The Elder Scrolls

If the game truly is as "legendary" as bethesdies claim, that shouldn't be an issue, should it? Especially after 15 years worth of blueballs with no new mainline TES game in sight and nothing but Skyrim re-releases
I hear what you're saying, a mainline ES game, even a remake does surely have a higher target to hit than most games. I personally always thought Oblivion was dog water, only played it a little after Fallout 3 and hated it but this remake does try to bring it more in line with Skyrim's gameplay from what I have seen of it, reworking archery etc to appeal to the broader rimmer generation.

Maybe it is a flop by that standard but they clearly made bank from just smearing UE slop and tweaking a few things on an old game.
 
I hear what your saying, a mainline ES game, even a remake does surely have a higher target to hit than most games. I personally always thought Oblivion was dog water, only played it a little after Fallout 3 and hated it but this remake does try to bring it more in line with Skyrim's gameplay from what I have seen of it, reworking archery etc to appeal to the broader rimmer generation.

Maybe it is a flop by that standard but they clearly made bank from just smearing UE slop and tweaking a few things on an old game.
They can make whatever they want, if they can't beat their worst product by far in sales numbers then it is still a piece of shit and anyone who says otherwise is delusional. This is the new bar of quality in gaming, if you're a AAA title and you don't meet it then you might as well pack it in, you're now soon to be forgotten flavor of the month. I'm sure it will eventually reach 330K, Bethesda fans are known for being clueless morons that mindlessly consoom everything on their plate and ask for micro DLC seconds. If it can't even reach that high? lol, lmao even, I guess the game wasn't as "legendary" as some claimed it was.
 
They can make whatever they want, if they can't beat their worst product by far in sales numbers then it is still a piece of shit and anyone who says otherwise is delusional. This is the new bar of quality in gaming, if you're a AAA title and you don't meet it then you might as well pack it in, you're now soon to be forgotten flavor of the month. I'm sure it will eventually reach 330K, Bethesda fans are known for being clueless morons that mindlessly consoom everything on their plate and ask for micro DLC seconds. If it can't even reach that high? lol, lmao even, I guess the game wasn't as "legendary" as some claimed it was.
Morrowind sold about 200k copies in two months, so by your logic, it has to be real fucking shit.
 
I played the prologue of the Oblivion remaster since I have a free month of Goypass. The game ran fine until it crashed right when I left the sewers, lmao.
Once outside, the framerate tanked and the game was unplayable. For some reason I couldn't activate FSR in the settings.
I have uninstalled that piece of shit and now I'm going to try Stalker 2.
 
The reality is all video game RPGs limit you to the choices the developer programmed in. And no, what makes and RPG an RPG is not rolling to hit, nor is it being able to break the game via exploiting crafting rules, nor is it a very large skill list, nor is it long travel times. In video games, it means little more than choosing what kind of character you want to play and being able to develop that character to taste. Many people consider Diablo an RPG; oh, sorry, "ARPG." However, if it were in tabletop form, it would be a glorified board game.

It really is splitting hairs to try and claim Skyrim and Oblivion aren't "really" RPGs because they don't have enough spells, or side quests, or the side quests aren't complicated enough, or whatever. If the tabletop is our standard, Morrowind isn't an RPG, either.
By this logic the RPG genre doesn't exist and never has because you play a role in every video game, which would still mean that Oblivion and Skyrim aren't any more "role playing games" than Super Mario Bros is. When you play Super Mario Bros you play the role of Mario, no amount of pretending that you are actually someone else will make it true that you are not playing as Mario, Toad refers to you as "Mario" every time you complete a world even. When you play Skyrim you play the role of The Dragonborn, no amount of pretending that you are actually someone else will make it true that you are not playing as The Dragonborn. NPCs in the game refer to you as "The Dragonborn" even. But "muh character creator". Yeah, the character creator in Skyrim and Oblivion are mostly just cosmetic and might as well be the same as choosing between playing as Mario and Luigi. This is true now more than ever since even gender doesn't affect gameplay beyond cosmetics anymore.

The Dragonborn is a character Todd Howard created for the player to play as in Skyrim, you can only really change the appearance of the Dragonborn and not much else. In Daggerfall the only absolute about the player character is that Uriel Septim considers you as something of a friend, and that's it. Sure I would have rather they made it more ambiguous than that but it's such a small detail that it's not going to affect most player's head canons, there's so much room to work with. Everything else about the player character is 100% up to you to invent even when participating in the main quest. Despite what the modern audience's narrative is, just because there's a main quest doesn't mean you can't have the agency to play as whatever character you want, that's up to the game designers and developers in how they want to implement the main quest. Skyrim is as much roleplaying as is playing D&D tabletop with a DM that made your character for you ahead of time and then corrects you every time you do something the DM doesn't think the character he created ahead of time would do and forces you to make the "correct" moves.
 
Morrowind sold about 200k copies in two months, so by your logic, it has to be real fucking shit.
Gaming wasn't nearly as mainstream back then, nor was a service like Steam available, so games naturally sold less copies than they do today. Then again, I don't expect Bethesda fans to be good at reading literacy, so I'm not surprised you would ask about that. Feel free to cope further how Starfield totally isn't a flop and how 330K isn't going to be the next 76 going forward.
I played the prologue of the Oblivion remaster since I have a free month of Goypass. The game ran fine until it crashed right when I left the sewers, lmao.
Once outside, the framerate tanked and the game was unplayable. For some reason I couldn't activate FSR in the settings.
I have uninstalled that piece of shit and now I'm going to try Stalker 2.
Don't expect a more stable experience from Stalker, from what I've seen it also runs like shit. Then again, I can give it less flak for that since it's a sequel, not a demaster that's supposed to be more stable than the original game.
 
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regardless of what they pick will spent most of the game clicking on enemies and working around jank, same as Oblivion or Skyrim.
That's literally every RPG. The normie will go in and pick a weapon they like and click everything to death with it, putting points into whatever allows them to do that best.

Not specializing is purely a user issue. It's retarded to argue whether or not they qualify as RPGs because they clearly do, it becomes an argument about degrees of what an individual considers 'deep enough' to qualify. It is pointless.
It really is splitting hairs to try and claim Skyrim and Oblivion aren't "really" RPGs because they don't have enough spells, or side quests, or the side quests aren't complicated enough, or whatever. If the tabletop is our standard, Morrowind isn't an RPG, either.
Yes, thank you for putting it so succinctly. The standards for what someone considers an RPG are purely subjective, fags like to come in and now declare Elder Scrolls "Not REAL RPGs" because of an arbitrary list of rules and depth requirements that they pulled completely out of thin air.
you can only really change the appearance of the Dragonborn and not much else
Case in point. The Dragonborn is a complete blank canvas outside of two consistent factors, being The Dragonborn, and getting arrested for crossing the border to Skyrim.

Your DB's personality, race, gender, abilities, morality, etc; is entirely player dictated and controlled. This being too defined is fucking absurd to say and be taken seriously.

The Vault Dweller from Fallout 1 is always a vault Dweller and a character Black Isle made up, guess Fallout 1 isn't a real RPG anymore. Hmm.
 
Don't expect a more stable experience from Stalker, from what I've seen it also runs like shit. Then again, I can give it less flak for that since it's a sequel, not a demaster that's supposed to be more stable than the original game.
Yeah, they also went with the UE5, right?
 
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Literally the only people who care this much about whether Skyrim counts as an RPG are Obsidian cockgobblers and people who think they have a 200IQ for liking FONV. They don't care out of a love for the genre, they care because they're mad daddy Todd took their precious IPs away from them. You can tell, because they never have a consistent idea of what a "real RPG" actually is, it's always just whatever the game they're mad of doesn't do.

By their own metrics Witcher 3, the original Fallouts, Dragon Age, and BG3 don't even count as "real" RPGs half the time. Go back to circlejerking on NMA.
 
330K is the bare minimum it has to meet for it not to be a colossal flop, as this is the peak numbers Starfield had on Steam.
Nigga, it hasn't even been out for a week yet. I get that you want any game you don't like to be a flop really badly, but this is just comical. Even if this ends up being the highpoint and sales peter out, it would mean fuckall. Outsourcing it must've been dirt cheap and I imagine they've managed to recuperate the investment, so at worst they just didn't rake in big profits. And that's the worst case scenario for them. There seem to be lots of people that either enjoy it or hate it, regardless of how shit their opinion is or isn't, which is more than can be said about the unmitigated disaster that was the GTA remasters, so there's that at least.
 
Case in point. The Dragonborn is a complete blank canvas outside of two consistent factors, being The Dragonborn, and getting arrested for crossing the border to Skyrim.

Your DB's personality, race, gender, abilities, morality, etc; is entirely player dictated and controlled. This being too defined is fucking absurd to say and be taken seriously.

The Vault Dweller from Fallout 1 is always a vault Dweller and a character Black Isle made up, guess Fallout 1 isn't a real RPG anymore. Hmm.
The Dragonborn being a "blank canvas" is only cosmetics though. I know modern gamers only care about how games look and don't consider anything else, but come on. There's a lot of fucking baggage with your character being the Dragonborn and you can never play as a more simple character because you will always be this mythical divine being with the blood of gods and every NPC points it out to your face every time you walk by them, not to mention that the only thing you can really do in Skyrim is just kill things and talk to people with only two maybe three dialogue options if your lucky, and every one of those dialogue options will just end up with the same result anyway. Compared to Daggerfall where you can just be a simple merchant and open a shop in a small town or large city if that's all you want to do with your character and the game will give enough depth in mechanics with that alone that it could be an entire game. That's the name of the game in Daggerfall, do whatever you want to do and be whatever you want to be with enough depth added that it's immersive and enjoyable. Skyrim doesn't have any more depth than Spider-Man Miles Morales on ps4. I'm not even trying to shit on Skyrim or anything, it's a very fun action/adventure game and there's nothing wrong with that. It's just really gay seeing zoomers pretend an action/adventure game is this super deep RPG when it factually isn't.

And I don't care about Fallout, you might be on to something that Fallout isn't really an RPG, I wouldn't know.
 
Bravil can be pretty when you look at it from a distance
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Nigga, it hasn't even been out for a week yet. I get that you want any game you don't like to be a flop really badly, but this is just comical. Even if this ends up being the highpoint and sales peter out, it would mean fuckall. Outsourcing it must've been dirt cheap and I imagine they've managed to recuperate the investment, so at worst they just didn't rake in big profits. And that's the worst case scenario for them. There seem to be lots of people that either enjoy it or hate it, regardless of how shit their opinion is or isn't, which is more than can be said about the unmitigated disaster that was the GTA remasters, so there's that at least.
Cope, if "one of the best RPGs ever made" according to bethesdoids finally getting a re-release only gets so-so numbers then it's a flop. You're right that I will never let it go if it doesn't reach that sales number, however. We're still in week one, let's see how long the new toy syndrome lasts and when the numbers start petering out.
 
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