- Joined
- Mar 29, 2014
No wonder Current Year software has insane system requirements.modern sloppy standards hello world could take >=32MB compiled
Even simple stuff like word processing or simple image editing.
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No wonder Current Year software has insane system requirements.modern sloppy standards hello world could take >=32MB compiled
I miss Usenet. It would definitely need a new coat of paint if it made a comeback (it was all text, with the occasional encoded binary file), but the fact that it was decentralized and mostly censorship free was great. I am nostalgic for those days. Today's social media is monolithic and oppressive.
I hadn't heard about the S20 yet, so I looked it up and found this picture which seems like a parody but actually isn't:
View attachment 1145415
It'd be so easy to just make one that's slightly bigger than the last and call it the "S20 Ultra Extreme" and then another named "S20 Ultra Extreme Plus"
Imagine how many "apps" some have crammed on their phones because of all the products and stores and other stuff there are apps to. Now imagine what would happen if the phone breaks and they lose their apps, and they can't re-download for one reason or another.i hate 'apps'
I miss old software (and hardware obviously too), that just did simple thing - did what it supposed to do.
And I don't like one thing. Back then when you clicked on something almost in no time you get result (not counting cpu/hdd intensive tasks of course), without waiting 1-2 seconds for fancy UI animation to complete like in some modern equivalents of old programs. I hope that wouldn't be 'new trend' in programming to join already giant unnecessary bloat. Comically, modern sloppy standards hello world could take >=32MB compiled
wow that is some Current Year bullshit right thereSubscription-based software (specifically, Photoshop)
Even worse: "social media advertising" like that one "affluent homeless" hipster was working in.Social media being an actual "career choice"
Look for the S20 Mini in a year. Perhaps it will be joined by the S20 Mini Micro later on.
The system requirements for the PC version of Mega Man Legacy Collection as according to its Steam page:No wonder Current Year software has insane system requirements.
Even simple stuff like word processing or simple image editing.
SYSTEM REQUIREMENTS
- MINIMUM:
- OS: Windows 7 Home 64-bit
- Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
- Memory: 1024 MB RAM
- Graphics: ATI Radeon HD 4800 Series, Nvidia GeForce 8800GT or greater
- DirectX: Version 11
- Storage: 379 MB available space
The lowest I've gone is NESticle on a 486 DX/2 66 running MS-DOS 6.22, with sound. That was years ago using NESticle x.xx. I had full frame rate, and full sound on an IBM PS/Valuepoint with a DX/2, on 8MB of RAM.
- MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows7 64bit / 8.1 64bit / 10 64bit
- Processor: Corei3-2130 (3.4GHz Dual-Core)
- Memory: 2048 MB RAM
- Graphics: GeForce GTX 550Ti (VRAM1GB)
- DirectX: Version 11
- Storage: 6 GB available space
- Additional Notes:
- RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows7 64bit / 8.1 64bit / 10 64bit
- Processor: Core i5-4590(3.30GHz Quad-Core)
- Memory: 4096 MB RAM
- Graphics: GeForce GTX 570(VRAM2GB)
- DirectX: Version 11
- Storage: 6 GB available space
- Additional Notes:
wowsystem requirements
This seems to be a thing with Capcom. I remember hearing that their system requirements for RE4 were way too inflated for a game made in 2004, even with the HD treatment. I can't really verify it for myself because it's from an era where I never had to worry about the requirements, but I'll leave it here for posterity.The system requirements for the PC version of Mega Man Legacy Collection as according to its Steam page:
That collection is only the first six Mega Man games, with a minimal interface anyone could have made in their pirated copy of Flash from 2001. The menus didn't have anything in 3D, or even any animation besides scrolling.
Those games ran just fine in Nesticle, a NES emulator from the 90's for DOS. I couldn't find the official minimum system requirements, but I found this post:
Wikipedia says that CPU was made in 1992 (the year Mega Man 5 was released).
Even the cycle-accurate Nestopia can run smoothly on just a single-core 800mhz computer, apparently.
Mega Man Legacy Collection 2 has even higher requirements:
But it's just a SNES, PS1, and two Wii games. All three of those consoles don't need such powerful machines to emulate.
Oh, also? You can't play Legacy Collection 2 offline. It's gotta call home every time you start it. I'd think the #1 rule of fighting piracy should be to not provide your paying customers a worse product than what the pirates have, but I'm sure everyone here knows how every anti-piracy measure is retarded beyond belief.
- Minimum:
- OS: Windows XP/ Vista®, Windows 7, Windows 8
- Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better
- DirectX: Version 9.0c
- Storage: 15 GB available space
- Sound Card: Standard audio device
- Recommended:
- OS: Windows Vista®, Windows 7, Windows 8
- Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 560 or better
- DirectX: Version 9.0c
- Storage: 15 GB available space
If by "this" you mean being absolute fucking cavemen when it comes to PC development, then yes. Technically they didn't develop the complete fucking abortion that was Mega Man on MS-DOS, but they certainly put their name on it and sold it for money. Let's not forget the time they installed a driver-based rootkit that allowed them to execute arbitrary code in kernel mode as part of their anti-cheat "solution" for Street Fighter V:This seems to be a thing with Capcom.
There's also Capcom and Intel drivers that are used to gain kernel access pretty easily.
Usually they're used for bypassing anticheats, never thought of using it for malware.
kdmapper - manual map your driver using a vulnerable driver by Intel
So, this driver (iqvw64e.sys) comes as part of Intel LAN drivers and it allows to copy, read and write user/kernel memory, map physical memory and per...www.unknowncheats.meCapcom.sys + Usage example
I haven't seen this posted anywhere around here, so I might as well do it. Download for the driver at the bottom of the post. Background: On the PC ve...www.unknowncheats.me
I remember hearing that their system requirements for RE4 were way too inflated for a game made in 2004, even with the HD treatment.
Fuck I'm oldI can't really verify it for myself because it's from an era where I never had to worry about the requirements, but I'll leave it here for posterity.
This is the only reason I miss Blackberry. I was suckered into getting a Blackberry Key1 a couple years ago and I hated every part of it except for that keyboard.Only thing I miss is cell phones with physical keyboards. Many years ago when I had T-Mobile as a carrier, I had their Sidekick phones, the latest one was the Sidekick 4G and it was the best phone I ever had. The way the physical buttons were designed (rounded hills, buttons a little spaced out from each other) made texting so easy and natural (instead of flat squares close to each other like some other flip phones). The Sidekick LX (an older model before Android phones were a thing) had a Sonic The Hedgehog theme with custom Sonic sfx for the screen flip, text sounds, and other notifications. It felt like a phone made personally for me.
Basically yeah. Capcom's in this weird space right now where some of their PC ports are fine (mostly from the DMC series excluding the orginal release of 3) but others have bizarrely dogshit ports that any other company would try to fix. You can't even play RE2 Remake on Nvidia cards unless you revert to graphics drivers from 2018 because the latest drivers break the game's lighting and Capcom haven't done a damn thing to fix it, despite knowing the problem for about a year now.If by "this" you mean being absolute fucking cavemen when it comes to PC development, then yes.
I remember hearing about that original PC port. It's astonishing. RE4 was a nice looking game at the time for consoles but didn't compare when it came to PC games, especially by 2007 when HD gaming was on the rise and we were getting games like BioShock and Mass Effect.What's really wild are the requirements for the original PC release of RE4 in 2007, three years after the game premiered on the Gamecube. It ran like total dogshit despite the high requirements and was buggy as hell to boot. Here are the Gamecube's specs along with the requirements for the original PC release — they're seppuku-level shameful:
Gamecube System Specs
CPU: 485 MHz IBM "Gekko" PowerPC CPU
GPU: 3 MB ATI Flipper @ 162MHz (2 MB framebuffer/Z-buffer, 1 MB texture cache)
RAM: 40MB total: 24 MB MoSys 1T-SRAM @ 324 MHz (main system RAM) + 16 MB DRAM @ 81 MHz (I/O buffer for audio and DVD drive)
PC Minimum Requirements
CPU: 1GHz Pentium III/AMD Athlon or better
GPU: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ /ATI Radeon X Series+ [X200 not supported])
RAM: 256 MB
PC Recommended Requirements
CPU: 2 GHz Pentium 4/Athlon XP or better
GPU: 256 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ / ATI Radeon X Series+ [X200 not supported])
RAM: 512 MB