The Elder Scrolls

Its going to take every blemish and unfavored trend introduced since Skyrim and double down on it. Settlement building, gimped magic, poorly written questlines, procedurally generated dungeons, a world devoid of any creativity or rich ideas introduced since the series began in favor of more generic fantasy designs. I know for a fact that when VI comes out it'll be the definitive death of Bethesda.
Ironically, they'd probably be better off letting Zenimax make VI. For better or worse they seem to at least like the setting.
But lets be honest, it'll be an even more dumbed down Starfield. Complete with fantasyspacedragonshouts for no fucking reason, because they spent resources adding them to the engine 2 games ago and by god they're using them.
I'm guessing the Shehai will take the place of Thu'um if the Hammerfell allegations have any weight to them.
 
I know for a fact that when VI comes out it'll be the definitive death of Bethesda.
Bethesda will limp along until Fallout 5 where you're forced to play as a fat, nigger woman that goes around the wasteland fighting micro-aggressions and racism. The only NPCs you will be able to kill will be White men. That is unless TES: VI fails as badly as Starfield then Micro$oft will pull the plug and have other studios make Bethesda games.
 
Its going to take every blemish and unfavored trend introduced since Skyrim and double down on it. Settlement building, gimped magic, poorly written questlines, procedurally generated dungeons, a world devoid of any creativity or rich ideas introduced since the series began in favor of more generic fantasy designs. I know for a fact that when VI comes out it'll be the definitive death of Bethesda.
After Starfield came out people did a deep dive on all the smug developer videos about it and yeah...
It's all women and dysgenic mystery meat men and various flavor of "professional homosexual."

Supposedly the company has two devteams, the remnants of their A team (the ones who made Skyrim and Fallout 3/4) and their B team of new hires and DEI retards they were forced to bring on by Microsoft, since human resources are fungible like all resources, we need women in STEM, and fuck white men amirite??! The A team was too busy working (and having white men be the ones doing the actual work behind the scenes is embarrassing) to do Tiktok style videos about their office lives so that was allll the B team.

The way the story goes is Fallout 76 was supposed to be easy as shit to do -- take Fallout 4, take the cut multiplayer, shotgun a shitty fucking live services model to it, how hard can this be? -- so they had the B team do it while the A team did Starfield. Then the B team fucked up so bad that it was enough to break the illusion, especially since live services means no mods to wipe Bethesda's ass like they're used to. So the A team had to go fix Fallout 76 and leave the B team to finish off Starfield... and they royally fucked that up, too.

This is why there's shit like Vitiligo all over Starfield (it requires no devteam resources to implement), why there's "type A/B" body/walk and pronouns that are literally ignored in game (again, no real devteam work required to rename a text field), why they swapped the skintone of one of the main NPCs (the obviously Russian pirate is now black skinned for some reason), and supposedly the real fucky fucky part was they took all the ethnic specific biometric data -- scans of what actual black people, actual asians, actual old people, etc all look like and... merged it all into one giant mystery meat data file, purging the originals. Because race is a social construction, you know? That's why every randomly generated NPC looks so goddamned fucking weird, they're literally using human ethnicity data that doesn't actually exist in reality. It's also why the "main" NPCs such as the members of Constellation look, er, normal (other than the Black Russian) -- because instead of having the mystery meat generator involved, they were created by the A team and the B team wasn't allowed to fuck with them (other than Vlad's skintone).

(Another thing the modders pointed out is that the Xbox Series S can't handle a Skyrim-dense or Fallout 4-Dense game at Starfield's scale, which is why you see a LOT of weird fucking design decisions. It's highly likely they intentionally spaced things out by 400% and cut the population density to 1/4th and added shitloads of loading screens to make it so the game didn't cause frame loss on the Series S. The first mod everyone suggests installing (after the big bugfix mod) is one that fixes the mob density.)

I suspect they bailed on the Sisyphusean task of having the A team constantly wipe the ass of the B team after Starfield came out -- no having the Skyrim team try and fix Starfield, they're busy trying to make TES6 less than retarded while having to deal with Todd going "who needs role playing elements in a role playing game, SIMPLIFY IT! And add live services stuff!!" ... That would explain how Starfield basically was left to rot on the vine rather than have them swoop in with 2-4 major updates and DLC to fix it, a-la F76.

I just want another Fallout 3/4 or Skyrim/Oblivion/Morrowind type game. But that's too much effort and it's too hard for the DEI teams to do, so we get "Minecraft with Fortnite style graphics" forever. Punch tree, get wood, make workbench, make stone axe, make kiln, slit fucking wrists cause this is the same game you've played 15 times this decade alone and all it's missing is lootboxes and a fucking stamina system. Similarly, I hope you like WOW, FF14, and to a lesser extent ESO, Project Gorgon and LOTRO/DDO, becuase they're the last MMORPGs we'll ever see.
 
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Skyrim, its more forgiving in terms of not having to commit to one thing, though I do understand arguments against it and a lot people fucking hate that, but speaking for strictly me personally I like the Action Game where you improve skill trees format Skyrim offers and if TES VI is like that I won't have much of an issue buying it
I always get a soft spot with Skyrim by being simple yet complex in some systems, mainly combat.
Magic got fucked up but who cares playing Warrior? Critics are much the endbreaker of playing Survival/Legendary difficulty.
had to do it.
If I want to wander? Oblivion or Skyrim but dragons are far more annoying than gates.

If I want to dungeon crawl? Daggerfall.

If I want to get lost in a world fully? Morrowind.

If I want an interesting story? Redguard a shame its dogshit
where in the fuck is arena and battlespire? if anything they are better for dungeon crawling than daggerfall because they are more streamlined but you'd have to endure the might and magic jokes.
 
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For anyone who may appreciate it, here is an archive of the PELINAL (ANIMATED OPERA) video. It features Pelinal Whitestrake killing a lot of things set to epic music. The creator unlisted it on Youtube, disabled the comments and it's now age restricted for some reason.



Here is the track that goes with the video:
 
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thats actually my biggest problem with Starfield too, I really hope they dont go with Proc Gen Slop, its more understandable given Starfields scale even if I dislike it, but if your just doing Hammerfell then there is objectively no excuse to not have everything be hand crafted
Having played through Starfield recently, it didn't HAVE Proc Gen dungeons, I don't think. It has about 250-300 "Points of Interest" and just places them at random. There's even a $3 mod on the creation club to disable them respawning so fast, as by default they can respawn instantly. Mod makes it so they can't respawn in less than 5 IRL hours of gameplay (by default, you can customize this), so you at least see different ones now and again. Otherwise you DO see the same dungeons over and over again, and it IS really jarring.

There's another must have mod that will randomize the faction mobs in each POI, as well as doing things like randomly moving them around (they might bug out and intentionally walk back to their "correct" spawn location, which helpfully looks like they're patrolling) as well as adding things like additional factions spawning at the same time (they'll fight), or adding things like mobs calling for help or pet robots or local critters spawning alongside the human mobs. Combine this with the must have mod that fixes mob spawn rates (as mentioned the XBox Series S can't handle Fallout 4 or Skyrim levels of content density, so they did a hasty patch that just made the entire world empty to make up for it) and an AI upgrade and the game's actually playable.

Even the worlds are made up of large square blocks of pre-generated world it just picks and places randomly (you can see them in the ground map mode if you zoom out) -- this is very obvious when you're hunting for a "perfect" map for an outpost crossing 4-6 different resources at the same time, as you're looking for the one with the black mountain and the not-swamp next to it on Béchamel III-b or whatever it's called.

ProcGen is fine, if done right. But doing it right requires competence, and competence requires meritocratic hiring, and meritocratic hiring and DEI goals are 100% diametrically opposed. Or, to put it a different way, you'll get shitty unoptimized 150 gig games missing features we've enjoyed for 15-20 years already because anything better is beyond the token women, gays, and mystery meat developers' capabilities, and they'll burn this industry down to the bedrock before they admit that they need autistic white (or Japanese or what have you) male programmers for anything.
 
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For anyone who may appreciate it, here is an archive of the PELINAL (ANIMATED OPERA) video. It features Pelinal Whitestrake killing a lot of things set to epic music. The creator unlisted it on Youtube, disabled the comments and it's now age restricted for some reason.

View attachment 7369298

Here is the track that goes with the video:
View attachment 7369328
He seemingly unlisted all the elder scrolls videos
 
procedurally generated dungeons
Maybe I have shit taste but the dungeons in Skyrim never bothered me that much. Yeah the puzzles in them are pretty boring but at least you can tell where you are in them. Morrowind dungeons are mostly featureless brown caves or mudstone hallways.

If we're talking proc gen Oblivion is a far worse offender. Looking back I realised I almost never actually went into any dungeons as a kid, I just ran straight to doing DB and Thieves' Guild quests, and seeing them again now I can confidently say I missed nothing.

The one redeemable quality about Oblivion dungeons is the creepy ambient music. The only dungeon I remember from back then is the vampire one where the Grey Prince sends you to during the Arena questline, and I always gave up on it because it was too scary. (:_(
 
Elder Scrolls 6 with just be Todd handing the players the dev kit and letting them make their own game for a hefty fee of course.
That was literally his logic with Starfield. He kept saying the empty planets were intentional so that modders could make stuff on them for Bethesda.

Of course because he is retarded he didn't realize the majority of modders like to build on top of a compelling concept with their own ideas, not make the whole game for them.
But lets be honest, it'll be an even more dumbed down Starfield.
If I walk into the first major town and can't kill at least 75% of the NPCs there it's dead to me instantly. Starfield has a literal universe reset button and the designers were still too lazy and pigheaded to let you kill a single named NPC.
 
If I walk into the first major town and can't kill at least 75% of the NPCs there it's dead to me instantly. Starfield has a literal universe reset button and the designers were still too lazy and pigheaded to let you kill a single named NPC.
"That person's secretly a tranny and those are all gay so OBVIOUSLY you can't kill them plus if they're dead their quests break and WHY WOULD YOU EXPECT US TO LET YOU PLAY LIKE A SOCIOPATH YOU CHUD?!?!?!"
 
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Maybe I have shit taste but the dungeons in Skyrim never bothered me that much. Yeah the puzzles in them are pretty boring but at least you can tell where you are in them.
The only thing about Skyrim dungeons that always bothered me, even as a dumb middle schooler, was that in almost every dungeon you entered, it looped back on itself with a convenient secret door or passage. The only two non-offenders I can think of is Bleak Falls Barrow and Embershard Mine (both are right there by the start, so it seems like they fleshed those out but nothing else). But even Bleak Falls Barrow spits you out onto the side of a mountain where you will absolutely take fall damage if you try to leave without fast traveling. I think the dungeons suffer from poor design, even if it is fun to mindlessly go in and kill/loot Nordic Bandit Leader #196
 
Of course because he is retarded he didn't realize the majority of modders like to build on top of a compelling concept with their own ideas, not make the whole game for them.
Todds a nitwit but its not like Starfield's team was brimming with talent, most of them were jeets. They do at best 1/10th of the work of a mediocre dev from the 90's.
 
Todds a nitwit but its not like Starfield's team was brimming with talent, most of them were jeets. They do at best 1/10th of the work of a mediocre dev from the 90's.

Okay, the jeetery is sort of an excuse for the clutter taking 10x the polys than necessary, but not that the writing and design being irredeemable dogshit that should have Emil's tongue nailed to his foot.
 
Maybe I have shit taste but the dungeons in Skyrim never bothered me that much. Yeah the puzzles in them are pretty boring but at least you can tell where you are in them. Morrowind dungeons are mostly featureless brown caves or mudstone hallways.

If we're talking proc gen Oblivion is a far worse offender. Looking back I realised I almost never actually went into any dungeons as a kid, I just ran straight to doing DB and Thieves' Guild quests, and seeing them again now I can confidently say I missed nothing.

The one redeemable quality about Oblivion dungeons is the creepy ambient music. The only dungeon I remember from back then is the vampire one where the Grey Prince sends you to during the Arena questline, and I always gave up on it because it was too scary. (:_(
Oblivion had some standout dungeons.
You had Vilverin which tends to be the first dungeon people do, starting out with bandits who have left notes detailing members of the groups vanishing in the ruins, and discovering behind a secret wall the undead brought alive by a necromancer.
Veyond Cave is filled with hostile argonians and large underwater sections, meaning you'll be doing a lot of underwater fighting against enemies who can breathe underwater.
Ebrocca which is absolutely filled with traps as it is inhabited by a crazy Bosmer safeguarding the corpse of his mother.
The caves beneath hackdirt and its creepy inhabitants.
Goblin Jim Cave with the goblin clan led by Goblin Jim.
Lost Boy cavern that has the non journal quest Lich of Lost Boy Cavern.
An underground petrified forest in Kingscrest Caverns.
Sideways Cave which contains a flooded Ayleid city deep within it.
Black Rock Caverns contains pirate ghosts.
 
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