Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

This is probably old as hell here, but I recently got to play Phoenix Point...and my God what an absolute turd of a game. They managed to both aggressively copy XCOM:EU and XCOM2, and make them boring as hell at the same time.
All I remember from it was playing a mission where the enemy was armed with pistols and they were sniping my chars from across the map. I just decided for my blood pressure to stop playing there.
 
This is probably old as hell here, but I recently got to play Phoenix Point...and my God what an absolute turd of a game. They managed to both aggressively copy XCOM:EU and XCOM2, and make them boring as hell at the same time
From what I recall, the biggest selling points in this game were that they had the OG Xcom dev involved, how you can do limb damage on enemies and how they would adapt to your attacks and mutate right on the battlefield.
 
This is probably old as hell here, but I recently got to play Phoenix Point...and my God what an absolute turd of a game.
Allegedly this mod endorsed by the devs(which is still in development by the way) FIXED EVERYTHING™

I'm still waiting on it to be "complete" since they're reworking a bunch of shit before actually playing it.
 
From what I recall, the biggest selling points in this game were that they had the OG Xcom dev involved
Having le og 90's devs on a project is a red flag at this point, they must have all been collectively huffing glue nonstop for the last two decades judging by their output(and their weird fascination with NFTs).
 
Having le og 90's devs on a project is a red flag at this point, they must have all been collectively huffing glue nonstop for the last two decades judging by their output(and their weird fascination with NFTs).
Eh, depends on the game. Having the dev of JA2 involved actually helped JA3 feel like the older game, which panned out way better than all other attempts of making Jagged Alliance.
 
Eh, depends on the game. Having the dev of JA2 involved actually helped JA3 feel like the older game, which panned out way better than all other attempts of making Jagged Alliance.
Didn't like it personally. It's a decent game I suppose, but it has that board gamey design from nu-XCOM and I vastly prefer the classic simulationist approach. Definitely one of the better examples though, I'll give you that.
 
From what I recall, the biggest selling points in this game were that they had the OG Xcom dev involved, how you can do limb damage on enemies and how they would adapt to your attacks and mutate right on the battlefield.
It's partially true. If I remember correctly, Gollop was the one who was confirmed to be there, I'm not sure if anyone else from the original dev team was there. Limb damage is there, but it's mostly a factor somewhere around the second quarter of the game, when the enemies have little armor and a relatively manageable HP pool. Before that, they have so little HP that they pretty much die as soon as you cripple a single limb. Past that point, armor becomes ridiculously thick, and the HP pool becomes so high that being tactical about taking out limbs to cripple them takes a back seat to "Pick the least armored spot, shear off the armor if need be, and focus fire there".
Dovetailing from this last point, the dynamic mutation thing might have been floated during promotion, but it's not the case. Enemies follow a single evolution pathway, and they don't respond in any way to how you attack: If you decide to rely more on fire damage, they're not going to prioritize developing fire resistance, for example.
 
If I remember correctly, Gollop was the one who was confirmed to be there, I'm not sure if anyone else from the original dev team was there
Ye, I think it was only him and nobody else from the OG team was involved with this game.

Dovetailing from this last point, the dynamic mutation thing might have been floated during promotion, but it's not the case. Enemies follow a single evolution pathway, and they don't respond in any way to how you attack: If you decide to rely more on fire damage, they're not going to prioritize developing fire resistance, for example
Huh, thats a huge shame. Cause I recall this was taunted a lot during promotions and I think even during a few demo it was shown off.
 
Dovetailing from this last point, the dynamic mutation thing might have been floated during promotion, but it's not the case. Enemies follow a single evolution pathway, and they don't respond in any way to how you attack
Ok, that's actually an dealbreaker for me. But an lot of the other stuff that's in genuinely feels hollow after a certain point
 
Love me more Into the Breach clones. Really enjoyed Tactical Breach Wizards last year.
Have you tried Shogun Showdown? Similar concept but on a 2D plane instead of a grid. Pretty fun game and worth checking out, though I'm not a big fan of the rogue lite elements.
 
Isn't that the same devs who made Battlesector? I'm seeing a lot of reused mechanics from that game
I've had the same thought, it's Slytherine who is the publisher of both games but I've checked BlackLab Games' site and they haven't mentioned the game, but they've also haven't updated their site since late 2023 with a Battlesector post.
 
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