A game engine handles things like lighting, animations, scripting, enemy behaviour and logic, Skyrim has noticeably improved lighting and rendering over oblivion, so does 4 over Skyrim
Looks like you edited your post, so let's just unwrap this. Okay, so Skyrim looks flashier, does that make it a better game? No
and there’s no sort of “engine limitation” that would stop you from porting say all the quests and map and NPCs from morrowind into Skyrim
Oh, you mean like having nuanced dialogue systems, skills, an indepth magical system ect. that Morrowind and even Oblivion have over Skyrim, which is completely barren with features that aren't aimed at just turning the game into a typical console action brawler? Oh, but it's fine because you can theoretically mod it all back, kind of like how Starfield totally isn't shit because you can mod it to be better I presume. Nobody is mentioning "engine limitations" here, is this a buzzword you picked up from /v/ without knowing what it means?
I think you need to realise the actual difference between game design decisions and engine limitations, because you seem to completely conflate the two an awful lot
I think you need to read a better /v/ pasta, one where someone knows what they're talking about. So far you admitted Skyrim is a piece of shit and the only thing it has going for it over Oblivion or Morrowind is it's better graphics and maybe combat, which I doubt anyone here would argue with. Still, better combat and better graphics is all Skyrim has, there is nothing to do in the game other than KILL LOOT RETURN when compared to the other two entries, and that's the problem. No, "mods will fix it!" isn't an argument, we're talking about the base games here. As we already established, we can mod Fallout 3/New Vegas/4 and Oblivion/Skyrim into Morrowind, or as some call it "OpenMW" eventually so if it's possible isn't an issue. Is the engine a piece of shit that's worth cutting out, or lobotomizing, features is the issue here.
tl;dr the RPG aspects of Skyrim and fallout 4 are worse than that of morrowind because the game is intentionally “streamlined” and casualised, for better and for worse, it’s wholly irrelevant from the game engine
Which is exactly what I said to begin with, except that I called the engine a piece of shit PRECISELY because it makes modding the game into a proper RPG borderline impossible, or at least a major pain in the ass. Someone needs to increase their "Media Literacy" skill.
If that's all, maybe you can stop shitting up the thread with your inane, useless replies when it's clear you don't know what you're talking about. It's clear the only one with stock /v/ talking points is (You) since anyone who actually played the games and modded them, ie those on /vg/ in their designated generals, know better than you.
and a little something extra since you claim it’s IMPOSSIBLE to do more than 4 dialog options in fallout 4
So most of the dialogue choices are the same variation of 4 stock responses, then? Nice self own. Again, nobody argued it's impossible, only that it's a pain in the ass to add additional dialogue chains in this engine so most won't bother, but obviously that' a bit too hard for you to understand if you're still harping on this. I guess you've seen this talking point in a /v/ thread and thought it would be a good gotcha. BTW most mods still only use 4 dialogue options so this means jack in most cases unless a mod specifically makes this module a requirement. You know, because making dialogue trees in this engine is a pain in the ass and most won't bother with it, where as even the most amateur modder can make more than four reply options easily in Fallout New Vegas/3/Oblivion. I have to re-iterate since I guess you don't understand how modding in this engine works.
Fallout 4 completely changed how rendering works by deferring the renderer, added PBR lighting and further extended NIF format, added a fully dynamic structure building system (this is not a small thing by any means), moved the engine to 64 bit (also not a small thing), volumetric fog, added occlusion culling and precombines, introduced ESL plugins, added texture streaming, completely rewrote the BSA format into BA2 allowing better compression and data streaming, and a bunch more stuff, some ported back to Skyrim with Skyrim SE.
So in other words, shinier graphics but shittier everything else, especially introducing precombines that make mapping a pain in the ass. No amount of mods will ever fix Boston Downtown's horrid FPS frame rates and no amount of tech jargon will ever make it sound less pathetic. These games still run optimally in an environment closed off by cells, to the point that's all Starfield is" A box flying in space that takes you to another box so you can explore the box and then take a quest to go in another box", as I've seen it described. As for actual features that effect the gameplay, ie what actually matters, I already said why it's mostly a downgrade. Nobody gives a shit about volumetric fog or added occlusion culling when all I am doing is shooting feral ghouls or slaying generic bandits. Nobody argues that these aren't leaps compared to, let's see...1997 technology, what I am saying is that in most cases, it means jack shit since Fallout 4 is still ugly at the end of the day, same goes for what you do in both Fallout 4 and Skyrim, they're both gamebryo action games at the end of the day and that's exactly as awful as it sounds.
We can argue about this till the doomsday, at least you actually understand how this engine works, even if you don't understand why the nuances don't matter if the games themselves are shit. Unlike the other guy who just wants to one up each post for updoots without understanding what anything that's said means. If you care that much, just create a new thread about OpenMW or the minutia of Bethesda's crappy engine, whatever you want to call it. At this point, the thread is being derailed, not like there is much to be said about an inferior remaster of a 20 year old game made by chinks anyways.