The Elder Scrolls

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Changing engines when you've already done a good deal of work has definite Daikatana/Duke Nukem Forever vibes, but the other side of the coin is that if they're switching away from Unreal Engine then there's a decent chance it will actually run instead of immediately crashing.
 
I don't think we have a Wayward Realms discussion board as the game is still not in any real state to look at so I am going to post this here.

https://x.com/OnceLostGames/status/1995538384584884507

They are moving away from Unreal engine into a custom version of Wicked engine. Which I had not heard of until this.
I was kind of skeptical before the death of Julian LeFay, but the engine swap doesn't inspire confidence in me even more.

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Even if the game ends up being vaporware, maybe the engine itself could end up being a good skeleton that fans could use to make their own game.
 
I don't think we have a Wayward Realms discussion board as the game is still not in any real state to look at so I am going to post this here.

https://x.com/OnceLostGames/status/1995538384584884507

They are moving away from Unreal engine into a custom version of Wicked engine. Which I had not heard of until this.
I was kind of skeptical before the death of Julian LeFay, but the engine swap doesn't inspire confidence in me even more.

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I lost any and all interest when they revealed it was just Daggerfall again. Like if I wanted to play Daggerfall, I'd just play Daggerfall, it's not exactly a hard ask given it's both free and Daggerfall Unity exists.
 
I don't think we have a Wayward Realms discussion board as the game is still not in any real state to look at so I am going to post this here.

https://x.com/OnceLostGames/status/1995538384584884507

They are moving away from Unreal engine into a custom version of Wicked engine. Which I had not heard of until this.
I was kind of skeptical before the death of Julian LeFay, but the engine swap doesn't inspire confidence in me even more.

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Unreal Engine is gay and retarded anyway.
 
I don't think we have a Wayward Realms discussion board as the game is still not in any real state to look at so I am going to post this here.

https://x.com/OnceLostGames/status/1995538384584884507

They are moving away from Unreal engine into a custom version of Wicked engine. Which I had not heard of until this.
I was kind of skeptical before the death of Julian LeFay, but the engine swap doesn't inspire confidence in me even more.

View attachment 8244574View attachment 8244576
It's better to have your own engine.
 

I vaguely remember it was talked a bit around the summer about some drama going on, but it def got buried because of the SEAnigger remaster. I guess I was just more confident because of how good the streams looked and regular updates being given, unlike the Skywind project.
 
I vaguely remember it was talked a bit around the summer about some drama going on, but it def got buried because of the SEAnigger remaster. I guess I was just more confident because of how good the streams looked and regular updates being given, unlike the Skywind project.
I was thinking of waiting an obligatory 6 months after release for bug fixes, so some delay isn't a big deal.
 
I don't think we have a Wayward Realms discussion board as the game is still not in any real state to look at so I am going to post this here.
I'm for it, if you can get people to make a competent engine and just move assets over (as much as you can, if you can export most of the assets that's most of the work done) that's so much better than Pejeet Engine.
The expected happened.


NEVER include trannies in your projects.
The cock sucking is in force, even sorting by newest you find one actual comment in between each river of niggercattle glazing.
 
Yeah, but you need the people who can make that engine.
Which requires people talented enough to make it and the money to pay them.
I don't know if they have the money for that.
You should really still have a team who's capable of building a new engine from scratch even with UE5. it's why most UE5 games are trash, they think can cut corners on developers when that's not even remotely the case.
 
Latest Morrowind action:
  • The lack of NPC schedules kind of hurts the thief game. You'd think stealing stuff at night would be the smart play, but shopkeepers are meth addicts who stay up all night.
  • It seems like your stealth gets rerolled whenever you do something. You'd think hey, stealth icon is up, I'm good to grab something from this chest, but NOPE, reroll time, and you will probably fail. 40 stealth + 10% Chameleon apparently isn't high enough to do anything.
  • I'm gonna have to enchant some gear. No way around it.
  • Tombs are boring.
  • People who complain about the lack of map objectives are gay and retarded. The journal is right there! The map isn't very big!
 
Well, sometimes the quests directions in the journal are vague as fuck, but maybe it is a point.
Overall, I think the journal is pretty good for a 2002 game. It's a bit crumbly, and later journal systems are better, but I have no real complaint about that. I've been playing video games since the 1980s, so I judge a game based on its era, not ten years later.
 
The lack of NPC schedules kind of hurts the thief game. You'd think stealing stuff at night would be the smart play, but shopkeepers are meth addicts who stay up all night.
Giving NPCs schedules is one major improvement the later games have over Morrowind. Apparently there are mods that add NPC schedules, but without quest markers I imagine you'd get frustrated trying to find anyone you're looking for.
 
i'm on the too old for this shit now team and have to strongly disagree with that, especially if you don't signpost, i learned my lesson with gothic 3 waay back.
Coughing baby vs nuclear bomb example. Speaking of which I really should play that game again.
 
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