Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

Kinda annoyed the Steam page seems to go out of its way to avoid mentioning shit just ends like three ops after the MENACE shot up. I'm sure everyone else knew this but I like to play shit blind, and the first 20 hours really fooled me with how polished and not-EA-bullshit it seems.
It's fine for some games but this is specifically the kind I'd rather have waited for, fuck!!!
That is extremely good to know. I've been on the fence about grabbing this while it's on the EA-release sale but now I'll just wait until there's more content. I should have figured, playing it safe and waiting on EA stuff is almost never a mistake.
 
Really says an lot on how attaching shit to a set of sockets counts as an actual selling point, nowadays. But here we are


At least it looks a lot cleaner than XCOM 2's take on it, though
 
I gotta ask here, both Pheonix Point and Xcom 2 did the mobile base, why? Was a gameplay reason given why they didn't do the same old static base?
 
I gotta ask here, both Pheonix Point and Xcom 2 did the mobile base, why? Was a gameplay reason given why they didn't do the same old static base?
XCOM 2 had you cramped inside a flying freighter because ADVENT is everywhere. Pheonix Point actually gave you an set of static bases to deploy from. But the effects of the modules aren't as useful as it's competitors, from what I've seen
 
XCOM 2 had you cramped inside a flying freighter because ADVENT is everywhere. Pheonix Point actually gave you an set of static bases to deploy from. But the effects of the modules aren't as useful as it's competitors, from what I've seen
I mean, from a narrative standpoint, still fucking sucks but what was the Gameplay point to doing this?
I hate it and I believe everyone does so the devs need to have a reason to go against common sense and add it.
 
I mean, from a narrative standpoint, still fucking sucks but what was the Gameplay point to doing this?
Probably to prevent people from cheesing the system. But even then, most of the modules just stopped being as relevant as time went on.
 
So, this has been on my radar for quite an while. Mostly because of the strategic aspect of it.


Turns out that it kind of devolved into an generic tank sim. Where you have an platoon of infantry and a separate tank platoon to command.


The demo just felt like an WarThunder reject, especially with how fast the opposition just dies off. There's supposed to be, around 4-5 more missions that are allegedly "historically accurate," but I have my doubts about it.
 
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