Tech you miss/ new tech trends you hate - ok boomers

I miss Usenet. It would definitely need a new coat of paint if it made a comeback (it was all text, with the occasional encoded binary file), but the fact that it was decentralized and mostly censorship free was great. I am nostalgic for those days. Today's social media is monolithic and oppressive.

This. Normies completely assfucked the Internet and turned it into TV.

Usenet readers also had great filtering and handling features, where you could use regular expressions and things like scorefiles, where you could assign scores to arbitrary factors and sort posts so that exactly what you wanted would float to the top. This was 30 fucking years ago and now not a single type of forum software anyone uses can do anything but utterly idiotic blocking by user or thread.

How the fuck do you spend 30 years going BACKWARDS?

Forum software is fucking dumb and Usenet was as good as it ever got.
 
I hadn't heard about the S20 yet, so I looked it up and found this picture which seems like a parody but actually isn't:
View attachment 1145415

It'd be so easy to just make one that's slightly bigger than the last and call it the "S20 Ultra Extreme" and then another named "S20 Ultra Extreme Plus"

Then add one of these knobs...
phonecrap.jpg

...because a curved display makes it impossible to hold without touching the sides that accidentally registers an input. Isn't that a sign that things went too far if the visual design makes the product frustrating to use?

This is just someones concept render based on Samsung patent filings but it seems dumb enough. Look at the buttons on the side, very nice, would hurl in the ocean.
phonecrap2.jpg
 
i hate 'apps', i hate how every platform wants my phonenumber, i hate how crowded with spam youtube is when you try to look for documentaries, i hate games now. i miss old forums, i also miss just exploring the internet when it was more DIY and search engines would not do so much work for you.
 
i hate 'apps'
Imagine how many "apps" some have crammed on their phones because of all the products and stores and other stuff there are apps to. Now imagine what would happen if the phone breaks and they lose their apps, and they can't re-download for one reason or another.

Also it's bullshit how so many devices need an app to function nowadays. For example, I've seen color changing LED bulbs that won't work without an app, when back in the '00s or early '10s, it would've used a remote control. Smartphone culture is cancer.

(also the word "app" sounds annoying somehow)
 
Menus I can just easily scan my eyes across or up and down, with immediate tooltips that are instant if I don't know what the fuck something is. I'm sick to death of ribbons and "Settings" that do the functions that were once all held in one place.
 
For no specific reason, I miss this:

safe to turn off computer.jpeg


Other things I miss:
  • Sturdy hardware that you could add a case to purely for creativity/individualization, not out of sheer necessity
  • The glossy look of Windows Vista and Windows 7, prior to all of this Windows 10-esque flat, boring UI
  • Being able to easily sniff out malware on torrent sites (related: TPB not being bogged down with malware)
  • Forum websites and the general anonymity of the internet circa 2005-2010. I can't stand this "connect to twitter/Facebook/etc." era where we need 10 anti-spam emails just to protect our actual email addresses from being sold off to scammers
  • When Google wasn't primarily trying to collect all of our data and make a profit off of it
  • The simplicity of video game consoles all the way up until the PS3, also being able to load discs/cartridges and play the damn game without having to worry about day one updates and bloatware
  • Cheat codes, as stated above
Trends I abhor:
  • Subscription-based software (specifically, Photoshop)
  • Ads and hidden trackers on every fucking website nowadays
  • Being able to have Youtube open on my phone and turn the screen off without this ~Youtube Premium~ garbage
  • Recipe listings that have the creator's entire life story before the actual meat of the matter
  • Cloud-based storage being the innate option vs HDD storage, specifically cloud-based storage individualized for services (again at Adobe for Creative Cloud)
  • Social media being an actual "career choice"
 
I miss old software (and hardware obviously too), that just did simple thing - did what it supposed to do.

And I don't like one thing. Back then when you clicked on something almost in no time you get result (not counting cpu/hdd intensive tasks of course), without waiting 1-2 seconds for fancy UI animation to complete like in some modern equivalents of old programs. I hope that wouldn't be 'new trend' in programming to join already giant unnecessary bloat. Comically, modern sloppy standards hello world could take >=32MB compiled

The good ol "Worse is Better" and the old "UNIX Philosophy" where a program does ONE thing and ONE thing only, but does it quickly and correctly. So many problems solved fast and efficiently just by mixing a couple programs piped together.

Edit: Bragging rights. I have used the `make` program, of compiler fame, to parallel-transcode a shitton of FLAC files into something my iPod would accept. Also, things I sorta miss, the iPod nano.
 
I hadn't heard about the S20 yet, so I looked it up and found this picture which seems like a parody but actually isn't:
sizes-1280x720.jpg

It'd be so easy to just make one that's slightly bigger than the last and call it the "S20 Ultra Extreme" and then another named "S20 Ultra Extreme Plus"
Look for the S20 Mini in a year. Perhaps it will be joined by the S20 Mini Micro later on.
 
No wonder Current Year software has insane system requirements.

Even simple stuff like word processing or simple image editing.
The system requirements for the PC version of Mega Man Legacy Collection as according to its Steam page:

SYSTEM REQUIREMENTS
  • MINIMUM:
    • OS: Windows 7 Home 64-bit
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
    • Memory: 1024 MB RAM
    • Graphics: ATI Radeon HD 4800 Series, Nvidia GeForce 8800GT or greater
    • DirectX: Version 11
    • Storage: 379 MB available space

That collection is only the first six Mega Man games, with a minimal interface anyone could have made in their pirated copy of Flash from 2001. The menus didn't have anything in 3D, or even any animation besides scrolling.

Those games ran just fine in Nesticle, a NES emulator from the 90's for DOS. I couldn't find the official minimum system requirements, but I found this post:
The lowest I've gone is NESticle on a 486 DX/2 66 running MS-DOS 6.22, with sound. That was years ago using NESticle x.xx. I had full frame rate, and full sound on an IBM PS/Valuepoint with a DX/2, on 8MB of RAM.

Wikipedia says that CPU was made in 1992 (the year Mega Man 5 was released).

Even the cycle-accurate Nestopia can run smoothly on just a single-core 800mhz computer, apparently.

Mega Man Legacy Collection 2 has even higher requirements:

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows7 64bit / 8.1 64bit / 10 64bit
    • Processor: Corei3-2130 (3.4GHz Dual-Core)
    • Memory: 2048 MB RAM
    • Graphics: GeForce GTX 550Ti (VRAM1GB)
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes:
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows7 64bit / 8.1 64bit / 10 64bit
    • Processor: Core i5-4590(3.30GHz Quad-Core)
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 570(VRAM2GB)
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes:

But it's just a SNES, PS1, and two Wii games. All three of those consoles don't need such powerful machines to emulate.

Oh, also? You can't play Legacy Collection 2 offline. It's gotta call home every time you start it. I'd think the #1 rule of fighting piracy should be to not provide your paying customers a worse product than what the pirates have, but I'm sure everyone here knows how every anti-piracy measure is retarded beyond belief.
 
system requirements
wow

what a waste of system resources

Meanwhile, SpaceEngine has comparable minimum system requirements, but it simulates the entire universe.

And the original NES from the '80s could run Mega Man games just fine. Imagine how good software could be now if it were always written with the old "every byte counts" mentality of the '80s. A time when an entire operating system fit on a single floppy disk.
 
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Only thing I miss is cell phones with physical keyboards. Many years ago when I had T-Mobile as a carrier, I had their Sidekick phones, the latest one was the Sidekick 4G and it was the best phone I ever had. The way the physical buttons were designed (rounded hills, buttons a little spaced out from each other) made texting so easy and natural (instead of flat squares close to each other like some other flip phones). The Sidekick LX (an older model before Android phones were a thing) had a Sonic The Hedgehog theme with custom Sonic sfx for the screen flip, text sounds, and other notifications. It felt like a phone made personally for me.
 
The system requirements for the PC version of Mega Man Legacy Collection as according to its Steam page:



That collection is only the first six Mega Man games, with a minimal interface anyone could have made in their pirated copy of Flash from 2001. The menus didn't have anything in 3D, or even any animation besides scrolling.

Those games ran just fine in Nesticle, a NES emulator from the 90's for DOS. I couldn't find the official minimum system requirements, but I found this post:


Wikipedia says that CPU was made in 1992 (the year Mega Man 5 was released).

Even the cycle-accurate Nestopia can run smoothly on just a single-core 800mhz computer, apparently.

Mega Man Legacy Collection 2 has even higher requirements:



But it's just a SNES, PS1, and two Wii games. All three of those consoles don't need such powerful machines to emulate.

Oh, also? You can't play Legacy Collection 2 offline. It's gotta call home every time you start it. I'd think the #1 rule of fighting piracy should be to not provide your paying customers a worse product than what the pirates have, but I'm sure everyone here knows how every anti-piracy measure is retarded beyond belief.
This seems to be a thing with Capcom. I remember hearing that their system requirements for RE4 were way too inflated for a game made in 2004, even with the HD treatment. I can't really verify it for myself because it's from an era where I never had to worry about the requirements, but I'll leave it here for posterity.

  • Minimum:
    • OS: Windows XP/ Vista®, Windows 7, Windows 8
    • Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better
    • DirectX: Version 9.0c
    • Storage: 15 GB available space
    • Sound Card: Standard audio device



  • Recommended:
    • OS: Windows Vista®, Windows 7, Windows 8
    • Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 or better
    • DirectX: Version 9.0c
    • Storage: 15 GB available space

This shit with Mega Man however is insane. You could run each of those games on probably the shittiest modern PCs, including 7 and 8, and yet these requirements imply the games are far more demanding than they're supposed to be.
 
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This seems to be a thing with Capcom.
If by "this" you mean being absolute fucking cavemen when it comes to PC development, then yes. Technically they didn't develop the complete fucking abortion that was Mega Man on MS-DOS, but they certainly put their name on it and sold it for money. Let's not forget the time they installed a driver-based rootkit that allowed them to execute arbitrary code in kernel mode as part of their anti-cheat "solution" for Street Fighter V:
There's also Capcom and Intel drivers that are used to gain kernel access pretty easily.
Usually they're used for bypassing anticheats, never thought of using it for malware.



I remember hearing that their system requirements for RE4 were way too inflated for a game made in 2004, even with the HD treatment.

The requirements for the HD remaster are pretty inflated for such an old game, but they're similar to the requirements for RE6. My guess is that they just reused the RE6 engine and didn't care about optimizing it more since RE6 sold fine with those requirements.

What's really wild are the requirements for the original PC release of RE4 in 2007, three years after the game premiered on the Gamecube. It ran like total dogshit despite the high requirements and was buggy as hell to boot. Here are the Gamecube's specs along with the requirements for the original PC release — they're seppuku-level shameful:

Gamecube System Specs
CPU: 485 MHz IBM "Gekko" PowerPC CPU
GPU: 3 MB ATI Flipper @ 162MHz (2 MB framebuffer/Z-buffer, 1 MB texture cache)
RAM: 40MB total: 24 MB MoSys 1T-SRAM @ 324 MHz (main system RAM) + 16 MB DRAM @ 81 MHz (I/O buffer for audio and DVD drive)

PC Minimum Requirements
CPU: 1GHz Pentium III/AMD Athlon or better
GPU: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ /ATI Radeon X Series+ [X200 not supported])
RAM: 256 MB

PC Recommended Requirements
CPU: 2 GHz Pentium 4/Athlon XP or better
GPU: 256 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ / ATI Radeon X Series+ [X200 not supported])
RAM: 512 MB

I can't really verify it for myself because it's from an era where I never had to worry about the requirements, but I'll leave it here for posterity.
Fuck I'm old (:_(
 
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Only thing I miss is cell phones with physical keyboards. Many years ago when I had T-Mobile as a carrier, I had their Sidekick phones, the latest one was the Sidekick 4G and it was the best phone I ever had. The way the physical buttons were designed (rounded hills, buttons a little spaced out from each other) made texting so easy and natural (instead of flat squares close to each other like some other flip phones). The Sidekick LX (an older model before Android phones were a thing) had a Sonic The Hedgehog theme with custom Sonic sfx for the screen flip, text sounds, and other notifications. It felt like a phone made personally for me.
This is the only reason I miss Blackberry. I was suckered into getting a Blackberry Key1 a couple years ago and I hated every part of it except for that keyboard.
 
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If by "this" you mean being absolute fucking cavemen when it comes to PC development, then yes.
Basically yeah. Capcom's in this weird space right now where some of their PC ports are fine (mostly from the DMC series excluding the orginal release of 3) but others have bizarrely dogshit ports that any other company would try to fix. You can't even play RE2 Remake on Nvidia cards unless you revert to graphics drivers from 2018 because the latest drivers break the game's lighting and Capcom haven't done a damn thing to fix it, despite knowing the problem for about a year now.

What's really wild are the requirements for the original PC release of RE4 in 2007, three years after the game premiered on the Gamecube. It ran like total dogshit despite the high requirements and was buggy as hell to boot. Here are the Gamecube's specs along with the requirements for the original PC release — they're seppuku-level shameful:

Gamecube System Specs
CPU: 485 MHz IBM "Gekko" PowerPC CPU
GPU: 3 MB ATI Flipper @ 162MHz (2 MB framebuffer/Z-buffer, 1 MB texture cache)
RAM: 40MB total: 24 MB MoSys 1T-SRAM @ 324 MHz (main system RAM) + 16 MB DRAM @ 81 MHz (I/O buffer for audio and DVD drive)

PC Minimum Requirements
CPU: 1GHz Pentium III/AMD Athlon or better
GPU: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ /ATI Radeon X Series+ [X200 not supported])
RAM: 256 MB

PC Recommended Requirements
CPU: 2 GHz Pentium 4/Athlon XP or better
GPU: 256 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (NVIDIA GeForce 6/7 families+ / ATI Radeon X Series+ [X200 not supported])
RAM: 512 MB
I remember hearing about that original PC port. It's astonishing. RE4 was a nice looking game at the time for consoles but didn't compare when it came to PC games, especially by 2007 when HD gaming was on the rise and we were getting games like BioShock and Mass Effect.
 
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