Tactics Ogre Reborn

I'm legitimately enjoying this game though. I was going to pick up the PSP version of it up until I found out there was a decent remaster in the works. I haven't touched an Ogre Battle game since the one for PS1 way back when. God knows I've played through Final Fantasy Tactics + FFT Lion Wars a million times.
I was torn between picking this up or the new Star Ocean. I'll be picking that up as well after finishing out Ogre.
 
Started the game, so far is fun, the necromancer castle fight fucking destroyed me, finally managed to beat it with 3/4 of my units dead. From what I gathered there's perma death if your characters get their death counter to zero three times.

I'm not impressed with the valkyrie, the game looks like the classic issue where mixed classes are far worse than ones specialised in either physical or magic. Also I need to check if you can multiclass but keep the skills and magic.
 
How are you guys feeling about the level cap?

Started the game, so far is fun, the necromancer castle fight fucking destroyed me, finally managed to beat it with 3/4 of my units dead. From what I gathered there's perma death if your characters get their death counter to zero three times.

I'm not impressed with the valkyrie, the game looks like the classic issue where mixed classes are far worse than ones specialised in either physical or magic. Also I need to check if you can multiclass but keep the skills and magic.
The Valkyrie went through unbalanced phases where it was good in the original, nerfed in the PSP version and I'm told they rebalanced it in Reborn but I'm not sure. Also, this isn't like FFT where you can hybridize classes if that's what you're thinking. Only the Lord class can multiclass.
 
Started the game, so far is fun, the necromancer castle fight fucking destroyed me, finally managed to beat it with 3/4 of my units dead. From what I gathered there's perma death if your characters get their death counter to zero three times.

I'm not impressed with the valkyrie, the game looks like the classic issue where mixed classes are far worse than ones specialised in either physical or magic. Also I need to check if you can multiclass but keep the skills and magic.
Never played the original but the castle is a huge roadblock I have trouble passing with most of my units.
 
Never played the original but the castle is a huge roadblock I have trouble passing with most of my units.
I managed to pass it with exchanging a valkyrie for a healer, and using the warrior/archer skills tear down units. The best strategy I can think of is letting the enemies come to you and then bum rush the castle and gunning down the necromancer, only targeting archers since the other units are too bulky and not as strong. You could probably do even better by just making your entire paty healers and archers.
 
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How are you guys feeling about the level cap?
It stinks!

I like chilling on auto-battle in other TRPGs and watching the ai try to kill things with my builds. But the cap forces me to manual because the game is really brutal, relying on full recovery and revive items is pretty much the only cheese strat to beat the game and the ai is super wasteful on those items.
 
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I'm not looking at the thread because spoilers but I have a question:

If all I have to do to hit the level cap is select train, set everything to auto and come back after taking a shit, then what is the point of a leveling system?

I guess the hard cap is what stops that, but it can be tedious having to bring up new units.
 
Me no thunk that. Thanks you.

Also was wondering what job did you guys turn Denam into.
I went with Ninja. It was pretty lame in retrospect cause I would've preferred a counter/pincer attack class so I changed him to Terror Knight for Rampart and debuffing before unlocking Lord in post-game.
 
What would the best TO be?
It's this one.

If you don't put yourself through the no chariot/no incap bullshit then the difficulty is perfect. Otherwise it gets frustrating.

Also for people who did the postgame in the PSP version:

I was expecting Lans' unique finisher to immediately kill a character since it took a heart away in the PSP version but it just takes ten levels away instead.

Oh and they're all level 70 now. Good luck.
 
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My brother got me this game for christmas and I have been enjoying it a lot, I was left with a very bad taste after playing Triangle strategy because it has little customization and it has very little combat, but there is already 3 times as much combat in the first hour of this game compered to the first 3 in TS.
 
Picked this game up finally.
I can't really speak on the gameplay yet, but based on the music I know the game at least isn't going to be sub-par. When you spend a disproportionate amount of time on a game's world map just to listen to the tunes, the game can't be trash. And I am Very pleased with the period-appropriate dialogue so far. This isn't a shitty Nintendo translation where the treehouse localizers make cringey jokes and/or politicize the content. I am already seeing words like "Wizened" right off the bat with character's using proper speech cadence.
 
Picked this game up finally.
I can't really speak on the gameplay yet, but based on the music I know the game at least isn't going to be sub-par. When you spend a disproportionate amount of time on a game's world map just to listen to the tunes, the game can't be trash. And I am Very pleased with the period-appropriate dialogue so far. This isn't a shitty Nintendo translation where the treehouse localizers make cringey jokes and/or politicize the content. I am already seeing words like "Wizened" right off the bat with character's using proper speech cadence.
Tactics Ogre is a good story thanks to Alexander O. Smith's localizations of Matzuno's games. Give Vagrant Story, Final Fantasy Tactics (WOTL translation remake, NOT original PS1 90s version), and Final Fantasy 12 a try or watch through too.
 
And I am Very pleased with the period-appropriate dialogue so far. This isn't a shitty Nintendo translation where the treehouse localizers make cringey jokes and/or politicize the content. I am already seeing words like "Wizened" right off the bat with character's using proper speech cadence.
The translation clicked instantly when I tried the PSP version - you can read it over and say to yourself, "Yeah, okay, someone might have actually spoken like this a long time ago". It gives a lot more weight to the story that you might not realize at first glance, but after I went and tinkered around on the SNES fan translation, it really started to stand out.
Not that it was a bad translation, but it was fanmade and probably had more limitations on account of being a romhack.

Tactics Ogre is a good story thanks to Alexander O. Smith's localizations of Matzuno's games. Give Vagrant Story, Final Fantasy Tactics (WOTL translation remake, NOT original PS1 90s version), and Final Fantasy 12 a try or watch through too.
Wait, the same guy translated Vagrant Story, too? Niiiice.
I need to go back and try to play that again at some point, but sweet baby Jesus, those load times...
 
Recent RPG talk made me pick this game up again. I stopped playing it simply because I don't want it to end. I've only done about 6 missions, the game is quite difficult for me so I get my ass kicked often, but the presentation is so good I'm almost afraid to finish it. Compared to the generic shit I've been surrounded by for years, getting something that you genuinely enjoy playing makes me want to drag out the game for as long as humanly possible. In the best way, I want the experience to last.

Tactics Ogre is a good story thanks to Alexander O. Smith's localizations of Matzuno's games. Give Vagrant Story, Final Fantasy Tactics (WOTL translation remake, NOT original PS1 90s version), and Final Fantasy 12 a try or watch through too.
I am absolutely blown away by how Vagrant Story looks. It's a PS1 game and obviously looks old and blocky... but when you understand how limited things were back in those days, the shit I am seeing is making me smile from ear to ear. I can't believe how it looks and what they are doing with the cinematography. Again >>>PS1 game<<<, but it's doing things I have NEVER seen another PS1 game do. Much like Tactics Ogre I'm keeping it at arms length just so I can marvel at it longer. I've been pretty burned out about the general ass (((state))) of the current games industry, but over the last couple years diving into the past I've found nothing but diamonds there. I really have to just nut up and play them,
 
Recent RPG talk made me pick this game up again. I stopped playing it simply because I don't want it to end. I've only done about 6 missions, the game is quite difficult for me so I get my ass kicked often, but the presentation is so good I'm almost afraid to finish it. Compared to the generic shit I've been surrounded by for years, getting something that you genuinely enjoy playing makes me want to drag out the game for as long as humanly possible. In the best way, I want the experience to last.


I am absolutely blown away by how Vagrant Story looks. It's a PS1 game and obviously looks old and blocky... but when you understand how limited things were back in those days, the shit I am seeing is making me smile from ear to ear. I can't believe how it looks and what they are doing with the cinematography. Again >>>PS1 game<<<, but it's doing things I have NEVER seen another PS1 game do. Much like Tactics Ogre I'm keeping it at arms length just so I can marvel at it longer. I've been pretty burned out about the general ass (((state))) of the current games industry, but over the last couple years diving into the past I've found nothing but diamonds there. I really have to just nut up and play them,
I've not wanted to revisit Vagrant Story for similar reasons you don't want to finish Tactics Ogre. Great, great game in my memory. Sigh... I probably should "dust" it off.
 
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I have entered Chapter 2 in the Chaos route. I went Law first because fuck the Duke, his shit plan was retarded and I saw right through his eventual treachery (his name was Judah for God's sake). However, Ravness taking an arrow in her gut and dying soon after was a huge surprise, so I immidiately reloaded the save and chose Chaos instead just to see what would happen. And she actually survives. The amazing music also never quits, whoever did it was a legend. And the choice system having real immidiate consequences has really impressed me. I dare say Fire Emblem could learn a thing or two from TO.

The game is getting very hard though, I love SRPGs, but I am by no means "good" at them. I'm getting my ass kicked on the route to Coritanae, but I want to press on to continue the story as it seems like Denam's sister is on the verge of breaking down. I also really like how your choices are defended or critiqued by certain characters. Denam will argue against those who try to shame him, he doesn't take things like a bitch, and characters like Canopus and Donalto will defend him. I'm glad TO isn't a game that blindly says, "the Chaos route is the default bad one and the Law route is the default good one". It's war... bad things happen in war, tough choices have to be made or else, and almost NO ONE has the moral high ground. Absolutely based.

The writing isn't for kids, period. The story takes war seriously and doesn't play a lot of the word games that Fire Emblem does. You're dealing with things like Ethnic Cleansing, and the story doesn't take a stand on one side being 100% morally superior to the other. And this is all based on a game from 1995 - absolutely bonkers. The depth of play is wonderful, and I've just gotten to the part when you can try to recruit fantasy beasts into your army. Dragons, faeries, MOTHER FUCKING HYDRAS... this game is so unique and cool.
 
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You have all that backwards. Ravness survives on the Law path. Check your alignment after making the choice where she lives, it is Law.

Law is the canon path, by the way.
 
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I did one playthrough of the psp version at some point. The plot is amusing for what it is, but the gameplay is really dated and ass if you want to try as many classes and skills as possible because it makes you grind way too much to level your classes/skills. The optional hundred floor dungeon with things you can only do on specific floors if you know exactly what items to bring/use in advance really pissed me off too because I went through the whole thing blind before reading up on what I missed in it later. In some ways I understand why they seem to have remastered this game 50 times or some shit since it originally came out, but in other ways it definitely feels like a relic of the 90s in terms of primitive turn-based srpg gameplay mechanics in a bad way.
 
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