The Elder Scrolls

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Today I learned that 3.8k is higher than 190k and this means that people are buying the original over the remaster, lmao.
Wait until you learn that 3.4k hours is higher than 20. That clearly means I like the original much more and all the shitting I've done on clueless secondary grifters was just pure coping, denial and buyer's remorse. :story:
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This does not look like a game thats utilizing 125gb worth of space compared to other titles around that range. The OG GOTY Edition only takes up 5.6gb, which was relatively small for 2007 and it included everything. Part of this is indeed optimization since devs back then had to make sure to compact everything into physical retail DVD's, especially if it was for a game designed for the console market.
Now granted, drive space, especially for m2's is steadily lowering in price every 2 years and internet speeds for most outside rural areas is around 100-500mbps or higher, but this just sets a really bad precedent of taking as many short cuts as possible thanks to "well, we no longer have ceilings to limit us and they can just uninstall it after they're done" mindset.
 
You wrote this post like the Oblivion remaster wasn't already out.

Congratulations, you decided to type completely dead ass wrong predictions that aren't even predictions because the event has already happened.

Dumbest post of the year so far.
What did I say that was wrong? The demaster is lackluster, the original looks better, the original playercount is better than ever on Steam and the demaster is aiming to be a flop, flavor of the month soon forgotten at best. You haven't argued against anything I said, and the 200K numbers for the demaster are awful when you consider that Oblivion was "a big deal" back in the day according to bethesdies. I guess not anymore, if it can only get slightly more than half of what Starfield got in peak numbers. Wake me up when it gets past 330K.


I don't know why I expected anything different, but surprise surprise, Bethesda thread has Bethesda tier dumb takes and retards posting in it. Reading this thread over the last few days has been painful, and that's only partially due to sticky tourists.
 
Daggerfall Unity would like to have a word with you.


Big disagree here, Arena and Daggerfall are 100% rpgs in every way. Morrowind is too. The world in Morrowind is actually extremely tiny which is why it's so rich with things to discover and sidequests, it's all packed together like sardines. I've never seen anyone say "Morrowind is my favorite because the open world is huge and I love hacking and slashing monsters". I always see people talk about the depth of the game systems and role playing ability, freedom to do what you want, amazing writing, story and setting. It's not like people refer to Morrowind as genuine art because it's fun to get into combat with cliffracers.
I am not comparing it to Conan to say the appeal is 'hacking and slashing monsters', I am saying the appeal is the pulpy fantasical nature of the world and sidequests compared to other fantasy shit like LoTR or GoT where the overarching story is key. The size of the world is also not integral, although it is part of it, especially in the era before open-world became standard

It's a series about being an adventurer in a fantasy world with wide possibilities in regards to the expression of your character. You can't choose who to stick your cock in by pressing the [flirt] option or whatever but you can be a sneaky thief, an assassin, a mage, a barbarian warrior, or a mix thereof and pursue your character's personal narrative and progression however you see fit.

You can argue that going on journeys and navigating the world without fast-travel is roleplaying as an adventurer, but in that case almost every game could be called an RPG, I would describe that more as "immersion" since you're only getting into the role the game wants you to play, but I guess we're getting into semantics. Most people define roleplaying as character-building, meaning getting to make choices. I can't speak for Daggerfall but in Morrowind, your only choices aside from the occasional sidequest are picking a faction and choosing where to go first.
It's hard to call it a serious role-playing game when every faction in a xenophobic nation will treat you equally regardless of if you're a non-native Dunmer, an Orc or a coked up Khajit woman.
I don't intend this as major criticism, I love well-written pulpy sidequests, I've just never understood the image of Morrowind as some "deep complex RPG experience".

As for mechanical roleplaying, maybe I'm retarded, but I never paid much attention to my build during my runs besides picking a weapon skill and some magic schools, and I always had the balance broken over my knee by level 20. The systems are deep in theory, you can pull some fun tricks with Alchemy or Alteration, but in practice the average player regardless of what they pick will spent most of the game clicking on enemies and working around jank, same as Oblivion or Skyrim.
 
What did I say that was wrong? The demaster is lackluster, the original looks better, the original playercount is better than ever on Steam and the demaster is aiming to be a flop, flavor of the month soon forgotten at best. You haven't argued against anything I said, and the 200K numbers for the demaster are awful when you consider that Oblivion was "a big deal" back in the day according to bethesdies. I guess not anymore, if it can only get slightly more than half of what Starfield got in peak numbers. Wake me up when it gets past 330K.


I don't know why I expected anything different, but surprise surprise, Bethesda thread has Bethesda tier dumb takes and retards posting in it. Reading this thread over the last few days has been painful, and that's only partially due to sticky tourists.
190k concurrent players for a refresh of a 19 year old game is a massive flop you are totally not coping or seething at all I’m sure they are crying over the huge stacks of cash they just made
 
Morrowind is easily the harshest Elder Scrolls game on the eyes
I thought Morrowind had overall good visual design, even if it ran like aaaaaaaaaaasssssssssssss on the OXbox. In particular, most of the armor looked fine for the time, while Oblivion's armor all looked retarded.
 
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Jesus Christ they've put lucas "keffals" roberts in remaster... Or is it Greta Turnberg pooned out? Whatever the fuck that or who is...
My poor vamp grandpa Vicente, look how these faggots have massacred him...

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Edit: Uh oh, he's baldie now!
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Not only that, Lucien looks like JSchlatt now.

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By the way that's the prettiest gladiator man you can get to know in... what do you mean that's a woman, this can't possi~ OH GOD!

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Also you'll LOVE to see them jewlizard eyes defy them death and be out of them eye orbits. Neat.
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And this~ Can someone explain to me how come this shit happens outside of da water?
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Morrowind, your only choices aside from the occasional sidequest are picking a faction and choosing where to go first.
It's hard to call it a serious role-playing game when every faction in a xenophobic nation will treat you equally regardless of if you're a non-native Dunmer, an Orc or a coked up Khajit woman.
I don't intend this as major criticism, I love well-written pulpy sidequests, I've just never understood the image of Morrowind as some "deep complex RPG experience".
Morrowind still offers more choices than many RPGs today. Being able to kill everyone and even complete the game despite telling you to reload(without handholding, mind you) is still something most games don't do. Last one I recall was Outer Worlds, a name a certain person in this thread will get PTSD from.
Moreover, the game didn't have quest markers and had you actually figure out where to go based on hearsay, notes and road signs. Not really something out of the ordinary for the time, but still does wonders for immersing you in the game. I also like how you start out as a useless shitter that can't hit the broad side of the barn, it gives your character progression more meaning and has you trying to find every edge you can find. It also makes breaking the game past a certain point that much more satisfying. Still, I do understand the camp that is disappointed with Morrowind then you compare it to Daggerfall, but the truth of it is that it would be impossible to make a game like this for the Xbox. They did the right thing and worked with what they had.
"Deep complex RPG experience" is a term that varies person by person. Some will consider Morrowind to be one, other Oblivion, personally for me it's immersion. If I can do something, say something or get around something/someone without the game telling me I can, naturally by just figuring it out, I consider that a good RPG. Likewise, if the game has very restrictive systems, little to no choices and holds your hand everywhere, it better damn have near perfect everything else.
Jesus Christ they've put lucas "keffals" roberts in remaster...
My poor vamp grandpa Vicente, look how these faggots have massacred him...

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Reminder, there are people willing to spend 50$ on this game in this very thread because "it looks better than the original", lmfao
 
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Jesus Christ they've put lucas "keffals" roberts in remaster...
My poor vamp grandpa Vicente, look how these faggots have massacred him...

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Be glad he spawned with hair for you. Otherwise the only real issue is his skin being way too smooth, vampires in the original had wrinkles all over. This version looks like Marilyn Manson in the early 2000s.
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The only gift I can give to thread regulars who are experiencing front featured page count explosion syndrome.
Great, now it's going to be in my inventory for the rest of the thread.

Anyway, people arguing about Skyrim not having Roleplay possibilities because of the main quest, as if you can't just choose to ignore it. Much like Daggerfall or Morrowind, you can just not engage with it at all. The ability to select what you engage with, itself is a form of roleplaying, which is ultimately why Starfield rubbed me the wrong way. The story, more so than any other, holds you hostage, refusing to let you just fuck around, losing in the process the best part of a BGS game. Something even FO4 had!
 
Citation needed. "BUT MUH MAIN QUEST! BUT YOU'RE MUH DRAGONBORN! B-B-BUT MUH CHOICES IN QUESTS!"

Worthless arguments, you complain about a measure of degree and we all know it would never be enough for you.

The reality is all video game RPGs limit you to the choices the developer programmed in. And no, what makes and RPG an RPG is not rolling to hit, nor is it being able to break the game via exploiting crafting rules, nor is it a very large skill list, nor is it long travel times. In video games, it means little more than choosing what kind of character you want to play and being able to develop that character to taste. Many people consider Diablo an RPG; oh, sorry, "ARPG." However, if it were in tabletop form, it would be a glorified board game.

It really is splitting hairs to try and claim Skyrim and Oblivion aren't "really" RPGs because they don't have enough spells, or side quests, or the side quests aren't complicated enough, or whatever. If the tabletop is our standard, Morrowind isn't an RPG, either.

Still, I do understand the camp that is disappointed with Morrowind then you compare it to Daggerfall, but the truth of it is that it would be impossible to make a game like this for the Xbox.
I played Morrowind on the Xbox, what are you even talking about?.
 
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I don't think the numbers are bad at all, You have the first mainline ES game after a decade, even if its a remaster its gonna be the first one casuals can enjoy since Skyrim, Then you consider Oblivion is widely regarded (apparently) as one of the greatest games ever made and you throw it into a barren games generation and stay just true enough to the original to get a way with the usual gay shit. Yeah, Its hardly surprising it is doing well.
 
Arena and especially Daggerfall have timeless visuals, they still look appealing to this day. Saying Daggerfall is ugly is like saying The Treasure of the Sierra Madre looks like shit simply because it's in black and white and from the 40s. Morrowind is easily the harshest Elder Scrolls game on the eyes if you don't count the newest Oblivion "remaster", which just looks so wrong. The remaster might stand a better chance if it wasn't a Frankenstein amalgamation and it was a brand new games not based on anything else, or actually had a good art design that wasnt just generic UE5 assets. But who am I kidding? It's Todd Howard's Bethesda we're talking about here.
Daggerfall has timeless music.
 
I played Morrowind on the Xbox, what are you even talking about?.
What, you think Daggerfall could be ported over to the original Xbox? Especially with 3D graphics like in Morrowind?
I don't think the numbers are bad at all, You have the first mainline ES game after a decade, even if its a remaster its gonna be the first one casuals can enjoy since Skyrim, Then you consider Oblivion is widely regarded (apparently) as one of the greatest games ever made and you throw it into a barren games generation and stay just true enough to the original to get a way with the usual gay shit. Yeah, Its hardly surprising it is doing well.
330K is the bare minimum it has to meet for it not to be a colossal flop, as this is the peak numbers Starfield had on Steam. If you have less sales than that, then you are officially a worse game. If the game truly is as "legendary" as bethesdies claim, that shouldn't be an issue, should it? Especially after 15 years worth of blueballs with no new mainline TES game in sight and nothing but Skyrim re-releases. Time to put your money where your mouth is and give Todd the next 3500 hours of your life, if Oblivion was truly such a groundbreaking classic that people will totally play for the next 20 years.
 
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The only gift I can give to thread regulars who are experiencing front featured page count explosion syndrome.
I just wanted to shit on slop munching retards, now I'm giving them medals for somehow not being as retarded as some of the other people I've seen here. I don't know whether to laugh or sigh.
 
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