Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Godspeed, INB4 he makes a super whore that tries to "rocks fall" you with snu-snu. But seriously tell him to at least tone it down, if he's going to include orc porn in the campaign the least he can do is keep it where it might make sense, like an orc encampment. I pray you don't get green'd.
Thank you.

I’ve warned the guy in the group the DM is closest to that I’m gonna “Rip and Tear” if he keeps fucking around.
He's got poor form if he's letting his ruin his game. The tusks and green body paint stay in the closet when guests are over. I went out of my way to make my setting's orcs not even people just to avoid any potential magical realm accusations.
Well early on we’d kill villages of the fuckers when he was fresh off breaking his legs (and starting the campaign) and on twenty-hour Shadow of the War sessions, so the orcs were stupid animals you didn’t feel bad about grinding for early money and xp.

But I think it was also being a cripple that led to the tusks and green body paint, most egregious are the models that I’m starting to see more and more on our board.
 
Kept telling a player of mines to shop during downtimes and she just keep shopping during in-game sessions. I was giving her the benefit of the doubt because life may be busy but past the third try, I just gave her "we do not have time, your party is waiting for you" or "your mission is time-sensitive". She couldn't even do it like a hour or two before the sessions starts where we're all gathered in advance either, its always during gameplay. Always really stupid when she wants to have a upgrade that amounts to six hours of going under when everyone is doing a time-sentive mission.

Other than that, we're at the final part of the campaign. Nobody except one player shopped for item advantages or intel on the boss. Wonder how fucked things will go.
 
Kept telling a player of mines to shop during downtimes and she just keep shopping during in-game sessions. I was giving her the benefit of the doubt because life may be busy but past the third try, I just gave her "we do not have time, your party is waiting for you" or "your mission is time-sensitive". She couldn't even do it like a hour or two before the sessions starts where we're all gathered in advance either, its always during gameplay. Always really stupid when she wants to have a upgrade that amounts to six hours of going under when everyone is doing a time-sentive mission.

Other than that, we're at the final part of the campaign. Nobody except one player shopped for item advantages or intel on the boss. Wonder how fucked things will go.
I always give (campaign) players homework every week. I tell my players "if this takes more than an hour of your life outside of session, it shouldn't so tell me and we'll adjust". If a player continually doesn't do homework, I look at player behavior: they are showing up, having a good time, and going along with things, I'll usually just ask and make sure they are finding the game engaging.
If (as in pretty much every case they don't do their homework) they doing shit like you're saying: eating up everyone's time by not being prepared, I will tell them they need to either A) start doing some of this stuff outside of session B) they need to stop playing in such a away that wastes everyone's time or C) they need to find another game because what they are doing is disrespectful of everyone else's time.
 
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Well early on we’d kill villages of the fuckers when he was fresh off breaking his legs (and starting the campaign) and on twenty-hour Shadow of the War sessions, so the orcs were stupid animals you didn’t feel bad about grinding for early money and xp.

But I think it was also being a cripple that led to the tusks and green body paint, most egregious are the models that I’m starting to see more and more on our board.
See, the most interaction I gave my players the first year in this setting was hunting the orcs on airship safari. Then I made the mistake of introducing a half-hobgoblin, half-orc female abomination as a minor villain. and the magical realm jokes began. It got worse when one of my players ended the campaign by elevating the orcs into sapient beings for his own glory. Now I don't have the heart to include any orc npcs.

Godspeed on killing orcs till your GM learns to hide his power level. That or you're going to see cropped WoW smut on the board one day, and it'll all be over.
 
I knew a lot of normalfags play ttrpg's like theater club, but this is getting out of hand.
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I wish these brainless idiots played it like a theater club, they'd at least do some ACTING. What they do is instead just play pretend, like children.
 
See, the most interaction I gave my players the first year in this setting was hunting the orcs on airship safari. Then I made the mistake of introducing a half-hobgoblin, half-orc female abomination as a minor villain. and the magical realm jokes began. It got worse when one of my players ended the campaign by elevating the orcs into sapient beings for his own glory. Now I don't have the heart to include any orc npcs.

Godspeed on killing orcs till your GM learns to hide his power level. That or you're going to see cropped WoW smut on the board one day, and it'll all be over.
It’s so scuffed how ruined orcs are in modern fantasy. They’re just green niggers now, no edge, no identity, just a bunch of “dindu nuffins.”

Me and the friend I’m closest to in the group planned our characters together (the last two of a group of knights bound by an oath forsaking our noble claims until the completion of a quest) which translates to us being a seperate sub-group in the party. Actually tracking completed vows, personal quests and honors, also challenging worthy NPCs.

So, the DM’s……. contamination doesn’t really jive with our guys. The rest of the party are your usual DnD thinly-veiled “us but funny fantasy versions.” Whereas we see big orc and it’s a roll to see who’s challenging it first and getting the glory.
 
It’s so scuffed how ruined orcs are in modern fantasy. They’re just green niggers now, no edge, no identity, just a bunch of “dindu nuffins.”
I blame World of Warcraft. Blizzard created a great and simple series - the Warcraft strategy games - and ruined it with the mmo version. Even the whole "let's become more than savages" in Warcraft 3 was a nice take, and cool stories could be made about that. Fucking Blizzard.

I'm not well versed in Warhammer Fantasy, how are the orcs in that setting? The Total War games give me the impression of simple-minded bloodthirsty freaks.
 
I blame World of Warcraft. Blizzard created a great and simple series - the Warcraft strategy games - and ruined it with the mmo version. Even the whole "let's become more than savages" in Warcraft 3 was a nice take, and cool stories could be made about that. Fucking Blizzard.

I'm not well versed in Warhammer Fantasy, how are the orcs in that setting? The Total War games give me the impression of simple-minded bloodthirsty freaks.
They’re asexual fungus people that live to murder and also reproduce through murder. They literally live to fight.
 
It’s so scuffed how ruined orcs are in modern fantasy. They’re just green niggers now, no edge, no identity, just a bunch of “dindu nuffins.”
Hilariously it coincides with all of the retards looking at orcs and screaming about them being some racist portrayal of black people. So now instead of just being evil monsters not worthy of any attempt at redemption, they're a misunderstood culture with a... fuck I can't even continue that sentence. But yes, it's the same morons screaming that orcs are racist because black people, that they've wound up the most like black people(or mexicans for D&D) since there was no reason to humanize a fictional and purely monstrous creature to begin with.
 
I've commented on this before: make your orcs the way you want. That goes for every other 'not human' in your setting.

I admit I've always liked the conceptualization of orcs as a warrior race, like Mongols crossed with Vikings or some shit. And they're slowly figuring out that the whole 'civilization' thing does have some advantages. There's a thousand other critters that can fill the role of 'hates all that is not them', so it's not like you're losing some vital element of campaign ecosphere.

That being said, my warrior race orcs would be pretty fucking insulted to be compared to thieving niggers.
 
I blame World of Warcraft. Blizzard created a great and simple series - the Warcraft strategy games - and ruined it with the mmo version. Even the whole "let's become more than savages" in Warcraft 3 was a nice take, and cool stories could be made about that. Fucking Blizzard.

I'm not well versed in Warhammer Fantasy, how are the orcs in that setting? The Total War games give me the impression of simple-minded bloodthirsty freaks.
Yeah that was also right around the time frame that RA Salvatore wrote 7 novel fucking slog about Obold Many Arrows.
Pretty much everyone VS Orcs.
Except the orc leader wants Orcs to stop being Dindus and yeah it ends in a pretty damn anticlimactic battlefield talk with Obold and Brunor (who died and came back a few books ago)

I'll keep my Orcs as murder savages
 
I'll keep my Orcs as murder savages
Tolkien Orcs are best Orcs for fantasy settings. If people want them to be a bit more civilized they should still be barbarians at least, take Elder Scrolls for example. Don't do shit like Irabeth from WotR.
I'm not well versed in Warhammer Fantasy, how are the orcs in that setting? The Total War games give me the impression of simple-minded bloodthirsty freaks.
Those TWWH games make me sneed, but yeah that's pretty accurate. Warhammer Fantasy and 40K orks are low cunning despoilers who want nothing more than a good fight and copious amounts of loot.
The problem I have with them (and really Warhammer Orks in general) is that they're often seen as goofy and just having a good time. They are, but when you really get into the mindset of the Orks, preferably with media that properly depicts them, they truly are terrifying. I rarely see it properly done and they are also some of the best depictions of Orc/Orks in fantasy and Sci-Fi (though there are rarely any examples of the latter) when written seriously, basically from the perspective of anyone but the Orks themselves.
 
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Why exactly? I mean looking at it it looks awesome in theory but as a practical matter, it seems you're getting rid of your ability to decisively get rid of an enemy in favor of just wounding a bunch of them. So in theory all of them can attack back.

Not sure how it works in actual mechanics, though, but it seems like despite being an epic sounding move, it may lack much in the way of actual utility.
I've seen Whirlwind Attack get some decent use in games I've run, but that's because I like throwing a lot of low CR enemies around to bolster fights with bigger foes and I actually will roll enemy numbers based on the organization blurb of a stat block. I also don't do normal XP and rarely pay attention to CR numbers, so I'll concede it's not exactly a spirited defense of the feat.
Tolkien Orcs are best Orcs for fantasy settings. If people want them to be a bit more civilized they should still be barbarians at least, take Elder Scrolls for example. Don't do shit like Irabeth from WotR.
Shadow of the Demon Lord's hit most of what I want. Ugly, corrupted, half-mad slave soldiers intent on rampage but sometimes disciplined enough to be a cooperative player character. There will be no green muscle elves at my table. If you cannot describe an orc as having come out of a sorcerer's cauldron without having anyone blink, it's not an orc.
 
If you cannot describe an orc as having come out of a sorcerer's cauldron without having anyone blink, it's not an orc.
Crawled out of mud from the corruption of a man or elf also fits. Either way they should be seen as largely evil with evil origins. Depending on how well it's told you can have some overcome this evil nature, like SotDL, but should be like Conan.
 
Crawled out of mud from the corruption of a man or elf also fits. Either way they should be seen as largely evil with evil origins. Depending on how well it's told you can have some overcome this evil nature, like SotDL, but should be like Conan.
Now personally, if you want 'irredeemably evil and no arguments', my go-to's have always been evil outsiders (demons, devils, etc) or undead. Aberrations also qualify.
 
Then I made the mistake of introducing a half-hobgoblin, half-orc female abomination as a minor villain. and the magical realm jokes began.
I'd generally shut down any magical realm shit immediately. The closest I'd allow would be the occasional romance situation, but no ERP shit, more like "and then they go back to her tent." [MEANWHILE BACK AT THE CAMPFIRE.]

The only half-orc PC I ever had was a female player, no magical realm shit there either, she just wanted to be a chaotic evil half-orc assassin (male at that not troon shit there was just a stat boost in AD&D at the time).
 
It’s so scuffed how ruined orcs are in modern fantasy. They’re just green niggers now, no edge, no identity, just a bunch of “dindu nuffins.”
I'm very much in the camp of "Orcs should be fantasy klingons." They should have a totally different innate value system from humans. They should actively be disgusted by weakness in the same way humans are disgusted by cruelty. My orcs are also apathetic towards the gods at best, outright atheistic, or at least see godhood as something they can achieve by altering the world since they were raised up as a race from essentially chimps 200 or so years ago, and they are aware of their creator's identity.

I'd generally shut down any magical realm shit immediately. The closest I'd allow would be the occasional romance situation, but no ERP shit, more like "and then they go back to her tent." [MEANWHILE BACK AT THE CAMPFIRE.]
The problem is that there was no magical realm going on, but my players find it funny to pretend like that character was a waifu insert right up until they dropped a star on her. Now, if I mention any half-orc or orc female ever, it's going to be the same. I think I can get around this by having orc sexual dimorphism be hard to notice to the players, especially since my orcs are a sister genus to goblinoids.
I blame World of Warcraft. Blizzard created a great and simple series - the Warcraft strategy games - and ruined it with the mmo version. Even the whole "let's become more than savages" in Warcraft 3 was a nice take, and cool stories could be made about that. Fucking Blizzard.
Warlords of Draenor was their best portrayal of orcs since Warcraft 3, and I'm pissed that they butchered the expansion and then only ever mentioned that version of orcs as a "Look the Light can be bad too!" thing. The unabashedly martial and unforgiving conqueror orcs never got their time to shine. RIP my nigga Blackhand.
 
It’s so scuffed how ruined orcs are in modern fantasy. They’re just green niggers now, no edge, no identity, just a bunch of “dindu nuffins.”
This amuses and annoys me mostly because it shows they're actually more racist than a racist. Most people don't see a grey or green skinned tusked rape monster who worships dark gods as a black person. Nor do they then pivot to claiming they're obviously Mexican when they get dunked on for that shit take.

I sort of blame Shadowrun for this take, since Goblinification made Orcs in that setting take up the "downtrodden minority/ghetto culture" angle since it was basically anyone who had that DNA getting turned into greenskins. However the difference there was it was universal and hit all ethnicities.

I will confess to have fucked around with Orcs quite a bit in settings, playing them as savage barbs or something else. My most solidified setting has them as very Italian based due to the name being a nod to Etruscans. They were historically very Rome/Samnite/Greek coded, and were obsessed with documentation due to their shorter lifespans and shit memory retention; slaves for them in olden times often were other races who served as mentats for them; and they to this day often hire a smarter member as a Consigliere. They also were mainly vegetarian, unlike the carnivorous elves they fucking defeated in history.

Much more cultured, but very capable and warlike still. Also strong beliefs in retribution and vendetta, even having a batlike goddess of Oaths they swear to for wrongs. They also fucking love dogs/wolves due to that Rome aspect, as well as one of their chief deities being a primeval wolf deity who cared for their Zeus-expy.

In fairness there's an appeal to having stock evil chars though.
 
I will confess to have fucked around with Orcs quite a bit in settings, playing them as savage barbs or something else. My most solidified setting has them as very Italian based due to the name being a nod to Etruscans. They were historically very Rome/Samnite/Greek coded, and were obsessed with documentation due to their shorter lifespans and shit memory retention; slaves for them in olden times often were other races who served as mentats for them; and they to this day often hire a smarter member as a Consigliere. They also were mainly vegetarian, unlike the carnivorous elves they fucking defeated in history.

Much more cultured, but very capable and warlike still. Also strong beliefs in retribution and vendetta, even having a batlike goddess of Oaths they swear to for wrongs. They also fucking love dogs/wolves due to that Rome aspect, as well as one of their chief deities being a primeval wolf deity who cared for their Zeus-expy.

In fairness there's an appeal to having stock evil chars though.
I had orcs in on game where the Orc tribes/warbands would each select a "Slave King" to lead them in battle because they were too dumb and violent to actually do any planning, so usually the first person smart, tough, or lucky enough to avoid being immediately slaughtered by a band of orcs became responsible for directing the attacks, but they were kept under constant watch and couldn't leave and had no say other than telling them where to attack and putting in place such war plans as retarded orcs could manage to put into action, and dividing spoils/running logistics because ORcs were too dumb and greedy to plan - a leader, but also a slave.
If the leader's attacks failed in a way the orcs didn't like (or even succeeded in a why the didn't like), they'd immediate kill the Slave-King and select a new one. And of course if the orcs were annihilated, only those well versed in orc-sociology (not that many) would know their general might be there against his will, so they'd usually get cut down as well.

And of course some slave-kings were enthusiastic volunteers, and if a group of orcs entered into merenary service they couldn't always kill their effective slave-king.
A side bit of lore was Orcs forbade Trolls from being slave-kings due to one Zogbold the Eternal; the orcs tried to kill him after a failed attack, but discovered they could not due to his regenerative abilities so he ran his orc band until one of the orcs accidentally managed to set the elderly and by then demented Zogbold on fire.
Orcs spent most of their time fighting other orcs, but would routinely raid civilized settlements and caravans looking for (perferably) humans, as humans usually have a good mix of "tough" and "smart". Elves being too squishy, dwarves too stubborn, and Hobgoblins usually working to make themselves King and not Slave-king.

The mini-campaign was the party dealing with a band of orcs and discovering their "great orc general" was a trader who was forbidden from suicide by his religion, and had simply been sending the orcs on suicidal assault after suicidal assault that simply managed to pay off, and being a trader managed the Orc's logistics (otherwise the rest of the orc's slaves would die of starvation) such when other Orc raids had run out of supplies and depleted the country side so petering out as food and loot got scarce, the expedition he was leading was able to keep going into previously un-Orced country.
When the party showed up to assassinate him he begged for death, which of course meant the party spared him. They brought him back to the city that was in the Orc's line of attack, held out against orc seiged, defeated the orcs slaughtering them to the last green skin (as is right) and freed all their captives.
 
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