The Elder Scrolls

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God, sometimes I wonder if there's something in the air about certain gaming Discords. I joined the one for /r/skyrimmods and don't ask those types of questions ("why sloot mods, sse or le?") because I barely talk yet someone always has to be snippy or weirdly passive aggressive when they answer me or anyone who's not a big name. Gaming Discords (especially one full of Redditors) sound like cancer magnets but when everyone goes there because it's the new hot shit where else am I supposed to go? It's not 'banter' between friends, it's rudeness to a stranger on a platform that presents itself as an advice hub.

Also no shit people are funny about the modding community when a sizeable chunk of it are openly into horrorcow-tier fetishes. When people like me are openly disturbed at some of the things floating around on LL we're not gasping at Amorous Adventures and crying over the rights of fictional women, I'm disturbed at how many man hours some real dude out there is sinking to code a rape simulator because it makes me wonder why that's his hobby of all things you could do with your time.
 
I'll never forget being level 30 in Oblivion after doing all the side shit and saving Kvatch, my poor PS3 could not handle the many high powered late game enemies and I got single digit frames each cell until it was over, what a fucking trip.
Bethesda did a real hack job porting the engine over and as a result the games eventually become unplayable on the PS3. IIRC the biggest offender was that the record of changes you made to the world like leaving a sword on the ground or stealing a sweetroll would clog up the memory. I never actually finished Lonesome Road in FO:NV because of that shit but Oblivion could get pretty bad too.
 
Paging @GethN7 since he probably knows the most about this topic than anyone on here that I know of.

I'm wanting to get back into Morrowind and try it out on OpenMW, and maybe even go play some mods, but I'm also a total Boomer when it comes to mods and PC gaming, so is there anything I need to know before I go through with anything.

Keep in mind that I literally know nothing about installing and playing mods, and I've never used OpenMW to play Morrowind, just the old discs when it first came out.

I'm thinking of buying Morrowind on Steam later today though, since I know you need an actual copy of Morrowind if you want to play it on OpenMW.
 
Paging @GethN7 since he probably knows the most about this topic than anyone on here that I know of.

I'm wanting to get back into Morrowind and try it out on OpenMW, and maybe even go play some mods, but I'm also a total Boomer when it comes to mods and PC gaming, so is there anything I need to know before I go through with anything.

Keep in mind that I literally know nothing about installing and playing mods, and I've never used OpenMW to play Morrowind, just the old discs when it first came out.

I'm thinking of buying Morrowind on Steam later today though, since I know you need an actual copy of Morrowind if you want to play it on OpenMW.

Well, here's some pointers from an active OpenMW user:

1. Get the nightly versions of OpenMW if you want bleeding edge features. the 0.45 release is just fine if you don't care though.

2. Use a mod manager (I use Vortex) to install the mods, then run OpenMW, rearrange the load order in OpenMW however you like, then after setting any other settings, hit play.

3. OpenMW supports far less shitty graphics, and if you want vanilla graphics but want it to look far less shit, get this:


Normal mapped stuff looks SO MUCH better, trust me.

Try this, edit your settings like they suggest for either mod to make OpenMW take full advantage of your new graphics


4. If you want Mods specifically that take advantage of OpenMW, check the Nexus or here for what does and doesn't play nice with it:


5. OpenMW runs just like stock Morrowind in many ways without any mods, but totally vanilla I have NEVER experienced any crashes and only once in a blue moon did a heavily modded game crash, and that was only because the mod specifically didn't play nice with OpenMW for some reason.

6. I recommend not using this on weak computers if you heavily mod the game, OpenMW will use more resources to handle it compared to the original engine since it's now 64-bit and all the old limits were removed. If you have an amazing computer, go insane, you can use 4K textures everywhere with tons of mods.

Edit: Add this to your setting.cfg file IF you have a good computer, the results are stunning especially if you upgraded the meshes and textures:

[Terrain]
# If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells
distant terrain = true
 
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@Syaoran Li You should post about the OpenMW experience here. Personally I'm going to wait a really long time for it to mature more though.

At present, it's more than mature enough to play all known GOTY content and works with a lot of mods out of the box.

It does, however, have the following flaws that may be a deal breaker at present:

1. No MWSE/MGE integration. This means grass mods work but aren't as memory efficient and a lot of mods that use Lua scripting are off the table for OpenMW. There is some preliminary work to integrate this functionality over time, but it's not a high priority.

2. While free of the many bugs that plagued the stock engine, the OpenMW engine is prone to what is called the "corrupted triangles" issue. This mostly affects custom race mods in my experience. This tends to cause certain areas to tank in FPS.

3. The engine has a weird bug where it will not process dead people properly unless you wait until the area refreshes (typically 3 ingame days). Not a major issue, but might cause some frame drops in some dungeon areas.

4. The OpenMW-CS is really crappy compared to the stock Construction Kit and is a massive pain in the ass to use as well.
 
At present, it's more than mature enough to play all known GOTY content and works with a lot of mods out of the box.
Er, do you know how I can install the various plugins for OpenMW?
 
Er, do you know how I can install the various plugins for OpenMW?

There are two types: the standard ESP/ESM format, and the .omwaddon version. Both simply need installed with a mod manger or manually in the Data Files directory where your other files are installed, any mod manger can handle this easily or can be done yourself.

Then once you open the OpenMW launcher, there is a section to enable which mods are active you can check boxes and rearrange the load order. Once you are satisfied, click play to run your game.
 
I am of the notion for whenever ES6 comes out, I sure as shit hope that they add unarmed as a skill back into the game. I was dissappointed in Skyrim when they removed it as one and though they added the fun suflex killmoves, it would have been better to give it the sore of abilities like stunning enemies or doing leg sweeps that is the main draw of it as you aren't going to in the beginning be doing as much damage as a sword or axe man. It would be fantastic to have a faction that is like a fighting dojo where you get better at unarmed or do stuff like fight pits against other skilled foes in the unarmed arts. I also hope they add spears back into the game so that mounted combat can be viable again much how mount and blade does it.
 
I am of the notion for whenever ES6 comes out, I sure as shit hope that they add unarmed as a skill back into the game. I was dissappointed in Skyrim when they removed it as one and though they added the fun suflex killmoves, it would have been better to give it the sore of abilities like stunning enemies or doing leg sweeps that is the main draw of it as you aren't going to in the beginning be doing as much damage as a sword or axe man. It would be fantastic to have a faction that is like a fighting dojo where you get better at unarmed or do stuff like fight pits against other skilled foes in the unarmed arts. I also hope they add spears back into the game so that mounted combat can be viable again much how mount and blade does it.
Hell, they should add a mount skill imo. Also, bring back throwing weapons and make them a separate skill as well for maximum weaboo fighting.
 
The lore to the series sounds amazing. What's the best way to get into it? I guess the obvious answer is reading the books at the imperial library but that sounds so daunting on where to start.
 
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The more to the series sounds amazing. What's the best way to get into it? I guess the obvious answer is reading the books at the imperial library but that sounds so daunting on where to start.
Read it in game?

This is very much my personal opinion as someone with purist tendencies but I don't think lore videos are your best bet. Your perception will be coloured by their dramatization (which is sometimes necessary to make video that's fun to watch) but that only matters if you're trying to be hardcore loremaster I guess. But I think I misunderstand you, if you're saying you don't have the games but are interested in the lore anyway then by all means those videos make it more accessible. If you *do* have the games, just play them and have your character read it at an inn or something. I remember going through Castle Volkihar for the first time in one stretch and finally getting a break in one of the old rooms which is where I found and read Feyfolken for the first time, it all came together to make an amazing atmosphere.
 
God, sometimes I wonder if there's something in the air about certain gaming Discords. I joined the one for /r/skyrimmods and don't ask those types of questions ("why sloot mods, sse or le?") because I barely talk yet someone always has to be snippy or weirdly passive aggressive when they answer me or anyone who's not a big name. Gaming Discords (especially one full of Redditors) sound like cancer magnets but when everyone goes there because it's the new hot shit where else am I supposed to go? It's not 'banter' between friends, it's rudeness to a stranger on a platform that presents itself as an advice hub.

Also no shit people are funny about the modding community when a sizeable chunk of it are openly into horrorcow-tier fetishes. When people like me are openly disturbed at some of the things floating around on LL we're not gasping at Amorous Adventures and crying over the rights of fictional women, I'm disturbed at how many man hours some real dude out there is sinking to code a rape simulator because it makes me wonder why that's his hobby of all things you could do with your time.

Oh, wow, you reminded me of the pregnancy mod I stumbled across when looking for child mods for skyrim. It was disturbing.
 
With other things, some mods have audiobook functions built into them, so perhaps one way to get to listen to the lore in the back. One way is when you have a house just have a session where you sit right next to a fireplace and read, rather comforting too.
 
With other things, some mods have audiobook functions built into them, so perhaps one way to get to listen to the lore in the back. One way is when you have a house just have a session where you sit right next to a fireplace and read, rather comforting too.

I ran a mod that gave the Bannered Mare Inn in Skyrim a second floor, so sometimes I'd grab a chair above the main firepit to do reading. Similar feeling to reading books at a Barnes and Nobles.
 
Paging @GethN7 since he probably knows the most about this topic than anyone on here that I know of.

I'm wanting to get back into Morrowind and try it out on OpenMW, and maybe even go play some mods, but I'm also a total Boomer when it comes to mods and PC gaming, so is there anything I need to know before I go through with anything.

Keep in mind that I literally know nothing about installing and playing mods, and I've never used OpenMW to play Morrowind, just the old discs when it first came out.

I'm thinking of buying Morrowind on Steam later today though, since I know you need an actual copy of Morrowind if you want to play it on OpenMW.
I'd recommend using a mod manager to install mods. Doing it the manual way is a headache once your mod list is more than bug fixes and minor tweaks. One wrong move and you have glowing pyramids walking around. Funny at first. Not something you'd want to see all the time.
Here's a beginner's guide on Morrowind modding
Some of the links in the guide are dead. The Bethesda forums it links to hasn't existed since 2014. Bethesda made a completely new forum that year.
The lore to the series sounds amazing. What's the best way to get into it? I guess the obvious answer is reading the books at the imperial library but that sounds so daunting on where to start.
Imperial Library
 
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