to acknowledge the sins of the past so the future will never see a repeat.

They also give a neat followup to the plot of Gundam Endless Waltz, as Noin sums up how Diana is pulling a Relena:

Int2.jpg


Turns out Diana is getting a standing ovation for this, and we get some more incredibly soppy Kihel/Harry dialogue (get a room you two.....)

We cut back to Diana, who swears to not only return to Earth to spread the truth of the Black History to them, and to also put a stop to Gym Ghingham's bullshit and his remaining loyalists.

The Bazaar opens again (weird, you aren't on Earth, but whatever), and you can buy a Gerbera Tetra and a Doven Wolf, both are good buys.

-------

Now that that's finally over, time to explain how Gundam X differs from this retelling.



Gundam X is where D.O.M.E. is from, but his role was altered for this game to give a recap of the events of the "Black History", thus tying it into Turn A Gundam and the overarching plot as whole.

In Gundam X, we got much the same speech about how the idiocy over Newtypes being tools of war is illusory bullshit based off stupid notions surrounding them, and Guin, Agrippa, and Gym fill in for the various factions from Gundam X who D.O.M.E. gave that "calm the fuck down and quit starting stupid wars over Newtypes, they aren't as special as you think, and what you think is utter bullshit anyway" speech to, just expanded for the original SRW plot.

Super Robot Wars Z had a slightly different take on this, where D.O.M.E wasn't showing everyone the past, but instead was showing the possible future ("The Black History") that would occur thanks to time and space going batshit thanks to the multiple dimensions premise of that series unless people pulled their heads out of their asses.

This also leads to differences in Char Aznable's character.

SRW Alpha follows the TV series, and while most of the events that made Char super emo were toned down or avoided, and Kamille avoided becoming a vegetable thanks to Scirocco trying to take him down with him, Char still is bitter as fuck how history keeps repeating, and he took the wrong message from D.O.M.E like Gym did.

Basically, he took it as confirmation he was just trying to hold back the inevitable cycle of Newtypes getting fucked over, so by Alpha 2 he decides to join Neo-Zeon and drop Axis on Earth. Knowing the Black History was partially because of his actions and even though it gets averted in his own time is little comfort, it still led to a future where Newtypes were still getting fucked over, and it turned him in his "time to drop Axis" self from Char's Counterattack.

Super Robot Wars Z is different, being based on the less depressing Zeta Movie canon, and knowing the Black History is the future that awaits if guys like him and Amuro don't pull their heads out of their asses NOW, he sees his future "drop Axis" self thanks to D.O.M.E., is horrified, and decides to defy that fate.

This leads to him doing everything he can to undermine Full Frontal in SRW Z3 Part 1 (who is basically an alternate universe version of him from Zeta TV canon in that game), who does want to do the Axis drop.

The game later drops a few subtle hints Char has decided to go evil after he's finished all the shit from this game in the final stages, he's just cleaning up his earlier messes before he starts making plans to colony drop a big asteroid.

-----

Now to cover some Turn A related stuff, guys like @Jaimas, pay attention.

Super Robot Wars, being professional fanfiction, especially of the "fix-fic' variety, tries to address certain things that suck about what they cover.

In this case, Turn A Gundam had a big narrative hole this game sought to fill: why are people finding nigh mint condition artifacts of the past and why is this such a big surprise?

This game addresses this by pointing out the nanomachines spread by the Moonlight Butterfly and hence by the antecedents of the current population on the Earth and Moon were deliberate, as the original show got kinda hazy with it's continuity and had an awkward time explaining why people kept rediscovering the wheel.

They also wanted to address how the Moon Race knew of the Black History but why so many of them were ignorant of it anyway, we find out a few of their top guys like Maintainer took one look at that knowledge and decided to bury it in the most inconvenient place they could find (in this case, the Moon Cradle), to keep everyone else, even on their own side, ignorant.

They also wanted to give a little more logic to how the Turn A cast are supposed to be descendants to previous Gundam series people from other Gundam timelines, and while the game merely hints that Diana Sorrel is a descendant of Relena Peacecraft, a side story tie-in manga produced to show the immediate after effects of the failure of Project Aegis decided to further throw weight in that direction.

The use of the series Combat Mecha Xabungle was also deliberate, as it's basically another Tomino series with the same basic idea of post-apocalyptia, an imperfect future based on sketchy records of the past only a few in on the conspiracy led by the current world rulers know the truth about, and had similar ideas about how humanity as we know it now is that from after a calamity that nearly killed their predecessors.

Also, like many other shows that SRW calls out on its stupid, Turn A was given multiple "holy shit, you're an idiot" moments, and characters like Guin Sard Rhineford, who managed to survive the source canon, he gets a less pleasant end a few stages from the one I just described, and it even takes a few cues from the the novelization of Turn A, more on that later.



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I'm going to describe that side story manga I mentioned earlier in overview;


It starts shortly after Project Aegis fails to stop the shockwave, and begins in the aftermath.

Basically, guys like Emperor Gore and Ankoku Daishogun take that as their cue to make Earth their bitch, and we see what's left of good guys who weren't playable and a few minor Titans like Jerid Mesa (who turned good guy because circumstances were just that bad) trying valiantly defend to what's left of humanity and they are basically fighting a losing battle.

However, this is when the Ancestors roll out of the Earth Cradle and start kicking their asses, and the remaining humans under Relena Peacecraft manage to scrounge up a few spaceworthy vessels, pack up as many people as they can, and haul ass for the Moon (Aegis was able to keep most of the Moon intact despite it's limited effectiveness. Once there, they basically set up what would become the Moon Race while the Ancestors are busy forcing the underground empires back into their holes until Alpha Gaiden's post-apocalyptia arc starts.
 
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Stage 36: Shin Getter, Stolen


This stage is going to be when we get the most badass uprades for both the Getter and Mazinger casts.

This stage also has multiple secrets, including being able to forego getting Shin Getter Gobo and just getting a souped up Getter Robo G.

Honestly, this is retarded, Shin Getter is better in every way, but if you want it, destroy Shin Getter in this stage.

Also, @Jaimas, they changed up something from Turn A in this stage too.

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We start this level with Diana getting thanked by Kihel for mourning at her father's grave, and Sochie realizes that she never knew that was Diana posing as her sister then, but Kihel finds it more important Diana's grief was real.

We then cut to the Ra Calium, where Jamil finally spills the truth.

Note: This is original to this game, his and Tex's origins were different in Gundam X.

(in this game), both Jamil and Tex were on the Moon Race side and originally sent like Loran to scout it out, but decided instead to prevent the same horrible shit they were involved in from ever happening again.

He also explains the Innocent are a splinter faction of the Moon Race members who initially came to settle Earth long ago, who decided to do their own thing and gave the Moon the middle finger.

He also explains the Mountain Cycles are not a new development, they've been dug up by both sides before, like in the past.

We also find that in the last war between the Moon and Earth, the Moon Race deployed the Turn X and GX, they being their trump cards to win. Lucille and Jamil were pilots of the GX Gundams that had been produced to fight on the front lines.

The Moon planned to use these WMDs to basically level everything on Earth larger than an outhouse, and Eisia was personally scarred by Jamil's Sattelite Cannon.

The Earth side deployed the Turn A, and it leveled the field so badly the victory the Moon won was Pyrrhic, and Lucille was captured around this time. Jamil almost died around this time as well.

At this time, the Turn X and Turn A basically unloaded the Moonlight Butterfly on each other, and the destructive power of the nanomachines they unleashed pretty much annihilated everything touched, knocking back the Innocent's civilization for a considerable amount of decades.

Diana was queen at this point, saw this,and immediately declared a ceasefire to stop the bloodshed. Tex and Jamil were made scapegoats by assholes like Agrippa and Gym, and they got sentenced to cryosleep.

Agrippa then banished Gym and his forces to the ass end of the Moon, where they basically kept spinning their wheels doing combat sims for awhile.

This led to the interim of peace between the end of the last war and the present day between Innocent and Moon Race.

All knowledge of what happened was sealed as the Black History and basically forbid it's truth from getting out.

Guin then realizes that must have been true on Earth as well, since the Innocent also refer to the forbidden knowledge as the Black History.

At any rate, up until Diana's Operation Homecoming, that's been the state of affairs.

Jamil concludes the crimes he committed means he must do what he can to stop another war, and Quattro corrects him, saying they all share that burden.

We then cut to the bridge, where Tonya informs Bright they finished resupplying. They get a call from the Iron Gear at this point, and it's Banjou,

He sums up the events of the Earth Route, and he and Bright agree to a rendezvous point.

We then cut to the Dinosaur Empire guys, and Gore is asking Gallery how the atmospheric modification process is going.

Gallery reports all they have to do is surface, then release a shit ton of fatal to humans gasses into the atmosphere. It will take about 40 hours for the saturation to be sufficient to eliminate all humanity.

That's when a Dino-Soldier has a report that Duke Gorgon discovered something interesting in Eisia.

We then cut to the battle map, where Shinguji is asking Sarumaru where the Lost Mountain they are supposed to be investigating is.

We also get a moment of weirdness from Dr.Anzai where she asks Kosuke (currently piloting the Battle Drill portion of Combattler) if she can pilot it, but he disappoints her by telling her it registers specific brainwaves for the pilots, and she's not in the system.

That's when Sarumaru discovers it.

The advance team heads over to the spot in question, and Mushashi states the obvious:

Stage36a.jpg


That's when a ton of Dinosaur troops and Archduke Gorgon show up.

Gorgon lols you fell for his trap, and Kouji offers to play decoy while everyone else runs, he's got an idea, but he's cagey on the specifics.

Map time:

Stage36b.jpg


The first phase of this battle is really simple:

1. Get everyone save Kouji's Mazinger to the edge of the map (any edge)
2. Don't let anyone die.

My suggestion is have Kouji punch a hole in the enemy formation,then have everyone else haul ass.

Megumi has the Confuse skill that will halve all enemies accuracy for a turn, use this to make your getaway a bit easier.

Once this is achieved (at least least half the enemy force will just sit on their asses to make this easy), Gorgon then asks what exactly Kouji was planning aside from helping his friends escape.

His answer;

Stage36c.jpg

Basically, he pulled that shit about having a plan out of his ass.

Well, he did have another part to it: Kicking Gorgon's ass.

Gorgon had to admit respect for Kouji's brass balls, but is still going to kill him.

And to make sure Kouji dies before his friends arrive, he summons some extra help.

Now your goals are even simpler:

SURVIVE.

Thankfully,this shouldn't be TOO hard. Mazinger's Mazin Power kicks in around 130 Will, and if Kouji's HP enters into Prevail activation territory, he'll be a literal fortress dealing Rocket Punch critical hits left and right.

In fact, a few turns later, most of Gorgon's goons should be dead, and Kouji will be all:

"Who's next?"

And that's when the Shin Getter Robo shows up.

But Ryouma Nagare is NOT the pilot:

Stage36d.jpg

Keep in mind that Getter Rays are VERY deadly to General Bat's people, so that crazy asshole is basically piloting his own fucking coffin right now.

Literally, that damn thing is poisoning him to death just by him sitting in the cockpit.

Even Kouji wonders why he'd be crazy enough to do that, and this is his answer:

Stage36e.jpg

Part 1 of the stage ends just as Kouji barely survives this.

Part 2 begins as everyone else shows up and the Getter team is aghast at seeing the Shin Getter.

And Bat explains the Dinosaur Empire was not stupid.

Stage36f.jpg

Ryouma wonders how Bat can withstand essentially sitting in what amounts to a nuclear reactor directly, and Bat has this answer.

Well, he's basically wearing what amounts to a lead suit, but he knows that given the sheer amount of Getter energy the Shin Getter controls, even that is not gonna last long. In fact, he's pretty sure he's not leaving the cockpit of the Shin Getter alive.

BUT. HE. DOES. NOT. GIVE. A. SHIT.

In fact, this is his opinion on whether it's worth it.

Stage36g.jpg


It bears mentioning some nameless soldiers of his did this in the Shin Getter vs. Neo Getter OVA, but this time, General Bat is putting his ass on the line.

That said, before we continue, let's just take a moment to appreciate that even the villains of Getter Robo are totally hardcore, shall we?

Even Ryouma is impressed at Bat's courage.

And that's when they notice Kouji's Mazinger is surrounded by enemy goons, and Gorgon confirms he put it out of commission.

Kouji is still alive, albeit barely, and he warns them to stay away.

It's at this point Kouji's brother remembers Kouji saved his life, now he needs show some filial piety of his own.

Stage36h.jpg

Ryouma has an uncharacteristic moment of pussying out, but everyone else slaps the stupid aside by telling him the Getter is it's pilots, not the machine, so man the fuck up and make the Shin Getter his bitch already.

Chastened, Hayato admits this is a valid point, and the Getter cast members remember their balls need to drop at this point.

The level begins anew:

Stage36i.jpg


The closest X of enemy goons has the Mazinger Z at the center, red because the enemy has it under their control now.

Anyway, time to discuss secrets, and don;t worry, you'll eventually get some help soon too.

SECRET: Powered Up Mazinger Z is yours if you move Tetsuya's Great Mazinger next to the Mazinger. You'll basically get regular Mazinger back after the stage with a nice power boost.

SECRET 2: Check the Mountain Cycles, what you get is based on your current difficulty:

Easy: Gundam GP-02 Physalis
Normal: Neue Ziel
Hard: The O, Destroid Monster

As for the Skill Point, kill everything save Shin Getter, and cripple but don't kill it to get Shin Getter.

Once you park Tetsuya next to Mazinger, Bat figures he might as well stop this shit now, so he send two Zori to personally fuck your shit up, but before they do so, shit starts shaking and Bat detects a new energy reading.

Kouji realizes his Mazinger is reacting to the new energy signal, as is Tetsuya's Great Mazinger.

Kouji's Mazinger suddenly flies on it's own over to the signal reading, and goes all 0_0.

He then disappears for a moment, but then reappears piloting the King of Mazingers, the Demon God Emperor:

MAZINKAISER!


As Kouji realizes it's just as stupidly overpowered as it was the last day he used it to kick Balmar ass, he takes a hard look at his now nervous foes.

It's time to kick their asses.

Behold the mightiest Mazinger of them all:

Stage36j.jpg


Keep in mind these are it's BASE stats, and even that said, it's strong enough to whup some serious ass right now.

Also, for this stage only, if you use the Fire Blaster attack, you get to see the original Alpha animation for that attack.

After this stage, it uses a somewhat cleaned up version made for this game, but that's because the game hands you the original Mazinkaiser from Alpha for use in this stage only, then afterwards replaces it with the Alpha Gaiden version.

They did this since the original Alpha version was still in the code, so people who played the original can see the original Fire Blaster animation as an easter egg.

After another turn or so, the Ra Calium shows up with the Turn A as a forced deploy, and the Getter team informs Bright they need to stop the DE controlled Shin Getter.

Fokker pales, saying that's as bad as the Moon Race having the GP-02, and you can sortie ten more units of your choice.

Oh yeah, the Shin Getter under Bat's command is no joke;

Stage36k.jpg

Once you succeed in beating Bat to near death, he refuses to just roll over and die despite the fatal levels of Getter Rays currently speeding up his demise, and so he decides, fuck it, he's already dead, what does he have to lose?

So he decides to overload the Shin Getter reactor, and cook off an explosion that could nuke ALL of Japan in one shot.

Everyone is like "ARE YOU INSANE?!"

Him "I WAS DEAD THE DAY I ROSE FROM THE MAGMA, AT LEAST THIS TIME YOU'RE COMING WITH ME!"

Kouji is prepared to attempt to charge Shin Getter and try to tank the blast with Mazinkaiser, but Ryouma tells him not to.

Because a rogue Getter should be handled by another Getter.

Hence the Getter team plans to absorb the excess energy and negate the core detonation.

Kouji calls that suicide, but Ryouma has a plan to diffuse any excess energy.

And, in a dramatic reversal of Musashi trying to die in canon to save everyone else, the Getter G team decides to take a page from his canonical book.

(Musashi finally dies in Alpha 2, FYI)

While Bat is all "GO AHEAD AND TRY!", everyone else is watching in horror, expecting Ryouma, Hayato, and Benkei to die in a Getter induced inferno.

Meanwhile, the greatest warriors of the Dinosaur Empire and Earth, both in Getters, give each other a full force blast of everything they got.

Miraculously, both Getters and their pilots are alive, but both got thrown back on their asses pretty hard, but the victor is clear:

Stage36l.jpg

But it looks like Bat just might get the last laugh as the Getters are about to explode anyway.

But Loran refuses to let that happen.

And as the haunting theme of the Black History plays, Loran unlocks the true power of the Turn A.

Stage36m.jpg

The Moonlight Butterfly.

The Getters suddenly start repairing themselves, the explosions from the stress of the battle negated as the nanomachine cloud that once helped end the world now saves it.

Diana and Jamil are all O_O, and that's when the main body of the Dinosaur Empire shows up.

Emperor Gore himself has arrived:

Stage36n.jpg

Bat tries to apologize for his failure as he lays dying, but Gore merely commends his valor, and tells all of you he came for his General, and out of respect for your last-ditch efforts, that's all he intends at this point.

He then says this is but a short time before all of humanity will be purged, so enjoy the reprieve while it lasts.

He then withdraws with his troops as the stage ends.

-------

I'll cover the rest next post, but from this point onwards, we are reaching the final battles.

With the Dinosaur Empire.

With the Frost Brothers

With the Innocent.

With Gym Ghingham.

With the Ancestors.

And especially for the fate of everyone........past and future.
 
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We resume as everyone is all "great, now Emperor Gore is back."

Bright remarks he wasn't personally present at the clash the DE had with the good guys during Alpha 1 (he was off handling other things while the super robot route was handled by others canonically), but still wants to know what he's up against.

Banjou remarks their data won't be much help, this time period means there is no telling compared to SE 187-88.

Garrison remarks their biggest danger is Machineland, their mobile fortress that can move through magma.

Astonaige then shows up and says he'd like to investigate the nearby Mountain Cycles, Kid (Gundam X) concurs, saying they noticed something concerning they need to quickly check.

Bright signs off on it.

We then cut to Kamille getting filled in by Jiron on the Earth Route.

We cut after to Loran quizzing Diana about the Moonlight Butterfly.

She remarks it's power could end civilization, though Amuro notes said power can heal as well as harm, and Loran swears to use it for good.

We then cut to Judau getting his own updates via Mio.

We also found out they dug up the R-1 of the SRX Project from a mountain cycle.

Apparently, it's not Ryusei's original version, but a modified variant with slightly different weapons.

It also lacks the combining features that lets it turn into the SRX from Alpha 1.

Note: This was deliberate by the programmers. The original Alpha code for that is still in the game but dummied out, so to prevent possible crashes they replaced the R-1 data in this game with an Alpha Gaiden version.

The R-2 and R-3 are also not present.

Note 2: The R series are basically Banpresto Original versions of the Zeta Gundam (R-1), Guncannon (R-2), and a Psychodriver (Banpresto version of Newtype) variant of the GP-03 Denodrium.

BTW, Ryusei makes all sorts of references to other mecha shows, including one where he almost gets the lawyers in trouble, so in the original version, they break the fourth wall and he gets told he could get sued if he continues.

Since this doesn't make sense to most English players, he gets told his reference is to a different Ryusei.

The Getter team, meanwhile, is discussing how even though Loran's intervention kept the Getter G from going nova, it's still not battle worthy at present, so they'll have to use Shin Getter.

Ryouma's still a bit reluctant, they sealed it away originally because they almost lost control of it, but given the circumstances, they have no alternative.

We then cut to Garrod, who finds they dug up some G-bits.

(THIS SCENE IS ONLY IF YOU DID THE G-BITS SECRET CORRECTLY)

Or rather, seems Kid managed to pick up some from the Moon Cradle (D.O.M.E apparently left them as a farewell present), and it seems JAMIL was the one who encouraged Kid to pick them up.

Ironic, really, but Jamil shows up to point out like the Turn A, they can save as well as destroy, might as well use them for the former this time.

The GX and DX can both use the G-Bits, meaning both now have a stupid powerful weapon even when the Satellite Cannon is not available. Do note the Divider module cannot be equipped on the GX or you can't use the G-Bits.

Also, this means Tiffa becomes a subpilot of the DX, so Garrod can use the G-Bits.

At the end of this level, the routes have unified, you can buy a Galapagos and Doran if you are so inclined.

I'd also take this as a chance to rearrange your forces and switch pilots out if need be, you just finished the last route split.

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Now to cover your new units:

Int1.jpg


MazinKaiser at max stats is one of the most powerful things in the game.

Int2.jpg

Shin Getter at max stats is far better than Getter Robo G would be at max stats. Lost the large EN regen from it's enemy version, but it's still one of the toughest things on your team.

Int3.jpg


The R-1 Custom is basically a Banpresto original Zeta Gundam on crack.
 
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