Former Dragon Age producer Mark Darrah has been delightfully chatty of late, detailing EA's costly mistakes in the chronic mismanagement of the Dragon Age franchise, with a particular eye toward the nightmare development scenario that was Dragon Age: The Veilguard - a stitched-together, up-and-down, game that honestly could have been a lot worse.
Darrah even suggests that the devs behind the upcoming Mass Effect 5 should use The Veilguard's difficult creation process as a means through which to "scapegoat" EA into giving them the freedom they need in order to deliver a quality title. We'll see how it goes, but in the meantime, some rare good news is here for the overall health of the well-written RPG-loving world: John Dombrow, who helmed much of what we loved not just in the Mass Effect series, but even in Dragon Age: The Veilguard, has made a highly intriguing leap to Bethesda Game Studios.
John Dombrow got his start at BioWare with Mass Effect 2's excellent "Overlord" DLC. While "Lair of the Shadow Broker" is almost certainly the most popular of ME2's post-launch packages, I've always preferred the more 'hard-hitting sci-fi' vibes of the former. But wherever one stands on all that, it's hard to deny the emotional staying power of 'Priority: Tuchanka', Mass Effect 3's phenomenal finisher to the trilogy-long genophage arc regarding the warlike krogan race and the salarian scientists who controversially altered that species' genetic destiny.
Dombrow wrote "all characters within those missions (i.e. Wrex, Wreav, female krogan, turian primarch, portions of Illusive Man, etc.) with assistance from another writer on the character of Mordin". I pulled that quote from the former BioWare scribe's LinkedIn page, where you'll also note that he was a co-lead writer on Mass Effect: Andromeda, a senior narrative designer for Anthem, and a senior narrative designer again on Dragon Age: The Veilguard - the best parts of it, mind you, including Davlin's arc and the high-water mark that is the Siege of Weisshaupt.
But that's the past, and we're here to discuss the future. A Redditor was quick to notice the biggest thing about John Dombrow's LinkedIn page, which is that he now identifies professionally as a 'Senior Quest Designer at Bethesda Game Studios'. That's, uh, quite the twist. Bethesda, of course, is responsible for new projects in The Elder Scrolls and Fallout franchises, as well as whatever's left in the tank for Starfield.
Fallout 5 is presumably not hitting store shelves any time remotely soon, but the ongoing success of Amazon Prime's TV series is something that Bethesda Game Studios has no intentions of ignoring. John Dombrow has just shifted over to Bethesda after finishing two years' worth of work on PlayStation's and Sucker Punch's upcoming Ghost of Yotei, so it's entirely feasible that Todd Howard and the gang have tapped Dombrow's knowledge of science-fiction storytelling for just such a distant project.
Yet, Dombrow's experience on Dragon Age, not to mention the fact that it's probably flawed to think a talented writer can't shift gears across genres, leaves the door open to the possibility that he's helping out on The Elder Scrolls 6, instead. And, again, there's at least a bit more Starfield en route, and as I'm sure you're aware, Starfield and Mass Effect both have the whole space thing going on.
So, who knows, right? For now, all we know is that a stellar Mass Effect scribe is lending their proven talent to a developer who is, frankly, in a far more promising spot than BioWare in 2025. That's good enough news to get me hyped.