Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Is anyone going to actually link to the source, or just parrot what some random Twitter nobody said?




I'm sorry that I cannot actually embed the screenshots. For whatever reason, whenever I tried to upload the Gyazo screenshots, both from the site itself, and after I downloaded them, they simply do not want to embed. Same thing with the backpack.tf trade, except archive.vn at least did want to cooperate.
 
Is anyone going to actually link to the source, or just parrot what some random Twitter nobody said?




I'm sorry that I cannot actually embed the screenshots. For whatever reason, whenever I tried to upload the Gyazo screenshots, both from the site itself, and after I downloaded them, they simply do not want to embed. Same thing with the backpack.tf trade, except archive.vn at least did want to cooperate.
I'll try to help you out
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If I understand this right, he traded the dog and 5000 keys for an unusual Polar Pullover.

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(above is just an example, not the actual item traded)

These fuckers are expensive, and have a reputation of being among every trader's "dream item" list. There is no way someone with a brain 'facing struggles and responsibilities in life' would EVER think about buying one of these; not to even bring up the "selling his own dog" thing. This man is either a nigger or brain-damaged (most likely both, assuming this isn't all fake).

Also no one is talking about him trying to sell his hamster, too? Get that little guy away from this idiot.
 
I just find it funny that TF2's economy ended up (unintentionally?) mirroring real-world trendy/modern fashion. The more fucking ugly something looks, the more you'll be paying for it. Just look at the lists of hyper-expensive unusuals. Anything above like 1000 keys is just the most gaudy looking gay shit you've ever seen. Someone could make a hat that was a bloody fetus just sitting on top of your head with the unusual effect of a broken sprinkler spraying piss everywhere floating above the hat and people would still value it at 2600 keys because its elite grade and 1-of-a-kind. And because it's just FUCKING UGLY unique.

Anyway. Even if this is some retarded publicity stunt between to idiots to get famous or something, it's still hilarious that we're at the point where we even need to consider if this is real or not.
 
Kevin Supermarket is a semi well-known individual in the TF2 community for his role as "Founder" and "Owner" of the Fortress Faceoffs. According to them: "Fortress Faceoffs is a Team Fortress 2 community group dedicated to creating unique and enjoyable events for players of all experience!"
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Kevin Supermarket is also a proud member of the transgender Steam group. This is the message you see when you open the group.

Transgender​



And we're proud of it!
This is a safe space for anyone who identifies as non-cisgender... this includes FTM, MTF, genderqueer, androgyne, bigender, and anything else you can think of.

Not transgender? You're still welcome, as long as you're supportive!

Have a troll giving you shit? Notify an admin, detailing what happened and the username of the troll. We'll make sure no trolls are allowed in to the cool kids club.
A few simple Rules
  • Don't be an asshole! (this includes but it not limited to racist, sexist, and genderist related "jokes")
  • Use common sense, this links in with the above rule, but as of recently certain people have been disrupting the group chat, using the defence "its not listed on the rules, so it's okay to say". Don't do things that you wouldn't do in public; e.g, aggravate other users, start arguments, talk about controversial topics that may upset other people, etc.
  • Don't ask for dates!
  • Don't be a chaser!
  • This is not a fetish group!!!
  • This is not a roleplaying group!!! Apparently it isn't enough to call this a *safe place*
  • Try to keep things civil and understand that you are sharing the chat with 500 other members.
  • Do not troll or spam the chat/comments/forum!
  • Try really hard not to be a creep!
  • Try to avoid being too lewd (don't talk about things of a sexually intimate nature)
  • Speak English only please.

Basically, keep it civil. Arguments are fine, flame wars aren't. Discrimination is bad, m'kay. We're all here to have a good time and make friends. Please drop into our chat, or check out our discord! Also, just in case you missed it, this isn't a role play group.
I also have a theory Kevin is some sort of weeaboo or furry due to the avatar on his Steam profile picture
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All of this is retarded enough and may warrant a few chuckles but the apex of the Kevin Supermarket LOLdom is his autistic hatred for the Steam Workshop, more specifically the TF2 Item Workshop and how the items get selected to be added to TF2. This tranny retard has 42 submissions to the TF2 item shop, mostly garbage unusual effects, and not a single ONE has been added into the game. That seemingly has left Kevin very jaded over the TF2 Item Workshop. So with all that I leave you with the ultimate crescendo:
what's wrong with the TF2 workshop?

As it currently stands, there's a distinct lack of clarity in how the workshop operates. What the community has learned is 1 . what updates to expect each year, and 2 . what content is likely to arrive in each one. To the average player, this seemingly poses no issue. These two factors primarily affect all the workshop contributors involved with the game. No creator is ever certain as to what standards the TF Team expects from their new submissions. Some of these problems are subjective in detail, but can be listed out as objective misunderstandings and flaws with the current system.


- We do not know who actively curates the workshop and makes the final call on what is added as new content - this might be done by multiple people, but such information has not been disclosed before. Depending on who curates the workshop and makes the choice on what is added to the game, there might be different preferences on what is acceptable and what is not. This choice can cause confusion to creators, and the "expectation" for what is most likely to get accepted next changes. TF2 may then lose its sense for what its characters should look like in relation to the world's setting, making an incoherent experience for new players.

- We do not know where the expectation for quality lies. Common sense is always used to separate brand-new Blender users from experienced modelers, but what about the game's art style ? There is an ever-expanding blur being made of the new content that gets added each year, ranging from cosmetics that fit the world setting of TF2 and the characters wearing them to confusing prop objects that have no relation to anything in the game, but still take priority for acceptance over other submissions.
-> On that note, quality is not monitored on the workshop, though the reasoning for this is expected. Poor quality submissions are an absolute given and cannot be moderated if they do not blatantly break any rules. However, this still poses a problem for some. Submissions that clearly do not meet quality requirements can still be uploaded in significant amounts across a long period of time. Creators who do not upload as much may have their submissions completely obstructed by the overwhelming amount of other content being produced. For the team, this makes it harder for them to find good submissions. For the average user, they may begin to generalize or stereotype these submissions which can cause an unfair judgment towards other creators and their submissions.

- We do not know how far the team searches for submissions or what methods are used to do so (using workshop filters like "Most Popular" & "Most Recent" or by type of submission like "Map" or "Headgear"). The workshop has a period of time where brand new submissions are kept on the "Most Popular" page regardless of received rating. After this time, the submission is sorted by its rating percentages (unless the filter is changed). How does the team go about looking for submissions? Has this not been disclosed out of fear that creators may "give up" on submissions after they approach a potential "dead zone"?

- There is a prominent bias of already accepted creators having their content from any period of time being used in the game over other users, closing off the opportunities given to players new to the workshop. Depending on what type of submission is being discussed (cosmetics, Unusual effects, and so on), there's a varying amount of new users that have their content accepted into the game. From my personal experience, I have witnessed accepted Unusual effects often having between one to three brand new creators, followed by the same users who have made content for years and seem to be used as a reliable option if no submissions that meet the mysterious quality requirement can be found. On occasion, it feels like this reliance on older creators weighs over the potential for new creators to be considered.

- Content (and the amount of it) is changed without notice . Items such as War Paints make spotty appearances throughout the years, which becomes very troubling for these creators whose efforts may feel wasted if they suddenly do not get put to use. There is no standard or estimate for how many cosmetics, Unusual effects, or maps may be added in an update. This can cause new seasonal cases to feel overwhelming or lackluster depending on how much is put into them, and can also further distort the level of quality and theme that items have when many different concepts are added alongside one another.


The workshop is already a difficult place to share content as a community-built system has its flaws. Some submissions show clear evidence of good quality, yet fail to see positive vote rating greater than 65%. Most users have no motivation to leave comments on submissions, thus nothing is gained by the creator. The current system is more akin to playing the lottery than an extensive reviewing and decision-making process. Once again, while it may not be a high priority to the team whatsoever, this information proves incredibly valuable to creators of all experience levels. Knowing more about who and what we are making for could significantly improve what is published and what is expected from the TF team
Whatever decent criticism he has just comes off as bitter given the 42 submissions that never got to see the light of day. I have no experience with Kevin I just came across the Fortress Faceoffs community from the Steam frontpage and with a little clicking I found some lulz. Keep in mind that there's Discord servers for all of these tranny tf2 sectors and I am sure behind the scenes it is less funny, more degenerate. As most of these things go
 
Really don't have the time to go through it all and I have never made a high effort post on KF but if someone has time to kill I am certain Kevin Supermarket and the Fortress Faceoffs community discord and such have lots of lulz if you bother to dig into them. Plus the Tranny steam group with 9.5k members that he is in, aswell as the Girl Gamers Steam group despite being a fucking tranny. In fact I wonder how many "girl gamers" in that group are just trannies or creeps trying to flirt with women through fucking steam.
 
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