The Elder Scrolls

You're a genuine Starfield fan, so I can see why you would think Skyrim and Fallout 4 aren't complete pieces of shit. This isn't something to brag about btw, but for everyone else that isn't a drooling normalnigger, they are downgrades, yes, no matter how much outdated features they have that don't amount to anything in the actual gameplay. Oh wow, I can throw grenades now, just like I could for 15 years now in New Vegas with mods! Too bad about that 4 dialogue choice limit! The game loads faster and quicker, shame we're still years behind current competition on an endlessly outdated engine that still barely works and limits what we can actually do!
You don't actually know anything about the creation engine, but please, feel free to enlighten us what meaningful changes Skyrim and Fallout 4 engine brought to the table that actually improved these games in any quantifiable way to justify the removal of basic features, while also noting these engines were still outdated at the time they were released by industry standards so nothing they "improve upon" actually means anything in the long term. Go on, we're waiting, altho something tells me you will just give a "typical /v/ermin speak" type reply and a tophat, and not actually insight us with your infinite technical wisdom.
I’m not a starfield fan, I think it’s pretty supremely mid, but that its failures are interesting.
nothing about the outer worlds, the game you shill, is interesting.
you’re a clueless retard that copypastes his dipshit opinions from /v/
if you think the 4 dialog option thing in 4 is an engine limitation, rather than a shit design choice, you’re just a fucking retard
 
I don't see where he said OpenMW was like a completely new game. It's just a custom engine that fixes some core problems with the original engine and allows for mods that wouldn't be possible.
So it's still Morrowind at the end of the day then, with some new doohickeys and an updated engine?
Well, glad we're in agreement then. Hopefully, we can discuss something different, and not stay on this topic for the next 5 pages arguing about the minutia of the Creation Engine or it's derivatives(even tho I definitely wouldn't mind that).
Vanilla NV has grenades.
You cannot throw grenades without hotkeys, you have to equip them. Did you even play 4?
if you think the 4 dialog option thing in 4 is an engine limitation, rather than a shit design choice, you’re just a fucking retard
So you agree that Bethesda intentionally gimped it's features for absolutely no reason, then? Good, at least you're aware how dogshit this engine is in all the ways that matter compared to it's earlier iterations. It doesn't matter what the "technical limitation" of the engine is if it intentionally destroys a major aspect for the game, one of the modders I was previously talking about that quit modding Fallout 4 did so precisely because it is a supreme pain in the ass to create dialogue chains with more than 4 token "Yes, No(Yes), More Info, Sarcasm(Yes)" replies. Compare that to New Vegas, Fallout 3, Oblivion, it's all much easier to create more in-depth conversation trees. If it's HARDER to create content, then it is a DOWNGRADE, I can't make this any simpler for you. Of course, voiced protagonist didn't make things better, but we're talking about the technical aspects of these games, not the bad design changes otherwise we would be here all day.
How about this, mister "I am not a Starfield fan despite shitting myself when someone made fun of Starfield", what improvements does Skyrim bring over Oblivion with it's new engine? How about you give us an actual answer this time instead of making a /v/ tier reply and calling someone else a /v/ermin in the same breath. You're the "expert" here after all, but by my counts, most people think Skyrim is actually inferior to Oblivion in any actual RPG aspects despite the more advanced engine. Explain how that works.
 
Thank God it failed. Despite their greatest efforts it seems like the whole "vote with your wallet" thing is actually working in the realms of media. Eventually these companies will run themselves bankrupt and need to pivot strategies or risk death. Ubisoft's had 40% of its shares bought by Tencent and that's not even the first time something like that's happened. Bethesda will probably only be able to ride off of brand recognition and reputation for a few more releases before they start to go under too. ES6 is going to be ass and everybody knows it, and that'll be the death knell for another company that once made mediocre to okay videogames that were highly culturally relevant 15 years ago.
I... think you're missing my point.

if the US ended DEI, but the EU hasn't, there id financial incentive to put gay loser shit in anything and everything. That is how western propaganda works.

i'm serious about the dustborn thing, the devs are even "proud" of recieving grants from the EU, USA and Norway.

thing is, i know how that system works from inside.
dustborn is ticking literally every point, it probably got hundreds of thousands in grant money for pushing what the state wants it to.
 
So you agree that Bethesda intentionally gimped its features for absolutely no reason, then? Good, at least you're aware how dogshit this engine is in all the ways that matter compared to its earlier iterations.
Fuck me you have total shit for brains lmao, there’s nothing stopping you from adding more than 4 dialog options in fallout 4, that’s literally nothing to do with the engine, the only reason it exists like that in the base game is because Bethesda was trying to ape mass effect in fallout 4 with the voice acted PC and camera angles
it seems to me like you really just don’t actually know what a game engine is, you just sort of repeat things you want to be true that you read on /v/

A game engine handles things like lighting, animations, scripting, enemy behaviour and logic, Skyrim has noticeably improved lighting and rendering over oblivion, so does 4 over Skyrim, and there’s no sort of “engine limitation” that would stop you from porting say all the quests and map and NPCs from morrowind into Skyrim, it would just take a lot of work fitting all those aspects into the new engine
I think you need to realise the actual difference between game design decisions and engine limitations, because you seem to completely conflate the two an awful lot

tl;dr the RPG aspects of Skyrim and fallout 4 are worse than that of morrowind because the game is intentionally “streamlined” and casualised, for better and for worse, it’s wholly irrelevant from the game engine
 
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Anyone whining about the engine outdated is clueless. With enough talent you can make any engine do anything you want.
The engine running this game
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Is the foundation for the game running this
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The Creation Engine carrying with it flaws from 20 years ago is simply Bethesda being more willing to work around it than trying to solve it.
 
Non-answer
So you either don't have a counter argument or chose to ignore the part where I said it's not impossible to create more than 4 dialogue choices, it's just too hard/inconvenient and it's not something made in mind for the engine, so the modders actually have to go out of their way to add...which they won't, hence why Fallout 4 modding devolved into endless coomer and tactical gun mods.
Just like Bethesda games you enjoy, your replies are boring, outdated and don't offer anything insightful. Funny you mention /v/ since I had more stimulating conversations there than with you, even with fellow Bethesdoids. Then again, you genuinely lost your shit when I said Outer Worlds was better than Starfield(it is) so there isn't much knocking around in that noggin' of yours, especially when it comes to the technical details of this engine.
Feel free to constantly passively-aggressively reply to me, like an asshurt /v/ user that was proven wrong, tho. Just keep in mind I won't take anything you said to me seriously unless you can actually tell us how Fallout 4/Skyrim engines are actual, tangible upgrades compared to the previous iterations of the engine. Because they're not, and you don't have any answers, just cuckchan tier insults.

That's the thing, Bethesda hasn't had any of that since the Morrowind days. Still, pretty impressive what those OpenMW guys are doing. Shows how long ago I played Morrowind last time if this is all new to me.
 
So you either don't have a counter argument or chose to ignore the part where I said it's not impossible to create more than 4 dialogue choices, it's just too hard/inconvenient and it's not something made in mind for the engine, so the modders actually have to go out of their way to add...which they won't, hence why Fallout 4 modding devolved into endless coomer and tactical gun mods.
Just like Bethesda games you enjoy, your replies are boring, outdated and don't offer anything insightful. Funny you mention /v/ since I had more stimulating conversations there than with you, even with fellow Bethesdoids. Then again, you genuinely lost your shit when I said Outer Worlds was better than Starfield(it is) so there isn't much knocking around in that noggin' of yours, especially when it comes to the technical details of this engine.
Feel free to constantly passively-aggressively reply to me, like an asshurt /v/ user that was proven wrong, tho. Just keep in mind I won't take anything you said to me seriously unless you can actually tell us how Fallout 4/Skyrim engines are actual, tangible upgrades compared to the previous iterations of the engine. Because they're not, and you don't have any answers, just cuckchan tier insults.
thank you for conceding that you don’t actually understand what a game engine is/what it does/why it’s necessary
avowed lost, obshartian lost, Tim Cain will commit suicide before you can suck his dick

and a little something extra since you claim it’s IMPOSSIBLE to do more than 4 dialog options in fallout 4
IMG_5229.webp
seems like it was pretty easy to disprove that
 
I'll bite because I'm enjoying the spergout.

OpenMW has no Bethesda code in it, that would break cleanroom. It uses reverse engineered math for formulas and behaviors, but all the code was written from scratch. It quite literally is a completely brand new game that simply loads Morrowind game data.

Skyrim's engine updates added a completely brand new scripting language called Papyrus, acoustic spaces for audio effects like reverb, Recast navigation for NPC pathfinding (OpenMW also uses this along with Unreal and basically every other engine), heat distortion, soft shading, completely revamped shaders and brand new NIF format that allows advanced shader effects on meshes, sun shadows, point light shadows, Vis occlusion portals, animation blending via havok, and a bunch more stuff that I can't think of off my head.

Fallout 4 completely changed how rendering works by deferring the renderer, added PBR lighting and further extended NIF format, added a fully dynamic structure building system (this is not a small thing by any means), moved the engine to 64 bit (also not a small thing), volumetric fog, added occlusion culling and precombines, introduced ESL plugins, added texture streaming, completely rewrote the BSA format into BA2 allowing better compression and data streaming, and a bunch more stuff, some ported back to Skyrim with Skyrim SE.

Starfield I admit I don't know as much about the changes, but they rewrote the entire renderer completely moving it to DX12, rewrote the animation system entirely getting rid of the janky havok animation blending system, and updated the physics engine, among a load of other things that I don't know the specifics on so I wont try to describe.
 
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A game engine handles things like lighting, animations, scripting, enemy behaviour and logic, Skyrim has noticeably improved lighting and rendering over oblivion, so does 4 over Skyrim
Looks like you edited your post, so let's just unwrap this. Okay, so Skyrim looks flashier, does that make it a better game? No
and there’s no sort of “engine limitation” that would stop you from porting say all the quests and map and NPCs from morrowind into Skyrim
Oh, you mean like having nuanced dialogue systems, skills, an indepth magical system ect. that Morrowind and even Oblivion have over Skyrim, which is completely barren with features that aren't aimed at just turning the game into a typical console action brawler? Oh, but it's fine because you can theoretically mod it all back, kind of like how Starfield totally isn't shit because you can mod it to be better I presume. Nobody is mentioning "engine limitations" here, is this a buzzword you picked up from /v/ without knowing what it means?
I think you need to realise the actual difference between game design decisions and engine limitations, because you seem to completely conflate the two an awful lot
I think you need to read a better /v/ pasta, one where someone knows what they're talking about. So far you admitted Skyrim is a piece of shit and the only thing it has going for it over Oblivion or Morrowind is it's better graphics and maybe combat, which I doubt anyone here would argue with. Still, better combat and better graphics is all Skyrim has, there is nothing to do in the game other than KILL LOOT RETURN when compared to the other two entries, and that's the problem. No, "mods will fix it!" isn't an argument, we're talking about the base games here. As we already established, we can mod Fallout 3/New Vegas/4 and Oblivion/Skyrim into Morrowind, or as some call it "OpenMW" eventually so if it's possible isn't an issue. Is the engine a piece of shit that's worth cutting out, or lobotomizing, features is the issue here.
tl;dr the RPG aspects of Skyrim and fallout 4 are worse than that of morrowind because the game is intentionally “streamlined” and casualised, for better and for worse, it’s wholly irrelevant from the game engine
Which is exactly what I said to begin with, except that I called the engine a piece of shit PRECISELY because it makes modding the game into a proper RPG borderline impossible, or at least a major pain in the ass. Someone needs to increase their "Media Literacy" skill.
If that's all, maybe you can stop shitting up the thread with your inane, useless replies when it's clear you don't know what you're talking about. It's clear the only one with stock /v/ talking points is (You) since anyone who actually played the games and modded them, ie those on /vg/ in their designated generals, know better than you.
and a little something extra since you claim it’s IMPOSSIBLE to do more than 4 dialog options in fallout 4
So most of the dialogue choices are the same variation of 4 stock responses, then? Nice self own. Again, nobody argued it's impossible, only that it's a pain in the ass to add additional dialogue chains in this engine so most won't bother, but obviously that' a bit too hard for you to understand if you're still harping on this. I guess you've seen this talking point in a /v/ thread and thought it would be a good gotcha. BTW most mods still only use 4 dialogue options so this means jack in most cases unless a mod specifically makes this module a requirement. You know, because making dialogue trees in this engine is a pain in the ass and most won't bother with it, where as even the most amateur modder can make more than four reply options easily in Fallout New Vegas/3/Oblivion. I have to re-iterate since I guess you don't understand how modding in this engine works.
Fallout 4 completely changed how rendering works by deferring the renderer, added PBR lighting and further extended NIF format, added a fully dynamic structure building system (this is not a small thing by any means), moved the engine to 64 bit (also not a small thing), volumetric fog, added occlusion culling and precombines, introduced ESL plugins, added texture streaming, completely rewrote the BSA format into BA2 allowing better compression and data streaming, and a bunch more stuff, some ported back to Skyrim with Skyrim SE.
So in other words, shinier graphics but shittier everything else, especially introducing precombines that make mapping a pain in the ass. No amount of mods will ever fix Boston Downtown's horrid FPS frame rates and no amount of tech jargon will ever make it sound less pathetic. These games still run optimally in an environment closed off by cells, to the point that's all Starfield is" A box flying in space that takes you to another box so you can explore the box and then take a quest to go in another box", as I've seen it described. As for actual features that effect the gameplay, ie what actually matters, I already said why it's mostly a downgrade. Nobody gives a shit about volumetric fog or added occlusion culling when all I am doing is shooting feral ghouls or slaying generic bandits. Nobody argues that these aren't leaps compared to, let's see...1997 technology, what I am saying is that in most cases, it means jack shit since Fallout 4 is still ugly at the end of the day, same goes for what you do in both Fallout 4 and Skyrim, they're both gamebryo action games at the end of the day and that's exactly as awful as it sounds.
We can argue about this till the doomsday, at least you actually understand how this engine works, even if you don't understand why the nuances don't matter if the games themselves are shit. Unlike the other guy who just wants to one up each post for updoots without understanding what anything that's said means. If you care that much, just create a new thread about OpenMW or the minutia of Bethesda's crappy engine, whatever you want to call it. At this point, the thread is being derailed, not like there is much to be said about an inferior remaster of a 20 year old game made by chinks anyways.
 
Anyone whining about the engine outdated is clueless. With enough talent you can make any engine do anything you want.
The engine running this game
View attachment 7280400
Is the foundation for the game running this
View attachment 7280409
The Creation Engine carrying with it flaws from 20 years ago is simply Bethesda being more willing to work around it than trying to solve it.
My favourite Gamebryo game is Civilization IV.

Modern Bethesda Toddslop is just a function of Bethesda forgetting how to make games. Engine jank probably influenced a few decision to add/cut game features, but let's be honest, at the end of the day, it wasn't the hackneyed game engine that forced Emil to write the shit he did in Starfield.

EDIT:

Wikipedia did an unintentional funny:
2025-04-26 15_13_58-Gamebryo - Wikipedia - Brave.webp
 
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