Tekken 8

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So you're a fucking cheater, huh?
Just kidding, but personally I want to get EGWF on a pad consistently first before I move on to using a hitbox/KB. Not going to get an arcade stick, it's too expensive and getting used to it seems to be a waste of time.
>but muh trve TVKKVN experience! You're a fucking SCRUB if you're not using an arcade stick like Aris told me so!
lol, lmao even
Arcade stick always sounded to me like survivor bias. Like if you're autistic enough to become master level in a game, you're autistic enough to imagine there is a difference between types of input.
 
It's crazy coming back to this thread once in a while and see how active Tekken 8 is, compared to MK1 and SF6 which are more or less droning on. Granted, it's also the big new game currently so maybe that's why.
When it comes to MK1 I think Netherrealm just got way too greedy on the rehash wheel. They had a really good system switching from Injustice to MK. When it comes to MK1 really it just seems so close to MK11 but with way less characters, also that whole assist gimmick is a major turnoff for me. If I were Ed Boon (or whoever really controls NRS because Boon has to be pretty old now) I would be daring and make a new 3D Fighting game. The 6th Gen Mortal Kombats weren't masterpieces by any means but they were fun stupid games, I'd love to see what they could do now that they have budgets and designers who know fighting games pretty well.

As for Street Fighter 6 man has the first season of characters been shit. We better not have to wait more than a year to see Sagat return.
 
We better not have to wait more than a year to see Sagat return.
If the leaks are anything to go by they are doing the same thing they did with SFV and making two more versions of 6 including an Ultra version, which will more than likely be the "good/final" version.
 
If the leaks are anything to go by they are doing the same thing they did with SFV and making two more versions of 6 including an Ultra version, which will more than likely be the "good/final" version.
Speaking about big updates I can't comprehend why SFVI and Tekken 8 can't include Tag Team modes in later updates. No I do not expect a full new rebalanced game to suit such a mode. All you need is to add a tag button. Mortal Kombat 9 did it, and it was just fun!
And additional competitive modes like that would greatly enhance the enjoyment of the game.
 
As for Street Fighter 6 man has the first season of characters been shit. We better not have to wait more than a year to see Sagat return.
Well, there is still Akuma.....but other than that, I agree with you.

Edit: @Kulee Baba
I absolutely agree that Street Fighter should get a tag team mode. I think for Tekken, I can imagine they wanna reserve it specifically for the Tag games.

Now whether or not this makes any sense, I'll let smarter people debate but if they add tag in a mainline game, the Tekken Tag games have zero reason to exist.

On the one hand, tough shit. On the nostalgia fag hand, I dunno, I have a fondness for the tag games. Tag 2 is really fun and plays a lot better than Tekken 6 for example plus more content (even if there's no Scenario Campaign and NANCY sucks balls anyway)

Speaking of modes, I will always be fucking peeved that 7 and 8 axed Team Battle. GFTO with that shit, Team Battle is awesome, especially with friends.
 
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Speaking about big updates I can't comprehend why SFVI and Tekken 8 can't include Tag Team modes in later updates. No I do not expect a full new rebalanced game to suit such a mode. All you need is to add a tag button. Mortal Kombat 9 did it, and it was just fun!
They gotta save that for Tekken Tag Tournament 3 which, with the way the series has been going with 7, has the potential to be the most casualized game with the most kikish, greedy and moneygrubbing DLC and MTX schemes known to man.
 
Well, there is still Akuma.....but other than that, I agree with you.

Edit: @Kulee Baba
I absolutely agree that Street Fighter should get a tag team mode. I think for Tekken, I can imagine they wanna reserve it specifically for the Tag games.

Now whether or not this makes any sense, I'll let smarter people debate but if they add tag in a mainline game, the Tekken Tag games have zero reason to exist.

On the one hand, tough shit. On the nostalgia fag hand, I dunno, I have a fondness for the tag games. Tag 2 is really fun and plays a lot better than Tekken 6 for example plus more content (even if there's no Scenario Campaign and NANCY sucks balls anyway)

Speaking of modes, I will always be fucking peeved that 7 and 8 axed Team Battle. GFTO with that shit, Team Battle is awesome, especially with friends.
I was so hyped for Tekken Tag 2 and then it arrived during one of the busiest periods in my life and then when I saw it again it seemed everyone hated it. :(

And I just checked, WTF Tekken Tag 2 was released 12 YEARS AGO? Holy shit I'm old. But anyway with that much time past it doesn't seem insane to think a 3rd Entry could be next in the pipeline. I just hope that would come sooner rather than later. Also assuming it was still within the engine and design of Tekken 8 I would just prefer such a game mode being inside T8 so you can just switch to whatever you felt like. The original Tekken Tag was after all built from Tekken 3.

What I know Harada has no excuse not to add in is Team Battle, it was just a fun mode and it encouraged the player to at least understand the fundamentals of the roster. Right now online I'm daunted to try anyone else besides Paul and Law.
 
I was so hyped for Tekken Tag 2 and then it arrived during one of the busiest periods in my life and then when I saw it again it seemed everyone hated it.
Gameplay-wise it was very good and technical, the fanservice was also great, but it was also fucking brutal to learn. There were just too many characters that you didn't just need to learn how to play against but if you didn't play a team that everyone and their mother played you were boned, doubly so if it was two obscure characters, you were quite literally on your own and had to find out tag combos for yourself. It also sold like complete shit which is why it almost killed the series.
 
There were just too many characters that you didn't just need to learn how to play against but if you didn't play a team that everyone and their mother played you were boned, doubly so if it was two obscure characters, you were quite literally on your own and had to find out tag combos for yourself.
On that note it really is fascinating how the normal audience disappeared and returned to Tekken.

If it isn't obvious I suck at the game, I'm bad at fighters all around. When I got Tekken 6 I bought it within the month of release and never won a single online fight, it was utterly humiliating. And yet Tekken 8 there's plenty online who are around my skill ceiling.

Part of me suspects that Tekken 8 is very newbie friendly, it just feels like even if you hit random buttons during a juggle you can still do some reasonable damage. But I also think Namco has just done a really good job at making Tekken relevant again to your casual-core audience. Without a doubt if I held a gamer party Tekken 8 would be one of the games I'd think everyone would enjoy. While I do like Street Fighter VI as it has a lot of depth going for it the reality is a newbie would need a tutorial to understand that game.
 
guess who is back?

https://youtube.com/watch?v=ANgpGgRTdgU
with a Killmonger hair cut too.
Bro, the disc-locked content got leaked weeks ago. Harada went out of his way to hide the leaks:
t8dlcleak.jpg


I was so hyped for Tekken Tag 2 and then it arrived during one of the busiest periods in my life and then when I saw it again it seemed everyone hated it. :(
Basically what Schlub said. It was one of the most bloated Tekken games, and this has been a problem with the series. The funniest thing is its problems carried onto 7 and 8, and both of those games added more problems to the series. 7 tried to cut down the roster, but the arcade roster, on top of the game itself, was garbage.

Part of me suspects that Tekken 8 is very newbie friendly, it just feels like even if you hit random buttons during a juggle you can still do some reasonable damage. But I also think Namco has just done a really good job at making Tekken relevant again to your casual-core audience. Without a doubt if I held a gamer party Tekken 8 would be one of the games I'd think everyone would enjoy. While I do like Street Fighter VI as it has a lot of depth going for it the reality is a newbie would need a tutorial to understand that game.
It's more masher/casual friendly like Blackrock Fighter 6, but you still have to put some effort into it. Yoshi was considered one of the hardest characters to use in the series, yet more people are using him now (DSP used him before he raged quit Tekken 8 ) .
 
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I was so hyped for Tekken Tag 2 and then it arrived during one of the busiest periods in my life and then when I saw it again it seemed everyone hated it. :(
Aw damn, I feel you on that.
Gameplay-wise it was very good and technical, the fanservice was also great, but it was also fucking brutal to learn. There were just too many characters that you didn't just need to learn how to play against but if you didn't play a team that everyone and their mother played you were boned, doubly so if it was two obscure characters, you were quite literally on your own and had to find out tag combos for yourself. It also sold like complete shit which is why it almost killed the series.
I guess I am just a nostalgia fag to the max because I didn't mind the massive roster. Yeah, it felt like bloat but at the same time, it was a giant ass fanservice game. As someone who started with Tekken 3, it was a nice feeling seeing Tiger and Forest Law back.

That said, some characters should just have been palette swaps because they were clones of others. Forest Law and Tiger and Sebastian and Miharu and Alex/Roger and P. Jack.

Kunimitsu and Slim Bob feel unique enough to have their own slots.

Anyway with the pattern of the Tag games, I suspect we won't get Tag 3 before after Tekken 9. And by then, they gotta do palette swaps because otherwise, we're reaching fucking Dynasty Warriors or Mugen levels.

Also that Eddy design is gonna take some getting used to....IDK, he gives me Bruce Irvin vibes. And I like Bruce but I miss Eddy's dreads-
 
Guess what got announced with Eddy Gordo? LOL, Murray was shameless about announcing this on stream. The whole game was bait and switch after the review period ended.
t8battleplasseslol.png


Like I said earlier, all of this disc-locked content and live service monetization is going to cost more than the fucking game itself. One of the hairstyles looks very suspicious (and faggy). Meanwhile, LowtierGod is still plugging on his 2nd or 3rd account.
 
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Since every pro player like myself (no not really, I'm pretty shit at this game) makes an autistic tier list, I'm going to do one as well.
View attachment 5840048

I don't know. Bitching over characters seems like such a crybaby thing. Unless the other guy was using a boss character, most fighting game rosters are balanced enough to never leave anyone with a disadvantage.
 
When it comes to MK1 I think Netherrealm just got way too greedy on the rehash wheel. They had a really good system switching from Injustice to MK. When it comes to MK1 really it just seems so close to MK11 but with way less characters, also that whole assist gimmick is a major turnoff for me. If I were Ed Boon (or whoever really controls NRS because Boon has to be pretty old now) I would be daring and make a new 3D Fighting game. The 6th Gen Mortal Kombats weren't masterpieces by any means but they were fun stupid games, I'd love to see what they could do now that they have budgets and designers who know fighting games pretty well.

As for Street Fighter 6 man has the first season of characters been shit. We better not have to wait more than a year to see Sagat return.
Akuma (Gouki, as I always call him) looks fucking sick, though. His trailer is making me tempted to get the game now. And I haven't played a Street Fighter game since Super IV. Though, sometimes, I would play Street Fighter Alpha 3 MAX on the PSP.

@斯尼 德之王 Remember when mincing cunts were bitch-crying about Lucky Chloe in Tekken 7? She IS annoying, and so's Josie Rizal, but if none of the other characters bother you - though there are Lars haters (because they feel they have to, 'cos they're Kazuya, or Jin fanboys) - shut the fuck up, and enjoy the rest of the game.

@Kulee Baba I just want my main man from Tekken 3 back: Mokujin. He wasn't in Tekken 7, 'cos there was no big evil presence, like in 3, Tag Tournament, 5, 6, and Tag 2 (yeah, yeah, yeah, non-canon, same Tag "1", I know). Azazel returned in 8, though, so... what the fuck? Did he wake up, start to march to Rome, but Kazuya kicked Azazel's arse, and he fell asleep again? Or is he still awake, because Kazuya absorbed (or merged with, whichever) Mr. Progenitor Devil? I know I'm overanalyising it, but that'd make good enough sense for him to be a DLC. Imagine him, though, mimicking the likes of Victor, Reina, Claudio, and Leroy.

@Level99Manchild What's with all the LTG allegations cropping up every now and then? I don't get it. Then again, I wouldn't know, 'cos I don't follow the competitive fighting game community.
 
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I don't know. Bitching over characters seems like such a crybaby thing. Unless the other guy was using a boss character, most fighting game rosters are balanced enough to never leave anyone with a disadvantage.
You certainly are not talking about modern fighting games.
 
The funniest thing is its problems carried onto 7 and 8, and both of those games added more problems to the series. 7 tried to cut down the roster, but the arcade roster, on top of the game itself, was garbage.
7 felt so bloated despite its drastically cut down roster because they added too much convoluted and redundant bullshit that doesn't really add anything concrete to the game's actual complexity. On one hand you have rage arts, rage supers, rage sharts, Jin's volcel rage, every character has a shit ton of moves but most of them are worthless and at best some strings and moves are just used as fillers for juggles. On the other it got massively casualized by nerfing defensive options. 7 nerfed the movement to shit thanks to Kike Murray's 20IQ "why sidestep when you can block?" approach to gameplay which is why it became the first Tekken game where you can legitimately flowchart to high ranks without too much problem. Speaking of balancing, it was atrocious and the way they buffed and nerfed characters often just boiled down to "in this patch they have more/less juggle damage". Kazuya's neutral options are shit and Kazuya players have been crying about that fact for months? Gochu fam. We buffed him by making it so that this juggle filler string floats your opponent slightly higher so now you can squeeze this other juggle filler string in for 12 extra juggle damage. Enjoy juggles, child.

I guess I am just a nostalgia fag to the max because I didn't mind the massive roster. Yeah, it felt like bloat but at the same time, it was a giant ass fanservice game. As someone who started with Tekken 3, it was a nice feeling seeing Tiger and Forest Law back.
It was a nightmare competitively, casually I didn't mind it. It's a shame it almost killed the series and how hated it was given how much of a love letter to the series it was, but I understand the faults people had with it.
 
If Tag 2 didn't have a lot of shitty clones and mechanics on top of mechanics, it would have been more well-received. Better balance would have been nice too (at least Zafina was playable).


Harada is blaming Bamco for all the controversy despite he's blocking anyone who criticizes him like a bitch. This is why I shit on Harada and Murray because he sure was okay with the monetization just earlier.

@斯尼 德之王 Remember when mincing cunts were bitch-crying about Lucky Chloe in Tekken 7? She IS annoying, and so's Josie Rizal, but if none of the other characters bother you - though there are Lars haters (because they feel they have to, 'cos they're Kazuya, or Jin fanboys) - shut the fuck up, and enjoy the rest of the game.
Except Chloe and Josie were legit shitty characters, Chloe being the worst. Josie contributed...nothing to the story. Harada said Chloe would play an important role or some shit in Tekken 7, and all she did was emasculate Eddy. She was a middle finger to people who didn't kiss Harada's ass. All of the new characters from Tekken 7 sucked including Leroy. Lars got flak for being the most illogical "Mishima" that's probably Mike Murray's self-insertion.

@Level99Manchild What's with all the LTG allegations cropping up every now and then? I don't get it. Then again, I wouldn't know, 'cos I don't follow the competitive fighting game community.
They're not allegations. Dale (aka LTG) is well known for rage quitting in every fighting game he plays, and he plugs every time he loses. Dale was one of the first guys to get banned, and his excuse was "I was in character" (He's always been an asshole and a sociopath). He openly admitted to having multiple accounts when Bamco goes after pluggers. This isn't Dale's first time making alternate accounts because he did this in SF4.


Speaking of balancing, it was atrocious and the way they buffed and nerfed characters often just boiled down to "in this patch they have more/less juggle damage". Kazuya's neutral options are shit and Kazuya players have been crying about that fact for months? Gochu fam. We buffed him by making it so that this juggle filler string floats your opponent slightly higher so now you can squeeze this other juggle filler string in for 12 extra juggle damage. Enjoy juggles, child.
And don't forget about Leroy, and his antics.
 
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