The Elder Scrolls

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Of the 3D ones, Morrowind is better because Oblivion's leveling system is basically broken. Without aggressive build control and min-maxing you will lose power as you level up. I realize this can be fixed with mods, but Morrowind is the better out of the box experience.
Morrowind can be difficult for some people to get into but IMO it's the best elder scrolls experience that exists, you should at least give it a try. Oblivion is worse than Morrowind but it still has a unique charm and is all-around comfy.

I'll try to give Morrowind a shot, then; assuming I can find a copy. Or, just downloading it from the PS Store, if possible...

Thanks for the information on Oblivion; I'll try and keep that in mind if I ever get it.

Depends on what you want to do.

Well, I do have ideas in mind. My main recurring theme for Skyrim builds is "fuck elves"; I've got a fondness for going after the Thalmor in particular, and I often like to make builds designed for elf-hunting.... probably why I tend to side with the Stormcloaks, admittedly. Failing that, I also like to take a look at the lore for the different races and build around that as well. For instance:

- Nord: Ancient Nord Armer and Wuuthrad. Big armor and an axe that does extra damage against elves; what's not to like? Don't need to waste any time with magic; just focus on the axe and armor, and start destroying everything,

- Argonian: Given both their rebellion against the Dunmer and victory against the forces of Oblivion, I opted for Ebony/Daedric gear and generally ran as a stealth archer. Fits rather well with the Argonian's history of guerrilla warfare, in particular.

That said, I wanted to branch out a bit and see what I can do with the other races; got the idea from a friend of mine who also plays Skyrim. Your suggestions definitely gave me a few ideas, and here's what I've come up with so far:

- Redguard: Most likely it's going to be similar to the Nord build, mostly ignoring magic, though specializing more in light armor and one-handed weapons with a bit of Destruction magic thrown in; likely some type of witch-hunter. Anyone have a suggestion for a one-handed elf-hunting/anti-magic weapon?

- Imperial: Most either a Roman-style legionnaire or a Blade; haven't done a Dragonslayer build before, actually, so the latter is something new. Also, might train in speech, since they're more diplomatic than other races, at least according to the lore.

- Breton: Stealth mage, focusing on using Illusion magic and stealthy weapons and tactics. Fairly simplistic overall, though I am open to suggestions.

- High Elf: Thalmor defector, using either Thalmor robes or elven/glass armor, and either carrying elven/glass weapons, or conjuring Bound weaponry? I dunno, had some difficulty with this one.

- Wood Elf: Classic ranger; light armor, stealth, archery, and charming animals to fight alongside me. Possibly getting the werewolf form to fit with the Wild Hunt. Again, though, I am open to suggestions.

- Orc: Taking a cue from the loading screens and making a Kratos build; light/no armor, using a pair of fire swords/an ice-enchanted axe plus shield, and making heavy usage of the Berserker racial feat.

With all that said, though; I am stuck on the last two races, the Dunmer and the Khajiit. I've done some looking at the lore for both, but I don't really have a solid idea for a build for either of them, yet. Given the Dunmer's focus on the Daedra, I might try to run a build based on some of the various Daedra artifacts, such as the Ebony Mail and Ebony Blade; might go ahead and grab a full set of Ebony gear to go with it. The frequent backstabbing and political games of their houses makes me think some kind of assassin build might work as well; that does work well with the Ebony Mail, actually...

Still, I'd appreciate some pointers.

As for a Khajiit build, I don't really know. I have run a Khajiit monk, a few assassins, a bandit character, and a greatsword-using knight. That said, I could never find one to really stick; the lore behind them indicates that most Khajiit are all-around criminals, but given that I've already got similar in mind, I want to think a bit outside the box for this one. I've already got a Thalmor defector with the High Elf, and several other stealth characters in mind already, so... what does that leave? Anyone have any tips for a Khajiit character that doesn't end up being a furfag stereotype?
 
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builds designed for elf-hunting
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It's been a long time since I've had a serious playthrough of Oblivion. Most of my builds end up being battlemages and Bretons make the best battlemages imo. I'll spare you the autistic minmaxing leveling spiel but know that unless you're doing some kind of rp, it's almost never optimal to choose a preset class. You're going to want to create a custom class in pretty much every case and if you're going to mixmax, the best advice I can give is to select major skills that you're not going to be using as your primaries and that you can level in a controlled environment.
 
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Given the Dunmer's focus on the Daedra, I might try to run a build based on some of the various Daedra artifacts, such as the Ebony Mail and Ebony Blade; might go ahead and grab a full set of Ebony gear to go with it. The frequent backstabbing and political games of their houses makes me think some kind of assassin build might work as well; that does work well with the Ebony Mail, actually...
We're talking Skyrim, right? Dunmer Boethiah cultist. The Ebony Mail is tied to her quest. Rp as Almalexia in Skyrim or something. (Some) heavy armor, 1 handed swords, restoration, alteration, destruction. Kill as many questgivers as you can after obtaining their rewards. Botch the civil war. Kill the Greybeards. Kill Delphine and Paarthunax. Total Dunmer Domination.
 
ebic double post


We're talking Skyrim, right? Dunmer Boethiah cultist. The Ebony Mail is tied to her quest. Rp as Almalexia in Skyrim or something. (Some) heavy armor, 1 handed swords, restoration, alteration, destruction. Kill as many questgivers as you can after obtaining their rewards. Botch the civil war. Kill the Greybeards. Kill Delphine and Paarthunax. Total Dunmer Domination.

It is Skyrim, yes; sounds like a solid enough build! Got anything for a Khajiit build?
 
1: The first is: which Elder Scrolls games do you guys recommend? I admit, most of my experience with the ES games stems from Skyrim, so I'd like to try and branch out a bit into the other games. That said, I'd like to know which games are really worth it; I've gotten a number of recommendations on this site to play ESO - once I find a copy, I'll be sure to give it a try - but what about Oblivion and Morrowind? Any thoughts on those?
The further back you go, the less the games feel like Skyrim and the more they feel like AD&D. I disagree with the poster who said Morrowind is a better out-of-the-box experience than Oblivion; I consider Morrowind the better game, better writing, better lore, better world building by far, but it's less fun if you don't know what you're doing, and potentially more frustrating. Morrowind is such a good piece of fantasy that it's worth the frustration, whereas Skyrim is a theme park ride of empty fun with dogshit writing, and Oblivion is a nice middleground between the two. So while I love Morrowind more than Oblivion, I think you're likely to get whiplash jumping to Morrowind from Skyrim. Or maybe me saying that is enough to temper your expectations. Either way I think they're both well worth playing.
 
Got anything for a Khajiit build?
Not really. In my approaching 20 years of being a TES fan, I've never rolled a Khajit. However, if I was to attempt to rp as a Khajit who had the misfortune of ending up in Skyrim, I'd go for something like this:
The Imposter Diplomat
  • The only way to survive as a furnigger in one of the most foreign, inhospitable lands is to project oneself as an individual of status. The only way the player character can accomplish that feat is to have killed someone and assumed their identity, in this case an Elsweyr diplomat, or just be that much of a silvertongue.
  • Unfortunately, Skyrim's skill system is too gutted to make a combat averse playstyle viable. It'd more or less play with the same skills as a dagger wielding sneak thief. Speech and lockpicking are kind of useless skills not worth the skill point investment but other than that, daggers, light armor when in the field, sneak, pickpocket, a choice few illusion spells.
  • Probably not interested in the college or the companions. Would do the thieves' guild but might sell the brotherhood out to Maro. Definitely would become thane of as many holds as possible. Would play both sides of the civil war.
 
One reason I like Oblivion over Skyrim is that you have a lot more options for how you want to play. You do have to stay on top of how you level up, but if you're good at making poisons and potions, blocking, and maneuvering around enemies you can handle enemies that are a lot stronger than you. In my opinion once you break level 25 if you're not a complete sped about your build the leveling favors you over your opponents and you have to start doing things to make the game harder.
 
Skyrim build for each race (to long will post three now, and three after another reply to keep my post from getting to long for ease of access.)
Altmer
these three play styles are based on what kind of Altmer would leave the Sommerset isles.
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A: Daedra worshiper/necromancer; as an "evil" character I would suggest either a fringe lifestyle or a more tailored role play for the specific daedra you worship, conjuration is a must have for any necromancer playstyle, but a daedra worshiper may prefer other means of combat or sorcery, (I once did an Altmer Barbarian that worshiped Beothiah and would use the ebony mail with two handed axes). Altmer who embrass the worship of the daedra find it easy to live among the dunmer and the shorter lived races, with daedra worship not as strictly hunted, as well as shrines and preexisting orders, Necromancers (and the Telvanni) see magic as the path to power, and thus a player taking this path should consider power to be its own end.
altmer noble martial .png
B: Antiquated Noble/Traditionalist Wizard; as a relic of a begone era, you may feel contempt for both the empire and especially the dominion, but the stormcloaks would not really fit you either. This play style is the typical knight/crusader or mage/spellsword play style of mastery of the martial and traditions of Altmeri culture, light or heavy armor, blade, bow, or spell, a player picking this role may have a particular god they are fond of (Auri-el or Pynaster have been ones I have picked in previous runs). The thalmor hate you as you are seen as a decadent vestige of an Altmer Nation that could not stand up to the upstart Cyrodiilics, the empire would have reason to court you as Altmer warriors are considered often the best in their field and many of the masters of the arts of war have come from the Altmer tradition (and blood). Ulfric may also consider a more domestic focused passive reactionary Dominion tolerable as it would end the persecution of Talos worship and perhaps lead to favorable deals with the empowered insurgents.
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C: Enforcer/Mercenary; this one is the most open ended, Altmer Mercenaries can find work just about any where as they are often in demand. literally the zombie play style of picking quest from the jarl for bandits, dragons or giants is the bread and butter, Telvanni wizards prefer bosmer and altmer mercenaries when hiring foreigners for their use as scouts/archers and mages/administrators respectively. the example given above is a heavy armor destruction build that serves as the prefect for the telvanni tower lady.
Bosmer
The Bosmer who often find themselves in the lands of men.
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A: Hunter/Frontiersman; A bosmer hunter is hardly an original idea, but it allows for a more slow paced calm playstyle. of course a ring of narmina is recommended for all bosmer playthroughs. Hircine, Kyne, and Mara are suggested gods of course, and the play style being light armor and bow stealth archer is something of an over powered build. You can be in skyrim for a ton of reasons, Altmer interfere in Valenwood affairs to much so you pack up and leave, you like the taste of tomatos and have to live aboard to enjoy them at a reasonable price, you came to skyrim to hunt dangerous game.
bosmer merc.png
B; Merc/hired help; Bosmer traditional fought wars between clans or with mercenaries, infact bosmer mercenaries (rather than the undead) where the primary forces of the Cameron usurper. I actually suggest Illusion and blade for this build to distance it from the hunter. Your more likely to side with the empire as they can be rather loose with their coin, but thalmor consider you a race whore and spit on you accordingly. Some thieving from employers you felt where a little tight on pay never hurt anyone either (in my last bosmer playthrough I used hand to hand and heavy armor and thought it was a lot of fun).
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C: bullied civilian cuck; as implied this playthrough is best done with an apocoplyse mod to make being a retard useless faggot dangerous and challenging. Like Fargoth you are completely worthless and will have to adapt to a cruel world that you have not felt before, suggestion, use daggers, know no spells, and do not wear armor either.
Breton
three builts for three aspects of their culture
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A:Knight of the order; A knightly Breton is among the best of their fighters with the Orders of the Flame, Owl, and Dragon being the most martial (easily defeating the Redguard's in battle in most occurrences), heavy armor and a blade, axe, or blunt instrument of some kind with some dedication to restoration. look up the knightly faction for the divine you wish to worship (Order of the Dragon for Kynereth, Order of the Flame for Mara, and huscarl for an old hold (Stormcloak sided) hold for Talos). Decide early on if your character is going to be a meriphile or meriphobe (love or hate elves) and plan accordingly, A lot of the great cities of the far west of HighRock (Daggerfall, Anticlere, and Glenpoint) have their origins as Nordic strongholds and you may claim decendance from Ysgramor, you may also play up your Merific blood if you so choose. Breton Nobles prefer to live outside the major population centers, but a militaristic knight will often have a home in the capital (windhelm or solitude) if involved in the war, but lake side manor is suggested as the prime estate to place your court.
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B: Witch/warlock; much like the Altmer Daedra worshiper it is suggested to live on the fringes and to be violent. Witches are the researchers of secret arts and masters of sorcery (Illusion and Alteration suggested), they commune with the daedra and are best outfitted in robes. enchanting and alchemy should be used to make up for a lack of armor and companions. very fun to cheese.
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C: nightblade; a magical thief using alteration and illusion to make a quick buck, consider light armor and maybe a sword as well, but above all be a child of stealth. nightblades are mostly thieves, but they also make for good agents and spies (see morrowind) allowing a more legitimate path for role playing.
 

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its just the red pill from the matrix, it is knowing that you are in a dream, and then perceiving the possibilities.
It's a little more than that. It's knowing that you are a dream, and somehow accepting the possibilities inherent to that without letting the existential quandary of it nullify your existence.
 
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its just the red pill from the matrix, it is knowing that you are in a dream, and then perceiving the possibilities.
It's a little more than that. It's knowing that you are a dream, and somehow accepting the possibilities inherent to that without letting the existential quandary of it nullify your existence.
This is still the best visual representation of what CHIM, really the process of achieving it, is from the perspective of someone in Nirn.
 
Well, I'm giving Morrowind another shot. I'm having a lot better time this go around since my build isn't shit. Thieves guild is bugging me though... not sure if I'm supposed to be cheesing the hell out of it or if the proper solution just isn't obvious in the early missions.
 
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Well, I'm giving Morrowind another shot. I'm having a lot better time this go around since my build isn't shit. Thieves guild is bugging me though... not sure if I'm supposed to be cheesing the hell out of it or if the pepper solution just isn't obvious in the early missions.

Cheesing is half the point. The reason that the diamond quest was the introductory one and designed like a trap was to teach you that the goal is to get the X done, not that you have to also have to do A, then B, all through W in order to even be let to attempt X like Oblivion and later would force you.
 
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