Surtur and littlebiscuits guide to F.A.T.A.L

Oh, sorry, then what does the languages table mean? Nevermind, it probably doesn't make sense. Have we picked Sodom, Thailand, Joseph Fritzl's basement, or the Nava Verse as our campaign setting? I want to salvage something RP worthy to go along with broken mechanics. I'll write up wretched background once I figure out the setting and see if I truly am dead on the inside by digging through that abomination posing as a rulebook.
 
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Oh, sorry, then what does the languages table mean? Nevermind, it probably doesn't make sense. Have we picked Sodom, Thailand, Joseph Fritzl's basement, or the Nava Verse as our campaign setting? I want to salvage something RP worthy to go along with broken mechanics. I'll write up wretched background once I figure out the setting and see if I truly am dead on the inside by digging through that abomination posing as a rulebook.
Oh, write in the creator of FATAL as the boss of this scenario.
 
It's the regular FATAL setting, but the setting book is an unfinished mess. Just think mostly 1350's Western Europe but written by a Roman-Era historysperg who doesn't care enough to not to make it some weird halfway mix of Roman and Medieval eras. There's no Christianity because Byron Hall is a massive fedora douchebag, and the kobolds, trolls, elves and dwarfs are Germanic myth style (but extra-rapey) instead of the more familiar Tolkien/D&D style, which makes them fucking useless at being adventurers (unless your idea of an adventure is haunting a sauna to get offerings of gruel and millet beer, or something). Bugbears are basically just hairy vikings, but with Josef Mengele pseudoscientific rape-camps, because Byron Hall is a massive fedora douchebag with a rape-fetish. Also, literally everyone is a gang-rapist and the penalty for rape is two weeks prison (while the penalty for getting raped is to be sold into slavery or banished), because again, Byron Hall is a massive fedora douchebag with a rape-fetish.

I'm going to be starting the adventure in a forest not far from a small human village, if that helps.
 
Any slots still left in this bitch? I rolled up a character out of curiosity who ended up being uncannily like Chris - a 450-pound Anakim farmer who exudes the smell of feces - and I'm awfully tempted. Should there not be any, though, I'll be perfectly content to watch, which is probably the saner option anyway.

Also I propose adding bugbears to the Avan-Verse. At least make anal circumference a stat in the Avan-Verse RPG.
 
Sure, two slots left. Hoping for 6 players. PM me your sheet if you're willing to do something incredibly stupid and pointless.
 
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Would of posted that but you beat me so I'll leave this here. Anyone familiar with Conservapedia?
http://www.conservapedia.com/F.A.T.A.L.
The entry and history were deleted.

I'd assume it was the work of some parodist -or, more accurately, some smartass who sucked up to an idiot admin (it's not their politics that make them dumb, it's their arrogance) then made tons of garbage entries to the project.
 
Ok, if you guys finish a session with sanity intact, you've surpasses Jimmy Page as my personal hero. I haven't seen anything good about this game. Even if I was into weird fantasy rape crap, it doesn't even look fun. More charts than Rolemaster is always a bad sign. I'll stick with Pathfinder and Traveller.
 
Ok, if you guys finish a session with sanity intact, you've surpasses Jimmy Page as my personal hero. I haven't seen anything good about this game. Even if I was into weird fantasy rape crap, it doesn't even look fun. More charts than Rolemaster is always a bad sign. I'll stick with Pathfinder and Traveller.
You could always get in on the game I'm running with Savage Worlds. It involves autism zombies. And various lolcows are boss fights.
 
Thanks for the offer. I may take you up on it. Right now I am reading the Fading Suns second edition rules. Two questions for you:
1: is the Golden Knight boss fight ridiculously easy? He should probably be a Glass Cannon boss: dishes out serious damage but dies quick (break the skin and he drops). Just my opinion though.
2: I have a copy of Deadlands. Does SW use playing cards as well?
 
Thanks for the offer. I may take you up on it. Right now I am reading the Fading Suns second edition rules. Two questions for you:
1: is the Golden Knight boss fight ridiculously easy? He should probably be a Glass Cannon boss: dishes out serious damage but dies quick (break the skin and he drops). Just my opinion though.
2: I have a copy of Deadlands. Does SW use playing cards as well?
SW uses playing cards. However, I thought that was a little to complicated to have in a play by post RPG, so initiative is just determined by die rolls.
Also, The Golden Knight boss fight takes place in an area he's set up as a gladiator pit, where he forces survivors to fight for his amusement. At first he's like a glass cannon, but then he puts on a suit of EOD armor that he's spray painted gold, which makes him slower but tougher.
 
Groovy. I'll have to think on it for awhile. My current group is doing the Pathfinder Adventure Card Game, which is nice. Gives me a break from Traveller.
Back on topic: does FATAL have a core mechanic? I'm guessing not, since it's a bloated version of AD&D2.
 
8OnqM.jpg


Get ready fuckers. It's Fatal time/
 
8OnqM.jpg


Get ready fuckers. It's Fatal time/

It's like when they were working the bugs out of the first edition of GURPS (yes, I know I'm old). All your skills had three subsections. "Self", "Item" and "Other". Basically, your "Shoot: Other" sub-skill was your gun combat rolls, your "Repair:Item" was your basic mechanical skills, and "Repair:Self" or "Repair:Other"" was for first-aid. Simple enough, all told. It's just with those distinctions, you also ended up with gems like "Shoot:Self" and "Seduce:Item" and "Climb:Self"
 
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