The Build Engine Thread - Or the DUKI NUKI Engine

have enemies corpses fucking reawaken after you killed them unless you blow them up
You just have to get through the level fast enough.

Also, what's so good about Blood's enemy design? Zombies getting up is annoying, Cultists have hitscan bullshit, and hands and flying enemies are annoying as fuck since you can't turn all the way up and down.
 
In regards to the diffculty yeah i agree that the base game of blood is pretty diffcult but doesnt duke 3d fourth diffculty setting have enemies corpses fucking reawaken after you killed them unless you blow them up and one arugment ive read is that dukes level and enemy design is bad compared to blood
Damn I'm Good is literally just Come Get Some but with enemies respawning unless you gib their corpses. If you don't like that gimmick, then you lose pretty much nothing from the experience by playing on CGS instead. Also, you get pipebombs out the ass pretty early into Episode 1 and they're pretty much going to waste unless you use them liberally. Pipebombs generally tend to turn most of the game into a cakewalk, as does judicious use of the RPG and Devastator.

You sound like you haven't ever actually touched Duke. You should give it a try.
 
Damn I'm Good is literally just Come Get Some but with enemies respawning unless you gib their corpses. If you don't like that gimmick, then you lose pretty much nothing from the experience by playing on CGS instead. Also, you get pipebombs out the ass pretty early into Episode 1 and they're pretty much going to waste unless you use them liberally. Pipebombs generally tend to turn most of the game into a cakewalk, as does judicious use of the RPG and Devastator.

You sound like you haven't ever actually touched Duke. You should give it a try.
Thinking about it this might have a point also this might have something to do with me playing the game in the most zoomer way possible... on the ps4 connected to a 4k tv since i have this weird thing where playing anything intenisve on a 4k tv can make my head hurt so i am wrong
 
I just remembered that Extreme Paintbrawl was a Build engine game. Now that is the worst Build game. Never mind my previous post about Redneck Rampage.
 
I'm not sure what any of that has to do with anything that I've said. They're both good games. Duke is just easier to play than Blood is, and it seems to me that a decent number of critics conflate the skill floor of Duke versus Blood as being exemplary of Duke being a "bad game" compared to Blood. (Personally, I still love Duke's aesthetic as well, being a 90s kid who grew up playing it. Kind of hoping Postal 2 hits that same vibe for me whenever I get around to it.)

That, or people just have different tastes, but they're acting all "MY TASTE IS SUPERIOR AND IF YOU DON'T AGREE YOU'RE OBJECTIVELY WRONG" as is usually the case in the boomer shooter subcommunity.
POSTAL 2 is more "Early to mid 2000's middle of nowhere shithole rendered in Lightwave 7" than "90's city". If you like the aesthetic, Xavier: Renegade Angel recreates it perfectly
 
Any history surrounding this pile of mess Irrc it used a unfinished version of build
Build was always a work in progress so TekWar, being released before Duke, shipped on an earlier version while later games like Shadow Warrior and Blood benefited from further engine development. iirc the procedure for a licensee to get new features and functions into the engine was to call Ken Silverman and ask him if it was possible for him to implement it.

Apparently this is the earliest Build engine game, released in 1994, using a pirated copy of the engine.
 
Finished blood on well done and it was very much a mixed bag. I'd say that it and Shadow Warrior are neck and neck in quality, each having their fair share of cool moments and bullshit instadeaths.
I'm playing Ion Fury and it's one of the best games I've played in a long time. I hear it has serious "first episode syndrome" and it gets a bit crap in the middle but the gunplay is amazing so I doubt it's going to reach some of the lows of the "typical build engine hump chapter".
 
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Honestly its a shame there isnt a remake of duke 3d in the bloods version of the build engine would be cool to see the pipebombs get the dynamite treatment where there is a alt that explodes instantly
 
Finished blood on well done and it was very much a mixed bag. I'd say that it and Shadow Warrior are neck and neck in quality, each having their fair share of cool moments and bullshit instadeaths.
I'm playing Ion Fury and it's one of the best games I've played in a long time. I hear it has serious "first episode syndrome" and it gets a bit crap in the middle but the gunplay is amazing so I doubt it's going to reach some of the lows of the "typical build engine hump chapter".
You can always play it on normal difficulty. It's well known that the higher difficulty levels in Blood is pretty bullshit. Are you trying to impress the neckbeards?
Build was always a work in progress so TekWar, being released before Duke, shipped on an earlier version while later games like Shadow Warrior and Blood benefited from further engine development. iirc the procedure for a licensee to get new features and functions into the engine was to call Ken Silverman and ask him if it was possible for him to implement it.

Apparently this is the earliest Build engine game, released in 1994, using a pirated copy of the engine.

What's funny is that a Hellraiser game was in development and used Build. The dev in charge of the project complained numerous times about the Build engine but they got pretty far in development and designed maps, had textures and even had Doug Bradley record some scenes while he was doing Hellraiser 4: Bloodline. One of the ideas in the game's bible was that the player could become a cenobite. A shame it didn't get completed.
 
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