The Elder Scrolls

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Resting, potions, magic items work just all well if you are not using magic. Turning into a furry makes an already easy game even less of a challenge plus you are making yourself Hircine's bitch which I just can't approve of.
Sometimes you just want to rip daedra apart with your hand-to-hand furry.

Daggerfall's learning curve is well done. Your first characters just die in Privateer's Hold, then one gets out and gets paralyzed and chomped by a spider or some shit. Once you learn more about the game you can break it immediately, so then you start doing challenge runs. It's possible to beat the game with no magic whatsoever (including potions) and it makes the Mantellan Crux pretty interesting.
 
Sometimes you just want to rip daedra apart with your hand-to-hand furry.

Daggerfall's learning curve is well done. Your first characters just die in Privateer's Hold, then one gets out and gets paralyzed and chomped by a spider or some shit. Once you learn more about the game you can break it immediately, so then you start doing challenge runs. It's possible to beat the game with no magic whatsoever (including potions) and it makes the Mantellan Crux pretty interesting.
Hand to hand is already extremely strong in Daggerfall a punch only build is actually really good as you don't have to worry about material or repairing your weapon. Only drawback is that you don't get the insane accuracy buffs that high level gear gives and you can't enchant your fists.

I have died to all of these things at one time and you can beat the game as a linguist minus the 3 enemies you are forced to kill as you cannot legitimately do a pacifist run unless you get the language mod that allows you to recruit allies then you can play Pokemon in Daggerfall.

Last role play run I did I did it as an Orc. Gave myself bad reputation with everyone expect Orsinium. Do not recommend as it is extremely hard to regain your rep unless you want to wait in game years for it to slowly shift back to a neutral rep.
 
I remember an old Plinket video where he said that Titanic was the perfect movie because it hit the dead center of several overlapping demographics: male/female over and/under 30. Women who wanted sappy romances got to see it, women who liked historical dramas got to see one, guys who like boats and action got some of that, etc, etc.
Skyrim was something like that: people who just wanted to murderhobo got their wish, people who wanted to mod extrahard options and life simulators got something, people who wanted to roleplay also could do it, coomers got a piece of the action, etc, etc.
There is no wrong way to play the game, it's a sandbox experience where you make your own fun. You can powerlevel, grind and curbstomb your enemies or do a challenge run, no upgrade run, melee only run - there is no wrong answer here.
My latest Tamriel rebuilt toon started out as a Dummeraboo (he was a Breton with a tan) who joined the temple and was on track to join the Morag Tong and House Redoran but while doing the pilgrimage my 100 levitate blessing ran out and before I could splat to the ground he used a Divine Intervention scroll. This was a revelation to him, so he joined the Temple instead and became a Missionary between the Temple and the Imperial Cult:


For skills I went with Speechcraft, Mercantile and all magic Schools. Basically, full mage all the time and the first few levels everything went to Intelligence, Willpower, and Endurance, Speed or Luck. I got a balanced diet but didn't powerlevel at all . First stop? Old Ebonheart and the temple quests there pissed me off: First - get 5 dwemer scrap metal, so I'm back on Vvandervell buying it and ferrying it back to Old Ebonheart. Second quest? Get 20 racer plumes. I consoled them, this was mmo bullshit. Thankfully the next few quests more than made up for it but right as they were getting good the quest line stopped. I looked the wiki and that was where it ended.

I spat on Old Ebonheart and took a boat to Bal Foyen. Now this is where it started getting good. I went to the temple and the abbot told me to do actual priestly duties - first one was to go to a village and console a dying dummer. I heard his confession and he was at peace waiting to die. I came back and the next one was about balancing the books: where to get the best deal of meat to serve the food kitchen. The abbot was pissed at me for overspending but I raided a smuggler den for the money. Next quest? Go to a remote village next to the Armun ashlands to get an Orc to stop cosplaying as Vivec and learn the actual fucking tennets of the faith - so basically go run the village school.

If I play a warrior I expect to get killing quests but when I play a priest I want to be that, a monk, a scholar a pillar of the community. I don't want MMO bullshit quests, give me tasks that require social skills. I didn't turn in the quest yet and instead talked to random people at the mining village: had some guy with a fever that I cured, helped a redoran innkeeper accosted by a hlaalu shylock not to be charged interest and a woman asked me to find her son. This quest was an absolute mess, apparently you're supposed to find a sword and journal of a paladin also searching for him; come back to the village and then search for the paladin in the desert. The problem is that this is a timed quest and had to look up the wiki for a solution: you're supposed to go into different villages and ask for the paladin, depending on the stage of the quest, then the paladin will be in some place or other. But the map is massive and the quest advances too fast. Instead of fast travelling I decided to cross the desert searching for him. My character entered the desert as a level 7 virgin and came out a level 18 Chad.

The Armun Ashlands released 3 years ago are amazing and it would take too long to count but all the soft skills my character developed in the mainland didn't amount to a hill of beans in the dunes. I punched beetles to raise my speed so I could run away faster. I stopped using destruction and just ran and hide from everything. I begged wise women to help me create custom spells for restoration, illusion, charm, etc. I used every single dirty trick in the book to get my enemies down. I put 5 in speed every level because I could not make it otherwise - slow targets get eaten by vampires in the desert. I raided dwemer tombs for crap to finance the nomad lifestyle. For sutainability? The Kagouti hides restore magicka so I had a way to make restoration potions.

There is a questline in the desert where blood witches tell you to kill a necromancer in a cave. Turns out the necromancer just wants to live there and he has transferred his soul to a giant crystal so you can't kill him anyways. He tells you to fetch him some items from dwemer ruins and rewards you with a custom fortify enchantment spell.

I didn't expect that, so I just went and got the custom fortify 800 alchemy spell from a wise woman so I can have my infinite magic casting abilities and become the top predator in the desert. Since I was roleplaying anyways I made my custom spells on touch and called them "quivering palm", "crippling strike", "gale", "fire form" for summons and things like that.

That's the beauty of the game. Always try to make the most with the level you have - that's the morrowind way.
 
I've currently got 2 concurrent Morrowind saves, one is a Dark Elf Spellsword who I've not gotten very far with, but I plan to join the Camonna Tong. The other is a redo of an older character I lost in a hard drive, an Argonian Warrior who's main weaponry were Spears and Bows.
I try to have the backstory explain all of the skills I choose for the character.

In my first iteration, he was a complete moral paragon dedicated to the Temple and later joined House Redoran, he wouldn't steal or murder. The backstory I had for him was that he was a hunter from the Black Marsh which is where he gets all of his combat skills (Medium Armour, Spear, Bow) as well as his Armouror and Alchemy abilities (hunts could be long and they had to be able to patch up their weapons and armour and also be able to care for themselves), but after having his life saved by a group of missionaries, he joined the Imperial Cult where he honed his magical abilities (Illusion, Mysticism), as well as learning Imperial Customs (Speechcraft). He later moved to the Imperial City where he worked helping a locksmith to install doors (Security). At some point, he was taken advantage of and ended up as an accomplice in a crime. What should have been a few days in jail turned into weeks and then months, when he was suddenly pulled out of his cell and taken onboard to Morrowind. Toward the end of my playthrough, he had like 400 health and had high enough speechcraft and illusion that he could befriend even most bandits.

In the second iteration, he's now a sneaky oppurtunist, doesn't major in any skills that use magicka though specializes in alchemy still and enchanting and has low personality. Background could either be a) same, but he became jaded after his jail time, b) he either always was or became an oppurtunist in the Imperial City. He's a part of most joinable factions, though he only does jobs for the thieves guild and is only in the others for their benefits. Most real life thieves and criminals all think of themselves as just in some way, either the actions they do are justified in a roundabout way or they're hard done to by the system they're in and are given no other choice and he's probably similar, he'd steal a peasent's life savings and either try to do a job for the Imperial Cult to make up for it or justify it by saying the peasent deserved it for calling him an N'wah or something.

One thing I've realised in my second playthrough is that in the Almsgiving quests, you're actually supposed to be blackmailing people rather than begging for septims. On my first playthrough, I gave a lot of my own money to get the extra rewards on the quests.
 
Does anyone low how skyblivion with work? Is it like tale of two wastelands where you can use your skyrim character to travel to cyrodil? Or will it be an entirely separate game? Im itching to start a new game of skyrim but have been holding off because of this.
 
Does anyone low how skyblivion with work? Is it like tale of two wastelands where you can use your skyrim character to travel to cyrodil? Or will it be an entirely separate game? Im itching to start a new game of skyrim but have been holding off because of this.
It will be a separate game and will come with its own installer. So you can have a modded setup of Skyrim installed at the same time.
 
Imagine pretending that Skyrim isn't a (somewhat) challenging game. That is your brain on elistism, it leads you down a rabbit hole towards deranged and delusional takes.
Every time I've seen someone mention elitism it's usually before or after (sometimes during) one of the most retarded sentences possible. "Imagine saying you can put a square peg in a square hole, such elitism" type post. If you think Skyrim is hard, you're below being a niggercattle, you're the manure. Either that or stop wearing leather armor and fisting dragons on Legendary difficulty. Or train skills that help you survive because if you're calling Skyrim hard, you're clearing doing something so wrong even Bethesda can't dumb down the game enough for you.
Is this what I come back to when I check the thread again? Holy fuck Bethesda release a (new) ES game because we're melting down here. Could be the worst game in existence just give us something new to talk about before we explode.
It will be a separate game and will come with its own installer. So you can have a modded setup of Skyrim installed at the same time.
Ahh, like Enderal. Probably won't be too hard to port certain mods over, especially mods that are largely script mods like combat mods (which probably aren't needed) or SPID.
 
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Daggerfall's learning curve is well done. Your first characters just die in Privateer's Hold, then one gets out and gets paralyzed and chomped by a spider or some shit. Once you learn more about the game you can break it immediately
sadly its still extremely off-putting to the average modern Gamer, if they ever remade that or even Morrowind theyd basically have to change the leveling systems completely to a point where you just take out what those games are known for, with TES VI I don't see its leveling system being any different from Skyrim in any way for better or worse
Holy fuck Bethesda release a (new) ES game because we're melting down here. Could be the worst game in existence just give us something new to talk about before we explode.
agreed, I am probably the only person who had some fun in Starfield, but still not worth shelving TES for the next 3 years from now, alternating 3 IPs in a 20 year interval between releases is not something Gamers want, they need to downscale some things after TES VI comes out imo, most sane people dont care about the le Next-Gen shit that causes development time to balloon.
 
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ith TES VI I don't see its leveling system being any different from Skyrim in any way for better or worse
I think the opposite. Bethesda has a habit of overreacting to criticism of their leveling systems and subsequently make massive changes, like how in Oblivion people didn't like how skill ups affecting attributes at level up so they just trashed attributes in Skyrim, and to a lesser extent didn't like Fallout 3's so they threw out granular skills to have just attributes and perks in 4.

My guess would be that since for the last few games that the criticism has been that players level quickly the first two dozen levels and painfully slow the remaining, that Bethesda will either go pure skill level or make it so that players level at a stupidly inflated rate, like Disgaea.
 
agreed, I am probably the only person who had some fun in Starfield, but still not worth shelving TES for the next 3 years from now, alternating 3 IPs in a 20 year interval between releases is not something Gamers want
Bethesda is retarded, so this was obviously not what they did. But they should have split the core studio into two groups, the Fallout team, and the Elder Scrolls team. Emil specifically does not like working on Elder Scrolls and wants to be 'the Fallout guy' so he should seriously just be put on that IP and fucking stay there to crash and burn it.

Then they could have each team focusing solely on one IP, hammering out a game every 2-3 years rather than every 8-10.
 
Bethesda is retarded, so this was obviously not what they did. But they should have split the core studio into two groups, the Fallout team, and the Elder Scrolls team. Emil specifically does not like working on Elder Scrolls and wants to be 'the Fallout guy' so he should seriously just be put on that IP and fucking stay there to crash and burn it.

Then they could have each team focusing solely on one IP, hammering out a game every 2-3 years rather than every 8-10.
I’d definitely like for there to be an Emil Containment Game/Franchise, I’d rather he ruin Fallout since I care about it way less than TES. Either that or just demote that fucker from being lead writer for God’s sake.
 
If you think Skyrim is hard, you're below being a niggercattle, you're the manure. Either that or stop wearing leather armor and fisting dragons on Legendary difficulty. Or train skills that help you survive because if you're calling Skyrim hard, you're clearing doing something so wrong even Bethesda can't dumb down the game enough for you.

I perhaps didn't make it clear with my word choice, but I didn't say it was hard. I was just trying it say it wasn't brain dead easy.
 
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I perhaps didn't make it clear with my word choice, but I didn't say it was hard. I was just trying it say it wasn't brain dead easy.
Better, and you're not wrong when you say it like that. There's some brain power to be put in, not much but there's things in the vanilla game that can require more effort than the average player might be used to....probably. I haven't played Vanilla Skyrim since LE on the PS3, several playthroughs too over the course of God knows how many hours since I was a bit of a normie back then. The sun shone a bit brighter in my life and video games were a more enjoyable hobby too but that's neither here nor there. I do not remember the slightest effort in anything across any of the play styles I've done except when raising the difficulty to Legendary, and even then it didn't take too much after a bit.
Given he was probably "Cliton'd", there's a limit when it endangers said "powerful characters." Diddy didn't have a flight log.
 
The Elder Scrolls VI Is In a “Quite Playable” State, Though Release Window Remains Unknown – Rumor
Speaking during the latest episode of the XB2 podcast, Windows Central's Jez Corden commented on the sixth entry in the series, saying that it is in a "quite playable" state, without providing any additional information, and that the game's current state is the reason why the game could have been expected to be shown at this year's Xbox Games Showcase. Unfortunately, the game's release window remains unknown, as Corden has no idea how far along the game is, as finding sources inside Bethesda is difficult.
The Elder Scrolls VI and a new Fallout: Xbox insider alleges exciting developments regarding two of Xbox's biggest franchises

A new mod has appeared on Skyrim, and it might remind you of the BioShock universe
 
"Quite a playable state" doesn't mean much for Bethesda when Starfield is considered a "full product" you're proud to ship off to the masses.
We know they started to work on TES6 only recently, question is will they rush it to try and desperately make a quick buck or will it release 7 years from now and still not be that much better off?
At this point, I see Microsoft getting tired of Bethesda and simply handing their IPs to other studios to make smaller games in the meantime, especially if the latter is true. Redguard 2, anyone?
 
Anyone try Tainted Grail yet? Been playing the demo, but I don't feel like I can evaluate it properly from just the prologue. Gameplay aside there are a few things I find frustrating in the demo at least: I hate the menus, there's no auto-run(Even if you set it to toggle, you need to re-enable your sprint every time you stop), and for some reason there doesn't seem to be an in-game setting to put it into windowed mode.
 
After hacking into the CIA/Mossad mainframe I was able to recover the missing almost three minutes from the Epstein prison surveillance tape. What I found was shocking...


Epstein didn't kill himself, he died trying to help Emperor Uriel Septum VII escape from Mythic Dawn assassins!
 
In sadder news Julian LeFay one of the leads who worked on Arena and Daggerfall apparently is ill with terminal cancer and doesn't have long to live.
He was working on a new project that was supposed to be the successor to Elder Scrolls called the Wayward Realms.
The team has posted a message about it with a video:

My name is Ted Peterson, CEO of OnceLost Games and Creative Director for the game we’ve been working on, The Wayward Realms.

I first met Julian LeFay in 1992 when I came in, barely out of college, to interview for a junior writer position at Bethesda Softworks. I had never been in a game development company before, and when I left Julian said, “If you get the job, you have to lose the suit.

”Julian himself struck an eccentric figure. Very tall and slender, scruffily handsome with a default scowl, and the most magnificent pompadour mullet in history. He was born in Europe and retained an accent which many people thought made him sound like Arnold Schwarzenegger, a comparison that always irked him, as Austria and Denmark where Julian is from are nowhere near each other.

Julian had been at Bethesda for several years before we met. He was a hotshot hacker style programmer with no formal education when he was recruited and brought over to work on PC and Amiga games, mostly of the genres of sports, action, and adventure. But he loved pen and paper roleplaying games and the game that eventually became the Elder Scrolls 1: Arena was his dream project. Thirty years after its release, the two of us spoke on its anniversary at the Game Developers Conference.

We worked together for years and released at least a dozen games together. You were usually working on two to three games of wildly different genres at a time. Even when we weren’t in the office, we weren’t apparently sick of each other. We would go to his place, playing role-playing games all night long. We were beta testing the game we became best known for, The Elder Scrolls 2: Daggerfall, when I became burned out enough that I took a job offer that sent me to the West Coast.

Julian visited me fairly frequently in California. I obviously never understood anything about programming, but he was also well-versed in history, literature, and movies. I still have his paperback of Herodotus, which I told him to sign as if he were the ancient historian gifting it to me as a prized pupil. When I moved back to the east coast, we saw each other more frequently since he was only eight hours away.

The seed that began Wayward Realms was an interview Julian did several years ago, where he was reflecting on the first Elder Scrolls games and given decades of experience since he made them and the tools available to developers nowadays, how he would tackle the challenges, whilst still keeping the same philosophy of creating a huge, immersive world. Afterwards, we talked about what I would do with design and narrative given my own years of experience on other games and other media like TV, and we decided to give it a shot together.

I could talk stories about our friendship and how we’ve worked together recently with our team on Wayward Realms as creative and technical directors, but I need to come to the point of this. Julian has been courageously battling cancer. His doctors have informed us that his time with us is limited, and we are preparing to say goodbye to a true legend of the industry.

Even in the face of this challenge, Julian’s dedication to The Wayward Realms and to all of you, our community, has never wavered. He has worked tirelessly to ensure that his vision for “The Grand RPG” will live on, but now Julian must step away from OnceLost Games for his health and to live his final moments surrounded by his loved ones.

Julian has complete faith in the ability of the team to bring the game he has envisioned to life for this incredible community. Anticipating this possibility, Julian has documented his vision and concepts well, ensuring the team is left with the resources needed to complete the game. The full game, beyond the Early Access build.

During this difficult time, we invite you to share your thoughts, prayers, well wishes, memories, or the impact Julian’s life and work have had on you. Your words of support mean more than you know, not just to Julian, but to all of us who have been privileged to work alongside him.

Obviously, the team has already had a chance to say goodbye and give their individual messages, and I sat by his hospital bed, reading them to him. In that case, I was reading them out loud and Julian was giving me dictation to reply back, which is rather hard to do through my tears.

To me, this is deeply personal, and I regret every second I didn’t spend with one of the most charming, smart, funny, and interesting people I’ve ever met. It’s also a spur to action for me: I will not let down his legacy.

That said, a final quote from the eminently quotable Julian LeFay. He said this at our last team meeting, and I believe it represents him and his beliefs well.“It is personal. And if it’s not personal, then you’re just doing work for hire and you’ll never have the motivation to accomplish a significant goal.”
 
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