Super Smash Bros.

SE is just a badly run company considering their size. They have a lot of really weird arrangements for their company that hurts them overall. The most recent ones I can think of.

- Final Fantasy 12, they tried to shoehorn so much shit into that game (the characters and arcs for both Vaan and Panelo) that the director broke down from stress and was hospitalized. While hospitalized they put those characters in the game and he wouldn't work with the company again until years later (and only for a current FFXII x FFXIV cross event).
- Final Fantasy 14, the entire first launch was a tremendous clusterfuck it's legendary at this point. Even in it's current incarnation there are still issues with the game engine, staleness, and a cash shop.
- Final Fantasy 15, spent 10 years in "development hell" only to steal a bunch of it's assets/combat from a different SE game in development (FF Versus XIII) which was cancelled as a result. It releases in a bad state and the story is a mess but after a year and four planned DLCs they start patching it together and get it to a place where it isn't universally hated only for square to cancel 3 of the DLCs and let the director leave.
- Dragon Quest 11, which was released to mostly glowing reviews but had one huge glaring problem - the music. Long story short, the music director (instead of the company) holds the rights to all of the games' music and they cannot make changes without his permission; also they cannot use different versions (like the better symphonic version) without his permission.
- Final Fantasy 13, anything to do with it.
- Kingdom Hearts 3, will have been in development for a little over six years before finally releasing early next year.

That's just off the top of my head and only on their most recent games. There's likely a hilariously incompetent reason that didn't include more from FF in smash and I hope it sees the light of day.


Yet people will defend SE like they are the best gaming company ever. Tomb Raider was also part of the fiasco. I know XV was pretty much hot water.
 
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If you aren't fully disgusted by FFXV, just know that this video isn't satire and is an unskippable part of the main questline.


The nice thing about DQXI was that there was a mod for the PC version within the first week to replace all the music with the symphonic versions.

Also regarding KH3, somehow copies for both PS4 and XB1 leaked 3 days after it went gold. Grapevine rumors are saying internal sabotage and there's a load of people butthurt about spoilers.
 
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Final Fantasy 15, spent 10 years in "development hell" only to steal a bunch of it's assets/combat from a different SE game in development (FF Versus XIII) which was cancelled as a result.

More like Final Fantasy Versus 13 just straight up became Final Fantasy 15, but because they switched game engines mid-development, they had to throw away darn near everything they built for the game and essentially start over from scratch. Couple this with bringing in Hajime Tabata to replace Tetsuya Nomura (who infamously wanted to turn the game into a musical at one point, only for cooler heads at Squeenix to tell him to knock it off) and this game was destined to end up in an unrecognizable state; That game's entire development was one of the largest clusterfuck's in modern gaming, and its honestly a miracle that it got released in even a semi-completed state. But SquareEnix being Sqeenix, they forced Tabata to essentially rush the game to launch and release it incomplete, and even after a season pass and year worth of DLC, its still incomplete, and its story is still a mess.

And don't get me started on Square's obsession with creating new, expensive game engines. Part of the reason Final Fantasy 13's development was such as mess is because the team making the game had to build an entirely new game engine from scratch WHILE they were also tasked with making the game. Not only that, but Squeenix wanted the game engine to be their new flagship engine for the entire company and possibly license it out like the Unreal Engine, so the team were constantly tweaking the engine to fit the wants and parameters of Square's other development teams. The resulting engine, Crystal Tools, was a disaster. Outdated and terrible to work with by the time it was released, the Crystal Tools engine was nigh useless for even Square's purposes, much less anybody else's, and, outside of FF XIII and its sequels, Square never used it for anything else. Square then turned around and did the exact same thing with FF XV, forcing the team to not only Switch engines mid development, thus throwing out what work they had already made, but develop its game engine from scratch during development. The resulting engine, Luminous, is a resource hog that causes the game chug on even decent PCs and made the game run like shit on consoles. And in a repeat of history, despite founding an entire studio just to work with the engine (which was led by the aforementioned Hajime Tabata, who has now left the company like so many of Square's other staff), Square has used Luminous for nothing else but FFXV; both Kingdom Hearts 3 and the FF VII remake (if it ever gets released) will use Unreal Engine 4 instead.

Square maybe one of the most incompetent companies in video gaming today, and still is, judging by the Kingdom Hearts 3 leak fiasco and the disaster that is the FF VII remake's development. I have no difficulties whatsoever believing that Square's lack of representation in Smash Ultimate is entirely on the company itself.
 
Yet people will defend SE like they are the best gaming company ever. Tomb Raider was also part of the fiasco. I know XV was pretty much hot water.

I know it's a lot of words but my list was still a short list. You could go further back and include FFXI and FFX-II (which is 10:2, not 12; btw). Most of the Tomb Raider games, most of the Just Cause ones, whatever the fuck is going on with the entire Kingdom Hearts series (want to follow the story? I hope you own every single console ever invented, including the PSP) and the constant FF spinoffs all have some sort of cluserfuck story associated with them.

More like Final Fantasy Versus 13 just straight up became Final Fantasy 15, but because they switched game engines mid-development, they had to throw away darn near everything they built for the game and essentially start over from scratch. Couple this with bringing in Hajime Tabata to replace Tetsuya Nomura (who infamously wanted to turn the game into a musical at one point, only for cooler heads at Squeenix to tell him to knock it off) and this game was destined to end up in an unrecognizable state; That game's entire development was one of the largest clusterfuck's in modern gaming, and its honestly a miracle that it got released in even a semi-completed state. But SquareEnix being Sqeenix, they forced Tabata to essentially rush the game to launch and release it incomplete, and even after a season pass and year worth of DLC, its still incomplete, and its story is still a mess.

And don't get me started on Square's obsession with creating new, expensive game engines. Part of the reason Final Fantasy 13's development was such as mess is because the team making the game had to build an entirely new game engine from scratch WHILE they were also tasked with making the game. Not only that, but Squeenix wanted the game engine to be their new flagship engine for the entire company and possibly license it out like the Unreal Engine, so the team were constantly tweaking the engine to fit the wants and parameters of Square's other development teams. The resulting engine, Crystal Tools, was a disaster. Outdated and terrible to work with by the time it was released, the Crystal Tools engine was nigh useless for even Square's purposes, much less anybody else's, and, outside of FF XIII and its sequels, Square never used it for anything else. Square then turned around and did the exact same thing with FF XV, forcing the team to not only Switch engines mid development, thus throwing out what work they had already made, but develop its game engine from scratch during development. The resulting engine, Luminous, is a resource hog that causes the game chug on even decent PCs and made the game run like shit on consoles. And in a repeat of history, despite founding an entire studio just to work with the engine (which was led by the aforementioned Hajime Tabata, who has now left the company like so many of Square's other staff), Square has used Luminous for nothing else but FFXV; both Kingdom Hearts 3 and the FF VII remake (if it ever gets released) will use Unreal Engine 4 instead.

Square maybe one of the most incompetent companies in video gaming today, and still is, judging by the Kingdom Hearts 3 leak fiasco and the disaster that is the FF VII remake's development. I have no difficulties whatsoever believing that Square's lack of representation in Smash Ultimate is entirely on the company itself.

I didn't want to write a million words, but this is spot on. The FF VII remake has the potential to be the crown jewel of disasters if they mess it up; but Square taking the project over themselves leads me to believe they realize they shouldn't do that; in particular with Naoki Yoshida on the main board for all Final Fantasy at Square Enix after the FFXIV fiasco.

When the remake was announced initially they unironically said the following.
- It would be outsourced
- It would be an Action RPG (like FFXV or Asura's Wrath)
- It would be episodic release instead of a full game

The only worse announcement they could have made would have been a Zombie mode, a battle royale mode, and lootboxes.
 
It wasn't that bad. I mean, it was linear in a bad way but the music was good and I actually liked the combat system.

It just should have been better considering it was Square.

It's ok to like games that aren't great, but FF 13 was such a sinkhole of money they shoved out two sequels to save on assets and try and recoup losses. It took 5+ years to develop and drove several people to quit the team.
 
SE is just a badly run company considering their size. They have a lot of really weird arrangements for their company that hurts them overall. The most recent ones I can think of.

- Final Fantasy 12, they tried to shoehorn so much shit into that game (the characters and arcs for both Vaan and Panelo) that the director broke down from stress and was hospitalized. While hospitalized they put those characters in the game and he wouldn't work with the company again until years later (and only for a current FFXII x FFXIV cross event).
- Final Fantasy 14, the entire first launch was a tremendous clusterfuck it's legendary at this point. Even in it's current incarnation there are still issues with the game engine, staleness, and a cash shop.
- Final Fantasy 15, spent 10 years in "development hell" only to steal a bunch of it's assets/combat from a different SE game in development (FF Versus XIII) which was cancelled as a result. It releases in a bad state and the story is a mess but after a year and four planned DLCs they start patching it together and get it to a place where it isn't universally hated only for square to cancel 3 of the DLCs and let the director leave.
- Dragon Quest 11, which was released to mostly glowing reviews but had one huge glaring problem - the music. Long story short, the music director (instead of the company) holds the rights to all of the games' music and they cannot make changes without his permission; also they cannot use different versions (like the better symphonic version) without his permission.
- Final Fantasy 13, anything to do with it.
- Kingdom Hearts 3, will have been in development for a little over six years before finally releasing early next year.

That's just off the top of my head and only on their most recent games. There's likely a hilariously incompetent reason that didn't include more from FF in smash and I hope it sees the light of day.

In addition to the above, SE also had drama with IO-Interactive when the two companies decided to part ways after Hitman 2016 didn't sell as well as SE expected to, because of all of the controversy with the Episodic model of selling the game. I don't remember who was the one that made the decision to use the Episodic model, but people presume that SE pushed for that. However, IOI was able to keep the rights to the Hitman franchise, and even released a new game last month, with WB Games as their new distributor, with the lessons learned from how the Episodic model didn't work out.

most of the Just Cause ones

I'm still baffled at how they absolutely screwed up the graphics in JC4, and it looks very clear that the game was rushed to sell during the holiday season.
 
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Square maybe one of the most incompetent companies in video gaming today, and still is, judging by the Kingdom Hearts 3 leak fiasco and the disaster that is the FF VII remake's development. I have no difficulties whatsoever believing that Square's lack of representation in Smash Ultimate is entirely on the company itself.
I haven't heard about the FFVII remake in years. How did they fuck it up? Did they retcon Tifa's tits?
 
I haven't heard about the FFVII remake in years. How did they fuck it up? Did they retcon Tifa's tits?

Just general asshatery going on behind the scenes. @Tanner Glass already did a good job explaining why that game is currently looking like a mess (the fact that they had to rip the game from its original development team is never a good sign), but ask yourself; why do you think you haven't heard about that game in years? And it isn't just you either; they pointedly haven't said ANYTHING about that game in years. We've had no reveals, no announcements, not even a demo, since that game's announcement. In February 2017 we found out that the game wasn't even half finished yet, and they were still working on the opening. Fuck, you know Tetsuya Nomura right? The guy who is supposed to be directing the game? He didn't even find out he was in charge of the project till Square Enix announced it at E3!
 
I haven't heard about the FFVII remake in years. How did they fuck it up? Did they retcon Tifa's tits?

Honestly? It's a fuck up because you haven't heard about it. The only info we got was that it was going to be an outsourced action RPG that was going to see an episodic release (which is bad because a lot of episodic games don't finish, like Half Life 2, Wolf Among Us, Walking Dead, etc).

A year or two later they've very quietly announced that they've taken it away from the outsourced developer and brought it in house and threw the Kingdom Hearts 3 director in charge of it and didn't tell him until it was announced with E3; he found out allegedly like everyone else. Mind you, this is when Kingdom Hearts 3 is getting into real-crunch time and it's hard for a director to work on two games simultaneously. Square also has a notorious background of overworking project/game directors until they can't handle it and find themselves hospitalized from the stress or leaving the company.

While KH3 is obviously the priority for Nomura, it means FF7:R has been in some state of development for ~5 years with little to show for it. They had development hell and poor releases for FF 15; for the first version for FF 14, and for each version of FF 13; of which there were 3; and for FF 12 as well. For the last project Square Enix had that went "good" in development you would have to go back to Final Fantasy 10; and go back to the year 2001. A lot of familiar themes are coming into play surrounding this title.

Honestly I'm still a little hopeful that they're trying to turn it around. They've made great strides in fixing FF 14 and FF 15; and KH3 is supposed to be pretty good if you like that sort of thing so I have a little hope that Yoshida and Nomura realize that they've got a great chance to get a lot of respect for their company back by having FF7:R be great right out of the gate and without controversy. This is an explicitly great time to pick up fans with some companies (Blizzard, Bethesda, EA, BioWare) shredding their fans in spectacular fashion over this year. Square is reasonably poised with FF 14 to overtake WoW as the most popular current MMO after Blizzard shit the bed with their most recent expansion.
 
I just feel SE had the short end of the stick, I know they are somewhat strict with things.
There was nothing stopping them from allowing more music tracks either in 4 or now in Ultimate. Castlevania has a shitton of music in the game, while MegaMan and Street Fighter had a shitton of music added. There's no way Sakurai told Square they could only submit two soundtracks for 4 and not bother asking them for new ones in Ultimate. This is 100% on Square and I don't blame people for being unhappy about their lack of cooperation. That and everything else Square has been doing for a while now. In a way it's hard to believe they once could make something like Chrono Trigger, or the older FF games.
 
All this talk of Square-Enix's incompetence makes me wonder how the hell they're still alive.

Because some of their games find success and are able to keep the company floating during bad times. Square in particular likes going to the re-relase/remake and they probably have near fifty games available for purchase (if you're generous and count each different remake/remaster as a different version) across all consoles that can be reasonably played.

For example you can buy Final Fantasy 12 on 5 consoles currently. There's currently two separate Kingdom Hearts collections on PS4 a mere month before the release of KH3. They're re-releasing 8 games on the Nintendo Switch alone, all with the "switch tax" pricing.

Currently Final Fantasy 14 and Kingdom Hearts are doing really well, Dragon Quest 11 for new consoles was pretty heavily praised (except for the soundtrack), Final Fantasy 15 was able to find an audience eventually and likely made bonus money through product placement, spin off games also do OK (FF Type-0, Theaterrhytmn, World of FF, Mobile Games). Even games Square aren't known for and/or have published have been stealth hits (Hitman, the first Tomb Raider Reboot, Life is Strange).

They aren't in horrible shape, they've just got issues with how long it takes them to develop flagship titles. You can't compare them to a company like Bethesda or Blizzard because they release a lot more titles per year and won't be as devastated if one bombs (Like Fallout 76 or Battle for Azeroth).
 
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There was nothing stopping them from allowing more music tracks either in 4 or now in Ultimate.
From what I hear the musicians at Square own the tracks they compose so having it show up in Smash is a legal headache.
 
All this talk of Square-Enix's incompetence makes me wonder how the hell they're still alive.

The Enix side of operations does good work. Dragon Quest is still hyper popular and XI was a solid entry that hit all the right notes to sell big with the JP crowd that grew up with the series. Them opting to use UE4 allowed them to get it out for all 3 major platforms as well as retool a super-deformed version of it for 3DS without much effort.

Square’s C-team has also had a bunch of hits in the last decade with the Bravely games and now Octopath Traveler (and supposedly another Bravely next year, if the rumors/social hinting are true). Those games are making bank because they go hard on mechanics and feel like PSX-era square releases and there’s a huge market for rpgs that can do that successfully, especially ones that can be played in ten-minute bursts.
 
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