The Elder Scrolls

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There are mods that add every single providence of Tamriel to Oblivion. I'd wager most of them are filled with bugs, playable but not complete. You could probably make a somewhat complete map with some cherry picking. Not a complete list.

Some other ones - Black Marsh (2022), Daggerblivion (Adds Hammerfell and High Rock apparently?) and TWMP Morroblivion, Also, Dwemer Ruins (Morrowind). Skyrim TWMP improved adds some stuff to Morrowind too. I've read that Anequina, Valenwood Improved, Skyrim Nord Tombs. The Eastern Peaks module of Unique Landscapes with Dwemer Ruins & Black Marsh (2022) could be decent combination. There are also a ton of mods by Fredlaus that add stuff, but the quality doesn't seem that great. Oblivion Remaster is a disaster, and that isn't changing anytime soon. I've been doing some testing , and the OG modded is unironically more stable despite being a much older engine.
The Oblivion Remaster is the worst thing that has ever happened to the Oblivion modding scene, every would be modder is now trying to make mods work on a game that is actively fighting against them, with weird changes like removing gendered clothing and attributes, ruining the lighting in several important areas.
They could have just enabled Oblivion to utilize 64-bit and left it at that.
 
The Oblivion Remaster is the worst thing that has ever happened to the Oblivion modding scene, every would be modder is now trying to make mods work on a game that is actively fighting against them, with weird changes like removing gendered clothing and attributes, ruining the lighting in several important areas.
They could have just enabled Oblivion to utilize 64-bit and left it at that.
Maybe the Skyrim team which done that upgrade with the Special Edition version and works like a charm.
 
Credit where it's due, Bethesda had some touching things to say about Julian:
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Notable that it isn't just BGS but specifically Todd Howard.
 
Someone can correct me, but it might be possible that Todd is one of the few left at BGS who might have actually been in the same building with Julian at some point.
Well, technically yes.
First job Todd took in Bethsoftworks was porting the floppy disk arena to CD one before the deluxe edition.
In Daggerfall was more involved. Idk what job but i think was helping with the direction of the game.
In Morrowind took the same job Julian has. And done a pretty good job btw.
Since Oblivion he's basically the general director of the franchise.

I think Todd sacrificed a lot of things to make the last two games very popular and worldwide.
 
I think Todd sacrificed a lot of things to make the last two games very popular and worldwide.
just go back a few pages and you'll see morrowfags complaining what todd gave up to make things better, daggerfags are too old to remember.
but that bit him in the back because of their whole approach of "modders will fix it" mentality ruining their entire plans, i have it in me that jeetfield was a testing water phase for creation engine, no, fuck that, gamebyro 2.0 and how people would approach it from a modding perspective but the problem was precisely that, trying to make it a tech demo of sorts to rely on modders to come up with the rest poisoned the views for TES6/FO5.
never forgetti that oblivion gaymastered is less moddable than jeetfield because urine engine 5.
 
i have it in me that jeetfield was a testing water phase for creation engine, no, fuck that, gamebyro 2.0

I hope that's not the case, or was a tech demo for anything else, because damn that was a low bar. Why not push themselves, like expanding or eliminating the worldsize limit, having the world detail stream in faster to in turn let players move faster than a snail, or have seamless buildings that are bigger than a single bench shop.
 
like expanding or eliminating the worldsize limit, having the world detail stream in faster to in turn let players move faster than a snail, or have seamless buildings that are bigger than a single bench shop.
consoles, they claim that a planet cell is bigger than skyrim map but it's so fucking empty you'd think it's smaller, meanwhile skyrim is "small" but it's jampacked with a ton of cool stuff and encounters that can happen and it gives the impression that it's huge, i mean it is big especially for how it werks since the only loading screens you'll have is when entering cells and shieet.

even fallout4 maps are pretty big and detailed, the only you can see and say it's small is far harbor.
 
some Oblivion Gates are worse then others, the one near Leyawiin is a fucking pain in the ass for example
Someone can correct me, but it might be possible that Todd is one of the few left at BGS who might have actually been in the same building with Julian at some point.
considering the fact Todds been there since Daggerfall then yes he probably is
 
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If they want TES6 to succeed they better open up the creation kit more. Adding new animations, scripts, and weapon types shouldn't require extra external utilities to get them working.

Seems to me like they've been doing the opposite. Starfield has 0 complex mods, Fallout 4 has a few, and Skyrim has a ton.

While I agree, it's also the higher graphical fidelity and popularity of each game affecting the mods, or lack of. Skyrim sold a preposterous amount and is 14 years old, Fallout 4 wasn't as much, and nobody gives a shit about Starfield.
 
If they want TES6 to succeed they better open up the creation kit more. Adding new animations, scripts, and weapon types shouldn't require extra external utilities to get them working.

Seems to me like they've been doing the opposite. Starfield has 0 complex mods, Fallout 4 has a few, and Skyrim has a ton.
about right yeah, when fallout 4 added a layer that allowed you to use clothing and chest armor it was a upgrade from skyrim but shartfield went back to the headgear+armor from fucking fallout3, maybe it's the whole modern graphics gayness or maybe it's just the jeets at indiathesda that are incompetent.
 
about right yeah, when fallout 4 added a layer that allowed you to use clothing and chest armor it was a upgrade from skyrim but shartfield went back to the headgear+armor from fucking fallout3, maybe it's the whole modern graphics gayness or maybe it's just the jeets at indiathesda that are incompetent.
Technically, that was something from the original Elder Scrolls titles, with Morrowind peaking at clothing then location armor and a robe over that.
 
it's also the higher graphical fidelity and popularity of each game affecting the mods, or lack of
I think the obsession with making graphical fidelity higher each installment of a game series is a major problem within the industry, obviously Bethesda isn't as bad as say Rockstar in this regard but at a certain point theres perks not going all out, like faster development times and better framerates amongst other performance benefits
 
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