Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Some camps in the tribe are Italian mobsters, Umbra explorers, cyborgs or parks and recreation people. I have a GW character somewhere who is a gardener.
Generally Glass Walkers aught to be understood as the sole Garou tribe who are not completely delusional. This is, ironically enough, their tribe's tragedy.
 
I mean fuck, there's apparently an entire tribe of Garou who are just computer nerds and Law&Order fanboys?
Not only my favorite tribe, but one of my favorite characters was a garou who's day job was a cybercrime specialist cop. Law&Order was his garou name :D
Generally Glass Walkers aught to be understood as the sole Garou tribe who are not completely delusional. This is, ironically enough, their tribe's tragedy.
And how.
The Bone Gnawers somewhat get it too, also realizing that the cities aren't going anywhere and someone's gotta defend that front, but they seem too passive about it at times.
 
I'm enjoying it despite the silliness though, because at least it doesn't feel like preachy bullshit the way Demon does.
Demon was preachy since it was the last set of splats they did before Wraith killed them financially. They consistently wrote worse material after the 1e stuff, barring some of what they cooked for Vamp and Werewolf.
Generally Glass Walkers aught to be understood as the sole Garou tribe who are not completely delusional. This is, ironically enough, their tribe's tragedy.
Nope; the tragedy is rejecting that they are still animals at the end of the day and have those instincts and urges. It's the inverse of the Red Talons flipping out over having human emotions and complicated thoughts, since being a wolf who can dream of being a man is a big mind fuck.

One of the ways they tried to cut that base instinct and failing out of themselves was to turn themselves into discount Cyber-men. Cyber-dogs were a wild ride.
 
Demon was preachy since it was the last set of splats they did before Wraith killed them financially. They consistently wrote worse material after the 1e stuff, barring some of what they cooked for Vamp and Werewolf.
If you mean the New World stuff, it wasn't all bad. I actually prefer Hunter: The Vigil over Reckoning. Deviant is also pretty sweet, though I can't get a group that'll stick to it.
 
If you mean the New World stuff, it wasn't all bad. I actually prefer Hunter: The Vigil over Reckoning. Deviant is also pretty sweet, though I can't get a group that'll stick to it.
Nah, I meant White Wolf direct. Onyx Path's a different arc and tragedy given their botched handling of most of 2e before Paradox gassed them to bolster their efforts through Renegade.
 
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So in addition to trying to take credit for something that was written and published in 1979 by Gary Gygax, one of the creators of Dungeons and Dragons, he renamed the inn from "Inn of the welcome wench" to "Inn of the Paladin Prince" for modern audiences.
 
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So in addition to trying to take credit for something that was written and published in 1979 by Gary Gygax, one of the creators of Dungeons and Dragons, he renamed the inn from "Inn of the welcome wench" to "Inn of the Paladin Prince" for modern audiences.
Welcome Wench? Whoa, that's a big yikesaroo from me, dawg. Bit rapey much?

You can see the soyfilled hands that typed those edits looking for asspats from other betas and their fat, noseringed Partners. Tabletop is for everyone, y'all.

Sidebar: I've seen exclusively True and Honest Women play D&D before in an amusing scenario and the shit they got up to was crass as hell and just leaned into the silly shit you'd imagine some fratgirl adventurer party getting up to. Hint: most of the solutions were a mix of murderhoboing and sex assaults that would have made our regular table blush. Girls doing it for themselves, good on them, seriously. But it was all RP for the most part. Autistic math and tactics was totally alien.
 
So in addition to trying to take credit for something that was written and published in 1979 by Gary Gygax, one of the creators of Dungeons and Dragons, he renamed the inn from "Inn of the welcome wench" to "Inn of the Paladin Prince" for modern audiences.
Gawdam am I glad I kept my old copy of the original ToEE compilation. Fuck them with the LA Raiders.
 
View attachment 8870773

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So in addition to trying to take credit for something that was written and published in 1979 by Gary Gygax, one of the creators of Dungeons and Dragons, he renamed the inn from "Inn of the welcome wench" to "Inn of the Paladin Prince" for modern audiences.
I hope people are going to call him out on his shit.
This isn't even magical realm, this is just someone being bored enough to draw this, what the fuck lol.
 
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What is the opinion of people in this thread about the Cypher System?
 
Might have asked this before. What do you guys think of taking unoptimized actions that are appropriate to the character or scene?

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So in addition to trying to take credit for something that was written and published in 1979 by Gary Gygax, one of the creators of Dungeons and Dragons, he renamed the inn from "Inn of the welcome wench" to "Inn of the Paladin Prince" for modern audiences.
Disgusting.

Taking credit is bad enough, but changing the name of something and then taking credit is a localizer thing to do.

What is the opinion of people in this thread about the Cypher System?
Never played, though I did read it. I thought it had potential, but I didn't like the games obsession with disposable, vague items.

I wasn't a fan of the mechanic in the default setting, but it kind of made sense as it was a world of random old tech. But it makes no sense if you're trying to run, say, a supers game. I suppose you could technically run it without that, but I never did.
 
Might have asked this before. What do you guys think of taking unoptimized actions that are appropriate to the character or scene?
Unless you're a grognard who only wants combat/the most optimized shit ever, this is fine within reason. Note: I am reading "unoptimized" NOT "retarded" action. Like a character is pissed and does an all out attack an enemy way above his weight class/charges in instead of letting the enemy hit the trap because he has history/is goaded by the enemy. Stuff like that is fine, if explained above board and you are willing for the others to reign your char back in. Also if you accept "Yeah I get you're doing it for the bit, but the bit might kill you" and you accept the consequences.

I know this will lump me in the Critical Roll faggot crowd, but I do like to roleplay in my roleplaying game. I just also accept it's a game with objectives and dice rolls, not theater improv bullshit.

Edit: Some very minor clarification.
 
Also if you accept "Yeah I get you're doing it for the bit, but the bit might kill you" and you accept the consequences.
I have found that people genuinely interested in the roleplay will accept a character death more readily than an optimizer, because characters dying happens all the time, but optimizers strike me as video game brained, and you typically cannot truly, irrevocably lose a video game in the same way.
 
Unless you're a grognard who only wants combat/the most optimized shit ever, this is fine within reason. Note: I am reading "unoptimized" NOT "retarded" action. Like a character is pissed and does an all out attack an enemy way above his weight class/charges in instead of letting the enemy hit the trap because he has history/is goaded by the enemy. Stuff like that is fine, if explained above board and you are willing for the others to reign your char back in. Also if you accept "Yeah I get you're doing it for the bit, but the bit might kill you" and you accept the consequences.

I know this will lump me in the Critical Roll faggot crowd, but I do like to roleplay in my roleplaying game. I just also accept it's a game with objectives and dice rolls, not theater improv bullshit.

Edit: Some very minor clarification.
100% with you. There is a wide range of "non-optimal" actions, and not all off them require being a massive gaping retard. However, everyone in an adventuring party can be presumed to be a professsional, and people should be ready to get yelled at (in character) for being dumb.

The major issue I have with "non-optimal" character actions is:
A lot of times, Their character's chaotic-neutral allignment ONLY is a decision making factor when they are bored, and never ever comes into play when its something that player likes is happening. If your character ignores the signs of an obvious trap the party is puzzling over how to negate becasue "Well, Gallof the Thief just loses all perspective when in the presence of gold. He simply cannot stop himself from trying to steal it, even if the town guard is right there". But then when the big bad tosses a bag of gold coins on the floor, Gallof doesn't drop everything to go scoop them up and continues trying to get into backstab positioning.

But I will also say:
Its one of the things I like about B/X and that drives homes Gygax's advice about "give players as much time to react as their characters would". 3.5 and above, there is too much a character could be doing, and you almost can't without making combat the bad sort of stressful.
With B/X combat is much more freeform, with mostly coming down to what weapon or spell you're going to be using on what target.
 
Soys in the TTRPG realm are constantly pissing and shitting their pants about AI meanwhile they buy books with shit like this in them.

People in this very thread would look me straight in the eye and tell me to play this game (Traveller) because it's not wokeslop like CY_BORG or whatever, lmao. It's ironic how most of the tabletop RPG industry is creatively bankrupt and has zero aesthetics. Stir the tropes in the slop bucket and see what slops out, but at least it's not AI.

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For real I'm gonna try Traveller but I'm basically throwing out the entire setting because it's FUCKING LAME AND FURRY SHIT (90% of all TTRPG books)
 
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wokeslop like CY_BORG
I distinctly remember the criticism is that all the -borg games are utterly hollow and facile, not that they are "woke". The fact that CY_BORG is also full of commie gobbledegook is a secondary problem to the fact that it is barely a game at all.
 
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