- Joined
- Sep 2, 2025
i agree you simply dont continue playing with these, but you still have at least one partial session to tell the horror storyThat's the problem with most of these horror stories, is people not just leaving to telling people immediately in plain english to just knock it off.
thats not much of a problem because the player can influence when to take risksSo no matter what bullshit contrivance you come up with the "inspired" modifier can never be as impactful as the "risky" modifier once you get above a d6.
generally a smart adventure party will always try to get an edge somehow, without playing smart 4 idiots shouldnt be able to kill a dragon, or take 20 npc's head on (this why i dont like d&d and its insane level scaling, the system doesnt work properly below level 3 because one bad roll and a pc is just dead, and pc's become way too powerfull above level 6)
so you're still doomed to be dumber from that easy "roll to calculate pancake dough ratios" 1/4 of the time.
>i always thought the best moments in a game where the funny ones
>dont we all love these WACKY moments when a bad roll causes a hero to slip over his shoelaces in the worst situation
>with SHIFT you can have EVEN MORE of those
>if you fail once, you fail even more in the future
>imagine a game with a ballerina that trips once, and then again and again
>all those insane RUNNING GAGS this will create
>WAHOOO
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