Here's another couple - I miss game demos and shareware. Being able to play a little chunk of a game for free was great; you'd get to see if that game you had been reading about in the magazines was actually worth spending your hard-earned cash on, or maybe you'd find some weird, obscure shareware gem buried on a BBS somewhere. Now? Enjoy paying $70 fucking dollars on a game you may or may not enjoy that you'll have to fight some minimum wage customer service rep to get a refund for. You would think it would be even easier to make game demos in this all-digital, own-nothing world we live in - grant a license for, say, two hours, and then revoke it until you buy the full game. Hell, even Microsoft was looking at using xCloud to deliver on-demand game demos. Then again, maybe that's what sailing the seven seas is all about - download what you want, and support those you really like.