Is Tekken 8 worth picking up? Don't have much experience in fighting games, but it looked fun.
If you are into single player content, I'd also recommend one of the previous, either T5 or T6. T8 does have some single player content that's okay, but its certainly not the draw.
Online in T8 can be pretty fun if you are new, since a good amount of issues aren't apparent and most play it like a complete 2d fighter early on. Would recommend waiting for a sale at least though. The one nice thing is a decent amount of things carry over, so playing an old Tekken gives you a general idea (T6, TTT2, T7, and T8 all have pretty similar combo structure). Despite the issues, its still probably the 2nd best fighting game to get into, due to at least having a playerbase and passable netcode (SF6 has the biggest playerbase and best netcode as far as I'm aware) .
You can technically play online with T7 but the load times are very bad and late T7 had a bunch of issues too. It is cheap on sale and doesn't require emulation at least though.
I'm a bit confused. Woke is dead because they made a female face less generic? Its not like she looked transgender before. For the "its a bug" bit, either they were lazy and made all the faces/bodies the same, or they were lazy and took a year and complaints to fix a bug, and both look pretty bad.
virtually nobody buys Tekken for the single player content anyway so from a business perspective it would be retarded to repeat the mistakes that made Tag 2 a huge commercial failure. I don't mind the heat system, it's fun in a party game kind of way, and helps strike a decent balance between rewarding skill but not having too intimidating a learning curve for newcomers to the series.
I think the negativity is a mix of modern internet doomsaying as well as people just really passionate about Tekken, since things like the movement are appealing.
I'd say one of the reasons Tag 2 failed was due to poor single player content. Casuals likely saw it, saw that it looked the same as T6 with no campaign, and decided against it (alongside other factors like being a late-gen game). I do think Tag 2 failing has had some terrible ramifications for the franchise, such as swapping to UE and probably making Nakatsu cater to casuals way too hard after failing when only catering to the hardcore audience.
Seeing SF6 drive does make me think that heat could be salvaged, at least for T8. Its currently a bit brainless, but add in some defensive bits or interaction and it could at least be passable. Heck, constant stance pressure could be alleviated if they gave more of them option selects, like Hei's FFF1+2 or Yoshi's 3~4 being crouch jab and jab interruptible for all options.