Let's Sperg Super Robot Wars Alpha Gaiden - The first game in the series to make mecha nerds cry from the difficulty

I'm curious how the 00 cast integrates here, considering it's a mix of war criminals, child soldiers, and gigantic assholes (the moral ambiguity was the entire point of that series though).
 
I'm curious how the 00 cast integrates here, considering it's a mix of war criminals, child soldiers, and gigantic assholes (the moral ambiguity was the entire point of that series though).

Easy.

They debuted in Super Robot Wars Z2, which was a parallel universe to Z1. (they were all brought into the same universe thanks to the dimension bomb from Super Dimensional Century Orguss going off and fusing a clusterfuck of worlds together)

Z1 had UC Gundam and SEED Gundam, as well as Turn A and Gundam X.

Z2 had Gundam Wing TV and Gundam 00.

In the Z2 world, it was a jacked up mish-mash of the world settings of Gundam 00, Code Geass, Gundam Wing, Gurren Lagann, and several other shows like Shin Mazinger, Dai Guard, and Dancougar Nova, with some Armored Trooper VOTOMs integrated into the mix.


Here's a breakdown of how all that works on a political scale (modeled after Gundam 00 S1 polities)

Britannian Union: The Britannian Empire of Code Geass and the Union of Gundam 00 smashed together, more or less.

Area 11: This world has TWO Japans, one free, and one under dominion of the Britannian Union, so the plot of Code Geass makes sense. The southern of the two is Area 11, and they are separated by 300 miles, putting Area 11 in the Britiannian Union's sphere of influence.

Free Japan: This one is where the casts of Shin Mazinger, Dai Guard, and Dancougar Nova hang out.The key difference is that Area 11 is loaded with sakuradite ore, Free Japan doesn't have it, so the Britannians don't give a crap about it. Besides, not in their sphere of political influence anyway.


The AEU: Same as in Gundam 00, but this is where OZ is primarily concentrated, and personnel from OZ are the eminence gris of this region.


The Human Resource League: Same as Gundam 00, except it includes the Chinese Federation as it's nominal leaders from Code Geass.


The moral ambiguity is addressed by the presence of various terrorist factions like the Operation Meteor Gundams, the Black Knights of Code Geass, the Dancougar Nova team, Celestial Being, and the various mercenaries and soldiers of hire from VOTOMs all working for and against each other.

Z2 is split into two games, Hakai-hen (World Destruction Chapter) and Saisei-hen (World Renewal Chapter).

Z2.1 is a very gray on gray morality world like Gundam 00 S1 and Code Geass S1, and they make use of the early episodes of Gundam Wing, most of the plot of Dancougar Nova, and portions of VOTOMS TV series and some of the OVAs for it.

Z2.2 covers the other half, including the second season of Code Geass and Gundam 00, and whatever they didn't use from Dancougar Nova and VOTOMS used prior as well as the rest of Gundam Wing TV.

The world setting itself is one used to dimensional quakes that merge other dimensions into theirs, so all these people interacting is not unusual, it's something of a way of life for them.


SRW Z3 would merge the worlds of Z1 and Z2 together, and that's when Unicorn Gundam (altered to compensate for Gundam ZZ not being present since Z1), Chars Counterattack, Endless Waltz and the Gundam 00 Movie are added to the canon.


Other games that used it were SRW OE, which used the "multiple universes" premise, and standalone games, which used the Gundam 00 Movie and presumed the TV series as backstory.
 
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Easy.

They debuted in Super Robot Wars Z2, which was a parallel universe to Z1. (they were all brought into the same universe thanks to the dimension bomb from Super Dimensional Century Orguss going off and fusing a clusterfuck of worlds together)

Z1 had UC Gundam and SEED Gundam, as well as Turn A and Gundam X.

Z2 had Gundam Wing TV and Gundam 00.

In the Z2 world, it was a jacked up mish-mash of the world settings of Gundam 00, Code Geass, Gundam Wing, Gurren Lagann, and several other shows like Shin Mazinger, Dai Guard, and Dancougar Nova, with some Armored Trooper VOTOMs integrated into the mix.


Here's a breakdown of how all that works on a political scale (modeled after Gundam 00 S1 polities)

Britannian Union: The Britannian Empire of Code Geass and the Union of Gundam 00 smashed together, more or less.

Area 11: This world has TWO Japans, one free, and one under dominion of the Britannian Union, so the plot of Code Geass makes sense. The southern of the two is Area 11, and they are separated by 300 miles, putting Area 11 in the Britiannian Union's sphere of influence.

Free Japan: This one is where the casts of Shin Mazinger, Dai Guard, and Dancougar Nova hang out.The key difference is that Area 11 is loaded with sakuradite ore, Free Japan doesn't have it, so the Britannians don't give a crap about it. Besides, not in their sphere of political influence anyway.


The AEU: Same as in Gundam 00, but this is where OZ is primarily concentrated, and personnel from OZ are the eminence gris of this region.


The Human Resource League: Same as Gundam 00, except it includes the Chinese Federation as it's nominal leaders from Code Geass.


The moral ambiguity is addressed by the presence of various terrorist factions like the Operation Meteor Gundams, the Black Knights of Code Geass, the Dancougar Nova team, Celestial Being, and the various mercenaries and soldiers of hire from VOTOMs all working for and against each other.

Z2 is split into two games, Hakai-hen (World Destruction Chapter) and Saisei-hen (World Renewal Chapter).

Z2.1 is a very gray on gray morality world like Gundam 00 S1 and Code Geass S1, and they make use of the early episodes of Gundam Wing, most of the plot of Dancougar Nova, and portions of VOTOMS TV series and some of the OVAs for it.

Z2.2 covers the other half, including the second season of Code Geass and Gundam 00, and whatever they didn't use from Dancougar Nova and VOTOMS used prior as well as the rest of Gundam Wing TV.

The world setting itself is one used to dimensional quakes that merge other dimensions into theirs, so all these people interacting is not unusual, it's something of a way of life for them.


SRW Z3 would merge the worlds of Z1 and Z2 together, and that's when Unicorn Gundam (altered to compensate for Gundam ZZ not being present since Z1), Chars Counterattack, Endless Waltz and the Gundam 00 Movie are added to the canon.


Other games that used it were SRW OE, which used the "multiple universes" premise, and standalone games, which used the Gundam 00 Movie and presumed the TV series as backstory.

That's a glorious clusterfuck. Love it.
 
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That's a glorious clusterfuck. Love it.

One last bit of lol I just remembered: SRW Z has a bonus fan disc with some amusing and cool what-if scenarios, and my favorite is when the original villain of SRW Z1 decides, just for shits and giggles, he'll make a demented parody of the usual crossover good guy team, called Death Squad 13.

He starts off by having Paptimus Scirroco of Zeta Gundam and Dewey Novak of Eureka Seven set it up and be the token "guys in high places who help the heroes", and since both are charismatic borderline rapists with sick mind mojo and happen to be really good at backstabbing people, what could possibly go wrong?

Then he builds the team proper by having these guys get most of the Titans to team up with Phantom Pain, with Neo Roanoke being the tard wrangler for the coked out methheads of the latter, and then Anemone from Eureka Seven joins the team as well.

The assholes that are the Titans and the barely restrained lunacy of Anemone and the GSD druggies, sounds like a winning combination.

But it gets better, because after a stage or two of fighting random guys from other factions, the hapless dumbasses of Xabungle, Hola and Geraba, they get added to fill the "lovable comic relief" slot.

Later, since the team is missing the token lone wolf hothead and a super robot representative, they recruit Corin Nander from Turn A and Jason Beck from The Big O alongside his two Batman the Animated Series henchman rejects.

They also get the Frost Brothers to sign on for awhile, because the team is missing two butthurt Newtype sociopaths, the Team Rocket that is the recurring dorks of the Siberian Railroad Company from Overman King Gainer to serve as support units, and two of the original villains, one being a woman hating prettyboy, and the other being his gay lover, a spectacled sadist who looks like he stepped out of some yaoi anime, and once the band is together this merry band of lunatics basically does the most dysfunctional bastardization of the good guys from different series ever.

And, since the team needs some token sane people, they have Anemone's tard wrangler Dominic and Captain Jurgens and his airship from the same series serve as their carrier.

This crowd of barely restrained nutcases finally falls apart after stage five, where they all learn it was a setup by the original villain, whom they beat the shit out of (he figured it was only fair they get a shot to do that, he needed the exercise), then they all go their separate ways, because let's face it, anyone think those guys weren't gonna stab each other sooner or later?
 
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3. The SDF-1 was playable in Alpha 1.

Brb firing Mednafen, i only played Alpha gaiden and Alpha 2

I'm curious how the 00 cast integrates here, considering it's a mix of war criminals, child soldiers, and gigantic assholes (the moral ambiguity was the entire point of that series though).

In V,Celestial Being was just there, they appear very early after a failed Quantum burst experimet teleport them to the Yamato 2199 universe after that they are considered one of the main military forces in their universe alongside the Nadesico and Mighty Gaine crew but thats it, the only memorable things they did is the seiyuu joke between Ange and Setsuna, and one scene where Setsuna was very shocked to see the NT-D system of the Unicorn(in retrospective the NT-D could defeat him considering there is no so much differences between Innovators and Newtypes), those are the scenes i remember right now in V
 
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Stage 18 (Moon Race)- Mechanical Beasts


Okay people, time to resume this LS, but before I do, here's where the fan translators cocked up a memory pointer address and left raw assembly dangling:

Stage18MRa.jpg


In fairness, it's a beta patch, still needs editing according to Gideon Zhi, guy who did most of the work, and I've seen similar screwups on official Atlus translations, so whatever.

Anyway, since we're are remaining in Vicinity to finish the Turn A stuff, Bazaar finally updated:


Units:

Government x 1 (Xabungle)
Promeus x 1 (Xabungle)
Gelgoog Marine x 1 (0083)
Rick Dias x 1 (Zeta Gundam)
GunEZ x 1 (Victory Gundam)

Parts:

Donkey Bread
Solar Panel


As for the units, GunEZ is the best one to buy, Rick Dias is also a nice alternative. The Gelgoog, despite the name, sucks ass underwater, and is actually kinda meh. Another Government wouldn't hurt, but don't bother with the Promeus.


Anyway, since we can buy more than just Xabungle units, remember the series rules.

1. UC Gundam series pilots can pilot any UC Gundam stuff and Turn A mechs and vice versa.
2. Xabungle guys can only pilot Walker Machines


Once the stage begins, we cut to the Argamma crew this time:

Stage18MRb.jpg

Only three units return, and one of them got lost, to Saegusa's confusion and Torres facepalming.

For you Masoukishin nerds, I shouldn't have to explain who they are referring to.

Anyway, Saegusa is all "but Cybuster's best suited for long range recon", to which Torres responds to the effect of "you know Masaki Andoh couldn't find his dick if he was holding it while taking a piss, right?"

Astonaige comments it's okay, Garrison's GPS mod to the Cybuster should have it come back on its own eventually, and Saegusa is still all "I truly didn't think Masaki's sense of direction was that damn bad..."

And Bright states the obvious in the most deadpan manner ever:

Stage18MRc.jpg


Meanwhile, the recon team of the Getter 3 , Getter 1, and the other Raideen Blugar are comparing notes, and Shinguji notes he spotted a robot and landship (the Iron Gear crew) in the distance.

We then cut to the Argamma bridge, where Bright is comparing recon reports. Aside from Shinguji, everyone else came up dry, and Quattro notes concern about a ship that made recent orbital drop.

Amuro then turns to Noin, Kouji, and Emma and asks what they discovered going to check out the nearby town on foot. Kouji and Emma give an abbreviated summary of the Mountain Cycles and Moon Race attacks, and Sarumaru takes special interest in the MS that were excavated, as does Dr. Anzai, who is all o_0 over mobile suits being uncovered in a recognizable form in this day and age.

Noin hands over a newspaper with photo proof, and they are stunned to recognize contemporary Zeon and Neo Zeon era machines. Burning then chips in Quattro's theory about this being the future was correct, a fact Ryouma and Hayato find hard to swallow.

Emma has more: She has a picture of the White Doll, and while they recognize the basic design of a Gundam, the head is totally different from what they consider a Gundam head, but even more importantly, they notice a silhouette of what looks like the Reideen in the background, and Sarumaru's analysis of the image shows the White Doll and Reideen were fighting side by side, meaning finding one will locate the other.

However, Bright and Quattro are not thrilled by this, and as Quattro puts it to Kouji, they are irregular influences on the world at present, hence meddling in its affairs should be minimized.

Noble sentiment if you ask me, but somewhat naive given they lack any idea how to go back to their time.

Kouji, however, thinks that Quattro is full of crap, and while Quattro sympathizes in principle, he notes they barely know shit about the world they are in, and Amuro points out a war seems to be brewing, and if they can avoid making it worse, it would be prudent.

Kouji is about to tard rage about how this is coldhearted, but Hayato decides to be the adult and explain in Kouji's own language:

"Remember how the Balmar War ended in that shockwave that threatened Earth after we were done? Yeah, it would have stupid to sit on our hands, but even doing the right thing emotionally has some nasty consequences, feel like a repeat of that?"

He almost gets Kouji to calm down, but then ruins it by being a condescending dick towards the end, and when Hayato is called on his crassness, he calmly tells them he's making a serious point here: They sealed away Mazinkaiser and Shin Getter for similar reasons, and if they were responsible enough to seal away what would have been powerful weapons because of the damage they could do beyond their control, then that logic should be repeated in this situation.

However, Bright is getting annoyed because all this is doing is causing more people to grind teeth, so he tells them to calm the fuck down or they can cool their heels in the brig.

Hearing BRIGHT NOAH get pissy is enough to make Ryouma Nagare realize he's treading on thin ice, and with a contrite "Sorry sir", he sits down and shuts up.

Bright then announces they will remain here and let the eggheads among them do the recon in light of the Mountain Cycle business and continue to gather more information discreetly. He then details Burning and Quattro to head the new recon team, and Astonaige let's Quattro know the Hyaku Shiki Kai is about ready for his use. (Not to be confused with the base version)

A cut later, Ryouma is going to resume his discussion with Hayato away from UC Gundam's living meme for bitchslapping the retarded out of people, and Hayato is in a shitty mood and calls Ryouma's leadership into question and walks off. Emma tries to make sure Ryouma doesn't start punching a nearby bulkhead in anger over that, and she actually manages to play Team Mom in this regard.

We then cut to Kouji, who is going to relieve Katz and Fa from lookout duty, and Katz notices Kouji looks pissed, and Fa immediately figures out what happened. They then idly wonder if someone should send a search party after Masaki, but then Katz notices something moving in the nearby woods.

And that's when their pants immediately are in danger of turning brown as they see the last thing they WANT to see in this world.

We cut back to the Argamma bridge, where Torres is telling Bright over the alarm klaxons mobile weapon readings are inbound.

As we cut to the battle map, Kouji informs us those assholes from Stage 8 are BACK:

Stage18MRd.jpg

Hayato is actually kinda relieved, something is familiar in this world again, but Kouji is still freaking out, as these don't look old, they look brand new. Quattro points out a dormant Mechabeast plant could have been unearthed and is cranking the bastards out, and Bright orders everyone to kill them with extreme prejudice.

Battle map time:

Stage18MRe.jpg


The Skill Point is to kill everything in four turns, but be wary, more than just these few Mazinger leftovers will be a pain in your ass. Still, move your forces to interdict these assholes ASAP. The Skill Point for this stage is actually a bit difficult to get, so don't worry if you screw it up, you only need a bare minimum of 33 towards the end of the game to stay on Hard mode.

Your forces at present:

Stage18MRf.jpg

Notice Quattro is piloting the Hyaku Shiki Kai, which DOES NOT retain any upgrades from the earlier Hyaku Shiki, should you have upgraded it prior. Aside from that, nothing has really changed, except Burning is piloting the GP-03.


As for the enemy, none of these Mazinger leftovers are overly hard, so head in for the kill ASAP.

After a turn, more Mechabeasts will show up near the Mountain Cycle near the starting enemies. Some will guard the Mountain Cycle, but the others will head towards you.

Some of the assholes you're dealing with:

Stage18MRg.jpg

Decent ranged aerial HP sponge.

Stage18MRh.jpg

Lame short range land unit.

Stage18MRi.jpg

A weak POS that dies if you piss on it.

Stage18MRj.jpg

A short range damage sponge, little more.

Even more of these pricks will deploy on turn 3, but thankfully, the Iron Gear crew will also deploy on this turn, and you can deploy five units of your choosing from the Iron Gear.

The Preventers of the Iron Gear are happy to see the Argamma Team, and they also are NOT happy to see Mechabeasts, especially crawling out of a Mountain Cycle. Tetsuya is also a bit of a dick for some odd reason, which Jun calls him on again.

The objective changes to seizing the plant by parking a unit over the entrance, and Sid tries to request your team do as little damage to the plant as possible in the process, the Black History could have secrets hidden in it.

Either you kill everything or park on the entrance, either way helps you win.


Afterwards, Amuro is getting the story from the Iron Gear crew. Guin tries to get the Argamma team to join the fight against the Moon Race, but Quattro says they at present refuse for reasons given above, but Lily reasonably points out "does that mean your thumb will still be up your ass if those mechabeasts attack cities?"

Meanwhile, Dr. Anzai and Sarumaru discover most of the plant was rusted to hell and back, what activated were what Mechabeasts were still in reserve, and while Kenichi finds it bizarre, Dr. Anzai comments Dr. Hell stashed plants all around the world back when he had designs on world domination, so this one might have slipped through the cracks, but despite the fact Dr. Anazai was briefly a prisoner of Dr. Hell's when he was wondering if he could revive Banpresto Original unit Ryuuokhi for his own use, she doubts he built this plant.

Sarumaru's rough geological dating of the facility would put it's age in millenia at least, meaning they are FAR into the future if that's accurate. Ippei then asks a perfectly good question:

"Why are fully functional machines being uncovered and still work like when they rolled off the assembly line?"

Sarumaru has been stumped by that one too, and says he plans to compare notes with Sid, there might be a clue in the soil surrounding the Mountain Cycles.

We then cut over to the Argamma, where Boss and Kouji are both worried about Sakaya (has a thing for Kouji, though Boss still holds a small flame for her too), and Musashi is also missing from the Getter team. Kouji then asks Jun if Tetsuya shoved a stick up his ass lately, because he's been BITCHY.

Boss noticed it too, and they all wonder why Tetsuya is such an asshat of late, and Jun heads off to try and get the information out of her boyfriend.

When she approaches him, Tetsuya admits yeah, something's wrong with him, and one of those things is that he's always had a bit of a grudge against Kouji (his younger adoptive brother), namely because while Tetsuya is Kenzou Kabuto's son by adoption, Kouji is his son by blood, and Tetsuya was never secure in that knowledge, and he's always resented how Kouji had a pretty easy life under Kenzou.


Brief aside here, Tetsuya is romanticizing things quite a bit. Kenzou was an absentee father to his son Kouji, and what Tetsuya sees as Kenzou treating Kouji with kid gloves is more guilt over being said absentee dad. Granted, he had important work as a scientist, but Kenzou was never able to forgive himself for choosing his work over his family. Besides, Kouji spent most of his growing up raised by his grandfather Juuzou, so Tetsuya is definitely painting a distorted picture here.


He also bitches about shit that couldn't be helped, as when the SDF-1 Macross had to do an emergency Fold engine jump to Pluto to draw the Zentradi away from Earth during the Balmar War, Tetusya and Jun were left minding the store back on Earth, omitting the fact Kouji was assigned to the Londo Bell forces detached to assist the SDF and got caught up in the Fold jump.


He also whines this is why they never took down Ankoku Daishogun (General Dark) or Archduke Gorgon.


Again, he's really glossing over important shit like how NONE OF THIS SHIT WAS ABLE TO BE HELPED AT THE TIME.


tl;dr: Tetsuya in Great Mazinger before character development was a selfish cunt. He'll get better, but if any Mazinger fans want to punch the shit out of Tetsuya for being such a man baby at present, get in line, I called dibs.


The upshot of this bitchfest is that Tetsuya wants to strike out on his own if the Preventers are going to sit on their hands.

Jun wonders what the fuck he's saying all this crazy shit for, and Tetsuya realizes he spewed a lot more butthurt than he intended and asks her to keep it quiet from Kouji for now.

We even get some custom voiced dialogue about Tetsuya is secretly thrilled the underground empires are around in this time period, means they have something to do they were raised to do something about.

And with that, the stage ends.

Nothing special in the Bazaar save another Rick Dias if you want it.
 
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Stage 19 (Moon Race): A Century's Love


Okay, to the delight of @Jaimas, this last stage will be the last we'll have to deal with the asinine stupidity of the Moon Race for awhile, cause we'll be covering the Gundam X Route split next.

Also, this is where they start diverging from Turn A canon somewhat, as this level is an adaptation of the Turn A route where they get their hands on an airship called the Will Geim/Will Game, but for the sake of making this crossover work, they changed some details, though the end result is effectively about the same as in Turn A, but the details are somewhat different from Turn A's version of these events.


Anyway, we start this level with Bright getting more details on Mountain Cycles. Burning then mentions the Iron Gear was gonna check out a Mountain Cycle in nearby Kingsley Valley.

This triggers a bit of a debate. Dr. Anzai and Sarumaru want to investigate the Mountain Cycles, it would answer questions about this world and it might lead them to a way back home. Quattro really does not want to get dragged into the fights of others, but Kenichi points out the Mechabeasts just made it impossible to claim they have no stake in the goings on of this time period.

Bright is on the side it's worth doing, but Quattro remains pessimistic this will lead to a way back to their own time.

We cut to the Iron Gear, where the crew there are pleased to work with the Argamma. In fact, Cotset is so geeked he wants to check out the Argamma because he's an admitted tech geek. Well, that and he wants to give the White Doll a look see and confer with his fellow tech jockeys and swap notes. Fatman is given helm control of the Iron Gear in the meantime, as Elche decide to pay Guin a visit as well.

Meanwhile, in another part of the Iron Gear, the Sand Rats aren't so sure they are fans of being long term bodyguards for the Iron Gear, but as they start to bitch to Rag, Elche wanders by.

It's at this point the catfight between Elche and Rag starts up again and nearly turns deadly as Elche manages to stop Rag by quick drawing a knife between them, and Elche tells Rag to be more civilized, while Rag snarks pulling a knife on someone is REALLY civilized.

It's at this point Elche plays reverse psychologist and offers to let Rag be captain while Elche takes a break to study high culture, and Rag starts backpedaling on her earlier misgivings over Elche's competence.

In fact, Rag immediately throws in the towel after Elche puts her on the spot, and with Rag outright admitting Elche is captain to her face, Elche Cargo proved to be the better woman of the two.


Just want to say, damn, Elche, you got bigger balls than most men when people least expect it.


We then cut to Argamma hangar, where Amuro is quizzing Astonaige on their assessment of the Turn A.

For starters, it has no fusion generator like most standard mobile suits, which means it has a lot more space, including enough to store a chest missile launcher. Even more interestingly, it has elastic properties to it's material, meaning the machine is not just a humanoid shaped hunk of metal, and the fact that it seems to channel energy based on the kinetic interactions of this elasticity means it can generate an I-Field on demand, which means it's got a nigh perpetual built in barrier against most beam weapons.

Cotset proves to be a quick study of Minovksy particle physics and concurs with his fellow gearhead.

Loran then asks why the Turn A appears to heal it's own hull damage, and Astonaige says this seems to be due to regenerative nanomachines built into Turn A's body. Cotset find this impressive, but Astonaige is himself more impressed with Walker Machines being on par with most models of mobile suit despite running on ordinary petrol.

To himself, Amuro is realizes the Turn A's tech is certainly not native to their current time period, but without giving things away, Amuro is both right and wrong, more on that later.

Loran then admits he doesn't enjoy fighting, and Amuro understands, though he points out to Loran some causes are worth being willing to fight for, but it's not something they (Amuro and his friends) actively seek out simply for kicks.

Astonaige tags in and tells Loran he was able to scrape some crap off the thigh region of the Turn A that improved its performance and that he'll be willing to add it to his list of things to maintain.

We then cut to the Kingsley Mountain Cycle, where Sid tells legend of a spacefaring ship. However,digging it out will be a bitch, but the Preventers have the Getter Liger, aka the walking drill bit form of the Getter Robo G.

Meanwhile, Diana!Kihel walks off, a bit upset as Sochie notices, and runs into this guy:

Stage 19MRa.jpg

Will, or as Diana!Kihel calls him, Will Game, is someone whom Diana is very familiar with. However, Will here is a lot older than Diana, so we can safely assume this is from a long while back. In fact, this is a descendant of the original Will Game Diana knew.

I think this screenshot should spell out just how Diana knew the original.

Stage 19MRb.jpg

Just then, Loran runs up and says hi, and Diana!Kihel backtracks and reintroduces herself as Kihel, and it seems Will Game's descendant found his progenitor's diary and searching for a buried spaceship said ancestor buried.

However, Will here doesn't just want to hand it over to anyone. In fact, he wants to find it to meet the woman his forefather confessed to loving from the Moon.

I shouldn't have to say who.

Anyway, according to Will, Diana paid a visit to Earth a century ago, but other guys beside the original Will had a thing for her, so she decided to winnow out the would be suitors like this:

Stage 19MRc.jpg

While this was bullshit meant to get the other guys to fuck off, the original Will took it seriously and died trying to find it.

Needless to say, Diana!Kihel is a bit depressed over this, as she returned to the Moon and entered cryosleep before she found all this out and Loran notices her distress.


We cut to the Iron Gear, where Guin is wondering if they secured the spaceship, but Loran told them Will said no, and they decided to honor his request.

Colonel Mikhail is present, and oddly, he's the one who insists they need to take it by force if worst comes to worst. Guin intervenes, telling Mikhail they need to settle this diplomatically and promises to try to convince Will to aid the Militia the next day.

Meanwhile, Diana!Kihel is outside under the stars, still reeling from all the info she got, and Will ambles by. He wants to thank her for taking his story seriously, and he's saying goodbye, as he knows the Militia wants the spaceship, and if they get it, he can't visit the Moon like his forefather wanted.

So he decided to sell it to the Diana Counter instead to keep it out of their hands.

Diana!Kihel tries to convince him to reconsider given how the Moon Race is taking an aggressive turn, but Will isn't really willing to listen, not to mention has trouble believing her valid argument the Moon Race is now trying to salvage Black History relics for war.

Diana!Kihel is now legit torn. She kinda fucked up Will Game the 1st's life inadvertently, and now she wants to prevent his descendant from having the same fate, but she's in a difficult spot to attempt to do so now.

You get two choices here:

1. Stall Will
2. Don't stall Will

If you don't, he thanks Diana!Kihel for her support, leaving her not happy with herself anyway.

If you do, he at first is a bit indignant, but she basically tells him to not be retarded, the Moon he wants to visit is not the same one his forefather wanted to visit, and he could be handing the tool of his own destruction and that of others over if he goes off halfcocked.

He is convinced by this appeal to reason and decides he can put a rain check on the spaceship transfer.

However, as Diana!Kihel leaves, he's not sure he can stick by what he just said, given circumstances at present.

We cut to the next morning, where Torres is handing Bright his morning coffee, and Bright is wondering if Masaki is still more hard to find than a Where's Waldo sketch gone horribly wrong.

Torres is all "Yep. He lost."

Bright then muses he should have Kouji or Ensign (Kou) Uraki go look for him, but that plan gets shot to hell as enemy forces arrive.

It's the Moon Race, with several WaDom's, one Xamel, and a turtle like ship called the Almeyer, captained by Poe, who is in the process of trying to get the buried spaceship of Will Game,with his cooperation, as he's piloting the Xamel, and he doesn't want it falling into their hands no matter what.

Poe draws a blank on the Argamma, but aside from knowing they are tagging along with the Militia, Will doesn't know shit, and Poe almost thinks Will led her into a trap, but he insists he just wants to keep his ship out of Militia hands.

Poe sees the logic in securing the Mountain Cycle with the ship, as Will found his Xamel there, and Poe suspects they find a lot more to add to the Moon Race forces, so she orders an all out assault to capture the Mountain Cycle and crush the Militia.

Elche notices from the Iron Gear and tells someone to get Jiron's ass up, and as Guin is all 0_0 the Moon Race sussed them out, Diana!Kihel knows why.

You can sortie 10 units of your choosing, and if you want the Skill Point, send out some heavy hitters and decent support, because the Skill Point means you need to shoot down the Almeyer before it runs away. Note, it runs below 55-60% HP.

Battle map time:

Stage 19MRd.jpg


The terrain is rough as shit, so units poor at moving through land or water will move like molasses. There is no turn limit, which is good, as there is Mountain Cycle on the north end of the map you can raid, as well as one on the southwest part of the map.

PROTIP: If you want to piss off the WaDoms and render their beam attacks a joke, park in the river and take potshots at them from there.

After a turn, Diana!Kihel obviously doesn't want Will Game to get killed, but Guin points out the Moon Race isn't backing down and neither is he.

After another turn, Harry in his gold SUMO and some silver ones show up to tell Poe to knock her shit off, no orders were given to assault the Militia. She says Lt. Cmdr Phil Ackerman signed off on it,and they are trying to prevent the Milita from getting new war machines, and Harry does see the logic in that, so he and his squad join in against you.

The SUMOs have I-Fields, which means they can blunt beam weapons damage, so ballistic weapons are your friend.

FYI, this is the Almeyer:

Stage 19MRe.jpg


As you can see, the Almeyer has an I-Field too, but it's an energy hog, and I-Field's don't work when they don't have enough EN, so you can chip away at that, then beat the shit out of it with the heavy hitters.

If you lower Harry below 80% HP, you can get him and his SUMO squad to piss off.

Also, leave at least one of Poe's goons alive, she runs if you kill them all.

Once you frag her ass her or not and/or kill all her goons, she turns on the waterworks and hauls ass back to Phil, and Diana!Kihel is more than a bit distraught because Will Game is apparently dead.

Then again, he was shooting at you, and to quote Code Geass's Lelouch:

"If you are prepared to shoot at others, be prepared to be shot yourself!"

Afterwards, Jiron kinda feels some sympathy for Will, as a fellow "fuck logic, I'm following my heart" kind of guy, but even he acknowledges this is sad. Meanwhile, Diana!Kihel is quietly hoping despite all this, she can at least honor his and that of forefather's memory somehow.

We cut to Sid and Astonaige, and both are 0_0 when they realize what spaceship was buried in Will's Mountain Cycle.

It's NOT the WIll Game from the show, but it's one that should be very familar to mid-late UC Gundam fans. Specifically, it's the Ra Calium, Bright Noah's flagship from Char's Counterattack There are some mobile suits buried in the same area as well.

We cut to the Argamma where Bright is all 0_0 at this discovery. It doesn't indicate it's the same one Bright used, but it's definitely the same make and model.

Fun fact: The Ra Calium is of the Dogosse Giar class, same as Jamitov's flagship from Stage 9, just the Ra Calium is given a heroic paint job.

As everyone is all awed by this, Quattro is quietly wondering a very good question:

"All the machines we've found are from the Space Era....is there a reason for that?"

Anyway, the level ends, and the Bazaar has a GunEZ and a Gunblaster, both Victory Gundam units and essentially identical aside from minor stat differences, pick one up if you want.

And with that, the Turn A route is covered, going to cover the Gundam X route split next, and since it has the better secrets, it will be the "canon" route.
 
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Okay, gonna do a info dump post about Gundam X before I do that route split proper.

After War Gundam X is basically an alternate universe to the original Mobile Suit Gundam that asks the question "What would happen if the Earth and the colonies made an honest to God effort to kill each other off?"

The answer is NOT pretty. Earth finally manages to turn the tide of the final war between them and the colonies, and as the colonial forces are getting raped, they decide on the most desperate move ever to win.

They fling several dozen of their own colonies down to Earth like gigantic orbital drop bombs in a desperate attempt to kill off the Earth forces and basically take Earth down with them.

It worked. WAY too well.

99% of Earth's population died as a result of this, and even though the people of the colonies barely managed to eke out a win, it was pretty pyrrhic, as Earth had managed to decimate their people and forces.

Then again, considering the colonies managed to reduce Earth's population from several billion to just around 99,000,000 people, holy shit. That and causing a mini ice age that fucked up Earth's topography and kicked several parts of the planet all the back to just above Industrial Revolution levels at best.

Gundam X is set fifteen years after all this went down, and it basically explores the question of whether humanity is too stupid to quit trying to murder each other over dumb shit, really explores the "Newtypes as weapons of war" even more than UC Gundam had when Gundam X came out, and the whole show is about humanity being given a second chance to not fuck things up.

Interestingly, despite having a lot of UC Gundam like setting, most of the staff of Gundam Wing did the designs, storywriting, and even reused some rejected GW sketches for this show.

As a result, you get a show that explores post apocalyptia like Turn A, but mixes it with UC Gundam drama and Gundam Wing style wheels within wheels scheming by dumb assholes addicted to killing people for stupid causes.

Like the original Gundam, it suffered the curse of getting shafted towards the end of the show and getting it's episode count shortened from the original total, but they managed to tie up loose ends and make it all make sense anyway, and now it's regarded as one of the better standalone Gundam shows of the nineties.

Gundam X has seen irregular usage in SRW games, largely because it's setting requires most of Earth to be jacked up in some way for most of it to make sense most of the time, and as a result, it's only debuted in Alpha Gaiden, got an appearance in SRW Reversal for GBA, and showed back up in Super Robot Wars Z.

It's portrayal in Alpha Gaiden is technically complete, though a few minor arcs were shorn off, the Earth based villains are generally absent, with the Innocent filling in the relevant blanks, and even most of the Space based characters are absent, filled in by the Moon Race where needed.

The plot still works because the core protagonists generally drive the story, and they kept enough antagonists and supplementary characters that it all still covers all the basic high points of the series.

This series also introduced the "Moon" mechanic to SRW. When the moon is out, the titular Gundam can use it's ultimate can of whoopass weaponry, albeit it requires a few turns to recharge between uses, but it's still like a Gundam with Death Star level power in execution.
 
Speaking of Gundam X, I've always wanted to see a prequel with Jamil before the colony drop because I always felt like X was the sequel to a show that never was.
 
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This series also introduced the "Moon" mechanic to SRW. When the moon is out, the titular Gundam can use it's ultimate can of whoopass weaponry, albeit it requires a few turns to recharge between uses, but it's still like a Gundam with Death Star level power in execution.

It was weird when in Build fighters there was a custom Gundam X (Gundam X Maoh) that could fire the Satellite cannon on demand, shame we are never going to see those units in Super robot taisen
 
It was weird when in Build fighters there was a custom Gundam X (Gundam X Maoh) that could fire the Satellite cannon on demand, shame we are never going to see those units in Super robot taisen

Balance issues. SRW would be more easy than constantly spamming the Ideon Gun in Alpha 3 (this is basically an "I win" button in that game, it's that horribly broken) if they didn't implement some sort of limit.

Tip: They do have ways to shorten the limit somewhat though, making recharge time quicker.

SD Gundam G Generations does remove those restrictions, but it has it's own mechanics for damage and accuracy to prevent it from being OP, tailored for it's specific game engine.
 
SD Gundam G Generations does remove those restrictions, but it has it's own mechanics for damage and accuracy to prevent it from being OP, tailored for it's specific game engine.

We are talking a game where almost every Super system appears like the EXAM or the ALICE there it must be some kind of nerf to not just spam OP units, for example SRT is inconsistent it what to give to the Qan[T], in the mainstream serie is just a very decent unit that like to spam beams and funnels but in the spin off is a rape machine that can buff everyone with the Quantum burst that is actually usuable

But still spinoffs are very inconsistent i mean we actually got Demonbane and Mazinger ZERO
 
We are talking a game where almost every Super system appears like the EXAM or the ALICE there it must be some kind of nerf to not just spam OP units, for example SRT is inconsistent it what to give to the Qan[T], in the mainstream serie is just a very decent unit that like to spam beams and funnels but in the spin off is a rape machine that can buff everyone with the Quantum burst that is actually usuable

But still spinoffs are very inconsistent i mean we actually got Demonbane and Mazinger ZERO

Some games have better balance than others, and in some cases they chuck reality out the window when it would be more fun to do so.

Demonbane would be so OP if they didn't do this (it's still pretty powerful even after balancing), and G Generation does have the 00 Qan[T] be an overpowered monster, but they do gate it behind a fair bit of work to acquire, but your point is noted.
 
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I hope we see this in another game someday even if it is too broken.

I still want the Tauburn from Stardriver but sadly he is relegated to be in the mobage, that is very strange because that game include even Super sentai mechs (Ironically the unit is DaiZyuZin better know as the first Megazord) and Godzilla as playable units
 
Stage 14 (Gundam X): Is The Moon Out?

Alright ladies, gentlemen, @Jaimas, @Kiwi Jeff and @Cubanodun, it's time we started the Gundam X side of the story.

We've chosen to go directly to Fort Severn, so when we cut back to Biel, the conversation on the Moon Route is basically the same, except he notes you headed straight for Fort Severn.

Stuff in the Bazaar is the same on that route split.


We cut all the way to somewhere in the northern reaches of Ameria, where Shingo Mori, helmsman of the Freeden, is announcing they lost their pursuers.

Stage14GXa.jpg

Jamil rogers that, then he tells his two guns for hire, Witz Sou and Roybea Rou, to patrol the perimeter.

His XO, Sarah Tyrell, she logs that, and then Tonya Marm, his ship analyst, she notes Jamil has gone to a LOT of trouble to protect a girl.

The crew is a bit confused as Jamil's endgame here, but they are sure he's not digging up mobile suits or something like that.

Note: In Gundam X, what would be called Breakers in Xabungle are Vultures in Gundam X. The two are roughly identical in story function, except Vultures are much more freelance operatives.

They also remark on the Gallians crossing the ocean and note the weirdness of that, as well as the Moon Racer and Mountain Cycles.

We then cut to another part of the map, where Kamille, Quatre, Roux, Four, and the Combattler Team are trying to maintain a low profile.

Stage14GXb.jpg


Resident kid genius of the Combattler team Kosuke has activated an ECM (eletronic counter measures) device of his own invention to mask their position from detection,and it's holding so far, including from the sensors of the Freeden, which they are quietly observing. They are also trying to clean a crapload of dust out of their exhaust ports as well.

Meanwhile, a young man named Garrod Ran is currently attempting to gain ingress to the Freeden to retrieve the girl currently under Jamil's protection.

Stage14GXc.jpg

On his way in, he nearly bumps into Tonya:

Stage14GXd.jpg

He sneaks by as Sarah affirms they need more water, confirming the Freeden is not very efficient at recycling internal water usage.

Stage14GXe.jpg

Apparently, Tonya was almost naked around the time of this talk, and as tempted as Garrod was to linger around to stare, he's got important shit to do. In fact, hr decides to pop open the ship safe to do a five finger discount, and instead of money, he discovers a mobile suit control unit and figures it's better than nothing.

Note: A control unit is basically the master control key for a mobile suit, looks like a detachable futuristic gearshift as depicted in Gundam X.

He then decides to head for his target as we cut over to Kid Salsamille, kid genius chief engineer of Jamil's landship, and he's conferring with the boss about busting out the digging equipment, a mobile suit is rumored to buried around here.

Note: The Gundam X "Kid" will be referred to as such, to distinguish him from Jotaro "Kid" of Braiger.

Stage14GXf.jpg

Kid tries to get the reasons for this out of Jamil, but he's tightlipped.

And that when the ship medic, Tex Farzenburg, heads on over:

Stage14GXg.jpg

He has an idea of what Jamil is after (a very good idea), and Jamil affirms the mobile suit in question is pretty rare since the last space war, and he affirms this was a major Innocent staging point then, so he's sure one is around this region.

He also remarks Tiffa senses "Power" here,which raises Tex's eyebrows, as their earlier searches were dry holes. We get a clue, though, it was a mobile suit named 'X", one of the most feared weapons by the Innocent.

We also find out Jamil has been keeping tabs on Innocent tech, and it seems not only has their tech level been getting dangerously close to reverse engineering the "X" for their own purposes, they've dug up Mountain Cycles themselves.

Jamil remarks he's been searching for about 15 years as the cutscene ends, and I feel the need to explain something.

The timeline of Gundam X was slightly staggered to accommodate Turn A and Xabungle, and canonically, Jamil was pretty fucked up with PTSD for awhile after the 7th Space War, which gives the writers a few years extra to begin the Gundam X plot in this crossover, and since Jamil is around his early forties by this point, it allowed the writers to have some wiggle room to keep the show canons from conflicting.

And then we cut over to where Garrod finds Tiffa Addil, the girl under Jamil's protection.

Stage14GXh.jpg


Being shy, he trips over his own tongue a few times, but finally manages to get out he's here to save her.

To his surprise, she quietly replies she's been waiting.

We then cut to where Kamille and the crew are, and as they done affirming all their machines are combat fit, Quatre returns from doing recon.

He found a town 50 kilometers away, but that's it.

No sign of the other Preventers, but he relays how he saw mobile suits being dug up all over the place.

Everyone is all 0_0 over this, and it confirms for them they are in the future, and once they decide to not dwell on that concept until they find everyone else, Juuzou asks the same question the other did in the other arc:

"Can one use something that's been buried half of forever?"

Quatre reports the terrain of the mobile suit sites seems to be special terrain according to overheard rumor, but this line of thought is unable to be pursued as they hear the sounds of flying MS nearby.

Before we go on to the main battle, I feel the need to mention the Gundam X first episode was somewhat glossed over, so here's the basics:


Garrod is commissioned by a Vulture to hunt down Tiffa because she's the apparent key to finding a mobile suit, and and his employer played nice guy and said he wanted Garrod to liberate her captors so she would be free of being their puppet.

What Garrod didn't know is said Vulture was the very bastard he claimed to oppose and wanted Garrod to retrieve Tiffa from Jamil, who is actually the good guy of the story.

He takes the job and doesn't ask too many questions, but he soon discovers he was set up to be expendable by his employer, who didn't want Garrod to figure out his real motives after the 'rescue".

This stage glosses over those details, now you know.


We then cut back to where Kid's metal detector picked up one hell of a reading for Jamil, and they hit paydirt.

Sarah then yells they've got bogie MS incoming from 2 o'clock, and it's the bastards who were after the Freeden earlier and were agents of Garrod's traitorous employer.

Jamil tells Sarah to recall their hired guns back to the Freeden, but Tonya interrupts with the news Hatch #4 of the cargo bay opened.

It's Garrod, in a craptastic Jenice with Tiffa with him as the nicely rendered instrumental version of Gundam X first OP song "Dreams" fires up.

Garrod then calls the Freeden to go "trololololol" (he is an immature fifteen year old), and that's when Shagia Frost is nearby with a Jenice squad, saying Garrod made it right on time.


Note, again, they condensed some Gundam X details. The Frost Brothers were ultimately the ones trying to manipulate Garrod through surrogates to keep their involvement hidden in the show, but for the purposes of condensing the plot, they cut out the middlemen and had the Frost Brothers be more direct.

Garrod then draws a blank on why Tiffa turns green on seeing Shagia Frost, and she freaks, sensing Shagia is an asshole Garrod would be fucking idiotic to trust.

Garrod is a nice kid underneath the immaturity, and if a girl freaks out in the presence of some guy, Garrod assumes her reasons to fear the bastard are legit, so he decides to haul ass away from Shagia. He of course doesn't take to kindly to Garrod telling him to shove his job offer where the sun doesn't shine and orders his Jenice squad to shoot Garrod down, while avoiding cockpit shots, as he wants Tiffa alive.

And that's when Garrod gets told by Tiffa to head for what will be out Skill Point if you get there in four turns. He wonders why she wants him to park near a northern mountainside, and she tells him a priceless power that will alter his fate is there.

He doesn't get it, but he's following her lead, and since Jamil overheard this through the Jenice leaving the channel open, he orders the Freeden to cover Garrod's egress. This confuses them, but he points out Garrod is less an enemy to Tiffa than the bastards even Garrod told to piss off, so they are all "yes, sir".

Here's your map:

Stage14GXi.jpg

The Preventer team is nearby to the northwest, the Freed is in the southeast, and the Jenice with Garrod is just north of the Freeden. Your objective is a spot between the small and large mountain to Garrod's direct north.

To get there, this is a race against time and avoiding getting killed by the Frost Brother Jenice squad.

Here's your Gundam X landship:

Stage14GXj.jpg


The Freeden is not all that great as a combat vessel, TBH, but it does have the advantage of being very agile on land, even on somewhat rough terrain, which there is a lot of. Jamil here will later sub out of being it's main pilot, but even without him this ship had a good spell pool thanks to Sarah, Tonya, and Shingo.

Anyway, to get the skill point, protip: Have the Freeden trail Garrod so Garrod benefits from Jamil's Command aura, it's boosts his stats. As for Garrod, head due north three turns, then end at the goal on turn four, do not deviate.

After turn one ends, you'll notice two things. The Preventers aren't moving YET, and the status menu shows the Moon lit up. THIS WILL BE VERY IMPORTANT.

Tiffa will remind Garrod of the goal, and the Preventers notice Garrod being ganged up on, and while they aren't sure if they should help for the most part, Kamille and Four sense a Newtype with Garrod.

On Turn 3, Four and Kamille recoil as Tiffa senses them, and she telepathically tell them she's a friend and she needs help. Roux Luka is the co-pilot of the Super Gundam with Four, and she also has enough Newtype power to hear Tiffa as well, and when the non Newtypes hear the Newtypes say "child in danger", they decide it's time to start murdering Shagia's band of thugs.

Both Shagia and Jamil are 0_0 at the newbies, but Tiffa tells Jamil and Garrod they are friends, which is good enough for them.

By turn 4, you should end up right here:

Stage14GXk.jpg

Shagia however doesn't let Garrod have a moment to chill before he heads over to take his ass out.

One attack by Shagia next, and the Jenice is a worthless shitheap. Both Tiffa and Garrod hop out before it explodes, and Tiffa then leads Garrod to a nearby spot next to the mountain while Shagia is still looking at the fireball he created, and that's when the ground shakes as the "Power" emerges.

Said power is a Gundam, and it's one that Jamil's blue coat nearly turns brown upon him seeing it.

Stage14GXl.jpg

It's the GX-9900 Gundam, and Shagia's actually pleased, he was looking for it,and as Garrod is figuring out how to make it move, Shagia figures he can score Tiffa and the GX in one shot now.

That's when Garrod remembers he swiped a mobile suit controller, and most euphoric atheists might be a bit amused by his next line when he tries to use it:

Stage14GXm.jpg

It works like a charm, and as it powers up, Jamil asks his crew if the Moon is out.

They have no clue why he cares, and he gets downright autistic screechy in his insistence on an answer to the question.

But as you'll see, he has good reason.

You regain control at this point, and first things first, you have to shoot Shagia down,and if the Freeden or GX die, game over.

The Jenice are still a threat, so bear that in mind, and funny thing, they are piloted by Moon Race pilots, which is rather appropriate, as the Jenice was the Zaku II of Gundam X's version of the Principality of Zeon.

Good news is that Shagia will generally turtle up, and if you are fast enough, you can dogpile it, interdict the incoming Jenice, and Garrod and Tiffa have enough Focus and Alert between them to keep them alive unless you're a total retard.

If Shagia fights the Freeden, he comments he knows who Jamil is, and Jamil has an idea who he is too.

In the show, they weren't as familiar with each other, there is a reason for this though.

Good news is that you can win simply by reducing Shagia's HP by about over half, and that's when two more Gundams show up,piloted by the Witz and Roybea mentioned earlier.

Stage14GXn.jpg


Garrod immediately assume they aren't friendly, and that's when he decides to try bluffing them with crap about his Gundam having a secret weapon.

They aren't buying it, but Jamil knows Garrod is actually not wrong by a long shot, and he tells Sarah to get those two retards to back the fuck off Garrod for their own safety.

Garrod uses this chance to flee, and Jamil clarifies he stands by letting Garrod go for now and says he wants to chat with the unknown machines who helped out as the stage ends.

I'll cover the rest next post.
 
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Alright, time to resume.

We cut inside the Freeden, where Sarah is telling Jamil the Gundam is still in pursuit range, and Sarah quietly realizes that's what Jamil was trying to find.

We then have Jamil Neate turn his attention to the Preventer crew, who just arrived. He decides to skip the embroidery, and after thanking them for the help, asks who they are and what they are after.

After deciding the time travel bit would be asinine to mention, they tell Jamil they are with the Preventers and they are looking for some friends of theirs.

Jamil accepts this at face value, but points out despite all their encounters, the Preventer Machines aren't all that common. Kamille expertly deflects the question by asking about the GX, and Jamil says he cannot, yet anyway, say anything about it.

Jamil then refocuses and asks if they are going to search for their friends, and after hearing Kamille say yes, pops an offer to at least resupply them as thanks for their earlier assistance.

With that, the stage ends for real, and the Bazaar is temporarily unavailable.


------


Taking a bit of a pause here to discuss Jamil Neate for a moment before we continue.

He's what happens when you take one third Zeta-era Amuro Rei, one third Quattro Bajina, and one third Bright Noah, and blend them together.

Then you give him a blue greatcoat, shades, and sideburns fit for a Mazinger protagonist.


He's honestly one of the better captains in the franchise, as he's basically one of those sane, war-weary veterans who realizes people shooting each other over stupid shit is utterly moronic, especially because he was on the front lines of the biggest incarnations of stupid reasons to kill people, and it horrified any desire to eagerly join anything like that ever again.

He's also a lapsed Newtype. In the backstory, his Newtype powers were basically fried due to all the PTSD he suffered following the end of the Seventh Space War, and given how he was a Newtype used for war, the horror he went through made him a staunch enemy of any other newtype being forced to be used as a tool of war.

He's also a capable pilot, but PTSD gave him some severe cockpit phobia, which, considering this man witnessed 99% of humanity die, partially because of his actions, is totally understandable.

----

Anyway, next level is going to be the first step in a chain to get one of the BEST secrets in the game, but getting is pure LUCK.

No, not kidding, the first step in said secret is the hardest, and I recommend anyone wanting to get it have a love affair with the save reload button, fulfilling the first step of the secret requirements is sadistically hard.

More in the next post, though, this is an info dump to save me later time.

First off, let's cover Witz Sou, Roybea Rou, the other Freeden crew and their Gundams.


Witz Sou is the down to earth guy of the team. In the show, he took up being a Vulture to feed his family, and in one episode, he airdropped a shitload of gold right at his family's doorstep when they were wondering if he still cared about them at one point.

He also has a small flame for Tonya, he just sucks at spitting it out.

This is his Gundam, the GW-9800 Airmaster:

Stage15GXa.jpg


This was a rejected Gundam Wing sketch that got used in this show, and is basically their take on original Wing Gundam filtered through a UC Gundam sketch artist's mind, more or less.

It's an amazing air unit, especially in MA mode.


As for Roybea Rou, he's the wannabe lothario of the crew, but he's no ordinary womanizer, it's a cover for the fact he's genuinely lonely because a girl he loved died. Also, if he's truly serious about you, he goes full tilt for you, so no need to worry about loyalty issues, ladies.

He pilots the GT-9600 Leopard.

Stage15GXb.jpg

The Leopard is an alternate sketch for the Heavyarms from Gundam Wing, and functions basically the same in form and function.

As for the other crew:


Tex Farzenburg is a doctor who signed onto the Freeden as their medic and is good friends with Jamil, to the point he is a regular confidant. He's very serious about his oath as a physician (he never kills or even wounds a single enemy in the series by his own hand, he's that serious, at least not by intention nor lethally), and he is very sympathetic to Jamil's desire to see people never be used as tools of war. He's also a very literate and cultured man, and he and Jamil are avid fans of poetry.

Sarah Tyrell is basically Jamil's right hand woman and XO of the Freeden, occasionally it's actual captain whenever Jamil is indisposed. She has a pretty big flame for Jamil, but Roybea makes an attempt to win her over at one point.

For Char's Counterattack fans, if you want her relation to Jamil summed up, think a heroic version of Nanai Miguel, Char's own right hand woman.

FYI, this is best seen in her occasional jealousy of Tiffa, not understanding Jamil wants to protect her because she's a Newtype like him, but she takes this horribly wrong for quite awhile.

Tonya Marm looks and even acts like a stereotypical dumb blonde, but she's a competent ship analyst and is the carefree and relaxed girl to Sarah's uptight and businesslike manner.

Shingo Mori is the ship helmsman and the resident chill nice guy. A running gag in the early part of the show was his hilarious ineptness as a guard when Garrod was briefly interred in the Freeden brig.

Kid Salsamille is a kid genius who basically likes haunting the engine room of the Freeden and tuning up the Gundams, and despite his age, he's pretty mature and Jamil especially regards him like an adult as a result.

Now for Garrod Ran.

He is in some ways a Gundam X version of Judau Ashta, except Garrod has no Newtype ability whatsoever, but otherwise, the two are both young teens forced to grow up fast and have a lot of streets smarts.

His relations to the crew drive the plot quite a bit.

Jamil he initially butts heads with, but like Char mentored Kamille, Jamil does for Garrod, including literally punching the autistic screeching out of Garrod at point when the boy was being a fucking imbecile and telling the subsequently pissed Garrod if he had time to be pissed off he got his jaw knocked off, he had time to grow the fuck up.

After this part of the show, the two are nigh father and son. Jamil also encourages Garrod and Tiffa growing close to each other.

Tiffa Addil is one of those "love at first sight but is horribly inept at confessing it" people in his life,and throughout the show his steady flame for her never dies, and suffice to say by the end of the show, they have blazing torches for each other.

And like Jamil, he too will fuck up anyone who wants to hurt Tiffa.

Sarah thinks the boy is an irresponsible jackass at first, but ironically, as he cleans up his act, she lets her jealousy of Tiffa get in the way of her competence and nearly gets people killed herself at one point, and by the end of the show, neither has a bad word for the other.

Shingo is chill to everyone as a basic rule.

Tex Farzenburg plays the role of the mediator on the ship and subtly encourages Tiffa and Garrod being together, as it has a positive effect on the boy.

Tonya is another shipper on deck for the couple, but otherwise they don't interact too much.

Kid Salsamille and Garrod initially rubbed each other wrong, but grudgingly come to respect each other as the show goes on.


Finally, let's discuss the Frost Brothers.

In the show, they were rejected members of a Newtype aptitude test for the Earth side of the conflict, but work for the Moon Race in this game (which means nothing, these guys have a habit of shifting alliances for their own ends), and they have one goal.

Since they got regarded as Newtype equivalents of the kids who ride the short bus, both Shagia and Olba Frost have been so butthurt as a result, they just want to watch the world burn.

These guys thus were doing that shit Rau Le Creuset did in Gundam SEED where he tried to get both sides to kill each other long before SEED ever happened, and they continue to be the same nihilistic, pissed at the world backstabbers in SRW they were in their own series.

As a funny side note, the guy who voiced Olba Frost wound up developing a hatred of the world "nii-san" or "older brother", as a result of this show, but hell, I can't blame the man.

Every other line he had involved some variation of the line, I'd get sick of saying it too.
 
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