Oh, shit! That might be a 3rd ed exclusive. They're basically an alchemical flash-bang. It's a thrown weapon that makes an extremely loud noise when it strikes a hard surface, potentially deafening anyone too close to the point of contact. In 3rd ed and pathfinder, they are resisted with fortitude saves, which wizards and sorcerors are very bad at, and while deafened spellcasters have a percent chance (I think it's as high as 50%) to lose any spell with a somatic component they attempt to cast.
did your group actually kill it or just ran?
Oh, fuck no. It was a
Balor. They're basically the goddamn Balrog from The Lord of the Rings. Even the most benevolent die-roll-fudging DM couldn't hand a win to a 3rd level party. That thing would have had to roll a 1 on every attack to miss even our tankiest player and its minimum damage was probably bigger than that same tankiest player's max hp, much less the banged-up remaining hp we all had from having just finished a dungeon crawl. We tried to avoid it because our characters knew enough to know this guy was bad news, but he knew we were there from the start and killed all but a handful of us. The 2 or 3 lucky ones he allowed to live he monologued at and slapped their asses as they sheepishly crawled out the door.
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I'm going to give the Alien RPG scenario Destroyer of Worlds a run with some players.
It'll be my first time using the system, but I'm excited, it isn't particularly crunchy and so far all the books have impressed me with their depth. The other Free league games have all failed to interest me so far. I remember seeing the excitement when it first dropped but since then it's fallen to the wayside and I haven't heard anything about it since.
Does anyone have any tips for the system or scenario?
Leafed through the core rulebook and the scenario on pdf, and this is a great rules lite d6 system. I love the idea of not counting round until your character is stressed out and mag-dumping into quivering meatpiles of enemies that were dead after the first few rounds, especially with full-auto weapons. Especially for a more cinematic style system, the idea of keeping track of how many reloads you're carrying is very streamlined, I like it.
I also checked the scenario, and it seems pretty solid. I heard some people ditch an event that happens in the 3rd act which involves the engineers and an over-the-top bombardment. Prometheus was a very divisive movie for the Alien franchise, so if your group is full of old-school Alien fans who hated that movie, I would probably excise that bombardment entirely since it's all Prometheus junk, or switch it to something like drop-pods of facehuggers. I've also heard it recommended making sure someone plays Dante because she's been secretly implanted with an embryo, and that's a great motivating bomb to drop on a player midway through the module. Chaplain, the android, also has a second personality that I would recommend giving to an experienced roleplayer who would enjoy the challenge playing a character with conflicting interests or just make him an NPC by default if you don't think your players would be able to handle the pesona-switching. I can't really say much beyond that when it comes to characters because I haven't bought the game yet and as a result haven't gotten my hands on the pregenned character cards. Speaking of the cards, a lot of people recommend that you do not hand them out to your players, as the cards have spoilers for the campaign on some of them. The big one I remember hearing about was Dante's card just tells the player they have a Xeno incubating inside them.
I'd really like to run this module with my group, but I want their first encounter with a Xenomorph to be a big surprise (like it would be for the marines), so I'm gonna have to strip all the IP-specific names out at least for the first act. My group is very genre-savvy, though, so they might put it together just on the art style.
At least in AD&D I just chucked sexual dimorphism for the main races because it did not add any fun. It really never even came into play.
As someone who rolls their eyes every time they see a 90-lb 5'3" woman push-kick a 6'5" 300-lb roid monster through drywall in a movie because "karate," I never saw the point of cramming sexual dimorphism into character creation, either. It's fantasy. I'm pretending to manipulate the very threads of reality, we can pretend women are just as strong as men.