Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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If the tf2 community is that passionate about their game. Why does the community suck so much? Do they think that anything will ever really improve or is this just all a cope?
There's a cancerous mentality that took over the game a few years ago, I'd say since Love & War which added taunts you could do with the enemy team. People see "friendlies" and instead of moving on they focus on how wholesome uwu the community is. Over time this makes the game drift away from people actually trying to beat the game (bad, tryhard) to people standing around spamming voicelines and showing off their gay "taunts" (wholesome chungus 100!).
 
There's a cancerous mentality that took over the game a few years ago, I'd say since Love & War which added taunts you could do with the enemy team. People see "friendlies" and instead of moving on they focus on how wholesome uwu the community is. Over time this makes the game drift away from people actually trying to beat the game (bad, tryhard) to people standing around spamming voicelines and showing off their gay "taunts" (wholesome chungus 100!).
The trend of friendlies doesn't seem to be nearly as prevalent as it was when it was a more fresh trend. You use to see 'hoovies' aka Heavies that never attacked and just gave sandviches to both teams or whatever, A posers, etc a lot more. While they're still a thing they've faded into the background once even the Reddit part of the community had enough laughs. I haven't seen a hoovie friendly on casual in forever. One of the things about the bot problem is it likely kind of killed off most of these kinds of players, cause an enemy team bot doesn't care that you're not attacking, it's going to aimbot headshot you anyways. That said, I'm sure they're a lot more common still on capture the flag where the general sentiment has shifted over the years to not giving a shit about playing the game mode at all cause many modern tf2 players don't have the attention span to play matches that can take so long. Hightower and 2Fort are lost causes because of this.
 
Anyone want to predict how #FixTF2 will be doing by the end of the month?
I'm betting 80% of the people pushing the Hashtag are going to stop caring by the end of the month, There will be a some people who push this into August or September, but as Toolbox said If Valve hasn't responded by then its dead in the water.
 
I never thought the day would come, but after 11 long years I'm done with TF2.

It's taken me the past year to realize the absolute state of my favorite game of all time, and it's utterly depressing. The TF2 I grew up with and loved so dearly is gone and replaced with a rotting corpse being molested 24/7 by Reddit niggers, furfags, and trannies all because of the worst update ever made: Meet Your Match.

I miss the golden age of TF2 so much, and I wish Valve would just shut it down already and end it's misery; but that'll never happen due to the consequences that would arise as a result of it (CS2 and Dota 2's economies shitting the bed), so it will forever remain in a constant state of suffering.
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"Why are we still here? Just to suffer?"
 
I don't pay much attention to the TF2 community or reddit, so I can't say I agree or disagree with what he says about it although it seems accurate to what I've seen when checking the Steam Discussion Forums. The part about all TF2 YouTubers talking the same way was a little funny. He is correct that Valve isn't going to come back to TF2 regardless of petitions or whatever other hashtags are tried, it's an old game and they'd end up stagnant if they only focused on keeping their old games up to date and never innovated, plus whenever they change something, there's usually some controversy behind it. The bot issue also is not an easy thing to fix, though I don't think anyone denies that.
Valve's been stagnant for over 10 years... Valve's corporate structure policy of "no bosses" where they have corporate communism or whatever was an experiment that should've long been called a failure. It's been propped up entirely by steam's monopoly on the pc gaming market. When you have infinite money pouring in and you're a private company there's no incentive to fix any of the problems when the work of other developers pays the bills.

Steam has been a broken app forever with tons of broken and forgotten features that get stealth patched out or have new bugs introduced randomly that never get fixed. They haven't made a real game since 2013, dota 2. The only game they released since then that isnt a total gimmick is HL:ALYX a game 99.9% of people will never play because its attached to a 500$ motion controller nobody wants.

It's taken me the past year to realize the absolute state of my favorite game of all time, and it's utterly depressing. The TF2 I grew up with and loved so dearly is gone and replaced with a rotting corpse being molested 24/7 by Reddit niggers, furfags, and trannies all because of the worst update ever made: Meet Your Match.
I quit the week after they removed quickplay and introduced SBMM instead. I had 12k hours at that point anyway, I'll never play another game even a quarter of that time again so it mustve been good.
 
the fundamental issue is that everyone is trying to do cpr on a rotting corpse, the magic is gone and no amount of SFMs, hilarious reddit memes or server making will give any of it back, no amount of quirky gamemodes, maps and tweaks will un-solve this game.

another issue is that its servers have become like the internet, centralized and mainstream, back in 2012 you could find a fuckton of servers that had their definition of playing the game, you had vanilla servers with lots of custom maps, you had trade servers, you had custom MvM servers, VSH, FF2 and mario kart, or if you wanted something more niche you had a chance of playing older (and now gone) gamemodes like wacky races, tower defense, warioware and smash fortress 2.

i miss this era of creativity, since now all we're stuck with is this endless sanitized slop of jailbreak, idle servers, prophunt, FF2, uncletopia/skial, orange servers, 2fort/dustbowl, x10/100/1000 and whatever other tranny mouthbreathing garbage there is to be.
The vast majority of maps people recognize or care about came from 2008-2011. PL_Cashworks, which was added to matchmakings map pool last summer, dates back to 2009.
People may hate MyM, but the reality is the population decline was in motion by the mid 2010s as community servers started evaporating. Even most 4chan servers were withering around between 2012-2014. Valve knew that, hence why the last major update was in 2017. Obviously they'd never officially mention a stop to major mechanical updates because it would impact the whales giving them free cash, but giving out community maps in Halloween/Summer/Winter for matchmaking along with 3 bundles of cosmetics endlessly was the only solution to keep up just enough of a charade to carrot and stick its community into some false glimmer of hope that eventually they would return to this game in a big way. Valve knows their fanbase is unusually forgiving, so even if the planets align and they "fix" tf2...in the 2030/40s, whatever is remaining of that fanbase would immediately throw themselves at their feet in praise.
For me this game hit a peak in 2009. Before 2010 and Mann Co, when the community was limited to maybe a few community maps released here and there but heavily curated by Valve Meanwhile any and all class weapons were specifically trailored around something special, filling in a void for each specific character, before they started just vomitting anything into the game including cross promotion weapons with no aligning artstyle.
Don't forget the fact that TF2 is in desperate need of debloating and optimization. A game or at least a program's basic fundamentals include functionality. If a game can't be optimized, it should not be worth playing.
If you ever look at the OG TF2 maps in Hammer, one thing you'll immediately notice is how much optimization was placed into it. Same goes for the models which all use an LoD of some type. Community creations do not need to abide by these rules, or rather over time weren't required to. What you get is a client absolutely bogged down by rubbish. And Valve is to blame for that. They forgone their standards and allowed it because it produced a great deal of money at the expense of the stability of the client.
 
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I don't think TF2 will die for two simple reasons:
The first being that if Valve kills TF2, they not only nuke the in-game item economy that they've built up for TF2, but also massively decrease the consumer confidence in the economies for Counterstrike and DOTA (and probably Deadlock too). These economies are massive cash-cows for Valve since they skim off money from every single transaction that happens, and keeping these economies stable is well worth the cost Valve would have to pay to keep the servers up.
The second is that modern game developers are extremely hesitant to make a game that scratches the same gameplay itch that TF2 does. They're far too obsessed with things like battle passes, competitive systems, battle royales and shoehorned MOBA elements, just to name a few. Even Valve's slipped into this trend, judging by how abysmally shit Deadlock looks. Even Overwatch, the so-called "TF2 killer" fell into the exact same pit.
If you ever look at the OG TF2 maps in Hammer, one thing you'll immediately notice is how much optimization was placed into it. Same goes for the models which all use an LoD of some type. Community creations do not need to abide by these rules, or rather over time weren't required to. What you get is a client absolutely bogged down by rubbish. And Valve is to blame for that. They forgone their standards and allowed it because it produced a great deal of money at the expense of the stability of the client.
Yeah, the optimization on new TF2 maps is horrible. I remember there were some new Halloween maps like Bloodwater that had a habit of crashing, purely because they were so poorly optimized that they would hit the object limit just by having a few people wearing hats and/or playing demo.
 
I never thought the day would come, but after 11 long years I'm done with TF2.

It's taken me the past year to realize the absolute state of my favorite game of all time, and it's utterly depressing. The TF2 I grew up with and loved so dearly is gone and replaced with a rotting corpse being molested 24/7 by Reddit niggers, furfags, and trannies all because of the worst update ever made: Meet Your Match.

I miss the golden age of TF2 so much, and I wish Valve would just shut it down already and end it's misery; but that'll never happen due to the consequences that would arise as a result of it (CS2 and Dota 2's economies shitting the bed), so it will forever remain in a constant state of suffering.
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"Why are we still here? Just to suffer?"
I did the same thing a week or 2 ago. I dropped it for good. It’s just not the same.
 
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