- Joined
- Sep 27, 2023
To be fair, Fallout 4 got London and it still has massive projects on the way, like Miami and Cascadia. Problem with this game in particular is that the engine simply cannot handle what the modders have in mind. Take it from someone who modded London, you can't even mod the game properly without doing some ass-backwards exploits with the GECK since the the mod introduces too much assets for the program to load. You have to quite literally lobotomize the initial Fallout 4 install so that everything loads properly, obviously you have to keep the original Fallout 4 ESM on hand as well when you actually want to play, and it's just a mess. I spoke with one of the Miami leads and they're having the same problem, likely why work on it is going so slowly, I assume every other major Fallout 4 overhaul project has the same problem, without workarounds/exploits/new software it is impossible to take Fallout 4 modding any further.The sign of a good Bethesda game is what the moding community does with it years out. For example look at Morrowind and Tamriel rebuilt then look at Starfield and Fallout 4's nothing. If the modding community does nothing with Oblivion remastered, why wouldn't I just stick with the og?
Starfield, on the other hand, is a piece of shit, and modding becoming an even bigger pain the ass all but ensures it will never get projects of this autistic scope made for it.