The Elder Scrolls

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You're assuming my issue with dice rolls is that they make the game "hard".

They don't, they make the game tedious and not fun. Which Arena is to a T.

It's not as bad in Morrowind, but it's still a dumb design when the combat expects you to be somewhat accurate in real time as well as in dice rolls. (although I'll concede this isn't as much of an issue for me now that I'm playing Morrowind on PC as it was when I played it on Xbox)

Your issue is with the dice rolls themselves then why do you play games based around old school table top games? Do you complain about turn base rpgs when you miss an attack because the rng (dice roll) did not go in your favor?
 
I have my issues with Morrowind and its dice rolling hits
Agility and mastery of your weapon, accurracy is based on those two.
If you're missing too much it means your agility or your skill level with the melee weapon is too low, thats all there is to it, people think its diceroll because they never bothered investing in agility.
If you're going for a melee build you can start with the Lover birthsing, the insane 25+ to agility helps a lot and once you get your main weapon past 50 you rarely miss
 
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The first step of mastery to Morrowind combat lies in the options menu.
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The remaining steps are as follows:
• charge the attacks instead of tapping (this is also more efficient for fatigue)
• use weapons you have high skill in
• don't neglect your Agility
It's dead simple. I really don't understand why it's such a mystery to figure out, even my retarded self at the tender age of 12 instantly became annoyed when the first mudcrab on my way to dead tax collector was evading all the strikes from Ganciele 's dagger.
 
The first step of mastery to Morrowind combat
Agility and mastery of your weapon, accurracy is based on
Yeah, I know how it works. *Everyone* knows how it works.

The reason I don't like it isn't because I don't understand it. It's because I find it annoying and tedious.

Your issue is with the dice rolls themselves then why do you play games based around old school table top games? Do you complain about turn base rpgs when you miss an attack because the rng (dice roll) did not go in your favor?
Typically I don't. And no, if you actually read anything I say, you'd know that my main problem with the dice rolls are in games where the action is live.

Have any of you new fags even played Arena? You know, the game I was actually being critical of? Or did you just see one mention of Morrowind not getting its dick sucked and go feral like the New Vegas fags?
 
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Nigga what, all you have to do is invest in agility.
How is that any more annoying/tedious than just increasing strength or endurance?
...because I have to actually go through the tedious and annoying shit to invest in agility to stop it from being tedious and annoying?

I get that you probably weren't popular and thus latched onto this game in your teen years, but it's just another janky Bethesda game it's really not worth getting upset that I don't think dice rolls are great in live gameplay.

Remember, I think Morrowind is fine. Arena is the one I think is dogshit.
 
...because I have to actually go through the tedious and annoying shit to invest in agility to stop it from being tedious and annoying?
How is that any different from investing strength to stop doing chip damage or investing in endurance to stop dying in one hit?
Im not saying morrowind is perfect just that your logic is retarded
 
...because I have to actually go through the tedious and annoying shit to invest in agility to stop it from being tedious and annoying?

I get that you probably weren't popular and thus latched onto this game in your teen years, but it's just another janky Bethesda game it's really not worth getting upset that I don't think dice rolls are great in live gameplay.

Remember, I think Morrowind is fine. Arena is the one I think is dogshit.
Do you think skyrim did the right thing removing most stats like acrobatics and agility?
I kinda loved being able to jump down frostcrag spire and survive, as well as the insane speed buff drinking skooma had...
 
Do you think skyrim did the right thing removing most stats like acrobatics and agility?
There's a nuanced answer to this that I'm going to try and keep as short as I can.

With Skyrim they had the right idea trying to simplify things, especially in regards to leveling up attributes, but I don't believe they had to go as far as they did. That being said, I can't think of how "Agility" would have factored into a level up offhand, and I'm pretty sure Speed had a hard endpoint because of their desire to have no loading stops back in 2011. (that's why they had issues with horses, after all)

I think most of the skill removals/redesigns/combinations were fine. I'm fully aware many will disagree though. The only glaring issue I had was no way to increase unarmed damage. I also think the specialization within one/two hand should have been more direct (I.E. weapon type gets damage increase instead of effects)

In truth, my biggest issue with Skyrim is simply how lame the magic system is. People will tell me it was so magic wouldn't overshadow the Shouts, but the shouts are pretty fucking lame too.
 
In truth, my biggest issue with Skyrim is simply how lame the magic system is. People will tell me it was so magic wouldn't overshadow the Shouts, but the shouts are pretty fucking lame too.

My main annoyance with shouts is that some words are locked behind faction questlines. Which in other games would be normal, but Skyrim is probably the most free as in player freedom open-world games out there so such a block is actually weird for the game to have.
 
How is that any different from investing strength to stop doing chip damage or investing in endurance to stop dying in one hit?
It wouldn't be different if I found the chip damage annoying and tedious or if dying in one hit at the start of the game was actually a thing...

Im not saying morrowind is perfect just that your logic is retarded
Me big dumb dumb. Me no understand all numbers are numbers so all numbers are same. me now understand. thank you big brain for showing dumb barbarian error of ways.
 
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With Skyrim they had the right idea trying to simplify things, especially in regards to leveling up attributes, but I don't believe they had to go as far as they did.

For as much as they like to say they love modders, Bethesda gets really fucking butthurt when somebody comes up with a great idea to replace their retardation.

MADD Leveler for Morrowind just made it so every few level ups in a group of skills with the same attribute raised that attribute a point. It completely eliminated the need to autistically keep track of skill-ups, and makes the skill system make more sense, giving you a little bit of a start on say, blunt weapons, if you were already a master axeman, instead of forcing you to ignore a skill if you were already a dozen hours in. They ignored it for Oblivion, and since they couldn't fix their own system but also not take inspiration from the mod, Bethesda just trashed attributes altogether in Skyrim.

Doing what that mod did is partly why Kingdom Come is the best Bethesda game.
 
Me big dumb dumb. Me no understand all numbers are numbers so all numbers are same. me now understand. thank you big brain for showing dumb barbarian error of ways.
lol calmdown.
All i really asked is what was so annoying about clicking the agility button every now and then on level up to increase your agility to stop missing melee hits, which isnt really an issue unless youre doing a weird melee build that starts with below standard agility.
But instead of answering a simple question you projected your highschool insecurities on me and are now typing like a retard
 
Simplifying ES was the worst thing about Skyrim that and the writing. I loved Daggerfall and unity only made the magic system better. They should have kept the old magic system and improved it. Hell they should have looked to dragon's dogma for how to make magic cool. DD's magic with old school ES magic system is like my dream game.

People who want to simplify games are people who don't like reading or ttrpgs. Please stay far away from my games there are plenty of games for people who don't like thinking or reading in fact they are the majority.
 
I think most of the skill removals/redesigns/combinations were fine. I'm fully aware many will disagree though.
A lot of people sees in skyrim a donwgrade on most aspects when compared to previous games, and while downgrading skills was somehow balanced by the existence of perks and the shouts, as well as better enchanting attempted at concealing a lackluster magic system, I think most of my hatred comes from the weapon array.
Compared to Oblivion, conbat was made slower, as after each swing there is an extra reset animation.
The removal of shortsword kinda contributes with that, while they can be easily replaced by dual wielding daggers, their absence still kinda contributes of making the game feel inferior than the previous ones.
 
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A lot of people sees in skyrim a donwgrade on most aspects when compared to previous games, and while downgrading skills was somehow balanced by the existence of perks and the shouts, as well as better enchanting attempted at concealing a lackluster magic system, I think most of my hatred comes from the weapon array.
Compared to Oblivion, conbat was made slower, as after each swing there is an extra reset animation.
Oblivion in general had the best combat out of all TES games which isn't saying much. Still king shit of fuck mountain, but in comparison Morrowind feels like your character has a giant boulder strapped to his back, while Skyrim you feel like you're knee-deep in molasses (don't get me started on ESO). Oblivion is just clean, simple responsive, fluid and easy on the bullshit.
Come to think of it I don't recall an open world RPG having dodge rolls before Oblivion. Todd should just sue FromSoft. :thinking:
 
Oblivion in general had the best combat out of all TES games which isn't saying much. Still king shit of fuck mountain, but in comparison Morrowind feels like your character has a giant boulder strapped to his back, while Skyrim you feel like you're knee-deep in molasses (don't get me started on ESO). Oblivion is just clean, simple responsive, fluid and easy on the bullshit.
I despise the reworked chillrend in skyrim, the one in Oblivion was a monster of a weapon made for hyper aggressive playing, so good it used as a base for the DLC's Shadowrend and the (unfortunately bugged) Nerveshatter.
The problem with Elder scrolls combat is that all weapons feel the same, there's virtually no difference between a daedric mace and iron sword, aside of swing speed and damage numbers, and maybe that's why Dark Souls is now considered by many the better medieval rpg that came out that same year.
 
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