Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

I've heard this is similar to something called Miasma Chronicles, is that any good?
Story was kind of boring, early on. And it's kind of an bad idea to actually fight everything if you're playing hardcore. But there's hardly anything noteworthy or unfair about the gameplay aside from being an XCOM clone. Except that you're shit out of luck with your damage output
 
Holy shit. This genre is so fucked.
This Warside fiasco made me think of any other attempts at the genre and I remembered Field Commander for the PSP. It was a neat little game, it doesn't have the character of the Advance Wars games and is more generic military (probably why it was completely forgotten and no one talks about it these days). I remember having a lot of fun with it on PSP back in the day. Would recommend checking out, you can probably get it running on an emulator with ease.
 
Story was kind of boring, early on. And it's kind of an bad idea to actually fight everything if you're playing hardcore. But there's hardly anything noteworthy or unfair about the gameplay aside from being an XCOM clone. Except that you're shit out of luck with your damage output
I bought this recently and I actually like it a lot. Elvis and Diggs are a fun duo, I dig the balance and the mechanics, really the only thing I dislike outside of random crits for ambushes making my potential future ironman/alpha editor run hell is Digg's counter melee perk not working on the sapling enemies who are melee damage dealers because of their root debuff, like what the fuck is that shit I got the perk specifically for those enemies.
 
I bought this recently and I actually like it a lot. Elvis and Diggs are a fun duo, I dig the balance and the mechanics, really the only thing I dislike outside of random crits for ambushes making my potential future ironman/alpha editor run hell is Digg's counter melee perk not working on the sapling enemies who are melee damage dealers because of their root debuff, like what the fuck is that shit I got the perk specifically for those enemies.
Just finished it. I soured on it hard near the end, when Elvis "betrays" your party
Mainly the lack of new enemies, new weapons, new miasma powers, new anything, and an un-necessary final act that's just you fighting souped up HP pools of enemies and a really shit final boss that can be one turned due to the game not realizing a certain power bypasses a certain 3.5k chunk of shields and one shots a certain final boss after a really long and boring wave defense fight, and culminating in a really rushed ending that zooms through a shitton of stuff and also hypes up a sequel that'll probably never happen.

I liked it overall but it went on for longer than it should have.
 
  • Informative
Reactions: Sparky Lurker
Does anyone else remember the Age of Empires games on DS? They made an AoE for a handheld and instead of an RTS turned it into a turn based tactics games. I remember having some fun with the games but if I rememebr right some of the balancing was a bit screwed up in the campaigns and some missions would just turn into horrible hours long battles of attrition to see who grinds down who first.
 
Trailer for upcoming(10th of july) early access release of "Every Day We Fight".
  • Roguelite...
  • It has the VC/Gears Tactics first person aim weapons for your attacks gimmick.
  • Looks overall interesting but pretty rough, it's either early in development or the devs just aren't pros.

Also I've bought because last time I played it it was a pirate and 100%'d showgunners.
  • Great music
  • Good atmosphere
  • One of the simplest and most chill TBTs I've played, because it's so simple and streamlined
  • This also leads to it being really easy, even on hard difficulty, because your team absolutely rocks cock and the more abilities you unlock the easier the game keeps getting.
    • The DLC was a breath of fresh air
  • It also leads to the only real strategy you have in the game being setting up a big Scarlett melee chain because nothing else wrecks the crowds of enemies you'll have tossed at you, not even the big AoE attacks from Zoe or Warden.(please excuse the shit quality)



  • I forgot about Scarlett's crimson chin, holy shit.
  • I had a bug where all of the pre-rendered/flashback cutscenes wouldn't play because of a codec thing or another, I couldn't fix it and it was really funny seeing the game immediately cut to credits because it didn't load the final cutscene.
  • Having also officially bought the OST, it's incomplete and does not include certain licensed tracks or a specific loading/ambience track I've had stuck in my head for a long time.
    • To this end I'm re-downloading the game in the hopes that the audio is on an unencrypted pak somewhere that I can extract. Fingers crossed.
 
To this end I'm re-downloading the game in the hopes that the audio is on an unencrypted pak somewhere that I can extract. Fingers crossed.
Took some work but it's finally done.
Today I learned:
  • https://github.com/allcoolthingsatoneplace/UnrealPakTool - can be used on .pak files to generate ueasset packages of unreal engine(4) assets.
  • https://www.gildor.org/en/projects/umodel#files - can be used on those ue packages in order to properly export those assets into audio or pngs or whatever. Apparently doesn't work for textures.
  • Once that was done, the actual loadout theme was split into three. A 2 second intro, the ~minute loop and then a 3 second outro. I used audacity to loop it a few times and append the intro and outro. I'll be honest I'm really proud of this even if it's some generic action loop mainly because I've been doing fuck all for so long it felt nice to do something tangible with an actual project.
 
Im kinda surprised that Silent Storm series wasnt mentioned here. Def would recommend giving it a shot, since it has some best destruction physcis.
Mah Nigga.
Silent Storm series is one of my favorite series of all time.
I played so much of it when I was younger and even if the engineer and medic class was so fucking broken (you could not raise their primarly skills fast enough) and the panzerkleins were stupid, I loved it.
 
  • Winner
Reactions: Hugbox Kommissar
Is jagged alliance 3 any good?
Id say its def fun. It kinda keeps the idea of JA2 of being this over the top action movie theme, I will say the character skill leveling aint annoying RNG anynmore

Mah Nigga.
Silent Storm series is one of my favorite series of all time.
I played so much of it when I was younger and even if the engineer and medic class was so fucking broken (you could not raise their primarly skills fast enough) and the panzerkleins were stupid, I loved it.
Ye, shame Hammer&Sickle was rushed.
 
Was Hammer & Sickle from same developer as SS-series?
I thought it just used engine from it, like those terrible Night Watch and Day Watch license games.
Nope, it was the same dev. They even mention the Thors hammer organization and Sentinels if you're trying to get the good ending.
 
  • Like
Reactions: Corette
Is jagged alliance 3 any good?
I really like it, but it's a different beast than JA2 or 1.13.
For one it's a lot more wackier in tone, almost cartoon tier, which I think is a big point of contention. For another it's no where near the bloat complexity of 1.13 and I think that turns off a lot of people who love that mod.

My biggest problem with it is that difficulty seems to just disappear the instant you've locked in your group of go to squads. You have no real reason to switch out mercs or to try out different strategies since one guy with a sniper rifle will delete an enemy every turn and makes stealth a joke, a couple of dudes with LMGs going on overwatch will take our groups and destroy morale, and the rest can just run rifles which are a plenty and nothing will ever touch you. The niche that SMGs and Pistols fill in the game is too limited to be useful since through agility training everyone will be able to cover large grounds without needing to run and gun.
 
  • Like
Reactions: PutridusVictus
Phantom Doctrin is another good tactical RPG that went under the radar when it came out.
You run your own spy agency in the middle of the cold war.
It is really fun and well worth your time.
Check it out.
Seconded. It's a fantastic game. One observation though -- don't go into it thinking it's an exact X-Com clone. The game emphasizes stealth a lot more than X-Com does. In fact, in most missions it's pretty difficult to win if things turn hot. Combat is very punishing.
 
Does anyone else remember the Age of Empires games on DS? They made an AoE for a handheld and instead of an RTS turned it into a turn based tactics games. I remember having some fun with the games but if I rememebr right some of the balancing was a bit screwed up in the campaigns and some missions would just turn into horrible hours long battles of attrition to see who grinds down who first.
I had that game for the DS. There was a notorious bug if I remember right if your user name is short, it would brick the game.
 
  • Informative
Reactions: UncleTusky
Back