The Elder Scrolls

It is completely overrated, I hate how much more restricted the series became, in Morrowind you could jump really high, fly everywhere, fuck up quests and your character royally.

In Oblivion you could no longer run really fast or jump really high but you could still run and jump faster and higher the more the game progressed.

And in Skyrim there is no more running and jumping, also you walk painfully slow now, the fighting system is more action oriented but somehow less skill-rewarding than ever before.

Gayyyyyy
I really enjoy Morrowind because of the rich environment storytelling and lore. I spent a lot of time reading the books i find through the game. I always get shat on because i defend Morrowind's dice roll based combat, it's not as non intuitive as Skyrim babies insist. It makes builds and stats matter, leading to a variety of builds instead of everything boiling down to "stealth archer"

MO2 Chads win again. Nexus is only going to be updating Vortex and are giving up on its replacement.
As expected, i don't know why to this day people use Vortex, since MO2 is the obviously superior choice
 
As expected, i don't know why to this day people use Vortex, since MO2 is the obviously superior choice
I don't think anyone does. I've been going to the site since it was TESnexus, I've read thousands of comments about troubleshooting mods, and I have never seen a single person mention that they use Vortex.
 
I don't think anyone does. I've been going to the site since it was TESnexus, I've read thousands of comments about troubleshooting mods, and I have never seen a single person mention that they use Vortex.
It's mostly people not familiar with modding that use Vortex.

Collection used to be the big argument for Vortex but once again MO2 had wabbajack which is a far superior choice.
 
I want to see a revamped follower system. Have our followers do the busy work once we reach a certain level of fame or power. A lord has placed a bounty on the nearest giant's head? I'll send my apprentice to go do it and then mail the thing to him, and he can collect the bounty for me too. Planning an adventure at a particular place or time? Send commands to summon followers to that place and time. But remember to pay them on time and keep your promises, lest they should lose their faith in your genius and generosity. Bethesda won't do this, but I'll keep dreaming. 🥲
 
I installed the Just Beautiful Morrowind modlist for OpenMW to see how easy the process would be on Linux, pretty snazzy seeing all the new landmasses.
I particularly like the Solthas Combat mods which add stat bonuses for properly timing attacks and further penalise spamming with a fatigue hit, with different directionals providing different stat boosts (timing a downward swing gives an accuracy boost, a thrust gives agility, etc.). It feels like a nice synthesis of stat-based and action combat.

All that said... I've still never fully gotten into Morrowind. Maybe it's the more static NPCs, but I think it might just be how much of the game boils down to reading mundane dialogue boxes. It's easily half of what a new player will be doing to find their bearings and progress the various questlines. There's very little that jumps out at the player to pull them into any specific content and not a lot of exciting rewards. It might be worse since I've also been playing through Tainted Grail which certainly isn't perfect but does a great job with adventuring hooks. It has that quality where you pull up the game and immediately have a to-do list of 7 quests left off from last time and you're never left at a loss for what to do.
Even after finishing the main quest I still have a hard time really engaging with Morrowind despite liking a lot of the underlying systems.
I guess what I'm asking is, how do people here get the ball rolling when you start a new character? I'm avoiding the main quest this time around for roleplaying purposes, so what else do you guys do? Guild questlines? Pick a direction and walk?
 
I guess what I'm asking is, how do people here get the ball rolling when you start a new character? I'm avoiding the main quest this time around for roleplaying purposes, so what else do you guys do? Guild questlines? Pick a direction and walk?
I define a specific build and stick to it. My last playthrough was a temple/redoran character: blunt and unarmed as main combat skills, restoration and illusion as main magick skills, and a bit of speechcraft and alchemy. Focused mostly in non lethal combat, except for monsters, and NO stealing at all, meaning never getting owned items, no matter what (makes the game considerately trickier)

My fav playthroughs are definitely Telvanni, i love the Telvanni, but even still my characters are good natured. The only truly evil playthrough i did was a Hlaalu one, where i roleplayed as a mercenary/market speculator/cammona tong associate
 
Would've been neat if cleared dungeons had other factions move into them. Like you clear a draugr crypt and then a few weeks later bandits move in and start clearing out the bodies. Then you kill all the bandits and a couple weeks later necromancers have moved in and raised the bandits and the draugr.
This actually happens in Oblivion. You kill a rat, and a few weeks later, a bear moves in. Kill the bear, and a few weeks later, it's a minotaur.
 
This is from a few weeks ago, but...


This guy on YouTube made a 2 hour video on how bad of a character Delphine from Skyrim is. What do you guys think; agree, disagree, maybe stand somewhere in the middle with it all?

Word of warning; the narration is a bit... crap; very monotone, he goes off on tangents constantly, and he often skips around and jumps back and forth between points with very little consideration. The AI voice does not help, and the whole video feels pretty amateurish at best.

"core in game fact" "there is an obscure piece of lore" Not to mention the spelling and grammar mistakes...
 
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As expected, i don't know why to this day people use Vortex, since MO2 is the obviously superior choice
nexus branding shit, hence them pushing the nexus team made mod organizer, vortex.
which is kind of funny because MO2 is younger than vortex and nexus never really manged to get the damn thing to not break installations, it died because of pure incompetence.
 
This guy on YouTube made a 2 hour video on how bad of a character Delphine from Skyrim is. What do you guys think; agree, disagree, maybe stand somewhere in the middle with it all?
Delphine sucks and is retarded. And if you mean just "she was written bad" then yeah, that too.

You have to be an absolute mong to need 2 hours to explain why though.
 
Delphine sucks and is retarded. And if you mean just "she was written bad" then yeah, that too.
You have to be an absolute mong to need 2 hours to explain why though.
"ooh lemme tell the most powerful entity that is the only thing capable of truly killing dragons what to do in a bitchy demanding voice"

100% agree, if you need 2 hours to figure out that is a retard that only gets to live because of her essential flag that is a awful character, then yeah you may also be retarded too, just buy skyrim and check it for yourself for fuck's sake 1768539286761.png
 
Delphine sucks and is retarded. And if you mean just "she was written bad" then yeah, that too.

You have to be an absolute mong to need 2 hours to explain why though.
"ooh lemme tell the most powerful entity that is the only thing capable of truly killing dragons what to do in a bitchy demanding voice"

100% agree, if you need 2 hours to figure out that is a retard that only gets to live because of her essential flag that is a awful character, then yeah you may also be retarded too, just buy skyrim and check it for yourself for fuck's sake View attachment 8429358

Why the devs made her essential... well, probably because she'd get offed in your very first meeting otherwise. Why they had her KEEP the essential tag, like Maven... that's just pure crap, really.
 
Zoomers can't into Morrowind because they're illiterate and have an attention span measured in Tiktok/Youtube shorts
My TikTok browsing younger brother plays Morrowind more than me, so that can't be it.
 
I really should give Morrowind a shot sometime; once I get done with a modded Skyrim run and then go through Oblivion, I'll try to track down a copy. Saw the Lizard Wizard's playthrough of it, looked solid enough.
 
I really should give Morrowind a shot sometime; once I get done with a modded Skyrim run and then go through Oblivion, I'll try to track down a copy. Saw the Lizard Wizard's playthrough of it, looked solid enough.
I never finished it (got about halfway) but what I did play I enjoyed. I had planned on making an effortpost about it once I finished my playthrough, but well, life happens, I plan on picking it up again and hopefully finishing in a couple weeks when I have the time.

Word of advice: DON'T go balls to the walls with any of your first characters, you'll just end up having to reset because while it is technically impossible to soft lock yourself out of not being a piece of trash, the early game just becomes that insufferable to the point you'd rather just start over. MW is a case of minor things compounding into making your life hell. Just play it straight and be the poster boy Dunmer on the steam art and go full basic warrior. Also if you find the movement speed is too slow pick the steed.
 
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