- Joined
- Mar 24, 2019
I can name virtually every SNES-era or esque JRPG under the cosmos, with a handful of exceptions.
And you know what?
The people who are negative about them are more or less right. Many of them are crap with stupid grindy bullshit to pad playtime.
A lot of them do recycle the same general plots. Not because of the RPG part, but because of the "J" part. The simple reality is that the Japanese are very good at spectacle, but tend to fall into the same writing conventions. Once you've seen about a half dozen shonen anime plots you've seen them all, for example. So, what distinguishes a given JRPG from another JRPG is how they dress up those conventions.
Someone earlier pointed out how things seemed to get worse around the PS1 era. I wouldn't go that far, but I understand the basic sentiment. My argument is that things would get worse over time because the people growing up now all watched the same anime, tokusatsu shows, and so on. As a result, what happened is that a lot of the way to dress those same writing conventions up no longer became surprising. In other words, the spectacle became rote.
For example, what makes Phantasy Star interesting amongst its contemporaries? Reality is, it's got pretty similar story beats to every other JRPG out there. Numans are no different from Japanese elves, down to the Deedlit ears. What made it stood out were the science fiction trappings. Try that now, and it's just not as interesting.
This, I hasten to add, is not to say Western RPG developers are any better. Probably because they too have by now grown up on the same anime and so on.
And you know what?
The people who are negative about them are more or less right. Many of them are crap with stupid grindy bullshit to pad playtime.
A lot of them do recycle the same general plots. Not because of the RPG part, but because of the "J" part. The simple reality is that the Japanese are very good at spectacle, but tend to fall into the same writing conventions. Once you've seen about a half dozen shonen anime plots you've seen them all, for example. So, what distinguishes a given JRPG from another JRPG is how they dress up those conventions.
Someone earlier pointed out how things seemed to get worse around the PS1 era. I wouldn't go that far, but I understand the basic sentiment. My argument is that things would get worse over time because the people growing up now all watched the same anime, tokusatsu shows, and so on. As a result, what happened is that a lot of the way to dress those same writing conventions up no longer became surprising. In other words, the spectacle became rote.
For example, what makes Phantasy Star interesting amongst its contemporaries? Reality is, it's got pretty similar story beats to every other JRPG out there. Numans are no different from Japanese elves, down to the Deedlit ears. What made it stood out were the science fiction trappings. Try that now, and it's just not as interesting.
This, I hasten to add, is not to say Western RPG developers are any better. Probably because they too have by now grown up on the same anime and so on.