The timer and the camera shit were the reasons I played maybe 15 minutes of Dead Rising and never went back to it.
frank at early levels, added with not knowing how the mall is laid out is a major filter for 90% of people.
using the core feature of "restart, but keep my level" and remembering the mall layout and when you need to prepare to fight a boss is how you get past that filter.
dead rising 1 is the only great one, dead rising 2 is when they started abandoning the timer being a bigger factor.
and eventually leading to more bad games than good in the series, and a lazy
censored remake.
regardless, even if you fuck up the main quest in dead rising, the game isn't over and you can still play the game after failing,
it's that whole "doomed timeline" meme.
that's even something I would want to see in a game like daggerfall,
you outright ignoring the main quest for like 50 hours exploring, buying a house, starting a farm,
and after the main quest is failed, important NPC's dying left and right, it still doesn't effect your simple life,
until one day it does,
fucked up farm taxes, and now you're on the quest to kill this bad guy faggot in this doomed timeline.
not some gay reason, just for fucking up your farm you built yourself.
I want a role playing game god damn it.
bethesda keeps doing shit like "nooo! but your son you HAVE to care"
bitch, I care more about my hat I found in a toilet than any of your forced story shit that doesn't matter.
I got way more carried away talking about my autistic love of Daggerfall than I anticipated, que the "You expect me to read all that shit" meme.
one word I can describe my small time in daggerfall,
(about 70+ hours)
is ambitious, even when it's made well before my time I can't help but see that they fucking tried to make an impossible dream happen.
I don't see that at all with any modern bethesda game.