- Joined
- Jun 27, 2014
Stage 13: Sanctum of the Innocent
We start this level with Jiron yelling about how Timp ran for cover in the Innocent dome and how that's no coincidence, but everyone else points out the Innocent generally don't let people waltz in without a pass and blue stones.
Jiron counters, correctly, that Timp is under Innocent aegis, but Cotset thinks that's exceptional. The other Sand Rats think Jiron need to guzzle some "Lol, calm down", and point out even if Jiron is right, the domes are neutral ground, so no matter how pissed Jiron is, neither he nor Timp can start shit in one.
We then cut inside the dome, where Biel is hearing Elche out. He lets her off on the fight nearby, saying it was self defense and the Innocent do not find her at fault. He then subtly needles Dowas by stating it was obvious Elche didn't intend to start said fight, and not only does he let their blue stone delivery happen like usual, he asks her to do him a favor, and he'll give the Iron Gear a new weapon.
Said favor is letting him meet the Irregulars and Jiron Amos personally, which Elche is happy to comply with.
After she leaves, Dowas is not sure this is a good idea, but Biel nearly makes Dowas shit himself by pointing out it's not bad the arbitrary rules got broken every once in awhile, and when Dowas objects, Biel points out that not only are there people similar in culture living on the other side of the world (referring to the Turn A Earth cast), but also that Innocent don't need to hold the hand of the people under their demense forever, and also points out the Moon Race is planning to invade and they can't afford the trouble.
Dowas makes reference to a guy named Kashim, who claims the Irregulars could be a Moon Race vanguard, which Biel rejects out of hand, pointing out the tech differences are too great for that to be plausible, even referencing legends of mechanical giants (Alpha-verse era). Dowas thinks the White Devil is likely more real than that, and then they discuss about how they could have come from the past, and while both are unaware of any time travel tech at present, doesn;t mean it's outside possibility.
See spoiler for stuff that will be important to keep in mind later:
In the first Alpha, a few forces, like the Balmar, had access to various weaponry with dimension warping powers, and Shu Shirakawa's Granzon, as you may have already guessed, had a time-space dilation engine, and it going nova was what flung everyone into a time warp.
Dowas then reasonably points out blindly trusting the Irregulars given the lack of solid data is risky, but Biel points out the imminent Moon Race threat leaves them little choice but to take that risk.
Dowas outwardly agrees, but remarks to himself he worried the Iron Gear crew could be a threat to the Innocent and plans to have Timp go after them again.
We cut back to the Iron Gear, where Elche relays the news, and when they find out Elche got a new piece of weaponry for the Iron Gear, Kenichi brings up the very valid point that if they got all their kit from the Innocent, they could be acting as weaponry testers for Innocent engineers, and they also point out Xabungle and the Iron Gear are more similar to mobile suits and super robots than other Xabungle stuff like walker machines (a reference to the fact some rejected sketches for stuff from other Tomino works were dusted off and recycled for Xabungle), and points out that could mean they are mean to handlemore than just walker machines, like foes from space.
Chiru doesn't believe that, but Rag thinks Tetsuya's onto something, as have the Innocent send Breakers to attack them to get weapon data makes sense.
Rag and Elche nearly start another catfight, and that's when an attack occurs, right on the Innocent's front doorstep.
We cut to the battle map, where Timp is a bit annoyed he couldn't have shot Jiron in the dome where he least expected it, but it's not all bad, he has more maneuver room outside anyway.
Jiron pops out to shoot his ass, and Timp accidentally lets slip he's working for the Innocent, which only makes Jiron go "I KNEW IT!", then as Dowas is about to have a heart attack, Jiron then asks if the Innocent ordered Timp to murder his parents, and Timp gets offended Jiron even thinks he'd do shit like that as a job.
Meanwhile, Biel is really annoyed at Dowas and suspects Dowas has been plotting behind his back, and as he facepalms at how that might have revealed Timps connection to them, Elche comes to the horrified conclusion Jiron wasn't being exceptional.
Meanwhile, Jiron is about to beat Timp crosseyed, and while Timp tries to repair the damage he did letting his Innocent connections slip, Jiron doesn't give a shit, all he wants to see is Timp's bloody corpse.
With that, the fight formally begins, tactical map time:
View attachment 381407
The Skill Point for this level is really easy, just kill Timp's Government is two turns, not very hard to do at all.
Note, it will appear Timp died if Jiron kills hims, but he'll be back.
Anyway, once you get the Skill Point or not, Vickman and some of his goons will show up to compound things,meaning you'll have to fight them too. The Voltes team are sure Vickman is being used by the Innocent too, and in any event, you'll have to fight them for the next few turns.
After a few turns pass, Vickman decides to play his trump card, but Elche decides to beat him to the punch and uses the new Potan Cannon the Innocent gave her.
It works, wiping out all the Duggers guarding Vickman's ship, but then Elche goes all 0_0 in shock as Vickman plays his own trump.
He has one of his own.
Elche is shocked, she was told it was a one of a kind weapon for the Iron Gear only, and Vickman comes to the realization he's been used, but he doesn't give a shit, so long as he takes down the Iron Gear.
As the fight resumes, take down Vickman's remaining troops and beat his landship into scrap. He'll either run or die, either one works.
And that when things get weird as a jamming field fires up, tech that shouldn't be around here in this day and age.
And that's when we see a bunch of Turn A Mahiroos, led by the Frost Brothers, Shagia and Olba, who were doing recon and stumbled across your team. Olba wonders if they should fight your team, but Shagia says they need to make sure neither the Turn A or GX fall into Innocent hands.
With that, they leave the Mahiroos to annoy you, while Olba leaves us with this comment:
View attachment 381413
These are the Mahiroos:
View attachment 381418
They aren't too hard, but are decent ranged units, so be wary as you kill them.
As you finish, Biel radios you all to congratulate on your hard work, and while everyone is suspicious, they do want answers.
Upon entering the Innocent Dome, everyone goes through a sterilization procedure (keep this in mind for later), then they enter a place that looks, compared to the Mad Max outside, civilized.
View attachment 381425
Elche is all agog at how nice it looks, but Tetsuya and Megumi notice it's totally sterile, like the controlled atmosphere of a space colony, and based on what happened earlier, the Ascencion of Light was space tech the Innocent were deploying against the latest threat.
When everyone meets Biel, he first thanks them for defending P-Point from the Moon Race. He also confirms the Moon Race are enemies to everyone on the planet, and his description of them sounds like a rehash of the Universal Century Gundam space colonies versus Earth bullshit.
Biel then asks where the Preventers came from, and Kenichi replies honestly, and while Biel is somewhat confused, he admits that while he'd like to clear up any confusion they have, most of records of the past are sealed as the 'Black History", and only Director class Innocent have access to all the archives.
This however tells the Voltes team something, that the time they are in is basically a future where they failed to prevent the gravitational shockwave.
Biel then changes the subject and says he will provides supplies and information insofar as it's available to him at no charge, save them doing him a favor in return. Jiron calls bullshit on this and points out they now know Vickman and Timp are Innocent puppets and that they'd be fools to trust Biel without an explanation bare minimum.
Biel concedes that have a point, and explains he can clear that up, as his request dovetails into the explanation for that crap.
First, he'd like them to join the fight against the Moon Race, and confirms yes, Vickman was used to test the new weapons developed for fighting the Moon Race, and his fighting you was no accident. He however denies Timp's association with the Innocent, claiming he's a liaison for Vickman.
Tetsuya then snarks that since they won the shell game the Innocent played with them, that makes them the Innocent's chosen warriors, and Biel tells him if he wants to see that way, fair enough. He then admits he has no ability to compel them to fight the Moon Race, but the threat isn't going away even if they don't.
Elche wisely asks for time to think ti over, and Biel concedes that's reasonable.
We cut to the Iron Gear where Elche says they'll need to cross the ocean to do what Biel wants, and when everyone expresses shock (this deviates from canon, where they didn't do this), she adds she found out they weren't the only ones asked by the Innocent to head over there, so to some extent they did not lie.
Jiron, oddly, wants to do it, figuring they'll find out the Innocent's angle if they do, and if they do this, the location will be a place called Fort Severn (Gundam X location).
The Voltes team presents a counterargument, saying trusting the Innocent completely would be dumb, and sticking behind to gather intel would also be prudent.
It's at this point I'm gonna stop, as we get a route split either way:
If we go to Fort Severn, we get to follow Gundam X canon.
If we don't, we'll follow Turn A Gundam canon.
Both routes will end at the same place, but I'll let you guys decide which one gets covered first, and I'd particularly like @Jaimas to weigh in before I pick a route to do first before I cover the other.
Goddamn the entire Moonrace. Every time you turn around in the Gundamverse they're fucking things up for someone someplace, and they're responsible for two of the most cancerous maps in all of Gundam Versus' single-player mode. I'll upload 'em some time.
Given how canon works I'm going to go with the branch of Turn A I hate the least, so we'll be siding with Loran on this one. After all, anyone who can put up with his crew pulling this shit deserves some kind of credit:
