The Elder Scrolls

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Probably my favorite part is the inclusion of the Rare Curios. In particular Dreugh Wax and Stoneflower Petals, which have a 2x magnitude multiplier on their Fortify Enchanting effect. This alone lets you break the game in hilarious ways.

Here's just some of the lunacy you can pull with this:
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(why yes, that is 95pts/s Lingering Damage Health
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Because Skyrim was so difficult before :story:
 
Probably my favorite part is the inclusion of the Rare Curios. In particular Dreugh Wax and Stoneflower Petals, which have a 2x magnitude multiplier on their Fortify Enchanting effect. This alone lets you break the game in hilarious ways.

Here's just some of the lunacy you can pull with this:
Because Skyrim was so difficult before :story:
Have you seen the old fortify restoration loop?
 
Probably my favorite part is the inclusion of the Rare Curios. In particular Dreugh Wax and Stoneflower Petals, which have a 2x magnitude multiplier on their Fortify Enchanting effect. This alone lets you break the game in hilarious ways.

Here's just some of the lunacy you can pull with this:
Because Skyrim was so difficult before :story:
Complete Alchemy and Cooking Overhaul has most if not all the ingredients from the previous games. If you play on PC with mods there isn't a reason to install the paid mod shit. Well, except the Uncle Sheo quest content but that's only to get the mod that let's you actually go to the Shivering Isles instead of the sewers of Solitude.
 
Have you seen the old fortify restoration loop?
Complete Alchemy and Cooking Overhaul has most if not all the ingredients from the previous games. If you play on PC with mods there isn't a reason to install the paid mod shit. Well, except the Uncle Sheo quest content but that's only to get the mod that let's you actually go to the Shivering Isles instead of the sewers of Solitude.

What I like about the things I listed above is that it's technically legit, in that a new player could do this completely without mods or glitches. There's something about getting ridiculous numbers like that while being within the rules of the game that's funny to me.

Speaking of mods, when I played Oldrim I used to use a mod called Always Pick Up Books. This mod lets you pick up books without reading them (obviously) but you can still read books without picking them up by holding left-shift.

I always thought it was strange the mod was never ported to SE/AE. Searching for "books" on the Nexus brings up Pick Up Books Simple, which allows you to take books directly into your inventory, and Sometimes Pick Up Books, which lets you switch between read and take by sheathing/unsheathing your weapon. Both of these are OK, but they lack the convenience of simply holding down a key (and P.U.B.S. doesn't distinguish between "take" and "steal", so you can pick up a book only to find a bounty on your head).

It turns out someone has converted Always Pick Up Books, but for some bizarre reason the title doesn't contain the word "book," so it doesn't come up when searching the Nexus. It's called Read or Take SKSE. Sorry if everyone in the thread knows this already. I'm just posting it here in case anyone else is in the same boat as me.
 
Just beat Morrowind for the first time (the main game anyway, will take a break before trying the expansions) and my overall impression of the game is its completely broken. In a good way though where you can have a lot of fun. I wasn't even trying to cheese the game that much and still became hilariously overpowered.

It has a bit of a fucked up difficulty curve where the early game is extremely frustrating and borderline unplayable but once you get into your stride you become a wrecking ball.

I give it a score of Boots of Blinding Speed/10
 
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OpenMW now has experimental support for loading ESM4 masters, this is anything up until oldrim. Pretty cool and its amazing how far they have come in a short time. If you want to mess around with it yourself you can use this experimental branch that fixes object paging to support multiple worlds and adds support for Skyrim trees: https://gitlab.com/ptmikheev/openmw/-/pipelines/894371644

Interior lighting is broken for the most part, and landscape textures don't work yet. So its the default Morrowind texture. Performance also isn't the greatest since the object paging system wasn't made for Skyrim and that experimental branch is a hack. There is also no per-cell water height yet so the water level is off.

Code:
[Terrain]
distant terrain = true
object paging = true
object paging active grid = false
object paging merge factor = 1

[Groundcover]
enabled = false

[Navigator]
enable = false

[Models]
load unsupported nif files = true

Put this in your settings.cfg, edit your openmw.cfg to add the Skyrim (or Oblivion, Fallout 3, or New Vegas) data directory, then register the BSAs and add the game's master to the load order, it wont show up in the launcher so you have to do it manually. Add some of those fancy OpenMW shaders and its pretty cool. I look forward to what the OpenMW team cooks up. I believe that the Tamriel Rebuilt team said that if OpenMW ever got support for killer features (like per cell water height, and possibly expanded heightmaps) they would consider dropping vanilla support. Probably wont ever happen until the Creation Set gets updated to actually be able to author this stuff.

On the OpenMW Lua front, its coming along well. Modders are making Lua mods then opening issues or PRs when they need specific features. Recently this mod got released: https://www.nexusmods.com/morrowind/mods/52879?tab=description
 
The AI-driven Final Solution against voice actors continues as planned, and I'm looking forward to it. This one is cool, but I wish it had more gameplay integration.
Holy SHIT. I actually need to get this. I can be snarky dickhead instead of being a boring hero.
Watch someone plug this into Ostim and turn Skyrim into the single most morally destructive coomer game in existence.

I'd probably still play it.
I can barely get Ostim working as is. but wow maybe I can finally make Ysolda cluck like a chicken
 
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Here are some more screenshots with some fancy OpenMW post processing. Ambient occlusion makes it look more like Skyrim. Also added the volumetric clouds, but those look a bit off because the cell height in Skyrim is different. The error markers are Skyrim entities that don't exist in Morrowind. I didn't install the replacement shaders that adds PBR support, which is something only OpenMW can do. I also think Skyrim's sun angle is not the same as Morrowind, so the shadows are not the same angles.
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Here are some more screenshots with some fancy OpenMW post processing. Ambient occlusion makes it look more like Skyrim. Also added the volumetric clouds, but those look a bit off because the cell height in Skyrim is different. The error markers are Skyrim entities that don't exist in Morrowind. I didn't install the replacement shaders that adds PBR support, which is something only OpenMW can do. I also think Skyrim's sun angle is not the same as Morrowind, so the shadows are not the same angles.
Well this is interesting
 
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I'm kinda thinking about getting back into Oblivion and maybe trying some mods. I've pretty much always played the game vanilla, but I am curious about what mods people like for the game.
Smaller variety of porn mods, some weapon and retexture mods, a Pizza Hut delivery mod, and a Christian mod.
 
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I'm kinda thinking about getting back into Oblivion and maybe trying some mods. I've pretty much always played the game vanilla, but I am curious about what mods people like for the game.
Every time I've tried to play Oblivion it just crashes too much, even with bare minimum mods just for stability and fixes, maybe its Windows 10 or something, I should try under Linux with Proton some time. I've kinda just resigned myself to waiting a decade for OpenMW to load Oblivion and then I can play it with actual good RPG stuff and no level scaling.
 
I'm kinda thinking about getting back into Oblivion and maybe trying some mods. I've pretty much always played the game vanilla, but I am curious about what mods people like for the game.

I liked the Heartland mod pack, which you can grab on Wabbajack. It has a couple quest mods, buy it's mostly for beautification and making it more stable. You'll still need to grab leveling mod for sure, I recommend Realistic Leveling to make it like Skyrim. Also heavily recommend a mod to de-scale reward items and another to recharge your enchanted weapons in the background like Morrowind.
 
I liked the Heartland mod pack, which you can grab on Wabbajack. It has a couple quest mods, buy it's mostly for beautification and making it more stable. You'll still need to grab leveling mod for sure, I recommend Realistic Leveling to make it like Skyrim. Also heavily recommend a mod to de-scale reward items and another to recharge your enchanted weapons in the background like Morrowind.
I don’t know about you but Oblivions leveling was a lot better than Skyrim’s especially with the absence of a perk system. It felt more natural to just gain numbers and then skills as you level instead of repeating the same tree over and over again to distribute them all over.
 
I don’t know about you but Oblivions leveling was a lot better than Skyrim’s especially with the absence of a perk system. It felt more natural to just gain numbers and then skills as you level instead of repeating the same tree over and over again to distribute them all over.
This is only true for the skills.

For attributes, Oblivion is absolute dogshit and causes you to play in very specific and annoying ways that actually goes against role play.
 
This is only true for the skills.

For attributes, Oblivion is absolute dogshit and causes you to play in very specific and annoying ways that actually goes against role play.
Just do Nord Barbarian with Warrior and you’ll have the best time ever. Even I was able to learn magic later by just buying levels and then just getting magic enchants for an absolute light armor power house.
 
I'm kinda thinking about getting back into Oblivion and maybe trying some mods. I've pretty much always played the game vanilla, but I am curious about what mods people like for the game.
At the very least play with something that fixes the level scaling issue, I imagine most mod packs as said above have something that corrects it.
 
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